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Yunori/Fridge-menu | controller/splash_screen.c | #include "../game.h"
void reset()
{
my_putstr("\033[2J");
my_putstr("\e[0m");
}
void show_name()
{
reset();
my_putstr("\e[0;31m");
my_putstr("\n\n\n .--,--.\n");
my_putstr(" `. ,.'\n");
my_putstr(" |___|\n");
my_putstr(" :o o: O Bienvenue dans l'interface Chappie\n");
my_putstr(" _`~^~'_ | Miam miam !\n");
my_putstr(" /' ^ `\\=)\n");
my_putstr(" .' _______ '~|\n");
my_putstr(" `(<=| |= /'\n");
my_putstr(" | |\n");
my_putstr(" |_____|\n");
my_putstr("~~~~~~~ ===== ~~~~~~~~\n\n\n");
}
void show_enter()
{
char *get;
my_putstr("\e[5;36m");
my_putstr(" Press enter to cook\n\n\n");
my_putstr("\e[0m");
readLine();
start_game();
}
void splash_screen()
{
show_name();
show_enter();
}
|
Yunori/Fridge-menu | functions/my_strncat.c | char *my_strncat(char *str1, char *str2, int n)
{
char *save;
for (save = str1; *str1 && str1++;);
for (; n; *str1++ = *str2++, n--);
*str1 = 0;
return (save);
}
|
Yunori/Fridge-menu | functions/my_strncmp.c | <gh_stars>0
int my_strncmp(char *s1, char *s2, int n)
{
for (; n > 0; s1++, s2++, --n)
if (*s1 != *s2)
return ((*s1 > *s2) ? 1 : -1);
else if (*s1 == '\0')
return (0);
return (0);
}
|
Yunori/Fridge-menu | functions/my_str_to_wordtab.c | <gh_stars>0
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
int my_len(char *str);
int my_word(char c)
{
if (c >= 'a' && c <= 'z')
return (1);
if (c >= 'A' && c <= 'Z')
return (1);
if (c >= '0' && c <= '9')
return (1);
return (0);
}
int my_len(char *str)
{
int i;
for (i = 0; str[i] && my_word(str[i]); i++);
return (i);
}
int count_word(char *str)
{
int i;
int j;
for (i = 0, j = 0; str[i] != 0; i++)
if (my_word(str[i]))
j++;
return (i + 1);
}
char **my_str_to_wordtab(char *str)
{
char **result;
int i;
int j;
int c;
if (str == NULL)
return (NULL);
if ((result = malloc(sizeof(*result) * (count_word(str) + 1))) == NULL)
return (NULL);
for (i = -1, c = 0; ++i < count_word(str);)
{
while (!my_word(str[c]))
c++;
if ((result[i] = malloc(my_len(&str[c]) + 1)) == NULL)
return (NULL);
j = -1;
for (; my_word(str[c]) && str[c] != 0 && str[c] != '\n'; c++)
result[i][++j] = str[c];
result[i][j + 1] = '\0';
}
result[i] = NULL;
return (result);
}
|
Yunori/Fridge-menu | controller/cuisiner.c | #include "../game.h"
void recettes(FILE *fp)
{
int current = fgetc(fp);
while(!feof(fp))
{
if(current == ';')
{
nbr_ingredient(fp, current);
current = fgetc(fp);
}
my_putchar(current);
current = fgetc(fp);
if(current == '\n')
{
current = fgetc(fp);
break;
}
}
}
void nbr_ingredient(FILE*fp, int current)
{
if(current == ';')
{
current = fgetc(fp);
my_putstr(" \e[0;31m");
while(current != '\n' && !feof(fp))
{
my_putchar(current);
current = fgetc(fp);
}
my_putstr(" \e[0;0m");
my_putchar(current);
}
}
void get_cuisine()
{
FILE *fp = fopen("./assets/recettes.txt", "r");
int current = fgetc(fp);
int x;
int i;
i = 1;
while (!feof(fp))
{
init_recette(fp, current, i);
i++;
recettes(fp);
current = fgetc(fp);
}
}
void init_recette(FILE*fp, int current, int i)
{
my_putstr("\n\n\t");
my_put_nbr(i);
my_putstr(") ");
while (current != '\n' && !feof(fp))
{
my_putchar(current);
current = fgetc(fp);
if(current == ';')
{
type_recette(fp, current);
current = '\n';
}
}
}
void type_recette(FILE*fp, int current)
{
current = fgetc(fp);
my_putstr(" [");
while(current != '\n' && !feof(fp))
{
my_putchar(current);
current = fgetc(fp);
}
my_putstr("] ");
my_putchar(current);
}
void cuisiner()
{
my_putstr("\t\t|============================|\n\t\t|");
my_putstr(" INTERFACE DE CUISINE ");
my_putstr("|\n\t\t|============================|\n\n\n");
my_putstr("\tRecettes :\n\n");
get_cuisine();
read_user();
}
|
Yunori/Fridge-menu | functions/my_strlen.c | <reponame>Yunori/Fridge-menu
int my_strlen(char *str)
{
return ((*str) ? 1 + my_strlen(++str) : 0);
}
|
Yunori/Fridge-menu | controller/start.c | <filename>controller/start.c
#include "../game.h"
void init()
{
my_putstr("\e[0;31m Veuillez selectionner le type de remplissage\n");
my_putstr(" 1) Random (etape 1)\n");
my_putstr(" 2) Fichier (etape 4)\n\e[0m");
get_type();
splash_screen();
}
void get_type()
{
char *get;
get = readLine();
if(my_strcmp(get, "1") == 0 || my_strcmp(get, "2") == 0)
get_ingredients(get[0]);
else
init();
}
void read_user()
{
char *get;
my_putstr("\n\n\e[0;31m");
my_putstr(" Bienvenue dans l'interface de Chappie\n");
my_putstr(" 1) Voir le stock\n");
my_putstr(" 2) Cuisiner\n");
my_putstr(" 3) Mettre a jour les ingredients\n");
my_putstr(" 4) Quitter\n\n");
my_putstr(" \e[0m");
my_putstr("\n\n Choisir une option : ");
get = readLine();
my_putstr("\n");
do_action(get);
}
void do_action(char *get)
{
int poss[4] = {'1', '2', '3', '4'};
void (*func[4])() = {ingredients, cuisiner, update_qte, game_over};
int x;
int find;
find = -1;
for(x=0; x<4; x++)
if(get[0] == poss[x])
find = x;
if(find != -1)
(*func[find])();
else if(find == -1)
read_user();
}
void game_over()
{
my_putstr("\n Powered bertoc_t\n\n\n\n\n");
my_putstr("\e[0m");
exit(0);
}
void start_game()
{
read_user();
}
|
Yunori/Fridge-menu | functions/my_aff_tab.c | void my_putchar(char c);
void my_put_nbr(int n);
void my_aff_tab(int tab[], int len)
{
int compteur;
for (compteur = 0; compteur < len; compteur++)
{
my_put_nbr(tab[compteur]);
my_putchar('\n');
}
}
|
Yunori/Fridge-menu | game.h | <reponame>Yunori/Fridge-menu<filename>game.h<gh_stars>0
#ifndef GAME_H_
# define GAME_H_
# include "my.h"
typedef struct s_ingredients s_ingredients;
struct s_ingredients
{
char *name;
int qte;
struct s_ingredients *next;
};
typedef s_ingredients* t_ingredients;
typedef struct s_recettes s_recettes;
struct s_recettes
{
char *name;
char *type;
t_ingredients *ingredients;
struct s_recettes *next;
};
typedef s_recettes* t_recettes;
s_ingredients *ingredient;
s_recettes *recette;
char *readLine();
void init();
void add_ingredient(char *name, int num, int type);
int search_ingredient(char *name, int num);
void show_ingredients();
void update_ingredients(char *name, char *qte);
t_ingredients delete_ingredient(t_ingredients liste, char *name);
void update_ingredients();
void get_ingredients(char type);
void get_infos(char* line, char type);
void splash_screen();
void start_game();
void cuisiner();
void update_qte();
void game_over();
void do_action(char *get);
void read_user();
void ingredients();
void reset();
void get_cuisine();
void type_recette(FILE*fp, int current);
void init_recette(FILE*fp, int current, int i);
void nbr_ingredient(FILE*fp, int current);
void get_type();
int alea();
#endif
|
Yunori/Fridge-menu | functions/my_strncpy.c | <reponame>Yunori/Fridge-menu
/*
** my_strncpy.c for my_strncpy in /home/mages_i/piscine/C/jour_04/mages_i/my_strncpy
**
** Made by <NAME>
** Login <<EMAIL>>
**
** Started on Thu Oct 2 09:34:28 2014 <NAME>
** Last update Sat Oct 4 18:42:19 2014 <NAME>
*/
#include <stdio.h>
char *my_strncpy(char *dest, char *src, int n)
{
int i;
for (i = 0; i < n && src[i]; i++)
dest[i] = src[i];
for (; i < n; i++)
dest[i] = '\0';
return (dest);
}
|
Yunori/Fridge-menu | functions/my_strcat.c | char *my_strcat(char *str1, char *str2)
{
char *save;
for (save = str1; *str1 && str1++; );
while (*str2)
{
*str1 = *str2;
str1++;
str2++;
}
*str1 = 0;
return (save);
}
|
Yunori/Fridge-menu | main.c | #include "game.h"
int main(int argc, char **argv)
{
init(argc, argv);
return (0);
}
|
Yunori/Fridge-menu | functions/my_put_nbr.c | <reponame>Yunori/Fridge-menu
void my_putchar(char c);
void my_putstr(char *c);
void my_put_nbr(int n)
{
if (n == -2147483648)
{
my_putstr("-2147483648");
}
else
{
if (n < 0)
{
n = -n;
my_putchar('-');
}
if (n < 10)
my_putchar(n + 48);
else
{
my_put_nbr(n / 10);
my_put_nbr(n % 10);
}
}
}
|
Yunori/Fridge-menu | functions/my_isneg.c | int my_isneg(int n)
{
return ((n < 0) ? 0 : 1);
}
|
Yunori/Fridge-menu | functions/my_putchar.c | #include <unistd.h>
void my_putchar(char c)
{
write(1, &c, 1);
}
|
Yunori/Fridge-menu | functions/my_strstr.c | <gh_stars>0
#include <stdio.h>
int my_strncmp(char *s1, char *s2, int n);
int my_strlen(char *str);
char *my_strstr(char *str, char *to_find)
{
char c;
size_t len;
c = *to_find++;
if (!c)
return (char *) str;// Trivial empty string case
len = my_strlen(to_find);
do {
char sc;
do {
sc = *str++;
if (!sc)
return "null";
} while (sc != c);
} while (my_strncmp(str, to_find, len) != 0);
return (str - 1);
/*
if (!my_strlen(str))
return ("null");
for (i = 0; str[i] != '\0'; i++)
if (str[i] == to_find[0])
if (my_strncmp(&str[i], to_find, my_strlen(to_find)))
return (&str[i]);
return ("null");
*/
}
|
Yunori/Fridge-menu | functions/my_putnbr_base.c | void my_putchar(char c);
int my_strlen(char *str);
int my_putnbr_base(int nbr, char *base)
{
int re;
int d;
int len;
len = my_strlen(base);
if (nbr < 0)
{
my_putchar('-');
nbr = -1 * nbr;
}
for (d = 1; (nbr / d) >= len; d = d * len);
for (; d > 0; re = (nbr / d) % len, my_putchar(base[re]), d = d / len);
return (re);
}
|
Yunori/Fridge-menu | controller/stock.c | <reponame>Yunori/Fridge-menu
#include "../game.h"
void ingredients()
{
show_ingredients();
read_user();
}
void update_qte() {
char *name, *s_qte;
my_putstr(" Quel ingredient voulez vous changer/ajouter ?\n > ");
name = readLine();
my_putstr(" Combien y a t'il de ");
my_putstr(name);
my_putstr(" dans votre frigo ?\n > ");
s_qte = readLine();
update_ingredients(name, s_qte);
show_ingredients();
read_user();
}
|
Yunori/Fridge-menu | controller/parse_ingredients.c | <filename>controller/parse_ingredients.c
#include "../game.h"
void get_infos(char* line, char type)
{
int i;
int c;
char *name;
char *s_qte;
char *convert;
int num;
name = NULL;
s_qte = NULL;
convert = NULL;
for (i = 0, c = 0; i < my_strlen(line) && line[i] != ';'; i++)
{
name = realloc(name, c+1*sizeof(int));
name[c++] = line[i];
}
for (c = 0, i++; i < my_strlen(line); i++)
{
s_qte = realloc(s_qte, c+1*sizeof(int));
s_qte[c++] = line[i];
}
if(type == '1')
num = alea();
if(type == '2')
num = strtol(s_qte, &convert, 10);
add_ingredient(name, num, type);
}
void get_ingredients(char type)
{
FILE *fp = fopen("./assets/ingredients.txt", "r");
char line[1024];
time_t t;
srand((unsigned) time(&t));
while (fgets(line, 1024, fp))
{
get_infos(line, type);
}
}
|
Yunori/Fridge-menu | functions/my_putstr.c | void my_putchar(char c);
void my_putstr(char *str)
{
int i;
for (i = 0; str[i] != '\0'; i++)
my_putchar(str[i]);
}
|
Yunori/Fridge-menu | controller/ingredients.c | #include "../game.h"
void add_ingredient(char *name, int num, int type)
{
long qte;
s_ingredients* new = malloc(sizeof(s_ingredients));
int z;
z = -1;
if(type == '2')
z = search_ingredient(name, num);
if(z != -1)
num = num + z;
ingredient = delete_ingredient(ingredient, name);
new->name = name;
new->qte = num;
new->next = ingredient;
ingredient = new;
}
int search_ingredient(char *name, int num)
{
s_ingredients *tmp = ingredient;
int nbr;
nbr = -1;
while(tmp != NULL)
{
if(my_strcmp(tmp->name, name) == 0)
{
nbr = tmp->qte;
tmp->qte = nbr + num;
}
tmp = tmp->next;
}
return nbr;
}
void show_ingredients()
{
s_ingredients *tmp = ingredient;
my_putstr("\n\n\t\t\t====Ingrédients ====\n\n");
while(tmp != NULL)
{
my_putstr("\t");
my_putstr(tmp->name);
my_putstr(" \t\t ");
my_put_nbr(tmp->qte);
my_putstr("\n");
tmp = tmp->next;
}
my_putstr("\n\n\n\n");
}
void update_ingredients(char *name, char *qte)
{
int num;
char *convert;
ingredient = delete_ingredient(ingredient, name);
num = strtol(qte, &convert, 10);
add_ingredient(name, num, 1);
}
t_ingredients delete_ingredient(t_ingredients liste, char *name)
{
if(liste == NULL)
return (NULL);
if(my_strcmp(liste->name, name) == 0)
{
s_ingredients *tmp = liste->next;
free(liste);
tmp = delete_ingredient(tmp, name);
return (tmp);
}
else
{
liste->next = delete_ingredient(liste->next, name);
return (liste);
}
}
|
Yunori/Fridge-menu | functions/my_getnbr.c | <filename>functions/my_getnbr.c<gh_stars>0
int my_getnbr(char *str)
{
int neg;
int result;
for (neg = 1; *str < '0' || *str > '9'; str++)
neg = (*str == '-') ? -1 : 1;
for (result = 0; *str >= '0' && *str <= '9'; ++str)
result = (result * 10) + (*str - '0');
return (result * neg);
}
|
Farhad-00009/SMS | school billing system.c | //LEARNPROGRAMO-PROGRAMMING MADE SIMPLE
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
struct dat//for date(month and day
{
int d,m;//d=day,m=month
};
int clscanf();//check class (1-12)
struct student
{
struct dat dt;
float f,fine,tot,adv,due;//f=fee
char n[50];
int r,c;//roll and class
} stud,s;
struct teacher
{
struct dat dt;
char n[50];
float sal,adv,tot;
int id,no;
} tech,t;
int chkdat(int,int);// for checking date
void addrec(int);//for adding records
void modrec(int);//for modifying records
void searchrec(int);//for searching records
void delrec(int);//for deleting records
void salary(int);//for the calculation of salary of teacher and staff
FILE *fs,*ft;//file declaration
int mm,dd;//mm=month, dd=day
void ext();//for exiting
void main(void)
{
int i,j,k;
for(i=0; i<80; i++)
{
printf("\xdb");
}
printf("\n");
for(i=0; i<80; i++)
{
printf("\xdb");
}
system("color 9a");
printf(" \t_______________________________________________________\n");
printf("\t| |\n");
printf("\t|**WELCOME TO C PROGRAM SCHOOL BILLING SYSTEM PROJECT|**\n");
printf("\n\t| |\n");
printf("\t ______________________________________________________\n");
printf("\t| DEVELOPED BY LEARNPROGRAMO |\n");
printf(" \t________________________________________________________\n");
printf("\t| ***************************************** |\n");
printf("\t| ***************************************** |\n");
printf(" \t_______________________________________________________\n");
printf("\n\tPLEASE ENTER ANY KEY TO CONTINUE");
for(i=0; i<5; i++)
{
printf(".");
Sleep(500);//after printing one . another comes after 0.5 seconds
}
getch();
system("cls");//clears the screen
printf("\n");
for(i=0; i<80; i++)
{
printf("\xdb");
}
system("color 6b");
printf("\n\n\t** WELCOME TO C PROGRAM SCHOOL BILLING SYSTEM PROJECT **\n\n\n");
for(i=0; i<80; i++)
{
printf("\xdb");
}
printf("\nPLEASE ENTER ANY KEY TO START\n");
for(i=0; i<5; i++)
{
printf(".");
Sleep(500);
}
fflush(stdin);
getch();
system("cls");
system("color 0f");//1st is for back ground color and second is for text color
printf("\n\t\tPLEASE ENTER CURRENT DATE\nmm dd\n ");
scanf("%d%d",&mm,&dd);
mm=chkdat(mm,dd);
start();
}
void start()
{
int i,j;//j is for selection of account type
system("cls");
printf("\n\t\tPLEASE ENTER ACCOUNT TYPE");
printf("\n\t\t1:: Student");
printf("\n\t\t2:: Teachers and Staffs");
printf("\n\t\t3:: Exit");
printf("\n\t\tAccount type choice ");
fflush(stdin);
scanf("%d",&j);
switch (j)
{
case 3:
ext();
case 1:
{
system("cls");
printf("\n\t\tPLEASE ENTER THE CHOICE");
printf("\n\t\t1:: Add record");
printf("\n\t\t2:: Search record");
printf("\n\t\t3:: Modify record");
printf("\n\t\t4:: Delete record");
printf("\n\t\t5:: Calculate fee");
printf("\n\t\t6:: Exit");
printf("\n\n Enter choice ");
fflush(stdin);
scanf("%d",&i);
switch (i)
{
case 1:
addrec(j);//function call
start();//function call
case 2:
searchrec(j);
start();
case 3:
modrec(j);
start();
case 4:
delrec(j);
start();
case 5:
fee(mm);
start();
case 6:
ext();
default :
{
printf("\n\n\tInvalid entry!!");
printf("\n\nTo Account Type\n\n\t");
system("pause");
start();
}
}
}
case 2:
{
system("cls");
printf("\n\t\tPLEASE ENTER THE CHOICE");
printf("\n\t\t1:: Add record");
printf("\n\t\t2:: Search record");
printf("\n\t\t3:: Modify record");
printf("\n\t\t4:: Delete record");
printf("\n\t\t5:: Calculate Salary");
printf("\n\t\t6:: Exit");
printf("\n\n Enter choice ");
fflush(stdin);
scanf("%d",&i);
switch (i)
{
case 1:
addrec(j);
start();
case 2:
searchrec(j);
start();
case 3:
modrec(j);
start();
case 4:
delrec(j);
case 5:
salary(mm);
start();
case 6:
ext();
default :
{
printf("\n\n\tInvalid entry!!");
printf("\n\nTo Account Type\n\n\t");
system("pause");
start();
}
}
}
default :
{
printf("\n\n\tInvalid entry!!");
printf("\n\nTo Account Type\n\n\t");
system("pause");
start();
}
}
}
void addrec(int j)
{
int dif,cdat,ddat,month=0;//cdat=month till which fee is cleared
float ff;//used in calculatin of fee of different class
char c='y';
system("cls");
printf("\n\t******************************************************************");
printf("\n\t *************************** ");
printf("\n\t********************* ADD RECORD *******************");
printf("\n\t *************************** ");
printf("\n\t******************************************************************");
if (j==1)
{
while(c=='y'||c=='Y')
{
int a=1;
printf("\n\nEnter the name of student: ");
fflush(stdin);
scanf("%[^\n]",stud.n);
printf("\nEnter the class: ");
fflush(stdin);
stud.c=clscanf();
printf("\nEnter the Roll No.:");
fflush(stdin);
scanf("%2d",&stud.r);
printf("\nEnter month and day till which fee is paid:");
fflush(stdin);
scanf("%2d%2d",&cdat,&ddat);
cdat=chkdat(cdat,ddat);
stud.dt.m=cdat;
ff=stud.c/10.0;
stud.f=1000*(1+ff);//fee of different classes
dif=mm-stud.dt.m;//months of fee left to be paid
stud.fine=(dif*stud.f)*1/100;
stud.due=(dif)*stud.f;//fees left to be paid
if(dif==1)
{
stud.tot=stud.f;
stud.fine=0;
}
else
{
stud.tot=stud.fine+stud.due;
}//for calculation of total fee
fs=fopen("student","ab+");//opening a binary file in apend mode
fwrite(&stud,sizeof(stud),1,fs);
fclose(fs);
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
if (j==2)
{
while(c=='y'||c=='Y')
{
int a=1;
printf("\n\nEnter name of teacher/staff:" );
fflush(stdin);
scanf("%[^\n]",tech.n);
printf("\nEnter teacher/staff id: ");
fflush(stdin);
scanf("%d",&tech.id);
printf("\nEnter number of class/shift per month:: ");
scanf("%d",&tech.no);
fflush(stdin);
printf("\nEnter month and day till which salary is paid::");
scanf("%d %d",&tech.dt.m,&tech.dt.d);
cdat=chkdat(cdat,ddat);
tech.dt.m=cdat;
tech.sal=tech.no*500;
tech.adv=(tech.dt.m-mm-1)*tech.sal;
if (tech.adv<0) tech.adv=0;
tech.tot=tech.sal;
ft=fopen("teacher","ab+");
fwrite(&tech,sizeof(tech),1,ft);
fclose(ft);
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
fflush(stdin);
printf("\n\n");
system("pause");
}
}
void searchrec(int j)
{
char name[50],namet[50];
int a=1,choice;
char c='y';
if (j==1)
{
while(c=='y'||c=='Y')
{
int a=1;
system("cls");
printf("\n\t******************************************************************");
printf("\n\t *************************** ");
printf("\n\t********************* SEARCH RECORD *******************");
printf("\n\t *************************** ");
printf("\n\t******************************************************************");
printf("\n\n\t\tPLEASE CHOOSE SEARCH TYPE::");
printf("\n\n\t\t1::Search by name::");
printf("\n\n\t\t2::Search by class::");
printf("\n\n\t\t3::Search by rollno::");
printf("\n\n\t\t4::Exit");
printf("\n\n\t\t::Enter your choice:: ");
fflush(stdin);
scanf("%d",&choice);
if (choice==1)
{
a=1;
printf("\n\nEnter name of student to search: ");
fflush(stdin);
scanf("%[^\n]",name);
fs=fopen("student","rb");
while(fread(&stud,sizeof(stud),1,fs)==1)
{
if (strcmpi(name,stud.n)==0)
{
a=0;
printf("\nname = %s",stud.n);
printf("\nclass = %d",stud.c);
printf("\nroll no = %d",stud.r);
printf("\nmonthy fee =%.2f",stud.f);
printf("\nlast fee paid in month =%2d",stud.dt.m);
printf("\n due=%.2f",stud.due);
printf("\n fine=%.2f",stud.fine);
printf("\n total=%.2f\n\n",stud.tot);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
printf("\n\n");
system("pause");
fflush(stdin);
fclose(fs);
}
else if (choice==2)
{
int cl;
a=1;
printf("\n\nEnter class of student to search: ");
fflush(stdin);
cl=clscanf();
fs=fopen("student","rb");
while(fread(&stud,sizeof(stud),1,fs)==1)
{
if (stud.c==cl)
{
a=0;
printf("\nname = %s",stud.n);
printf("\nclass = %d",stud.c);
printf("\nroll no = %d",stud.r);
printf("\nmonthy fee =%.2f",stud.f);
printf("\nlast fee paid in month =%2d",stud.dt.m);
printf("\n due=%.2f",stud.due);
printf("\n fine=%.2f",stud.fine);
printf("\n total=%.2f",stud.tot);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
printf("\n\n");
system("pause");
fflush(stdin);
fclose(fs);
}
else if (choice==3)
{
int rll;
a=1;
printf("\n\nEnter roll of student to search: ");
fflush(stdin);
rll=clscanf();
fs=fopen("student","rb");
while(fread(&stud,sizeof(stud),1,fs)==1)
{
if (strcmpi(name,stud.n)==0)
{
a=0;
printf("\nname = %s",stud.n);
printf("\nclass = %d",stud.c);
printf("\nroll no = %d",stud.r);
printf("\nmonthy fee =%.2f",stud.f);
printf("\nlast fee paid in month =%2d",stud.dt.m);
printf("\n due=%.2f",stud.due);
printf("\n fine=%.2f",stud.fine);
printf("\n total=%.2f",stud.tot);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
printf("\n\n");
system("pause");
fflush(stdin);
fclose(fs);
}
else if(choice==4)
{
ext();
}
else
{
printf("\n\n\n\t\tINVALID ENTRY!!!!\n\n\t\t");
system("pause");
searchrec(1);
}
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
if (j==2)
{
while(c=='y'||c=='Y')
{
int a=1;
printf("\n\nname of teacher/staff to search: ");
fflush(stdin);
scanf("%[^\n]",namet);
ft=fopen("teacher","rb");
while(fread(&tech,sizeof(tech),1,ft)==1)
{
if (strcmp(namet,tech.n)==0)
{
a=0;
printf("\nname = %s",tech.n);
printf("\nteacher/staff id = %d",tech.id);
printf("\nmonth till when salary is paid =%d",tech.dt.m);
printf("\nmonthy salary = %.2f",tech.sal);
printf("\nadvance paid = %.2f",tech.adv);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
printf("\n\n");
system("pause");
fflush(stdin);
fclose(ft);
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
}
void modrec(int j)
{
char name[50];
int a=1,choice,cl,rolno;
char c='y';
if (j==1)
{
while(c=='y'||c=='Y')
{
system("cls");
printf("\n\t******************************************************************");
printf("\n\t *************************** ");
printf("\n\t********************* MODIFY RECORD *******************");
printf("\n\t *************************** ");
printf("\n\t******************************************************************");
printf("\n\n\t\tPLEASE CHOOSE MODIFY TYPE::");
printf("\n\n\t\t1::Modify by name::");
printf("\n\n\t\t2::Modify by name &class::");
printf("\n\n\t\t3::Modify by name,class & rollno::");
printf("\n\n\t\t4::Exit");
printf("\n\n\t\t::Enter your choice:: ");
fflush(stdin);
scanf("%d",&choice);
if (choice==1)
{
int a=0;
printf("\n\nenter name of student to modify: ");
fflush(stdin);
scanf("%[^\n]",name);
fs=fopen("student","rb+");
while(fread(&stud,sizeof(stud),1,fs)==1)
{
a=1;
if (strcmpi(name,stud.n)==0)
{
a=0;
printf("\nenter new name of student: ");
fflush(stdin);
scanf("%[^\n]",stud.n);
printf("\nenter new class of student: ");
fflush(stdin);
stud.c=clscanf();
printf("\nenter new roll of student: ");
fflush(stdin);
scanf("%d",&stud.r);
fseek(fs,-sizeof(stud),SEEK_CUR);
fwrite(&stud,sizeof(stud),1,fs);
fclose(fs);
}
}
if (a==1)
printf("\n\nRECORDS NOT FOUND");
else
printf("\n\nRECORDS SUCCESSFULLY MODIFIED");
printf("\n\n");
system("pause");
}
else if (choice==2)
{
int a=0;
printf("\n\nenter name of student to modify: ");
fflush(stdin);
scanf("%[^\n]",name);
printf("\n\nenter class of student to modify: ");
fflush(stdin);
cl=clscanf();
fs=fopen("student","rb+");
while(fread(&stud,sizeof(stud),1,fs)==1)
{
a=1;
if (strcmpi(name,stud.n)==0 && cl==stud.c)
{
a=0;
printf("\nenter new name of student: ");
fflush(stdin);
scanf("%[^\n]",stud.n);
printf("\nenter new class of student: ");
fflush(stdin);
stud.c=clscanf();
printf("\nenter new roll of student: ");
fflush(stdin);
scanf("%d",&stud.r);
fseek(fs,-sizeof(stud),SEEK_CUR);
fwrite(&stud,sizeof(stud),1,fs);
fclose(fs);
}
}
if (a==1)
printf("\n\nRECORDS NOT FOUND");
else
printf("\n\nRECORDS SUCCESSFULLY MODIFIED");
printf("\n\n");
system("pause");
}
else if (choice==3)
{
int a=0;
printf("\n\nenter name of student to modify: ");
fflush(stdin);
scanf("%[^\n]",name);
printf("\n\nenter class of student to modify: ");
fflush(stdin);
cl=clscanf();
printf("\n\nenter roll of student to modify: ");
fflush(stdin);
scanf("%d",&rolno);
fs=fopen("student","rb+");
while(fread(&stud,sizeof(stud),1,fs)==1)
{
a=1;
if (strcmpi(name,stud.n)==0 && cl==stud.c &&rolno==stud.r)
{
a=0;
printf("\nenter new name of student: ");
fflush(stdin);
scanf("%[^\n]",stud.n);
printf("\nenter new class of student: ");
fflush(stdin);
stud.c=clscanf();
printf("\nenter new roll of student: ");
fflush(stdin);
scanf("%d",&stud.r);
fseek(fs,-sizeof(stud),SEEK_CUR);
fwrite(&stud,sizeof(stud),1,fs);
fclose(fs);
}
}
if (a==1)
printf("\n\nRECORDS NOT FOUND");
else
printf("\n\nRECORDS SUCCESSFULLY MODIFIED");
printf("\n\n");
system("pause");
}
else if (choice==4) ext();
else
{
printf("\n\n\n\t\tINVALID ENTRY!!!!\n\n\t\t");
system("pause");
modrec(1);
}
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
if (j==2)
{
while(c=='y'||c=='Y')
{
int a=1;
printf("enter name of teacher to modify: ");
fflush(stdin);
scanf("%[^\n]",name);
ft=fopen("teacher","rb+");
while(fread(&tech,sizeof(tech),1,ft)==1)
{
if (strcmpi(name,tech.n)==0)
{
a=0;
printf("\nenter new name of teacher: ");
fflush(stdin);
scanf("%[^\n]",tech.n);
printf("\nenter new id of teacher: ");
fflush(stdin);
scanf("%d",&tech.id);
fseek(ft,-sizeof(tech),SEEK_CUR);
fwrite(&tech,sizeof(tech),1,ft);
fclose(ft);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
else
printf("\n\nRECORD SUCCESSFULLY MODIFIED");
printf("\n\n");
system("pause");
fflush(stdin);
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
}
void delrec(int j)
{
system("cls");
printf("\n\t******************************************************************");
printf("\n\t *************************** ");
printf("\n\t********************* DELETE RECORD *******************");
printf("\n\t *************************** ");
printf("\n\t******************************************************************");
FILE *temp,*t1;
int a=1;
char name[50],c='y';
if (j==1)
{
while(c=='y'||c=='Y')
{
int a=1;
printf("\n\nenter name of student to delete: ");
fflush(stdin);
scanf("%[^\n]",name);
fs=fopen("student","rb");
temp=fopen("tempfile","wb");//opening of temporary file for deleting process
while (fread(&stud,sizeof(stud),1,fs)==1)
{
if (strcmp(stud.n,name)==0)
{
a=0;
continue;
}
else
{
fwrite(&stud,sizeof(stud),1,temp);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
else
printf("\n\nRECORD SUCCESSFULLY DELETED");
printf("\n\n");
system("pause");
fflush(stdin);
fclose(fs);
fclose(temp);
system("del student");/*all data except the data to be
deleted in student were 1st moved to temp and data in student
was deleted*/
system("ren tempfile, student");//renaming temp to student
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
if (j==2)
{
a=1;
char namet[50];
while(c=='y'||c=='Y')
{
printf("\n\nEnter name of teacher to delete record: ");
fflush(stdin);
scanf("%[^\n]",namet);
ft=fopen("teacher","rb");
t1=fopen("tempfile1","wb");
while (fread(&tech,sizeof(tech),1,ft)==1)
{
if (strcmp(tech.n,namet)==0)
{
a=0;
continue;
}
else
{
fwrite(&tech,sizeof(tech),1,t1);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
else
printf("\n\nRECORD SUCCESSFULLY DELETED");
printf("\n\n");
system("pause");
fflush(stdin);
fclose(ft);
fclose(t1);
system("del teacher");
system("ren tempfile1, teacher");
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
}
void salary(int mm)
{
system("cls");
printf("\n\t******************************************************************");
printf("\n\t *************************** ");
printf("\n\t********************* SALARY *******************");
printf("\n\t *************************** ");
printf("\n\t******************************************************************");
FILE *f,*t;
int a=1,day;
char name[50],c='y';
int month,dif,id;
while(c=='y'||c=='Y')
{
int a=1;
fflush(stdin);
printf("\n\nEnter name:: ");
scanf("%[^\n]",name);
printf("\n\nEnter ID:: ");
scanf("%d",&id);
f=fopen("teacher","rb+");
t=fopen("te","wb+");
while(fread(&tech,sizeof(tech),1,f)==1)//file opened
{
if(strcmp(tech.n,name)==0 )//name entered is compared to the existing name in file
{
float lsal;
a=0;
printf("\n\nEnter the month till which salary is to be paid:: ");
fflush(stdin);
scanf("%d",&month);
month=chkdat(month,day);
tech.adv=(month-mm-1)*tech.sal;
if (tech.adv<0) tech.adv=0;
lsal=mm-tech.dt.m;//months of salary left to be paid
if(lsal<0) lsal=0;
tech.tot=tech.adv+tech.sal*(1+lsal);
if(month==tech.dt.m) tech.tot=0;
printf("\nmonthy salary left to be paid:: %.2f",lsal);
printf("\ntotal :: %.2f",tech.tot);
printf("\nadvance :: %.2f",tech.adv);
tech.dt.m=month;
fwrite(&tech,sizeof(tech),1,t);
fclose(f);
fclose(t);
if (a==1)
printf("\n\nRECORD NOT FOUND");
printf("\n\n");
system("pause");
fflush(stdin);
system("del teacher");
system("ren te, teacher");
}
}
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
void fee(int mm)
{
system("cls");
printf("\n\t******************************************************************");
printf("\n\t *************************** ");
printf("\n\t********************* FEE *******************");
printf("\n\t *************************** ");
printf("\n\t******************************************************************");
FILE *f,*t;
int a=0;
char name[50],c='y';
int clas, roll,month,dif;
while(c=='y'||c=='Y')
{
int a=1,day=0;
fflush(stdin);
printf("\n\nEnter name:: ");
scanf("%[^\n]",name);
printf("\n\nEnter class:: ");
fflush(stdin);
clas=clscanf();
printf("\n\nEnter roll:: ");
fflush(stdin);
scanf("%d",&roll);
f=fopen("student","rb+");
t=fopen("te","wb");
while(fread(&stud,sizeof(stud),1,f)==1)
{
if(strcmp(stud.n,name)==0 && clas==stud.c && roll==stud.r)
{
a=0;
printf("\n\nEnter the month till which fee to be paid:: ");
fflush(stdin);
scanf("%d",&month);
month=chkdat(month,day);
dif=mm-stud.dt.m;
stud.fine=(dif*stud.f)*0.01;
stud.due=(dif)*stud.f;
if (stud.fine<0) stud.fine=0;
if (stud.due<0) stud.due=0;
if (stud.tot<0) stud.tot=0;
stud.tot=stud.fine+stud.due+stud.adv;
printf("\nfine :: %.2f",stud.fine);
printf("\ndue :: %.2f",stud.due);
printf("\ntotal :: %.2f",stud.tot);
printf("\nadvance :: %.2f",stud.adv);
stud.dt.m=month;
stud.tot=0;
stud.fine=0;
stud.due=0;
fwrite(&stud,sizeof(stud),1,t);
}
}
if (a==1)
printf("\n\nRECORD NOT FOUND");
printf("\n\n");
system("pause");
fflush(stdin);
fclose(f);
fclose(t);
system("del student");
system("ren te, student");
printf("\n\nDo you want to continue with the process(press y or Y");
fflush(stdin);
c=getch();
}
getch();
}
void ext()
{
int i;
system("color 0c");
printf("\n\n\t\t Thank you for using C Program School Billing System Project\n\n");
system("pause");
system("cls");
printf("\n\n\t\t\t Exiting\n\n");
for(i=1; i<=80; i++)
{
Sleep(50);
printf("*");
}
exit(0);
}
int chkdat(int mnt,int dnt)
{
int mon,day;
if (mnt>12 || mnt<1 || dnt<1 || dnt>32)
{
MessageBox(0,"Invalid Date!\nEnter Again","Error!",0);
fflush(stdin);
scanf("%d%d",&mon,&day);
mon=chkdat(mon,day);
}
else
return (mnt);
}
int clscanf()
{
int mnt,mon;
fflush(stdin);
scanf("%d",&mnt);
if (mnt>12 ||mnt<1)
{
MessageBox(0,"Invalid Class!\nEnter Class","Error!!",0);
fflush(stdin);
mon=clscanf();
}
else
return mnt;
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | util/cli_util.h | <reponame>BMSTU-IU8-15/algorithmic-languages-project-2
#pragma once
#include <iostream>
using std::cout;
using std::endl;
namespace cli {
void clear();
void print_logo();
void print_win_message();
void print_loose_message();
void print_player1_win_message();
void print_player2_win_message();
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/game_configuration.h | <filename>battleships/game_configuration.h<gh_stars>0
#pragma once
#include <cstddef>
#include <map>
using std::map;
namespace battleships {
/**
* @brief Configuration of a game
*/
struct GameConfiguration {
/**
* @brief Width of the field
*/
size_t field_width;
/**
* @brief Height of the field
*/
size_t field_height;
/**
* @brief Maximal length of the ship
*/
size_t max_ship_length;
/**
* @brief Counts of ships by their length
*/
map<size_t, size_t> ships;
GameConfiguration() : field_width(0), field_height(0), max_ship_length(0) {}
GameConfiguration(const size_t &field_width, const size_t &field_height, const size_t &max_ship_length) :
field_width(field_width), field_height(field_height), max_ship_length(max_ship_length) {}
[[nodiscard]] size_t ship_cell_count() const {
size_t ship_cell_count = 0;
for (const auto &ship_count : ships) ship_cell_count += ship_count.first * ship_count.second;
return ship_cell_count;
}
bool are_ships_valid() {
size_t max_ship_coverage = 0;
for (const auto entry : ships) max_ship_coverage += entry.second * (6 + entry.first * 2);
return max_ship_coverage <= field_width * field_height;
}
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/container_util.h | <filename>battleships/container_util.h
#pragma once
#include <algorithm>
#include <random>
#include <set>
#include <stdexcept>
using std::find;
using std::set;
using std::advance;
namespace common_util {
template<typename T>
inline bool contains(const set<T> &container, const T &value) {
return find(container.begin(), container.end(), value) != container.end();
}
template<typename T>
inline bool not_contains(const set<T> &container, const T &value) {
return find(container.begin(), container.end(), value) == container.end();
}
template<typename T>
inline T get_random(set<T> &container, random_device &random) {
if (container.empty()) throw out_of_range("Container is empty");
const auto index = uniform_int_distribution<size_t>(0, container.size() - 1)(random);
auto iterator = container.begin();
advance(iterator, index);
return *iterator;
}
} |
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/simple_game_field.h | <reponame>BMSTU-IU8-15/algorithmic-languages-project-2<filename>battleships/simple_game_field.h
#pragma once
#include <string>
#include "game_field.h"
#include "game_configuration.h"
#include "coordinate.h"
#include "game_field_cell.h"
using std::string;
using std::to_string;
namespace battleships {
class SimpleGameField : public GameField {
protected:
const GameConfiguration configuration_;
GameFieldCell ***cells_;
size_t ship_cells_alive_ = 0;
inline void check_bounds(const Coordinate &coordinate) const noexcept(false) {
if (is_out_of_bounds(coordinate))
throw out_of_range(
"Coordinate (" + to_string(coordinate.x)
+ ":" + to_string(coordinate.y) + ") is out of its range"
);
}
[[nodiscard]] inline GameFieldCell *get_cell_at(const Coordinate &coordinate) const {
return cells_[coordinate.x][coordinate.y];
}
inline void set_cell_at(const Coordinate &coordinate, GameFieldCell *const value) {
auto &cell = cells_[coordinate.x][coordinate.y];
delete cell;
cell = value;
}
inline void try_make_discovered(const Coordinate &coordinate);
inline void surround_destroyed_ship_cell(const Coordinate &coordinate);
/**
* @brief Attempts to destroy the ship by attacking the given point.
* @param coordinate coordinate of the point attacked
* @return {@code true} if the ship was fully destroyed by the attack and {@code false} otherwise
*/
inline bool attempt_destroy_ship(const Coordinate &coordinate);
public:
/*
* Construction and deconstruction
*/
explicit SimpleGameField(const GameConfiguration &configuration);
~SimpleGameField() override;
/*
* Data access
*/
[[nodiscard]] GameConfiguration get_configuration() const noexcept override;
/*
* Game logic
*/
[[nodiscard]] bool is_discovered(const Coordinate &coordinate) const override;
[[nodiscard]] bool can_be_attacked(const Coordinate &coordinate) const override;
[[nodiscard]] bool can_place_near(const Coordinate &coordinate) const override;
bool try_emplace_ship(const Coordinate &base_coordinate,
const Direction &direction, const size_t &size) override;
AttackStatus attack(const Coordinate &coordinate) override;
/*
* Misc
*/
void print_to_console() const noexcept override;
[[nodiscard]] char get_public_icon_at(const Coordinate &coordinate) const override;
[[nodiscard]] inline bool is_in_bounds(const Coordinate &coordinate) const noexcept override {
return (0 <= coordinate.x && coordinate.x < configuration_.field_width)
&& (0 <= coordinate.y && coordinate.y < configuration_.field_height);
}
[[nodiscard]] inline bool is_out_of_bounds(const Coordinate &coordinate) const noexcept override {
return (coordinate.x < 0 || configuration_.field_width <= coordinate.x)
|| (coordinate.y < 0 || configuration_.field_height <= coordinate.y);
}
void reset() noexcept override;
[[nodiscard]] bool can_place_at(const Coordinate &coordinate) const override;
void locate_not_visited_spot(Coordinate &coordinate, Direction direction, const bool &clockwise) const override;
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/game.h | #pragma once
#include "game_field.h"
namespace battleships {
class Game : public ConsolePrintable {
public:
virtual ~Game() = default;
[[nodiscard]] virtual GameConfiguration configuration() = 0;
[[nodiscard]] virtual GameField *field_1() = 0;
[[nodiscard]] virtual GameField *field_2() = 0;
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/game_field_cell.h | <reponame>BMSTU-IU8-15/algorithmic-languages-project-2<filename>battleships/game_field_cell.h
#pragma once
#include <set>
#include <cstddef>
#include <cstdint>
#include <utility>
#include "direction.h"
#include "ship_position.h"
using std::set;
namespace battleships {
class GameFieldCell {
public:
virtual ~GameFieldCell() noexcept = default;
/**
* @brief Checks if this cell has been discovered.
*
* @return {@code true} if this cell has been discovered and {@code false} otherwise
*/
[[nodiscard]] virtual bool is_discovered() const noexcept = 0;
[[nodiscard]] virtual bool is_empty() const noexcept = 0;
virtual void discover() = 0;
[[nodiscard]] virtual char public_icon() const noexcept = 0;
[[nodiscard]] virtual char private_icon() const noexcept = 0;
};
class AbstractGameFieldCell : public GameFieldCell {
protected:
bool discovered_ = false;
public:
[[nodiscard]] bool is_discovered() const noexcept override {
return discovered_;
}
void discover() override {
discovered_ = true;
}
[[nodiscard]] char public_icon() const noexcept override {
return discovered_ ? private_icon() : '.';
}
};
class EmptyGameFieldCell final : public AbstractGameFieldCell {
public:
[[nodiscard]] bool is_empty() const noexcept override {
return true;
}
[[nodiscard]] char private_icon() const noexcept override {
return '~';
}
};
class ShipGameFieldCell final : public AbstractGameFieldCell {
protected:
const size_t ship_size_ = 1;
const ShipPosition position_ = NONE;
public:
explicit ShipGameFieldCell(const size_t &ship_size, const ShipPosition &position) :
ship_size_(ship_size), position_(position) {}
[[nodiscard]] bool is_empty() const noexcept override {
return false;
}
[[nodiscard]] size_t get_ship_size() const {
return ship_size_;
}
[[nodiscard]] ShipPosition get_position() const {
return position_;
}
[[nodiscard]] char private_icon() const noexcept override {
return '#';
}
};
} |
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/rival_bot.h | <reponame>BMSTU-IU8-15/algorithmic-languages-project-2
#pragma once
#include "game_field.h"
namespace battleships {
/**
* @brief Bot responsible for playing against the player
*/
class RivalBot {
public:
/**
* @brief Callback notified on attacks performed by the bot
*/
class AttackCallback {
public:
virtual void on_attack(const Coordinate &coordinate, const GameField::AttackStatus &attack_status) = 0;
};
/**
* @brief Attack callback doing nothing
*/
class EmptyAttackCallback : public AttackCallback {
public:
[[nodiscard]] static AttackCallback *empty() {
/**
* @brief Singleton instance of this empty attack callback
*/
static EmptyAttackCallback INSTANCE;
return &INSTANCE;
}
[[nodiscard]] static AttackCallback *or_empty(AttackCallback *const attack_callback) {
return attack_callback ? attack_callback : empty();
}
void on_attack(const Coordinate &coordinate, const GameField::AttackStatus &attack_status) override {};
};
virtual void place_ships() = 0;
virtual bool act(AttackCallback *attack_callback) = 0;
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/game_field.h | <reponame>BMSTU-IU8-15/algorithmic-languages-project-2<filename>battleships/game_field.h
#pragma once
#include "console_printable.h"
#include "coordinate.h"
#include "game_configuration.h"
#include <stdexcept>
using std::out_of_range;
using std::runtime_error;
namespace battleships {
class GameField : public ConsolePrintable {
public:
enum AttackStatus {
EMPTY_ALREADY_ATTACKED, SHIP_ALREADY_ATTACKED, MISS, DAMAGE_SHIP, DESTROY_SHIP, WIN
};
virtual ~GameField() = default;
[[nodiscard]] virtual GameConfiguration get_configuration() const noexcept = 0;
[[nodiscard]] virtual bool is_discovered(const Coordinate &coordinate) const = 0;
[[nodiscard]] virtual bool can_be_attacked(const Coordinate &coordinate) const = 0;
[[nodiscard]] virtual bool can_place_near(const Coordinate &coordinate) const = 0;
virtual bool try_emplace_ship(const Coordinate &coordinate, const Direction &direction, const size_t &size) = 0;
virtual AttackStatus attack(const Coordinate &coordinate) noexcept(false) = 0;
[[nodiscard]] virtual char get_public_icon_at(const Coordinate &coordinate) const = 0;
[[nodiscard]] virtual bool is_in_bounds(const Coordinate &coordinate) const noexcept = 0;
[[nodiscard]] virtual bool is_out_of_bounds(const Coordinate &coordinate) const noexcept = 0;
virtual void reset() noexcept = 0;
[[nodiscard]] virtual bool can_place_at(const Coordinate &coordinate) const = 0;
virtual void locate_not_visited_spot(Coordinate &start, Direction direction, const bool &clockwise) const = 0;
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/console_printable.h | #pragma once
#include <iostream>
using std::cout;
using std::endl;
namespace battleships {
class ConsolePrintable {
public:
virtual void print_to_console() const noexcept = 0;
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/simple_rival_bot.h | #pragma once
#include <random>
#include <set>
#include <optional>
#include "rival_bot.h"
#include "direction.h"
#include "ship_position.h"
using std::default_random_engine;
using std::random_device;
using std::bernoulli_distribution;
using std::uniform_int_distribution;
using std::optional;
using std::set;
namespace battleships {
class SimpleRivalBot : RivalBot {
protected:
// Uninitialized members
GameField *const own_field_, *const rival_field_;
// Initialized members
optional<Coordinate> attacked_ship_coordinate_;
ShipPosition ship_direction_ = NONE;
random_device random_;
/* non-const */ bernoulli_distribution free_spot_lookup_side_random_distribution_;
/* non-const */ uniform_int_distribution<size_t> own_x_random_distribution_, own_y_random_distribution_,
rival_x_random_distribution_, rival_y_random_distribution_;
/* non-const */ uniform_int_distribution<int8_t> direction_random_distribution_;
inline Coordinate random_own_coordinate() {
return Coordinate(own_x_random_distribution_(random_), own_y_random_distribution_(random_));
}
inline Coordinate random_rival_coordinate() {
return Coordinate(rival_x_random_distribution_(random_), rival_y_random_distribution_(random_));
}
inline void locate_not_visited_spot(/* mut */ Coordinate &coordinate, const GameField *const game_field) {
game_field->locate_not_visited_spot(
coordinate,
random_direction(random_),
free_spot_lookup_side_random_distribution_(random_)
);
}
void place_ship_randomly(const size_t &ship_size);
bool continue_attack(AttackCallback *attack_callback);
bool random_attack(AttackCallback *attack_callback);
void handle_ship_destruction();
Direction random_available_attack_direction(const Coordinate &coordinate);
public:
explicit SimpleRivalBot(GameField *const own_field, GameField *const rival_field)
: own_field_(own_field), rival_field_(rival_field),
own_x_random_distribution_(0, own_field_->get_configuration().field_width - 1),
own_y_random_distribution_(0, own_field_->get_configuration().field_height - 1),
rival_x_random_distribution_(0, rival_field_->get_configuration().field_width - 1),
rival_y_random_distribution_(0, rival_field_->get_configuration().field_height - 1),
direction_random_distribution_(0, 3) {}
void place_ships() override;
bool act(AttackCallback *attack_callback) override;
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/coordinate.h | #pragma once
#include <cstddef>
#include <string>
#include "direction.h"
using std::string;
namespace battleships {
struct Coordinate {
/* signed type is used to allow negative number comparisons */
int x, y;
inline Coordinate(const int &x, const int &y) : x(x), y(y) {}
void move(const Direction &direction, const int &delta) {
switch (direction) {
case RIGHT: {
x += delta;
break;
}
case DOWN: {
y -= delta;
break;
}
case LEFT: {
x -= delta;
break;
}
case UP: {
y += delta;
break;
}
default:throw invalid_argument(&"Unknown direction"[direction]);
}
}
[[nodiscard]] Coordinate move(const Direction &direction, const int &delta) const {
switch (direction) {
case RIGHT: return Coordinate(x + delta, y);
case DOWN: return Coordinate(x, y - delta);
case LEFT: return Coordinate(x - delta, y);
case UP: return Coordinate(x, y + delta);
default:throw invalid_argument(&"Unknown direction"[direction]);
}
}
void move(const int &deltaX, const int &deltaY) {
this->x += deltaX;
this->y += deltaX;
}
[[nodiscard]] Coordinate move(const int &deltaX, const int &deltaY) const {
return Coordinate(x + deltaX, y + deltaY);
}
bool operator==(const Coordinate &other) const {
return x == other.x && y == other.y;
}
bool operator!=(const Coordinate &other) const {
return x != other.x || y != other.y;
}
bool operator>(const Coordinate &other) const {
return x == other.x ? y > other.y : x > other.x;
}
bool operator<(const Coordinate &other) const {
return x == other.x ? y < other.y : x < other.x;
}
[[nodiscard]] string to_string() const {
return char(x + 'A') + std::to_string(y);
}
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/simple_game.h | <filename>battleships/simple_game.h
#pragma once
#include "game.h"
#include "simple_game_field.h"
namespace battleships {
class SimpleGame : public Game {
const GameConfiguration configuration_;
GameField *field_1_, *field_2_;
public:
explicit SimpleGame(const GameConfiguration &configuration) :
configuration_(configuration),
field_1_(new SimpleGameField(configuration)), field_2_(new SimpleGameField(configuration)) {}
~SimpleGame() override {
delete field_1_;
delete field_2_;
}
GameConfiguration configuration() override {
return configuration_;
}
GameField *field_1() override {
return field_1_;
}
GameField *field_2() override {
return field_2_;
}
void print_to_console() const noexcept override {
const auto width = configuration_.field_width, height = configuration_.field_height;
// draw upper border
{
cout << ' ';
auto letter = 'A';
for (size_t i = 0; i < width * 2 + 1; i++) cout << (i % 2 == 0 ? '|' : letter++);
}
cout << " ";
{
cout << ' ';
auto letter = 'A';
for (size_t i = 0; i < width * 2 + 1; i++) cout << (i % 2 == 0 ? '|' : letter++);
}
cout << "\n";
{
auto number = 0;
for (size_t y = 0; y < height; y++) {
cout << number << '|';
for (size_t x = 0; x < width; x++)cout
<< field_1_->get_public_icon_at(Coordinate(x, y)) << '|';
cout << " " << number++ << '|';
for (size_t x = 0; x < width; x++) cout
<< field_2_->get_public_icon_at(Coordinate(x, y)) << '|';
cout << "\n";
}
}
// draw lower border
cout << ' ';
for (size_t i = 0; i < width * 2 + 1; i++) cout << "¯";
cout << " ";
for (size_t i = 0; i < width * 2 + 1; i++) cout << "¯";
cout << endl;
}
};
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/ship_position.h | #pragma once
#include <random>
#include <stdexcept>
using std::random_device;
using std::bernoulli_distribution;
using std::invalid_argument;
using std::runtime_error;
namespace battleships {
static bernoulli_distribution ship_position_bool_distribution; // NOLINT(cert-err58-cpp)
enum ShipPosition {
NONE, VERTICAL, HORIZONTAL
};
inline static ShipPosition invert_ship_position(const ShipPosition &ship_position) {
switch (ship_position) {
case VERTICAL: return HORIZONTAL;
case HORIZONTAL: return VERTICAL;
default: throw invalid_argument(&"Unknown ship position "[ship_position]);
}
}
inline static ShipPosition random_ship_position(random_device &random) {
return ship_position_bool_distribution(random) ? VERTICAL : HORIZONTAL;
}
}
|
BMSTU-IU8-15/algorithmic-languages-project-2 | battleships/direction.h | <gh_stars>0
#pragma once
#include <random>
#include <stdexcept>
#include <string>
using std::random_device;
using std::string;
using std::uniform_int_distribution;
using std::invalid_argument;
using std::runtime_error;
namespace battleships {
static uniform_int_distribution<int8_t> direction_int_distribution(0, 3); // NOLINT(cert-err58-cpp)
static uniform_int_distribution<int8_t> horizontal_direction_int_distribution(0, 1); // NOLINT(cert-err58-cpp)
static uniform_int_distribution<int8_t> vertical_direction_int_distribution(0, 1); // NOLINT(cert-err58-cpp)
enum Direction {
RIGHT, DOWN, LEFT, UP
};
const static Direction ALL_DIRECTIONS[] = {
RIGHT, DOWN, LEFT, UP
};
inline static Direction invert_direction(const Direction &direction) {
switch (direction) {
case RIGHT: return LEFT;
case DOWN: return UP;
case LEFT: return RIGHT;
case UP: return DOWN;
default:throw invalid_argument(&"Unknown direction "[direction]);
}
}
inline static bool is_horizontal_direction(const Direction &direction) {
switch (direction) {
case RIGHT: case LEFT: return true;
case UP: case DOWN: return false;
default:throw invalid_argument(&"Unknown direction "[direction]);
}
}
inline static bool is_vertical_direction(const Direction &direction) {
switch (direction) {
case RIGHT: case LEFT: return false;
case UP: case DOWN: return true;
default:throw invalid_argument(&"Unknown direction "[direction]);
}
}
inline static Direction rotate_direction_clockwise(const Direction &direction) {
switch (direction) {
case RIGHT: return DOWN;
case DOWN: return LEFT;
case LEFT: return UP;
case UP: return RIGHT;
default:throw invalid_argument(&"Unknown direction "[direction]);
}
}
inline static Direction rotate_direction_counter_clockwise(const Direction &direction) {
switch (direction) {
case RIGHT: return UP;
case DOWN: return RIGHT;
case LEFT: return DOWN;
case UP: return LEFT;
default:throw invalid_argument(&"Unknown direction "[direction]);
}
}
inline static Direction random_direction(random_device &random) {
switch (direction_int_distribution(random)) {
case 0: return RIGHT;
case 1: return DOWN;
case 2: return LEFT;
case 3: return UP;
default:throw runtime_error("Generated random value is out of range");
}
}
inline static Direction random_horizontal_direction(random_device &random) {
switch (horizontal_direction_int_distribution(random)) {
case 0: return RIGHT;
case 1: return LEFT;
default:throw runtime_error("Generated random value is out of range");
}
}
inline static Direction random_vertical_direction(random_device &random) {
switch (vertical_direction_int_distribution(random)) {
case 0: return DOWN;
case 1: return UP;
default:throw runtime_error("Generated random value is out of range");
}
}
inline static string direction_name(const Direction &direction) {
switch (direction) {
case RIGHT: return "right";
case DOWN: return "down";
case LEFT: return "left";
case UP: return "up";
default:throw invalid_argument(&"Unknown direction "[direction]);
}
}
}
|
d3r0/gorgbmatrix | vendor/rpi-rgb-led-matrix/lib/multiplex-transformers-internal.h | <reponame>d3r0/gorgbmatrix
// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Copyright (C) 2017 <NAME> <<EMAIL>>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
#ifndef RPI_RGBMATRIX_MULTIPLEX_TRANSFORMERS_INTERNAL_H
#define RPI_RGBMATRIX_MULTIPLEX_TRANSFORMERS_INTERNAL_H
#include "canvas.h"
// A couple of 1:8 multiplexing mappings found on some common led matrices.
// There are constantly new ones coming out, so please help adding one if your
// matrix is different.
namespace rgb_matrix {
namespace internal {
class StripeTransformer : public CanvasTransformer {
public:
StripeTransformer(int panel_rows, int panel_cols);
virtual ~StripeTransformer();
virtual Canvas *Transform(Canvas *output);
private:
class TransformCanvas;
TransformCanvas *const canvas_;
};
// multiplexing is done in checkered patches.
class CheckeredTransformer : public CanvasTransformer {
public:
CheckeredTransformer(int panel_rows, int panel_cols);
virtual ~CheckeredTransformer();
virtual Canvas *Transform(Canvas *output);
private:
class TransformCanvas;
TransformCanvas *const canvas_;
};
class SpiralTransformer : public CanvasTransformer {
public:
SpiralTransformer(int panel_rows, int panel_cols);
virtual ~SpiralTransformer();
virtual Canvas *Transform(Canvas *output);
private:
class TransformCanvas;
TransformCanvas *const canvas_;
};
// 1:4 scan Z scan stripe transformer
//
class ZStripeTransformer : public CanvasTransformer {
public:
ZStripeTransformer(int panel_rows, int panel_cols);
virtual ~ZStripeTransformer();
virtual Canvas *Transform(Canvas *output);
private:
class TransformCanvas;
TransformCanvas *const canvas_;
};
} // namespace internal
} // namespace rgb_matrix
#endif // RPI_RGBMATRIX_MULTIPLEX_TRANSFORMERS_INTERNAL_H
|
luweiguo511/TimerEM2Mode | main.c | /**************************************************************************//**
* @main_series0.c
* @brief This project demonstrates frequency generation using the
* TIMER module. The pin specified in readme.txt is configured for output
* compare and toggles on each overflow event at a set frequency.
* @version 0.0.1
******************************************************************************
* @section License
* <b>Copyright 2018 Silicon Labs, Inc. http://www.silabs.com</b>
*******************************************************************************
*
* This file is licensed under the Silabs License Agreement. See the file
* "Silabs_License_Agreement.txt" for details. Before using this software for
* any purpose, you must agree to the terms of that agreement.
*
******************************************************************************/
#include "em_device.h"
#include "em_cmu.h"
#include "em_emu.h"
#include "em_chip.h"
#include "em_gpio.h"
#include "em_timer.h"
#include "bsp.h"
#include "em_prs.h"
// Desired frequency in Hz
// Min: 107 Hz, Max: 7.5 MHz with default settings
#define OUT_FREQ 1000
// Default prescale value
#define TIMER1_PRESCALE timerPrescale1
/**************************************************************************//**
* @brief
* GPIO initialization
*****************************************************************************/
void initGpio(void)
{
// Enable GPIO clock
CMU_ClockEnable(cmuClock_GPIO, true);
// Configure PD6 as output
GPIO_PinModeSet(gpioPortD, 6, gpioModePushPull, 0);
}
/**************************************************************************//**
* @brief
* TIMER initialization
*****************************************************************************/
void initTimer(void)
{
// Enable clock for TIMER1 module
CMU_ClockEnable(cmuClock_TIMER1, true);
// Configure TIMER1 Compare/Capture for output compare
TIMER_InitCC_TypeDef timerCCInit = TIMER_INITCC_DEFAULT;
timerCCInit.mode = timerCCModeCompare;
timerCCInit.cmoa = timerOutputActionToggle;
TIMER_InitCC(TIMER1, 0, &timerCCInit);
// Route TIMER1 CC0 to location 4 and enable CC0 route pin
// TIM1_CC0 #4 is GPIO Pin PD6
TIMER1->ROUTE |= (TIMER_ROUTE_CC0PEN | TIMER_ROUTE_LOCATION_LOC4)|(TIMER_ROUTE_CC1PEN );
// Set Top value
// Note each overflow event constitutes 1/2 the signal period
//uint32_t topValue = CMU_ClockFreqGet(cmuClock_HFPER) / (2*OUT_FREQ * (1 << TIMER1_PRESCALE))-1;
TIMER_TopSet(TIMER1, 20);
// Initialize and start timer with defined prescale
TIMER_Init_TypeDef timerInit = TIMER_INIT_DEFAULT;
timerInit.enable = false;
timerInit.prescale = TIMER1_PRESCALE;
TIMER_Init(TIMER1, &timerInit);
}
void initGpio1(void)
{
// Enable GPIO clock
CMU_ClockEnable(cmuClock_GPIO, true);
// Configure button 0 as input
GPIO_PinModeSet(BSP_GPIO_PB0_PORT, BSP_GPIO_PB0_PIN, gpioModeInputPullFilter, 1);
// Configure button 0 as input
GPIO_PinModeSet(gpioPortD, 7, gpioModeInputPullFilter, 1);
// Select button 0 as the interrupt source (configure as disabled since using PRS)
GPIO_ExtIntConfig(BSP_GPIO_PB0_PORT, BSP_GPIO_PB0_PIN, BSP_GPIO_PB0_PIN, false, false, false);
// Configure PD6 as output
GPIO_PinModeSet(gpioPortD, 6, gpioModePushPull, 0);
}
/**************************************************************************//**
* @brief
* PRS initialization
*
* @details
* prsEdgeOff is chosen because GPIO produces a level signal and the timer
* CC0 input can accept either a pulse or level. Thus, we do not need the PRS
* module to generate a pulse from the GPIO level signal (we can just leave
* it as it is). See the PRS chapter in the reference manual for further
* details on Producers and Consumers.
*****************************************************************************/
void initPrs(void)
{
// Enable PRS clock
CMU_ClockEnable(cmuClock_PRS, true);
// Select GPIO as source and button 0 GPIO pin as signal for PRS channel 0
// Note that the PRS Channel Source Select splits LOWER (0-7) and HIGHER (8-15) GPIO pins
if (BSP_GPIO_PB0_PIN < 8) {
PRS_SourceSignalSet(0, PRS_CH_CTRL_SOURCESEL_GPIOL, BSP_GPIO_PB0_PIN, prsEdgeOff);
} else {
PRS_SourceSignalSet(0, PRS_CH_CTRL_SOURCESEL_GPIOH, (uint32_t)(BSP_GPIO_PB0_PIN - 8), prsEdgeOff);
}
}
void initClockSource(void)
{
TIMER1->CC[1].CTRL = 0x02000000;
//CLKSEL
TIMER1->CTRL = (TIMER0->CTRL & 0xFFFCFFFF) | 0x010000;
TIMER_Enable(TIMER1, true);
}
/**************************************************************************//**
* @brief
* Main function
*****************************************************************************/
int main(void)
{
// Chip errata
CHIP_Init();
// Initialization
initGpio1();
initPrs();
initTimer();
initClockSource();
while (1) {
EMU_EnterEM1(); // Enter EM1 (won't exit)
}
}
|
teemid/Capstan | include/Capstan/Containers/DynamicArray.h | #ifndef CAPSTAN_CONTAINERS_DYNAMIC_ARRAY_H
#define CAPSTAN_CONTAINERS_DYNAMIC_ARRAY_H
#include "Platform/Memory.h"
#define Increment(variable) (variable) += 1
#define Decrement(variable) (variable) -= 1
namespace Capstan
{
#define DEFAULT_INITIAL_SIZE 24
template<typename T>
class DynamicArray
{
public:
DynamicArray (void);
DynamicArray (UInt32 initialSize);
~DynamicArray (void);
void Append (T item);
void Insert (T item, UInt32 position);
void Remove (T item);
void Resize (UInt32 size);
UInt32 Length (void);
T & operator [](UInt32 index);
private:
T * memory;
UInt32 size;
UInt32 length;
};
template<typename T>
DynamicArray::DynamicArray (void)
{
memory = (T *)Memory::Allocate(DEFAULT_INITIAL_SIZE);
size = DEFAULT_INITIAL_SIZE;
length = 0;
}
template<typename T>
DynamicArray::DynamicArray (UInt32 initial)
{
memory = (T *)Memory::Allocate(initial);
length = 0;
size = initial;
}
DynamicArray::~DynamicArray (void)
{
Memory::Free((void *)memory);
}
template<typename T>
void DynamicArray::Append (T item)
{
if (length == size)
{
Resize(size * 2);
}
*(memory + length) = item;
Increment(length);
}
template<typename T>
void DynamicArray::Insert (T item, UInt32 position)
{
if (length == size)
{
Resize(size * 2);
}
Memory::Copy(memory + position, memory + position + 1, length - position);
*(memory + position) = item;
Increment(length);
}
template<typename T>
void DynamicArray::Remove (UInt32 position)
{
Memory::Copy(memory + position + 1, memory + position, length - position);
Decrement(length);
}
template<typename T>
void DynamicArray::Resize (UInt32 size)
{
memory = (T *)Memory::Reallocate(memory, this->size, size);
}
UInt32 DynamicArray::Length (void)
{
return length;
}
template<typename T>
T & DynamicArray::operator [](UInt32 index)
{
return *(memory + index);
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Win32/PlatformData.h | <reponame>teemid/Capstan<gh_stars>0
#ifndef CAPSTAN_PLATFORM_WIN32_PLATFORM_DATA_H
#define CAPSTAN_PLATFORM_WIN32_PLATFORM_DATA_H
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
#include <WinGDI.h>
namespace Capstan
{
namespace Platform
{
struct PlatformData
{
HWND windowHandle;
HDC deviceContext;
HGLRC renderContext;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Components/BoxCollider2D.h | #ifndef CAPSTAN_ECS_COMPONENTS_BOX_COLLIDER_2D_H
#define CAPSTAN_ECS_COMPONENTS_BOX_COLLIDER_2D_H
#include "Capstan/ECS/Components/Collider2D.h"
#include "Capstan/Math/Vector2f.h"
namespace Capstan
{
namespace ECS
{
struct BoxCollider2D : Collider2D
{
Vector2f lower;
Vector2f upper;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Components/SpriteRenderer.h | #ifndef CAPSTAN_ECS_SPRITE_RENDERER_COMPONENT_H
#define CAPSTAN_ECS_SPRITE_RENDERER_COMPONENT_H
// #include "ECS/Components/Component.h"
namespace Capstan
{
namespace ECS
{
struct SpriteRendererComponent
{
Sprite * sprite;
Vector2f coordinates;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/AssetManager.h | <gh_stars>0
#ifndef CAPSTAN_ASSET_MANAGER_H
#define CAPSTAN_ASSET_MANAGER_H
#include "Capstan/Types.h"
namespace Capstan
{
#define MAX_ASSET_COUNT 200
typedef UInt32 AssetId;
enum class AssetType : UInt32 {
BITMAP,
SOUND,
MUSIC,
SHADER
};
enum class AssetStatus : UInt32 {
UNLOADED,
RETREIVING,
LOADED
};
struct Asset
{
void * asset;
AssetId id;
AssetType type;
AssetStatus status;
};
struct ShaderAsset
{
char * source;
Int64 size;
};
enum class PixelLayout {
RGB24,
BGR24,
RGBA32,
BGRA32
};
struct ImageAsset
{
Int32 width;
Int32 height;
PixelLayout layout;
void * data;
};
class AssetManager
{
public:
AssetManager ();
~AssetManager ();
void StartUp (size_t size);
void ShutDown (void);
void LoadResource (char * filename);
ShaderAsset LoadShader (char * filename);
ImageAsset LoadTexture (char * filename);
void Unload (Asset asset);
private:
Asset assets[MAX_ASSET_COUNT];
UInt32 current;
};
}
#endif
|
teemid/Capstan | include/Capstan/Platform/OpenGLContext.h | #ifndef CAPSTAN_PLATFORM_OPENGL_CONTEXT_H
#define CAPSTAN_PLATFORM_OPENGL_CONTEXT_H
#include "Capstan/Types.h"
namespace Capstan
{
namespace Platform
{
struct PlatformData;
namespace OpenGL
{
Bool32 CreateContext (PlatformData * data, Int32 major_version, Int32 minor_version);
Bool32 DeleteContext (PlatformData * data);
Bool32 SwapBuffers (PlatformData * data);
void * GetFunctionAddress (char * name);
}
}
}
#endif
|
teemid/Capstan | include/Capstan/Common.h | <filename>include/Capstan/Common.h<gh_stars>0
#ifndef CAPSTAN_COMMON_H
#define CAPSTAN_COMMON_H
#include "Capstan/Types.h"
#define local_persist static
#define internal static
#define ILLEGAL_CASE(message, ...) \
default: \
{ \
Assert(false, message, __VA_ARGS__); \
} break
#endif
|
teemid/Capstan | include/Capstan/Allocators/BitmappedAllocator.h | #ifndef CAPSTAN_ALLOCATORS_BITMAPPED_BLOCK_H
#define CAPSTAN_ALLOCATORS_BITMAPPED_BLOCK_H
namespace Capstan
{
class BitmappedAllocator
{
public:
BitmappedAllocator (size_t size, size_t blockSize);
~BitmappedAllocator (void);
void * Allocate (size_t size);
void Deallocate (void * memory);
private:
void * memory;
void * occupied;
size_t blockSize;
};
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Systems/System.h | <reponame>teemid/Capstan<filename>include/Capstan/ECS/Systems/System.h
#ifndef CAPSTAN_ECS_SYSTEM_H
#define CAPSTAN_ECS_SYSTEM_H
#include "Capstan/Common.h"
namespace Capstan
{
namespace ECS
{
class System
{
public:
virtual void Update (Real64 deltaTime) = 0;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/Allocators/PoolAllocator.h | <gh_stars>0
#ifndef CAPSTAN_ALLOCATORS_POOLALLOCATOR_H
#define CAPSTAN_ALLOCATORS_POOLALLOCATOR_H
namespace Capstan
{
template <typename T>
class PoolAllocator
{
public:
PoolAllocator (size_t size);
~PoolAllocator (void);
void * Allocate ();
void Free (void * memory);
private:
T * freeList;
T * pool;
size_t size;
};
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Systems/Physics2DSystem.h | #ifndef CAPSTAN_PHYSICS_2D_SYSTEM_H
#define CAPSTAN_PHYSICS_2D_SYSTEM_H
#include "Capstan/ECS/Systems/System.h"
#include "Capstan/ECS/Components/Collider2D.h"
#include "Capstan/ECS/Components/BoxCollider2D.h"
#include "Capstan/ECS/Components/CircleCollider2D.h"
namespace Capstan
{
namespace ECS
{
class Physics2DSystem : public System
{
public:
void Update(Real64 deltaTime);
};
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/FileSystem.h | <filename>include/Capstan/Platform/FileSystem.h
#ifndef CAPSTAN_FILESYSTEM_H
#define CAPSTAN_FILESYSTEM_H
#include "Capstan/Types.h"
namespace Capstan
{
class FileSystem
{
public:
FileSystem (void);
~FileSystem (void);
void StartUp (void);
void ShutDown (void);
struct File
{
Bool32 open;
size_t size;
struct PlatformFileData * platform;
};
enum Mode
{
InvalidFlag = 0,
ReadFlag = 1 << 0,
WriteFlag = 1 << 1,
SequentialFlag = 1 << 2,
RandomAccessFlag = 1 << 3
};
static Bool32 Create (char * filename, File * file, Int32 mode = WriteFlag);
static Bool32 Open (char * filename, File * file, Int32 mode = ReadFlag | SequentialFlag);
static Bool32 Read (File * file, void * data, size_t bytesToRead = 0, size_t offset = 0);
static Bool32 Write (File * file, void * data, size_t numberOfBytes);
static Bool32 Delete (char * filename);
// Int64 might not be necessary, atleast on Windows.
// Check if max file size is 4 GB and if Int32 is enough?
static Bool32 Seek (File * file, Int64 position);
static Bool32 Close (File * file);
private:
static Int32 maxAsyncReads;
static PlatformFileData * fileList;
};
Int64 GetFileSize (char * filename);
void Read (char * filename, void * buffer, size_t size = 0, size_t offset = 0);
void Write (char * filename, void * buffer, size_t size);
}
#endif
|
teemid/Capstan | include/Capstan/Allocators/StackAllocator.h | <gh_stars>0
#ifndef CAPSTAN_MEMORY_STACK_ALLOCATOR_H
#define CAPSTAN_MEMORY_STACK_ALLOCATOR_H
#include "Capstan/Types.h"
namespace Capstan
{
typedef UInt32 StackMarker;
struct StackAllocation
{
void * memory;
StackMarker marker;
};
class StackAllocator
{
public:
StackAllocator (size_t size);
~StackAllocator (void);
StackAllocation Allocate (size_t size);
StackAllocation AllocateAligned (size_t size, size_t alignment);
void Free (StackAllocation allocation);
private:
void * start;
void * end;
StackMarker marker;
};
}
#endif
|
teemid/Capstan | include/Capstan/Graphics/Camera.h | #ifndef CAPSTAN_GRAPHICS_CAMERA_H
#define CAPSTAN_GRAPHICS_CAMERA_H
#include "Capstan/Math/Vector3f.h"
namespace Capstan
{
namespace Graphics
{
class Camera
{
public:
Camera (void);
Camera (Vector3f position, Vector3f direction);
~Camera (void);
void LookAt (Vector3f target);
private:
Vector3f position;
Vector3f direction;
Vector3f right;
Vector3f up;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/Math/Color.h | <gh_stars>0
#ifndef CAPSTAN_COLOR_H
#define CAPSTAN_COLOR_H
namespace Capstan
{
struct Color3f
{
union
{
Real32 data[3];
struct
{
Real32 r;
Real32 g;
Real32 b;
};
};
};
inline Lerp (Color3f start, Color3f end, Real32 t);
struct Color4f
{
union
{
Real32 data[4];
struct
{
Real32 r;
Real32 g;
Real32 b;
Real32 a;
};
};
};
}
#endif
|
teemid/Capstan | include/Capstan/Allocators/DoubleStackAllocator.h | <filename>include/Capstan/Allocators/DoubleStackAllocator.h<gh_stars>0
#ifndef CAPSTAN_ALLOCATORS_DOUBLE_STACK
#define CAPSTAN_ALLOCATORS_DOUBLE_STACK
#include "Capstan/Allocators/StackAllocator.h"
namespace Capstan
{
class DoubleStackAllocator
{
public:
DoubleStackAllocator (size_t size);
~DoubleStackAllocator (void);
StackAllocation Allocate (size_t size);
StackAllocation AllocateAligned (size_t size, size_t alignment);
void Free (StackAllocation allocation);
private:
void * bottom;
void * top;
StackMarker bottomMarker;
StackMarker topMarker;
};
}
#endif
|
teemid/Capstan | include/Capstan/Math/Vector2f.h | #ifndef CAPSTAN_MATH_VECTOR2F_H
#define CAPSTAN_MATH_VECTOR2F_H
#include "Capstan/Platform/Intrinsics.h"
#include "Capstan/Types.h"
namespace Capstan
{
struct Vector2f
{
union {
Real32 data[2];
struct { Real32 x, y; };
struct { Real32 u, v; };
};
Vector2f (void);
Vector2f (Real32 x);
Vector2f (Real32 x, Real32 y);
inline Vector2f operator +(const Vector2f & rhs);
inline Vector2f operator -(const Vector2f & rhs);
inline Vector2f operator *(const Vector2f & rhs);
inline Vector2f operator /(const Vector2f & rhs);
inline Vector2f operator +(const Real32 & scalar);
inline Vector2f operator -(const Real32 & scalar);
inline Vector2f operator *(const Real32 & scalar);
inline Vector2f operator /(const Real32 & scalar);
inline Bool32 operator ==(const Vector2f & rhs);
};
inline Vector2f Normalize (Vector2f & v);
inline Real32 LengthSquared (Vector2f & v);
inline Real32 Length (Vector2f & v);
inline Real32 Dot (Vector2f & v1, Vector2f & v2);
inline Real32 Angle (Vector2f & v1, Vector2f & v2);
inline Vector2f Lerp (Vector2f & start, Vector2f & end, Real32 t);
//==== Implementation begin ====//
inline Vector2f Vector2f::operator +(const Vector2f & rhs)
{
Vector2f v;
v.x = x + rhs.x;
v.y = y + rhs.y;
return v;
}
inline Vector2f Vector2f::operator -(const Vector2f & rhs)
{
Vector2f v;
v.x = x - rhs.x;
v.y = y - rhs.y;
return v;
}
inline Vector2f Vector2f::operator *(const Vector2f & rhs)
{
Vector2f v;
v.x = x * rhs.x;
v.y = y * rhs.y;
return v;
}
inline Vector2f Vector2f::operator /(const Vector2f & rhs)
{
Vector2f v;
v.x = x / rhs.x;
v.y = y / rhs.y;
return v;
}
inline Bool32 Vector2f::operator ==(const Vector2f & rhs)
{
return (x == rhs.x && y == rhs.y);
}
inline Vector2f Vector2f::operator +(const Real32 & scalar)
{
return Vector2f(x + scalar, y + scalar);
}
inline Vector2f Vector2f::operator -(const Real32 & scalar)
{
return Vector2f(x - scalar, y - scalar);
}
inline Vector2f Vector2f::operator *(const Real32 & scalar)
{
return Vector2f(x * scalar, y * scalar);
}
inline Vector2f Vector2f::operator /(const Real32 & scalar)
{
return Vector2f(x / scalar, y / scalar);
}
inline Real32 LengthSquared (Vector2f & v)
{
return v.x * v.x + v.y * v.y;
}
inline Real32 Length (Vector2f & v)
{
return SquareRoot(LengthSquared(v));
}
inline Vector2f Normalize (Vector2f & v)
{
return v / Length(v);
}
inline Real32 Dot (Vector2f & v1, Vector2f & v2)
{
return v1.x * v2.x + v1.y * v2.y;
}
inline Real32 Angle (Vector2f & v1, Vector2f & v2)
{
return Cos(Dot(v1, v2) / Length(v1) * Length(v2));
}
inline Vector2f Lerp (Vector2f & start, Vector2f & end, Real32 t)
{
return start * (1.0f - t) + end * t;
}
//==== Implementation end ====//
}
#endif
|
teemid/Capstan | include/Capstan/Math/Arithmetic.h | <gh_stars>0
#ifndef CAPSTAN_MATH_COMMON_H
#define CAPSTAN_MATH_COMMON_H
#include "Capstan/Common.h"
namespace Capstan
{
namespace Math
{
inline UInt8 Abs (Int8 i)
{
return (i < 0) ? (-1) * i : i;
}
inline UInt16 Abs (Int16 i)
{
return (i < 0) ? (-1) * i : i;
}
inline UInt32 Abs (Int32 i)
{
return (i < 0) ? (-1) * i : i;
}
inline UInt64 Abs (Int64 i)
{
return (i < 0) ? (-1) * i : i;
}
}
}
#endif
|
teemid/Capstan | include/Capstan/Math/Vector3f.h | #ifndef CAPSTAN_MATH_VECTOR3F_H
#define CAPSTAN_MATH_VECTOR3F_H
#include "Capstan/Types.h"
#include "Capstan/Platform/Intrinsics.h"
#include "Capstan/Math/Vector2f.h"
namespace Capstan
{
struct Vector3f
{
union {
Real32 data[3];
struct { Real32 x, y, z; };
struct { Real32 r, g, b; };
};
Vector3f (void);
Vector3f (Real32 x);
Vector3f (Real32 x, Real32 y, Real32 z);
Vector3f (Vector2f & v);
Vector3f (Vector2f & v, Real32 f);
inline Vector3f operator +(const Vector3f & rhs);
inline Vector3f operator -(const Vector3f & rhs);
inline Vector3f operator *(const Vector3f & rhs);
inline Vector3f operator /(const Vector3f & rhs);
inline Vector3f operator +(const Real32 & scalar);
inline Vector3f operator -(const Real32 & scalar);
inline Vector3f operator *(const Real32 & scalar);
inline Vector3f operator /(const Real32 & scalar);
inline Vector3f operator -(void);
inline Bool32 operator ==(const Vector3f & rhs);
};
inline Real32 LengthSquared (Vector3f & v);
inline Real32 Length (Vector3f & v);
inline Vector3f Normalize (Vector3f & v);
inline Vector3f Cross (Vector3f & v1, Vector3f & v2);
inline Real32 Dot (Vector3f & v1, Vector3f & v2);
inline Real32 Angle (Vector3f & v1, Vector3f & v2);
inline Vector3f Lerp (Vector3f & start, Vector3f & end, Real32 t);
//==== Implementation begin ====//
inline Vector3f Vector3f::operator +(const Vector3f & rhs)
{
Vector3f v;
v.x = x + rhs.x;
v.y = y + rhs.y;
v.z = y + rhs.z;
return v;
}
inline Vector3f Vector3f::operator -(const Vector3f & rhs)
{
Vector3f v;
v.x = x - rhs.x;
v.y = y - rhs.y;
v.z = z - rhs.z;
return v;
}
inline Vector3f Vector3f::operator *(const Vector3f & rhs)
{
Vector3f v;
v.x = x * rhs.x;
v.y = y * rhs.y;
v.z = z * rhs.z;
return v;
}
inline Vector3f Vector3f::operator /(const Vector3f & rhs)
{
Vector3f v;
v.x = x / rhs.x;
v.y = y / rhs.y;
v.z = z / rhs.z;
return v;
}
inline Vector3f Vector3f::operator +(const Real32 & scalar)
{
return Vector3f(x + scalar, y + scalar, z + scalar);
}
inline Vector3f Vector3f::operator -(const Real32 & scalar)
{
return Vector3f(x - scalar, y - scalar, z - scalar);
}
inline Vector3f Vector3f::operator *(const Real32 & scalar)
{
return Vector3f(x * scalar, y * scalar, z * scalar);
}
inline Vector3f Vector3f::operator /(const Real32 & scalar)
{
return Vector3f(x / scalar, y / scalar, z / scalar);
}
inline Vector3f Vector3f::operator -(void)
{
return Vector3f(-x, -y, -z);
}
inline Bool32 Vector3f::operator ==(const Vector3f & rhs)
{
return (x == rhs.x && y == rhs.y && z == rhs.z);
}
inline Real32 LengthSquared (Vector3f & v)
{
return v.x * v.x + v.y * v.y;
}
inline Real32 Length (Vector3f & v)
{
return SquareRoot(LengthSquared(v));
}
inline Vector3f Normalize (Vector3f & v)
{
return v / Length(v);
}
inline Vector3f Cross (Vector3f & v1, Vector3f & v2)
{
return Vector3f(
v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x
);
}
inline Real32 Dot (Vector3f & v1, Vector3f & v2)
{
return v1.x * v2.x + v1.y * v2.y;
}
inline Real32 Angle (Vector3f & v1, Vector3f & v2)
{
return Cos(Dot(v1, v2) / Length(v1) * Length(v2));
}
inline Vector3f Lerp (Vector3f & start, Vector3f & end, Real32 t)
{
return start * (1.0f - t) + end * t;
}
//==== Implementation end ====//
}
#endif
|
teemid/Capstan | include/Capstan/Math/Constants.h | <filename>include/Capstan/Math/Constants.h
#ifndef CAPSTAN_MATH_CONSTANTS_H
#define CAPSTAN_MATH_CONSTANTS_H
#include "Capstan/Types.h"
namespace Capstan
{
namespace Math
{
#define TWO_PI 6.28318530718f
#define PI 3.14159265359f
#define PI_2 1.57079632679f
#define PI_3 1.0471975512f
#define PI_4 0.78539816339f
#define PI_6 0.52359877559f
}
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Systems/SpriteRenderer.h | #ifndef CAPSTAN_ECS_SPRITE_RENDERER_SYSTEM_H
#define CAPSTAN_ECS_SPRITE_RENDERER_SYSTEM_H
#include "ECS/Systems/System.h"
namespace Capstan
{
namespace ECS
{
class SpriteRendererSystem : public System
{
public:
void Update (Real64 deltaTime);
private:
SpriteRendererComponent
};
}
}
|
teemid/Capstan | include/Capstan/Physics/2D/AABB.h | <filename>include/Capstan/Physics/2D/AABB.h<gh_stars>0
#ifndef CAPSTAN_PHYSICS_2D_AABB
#define CAPSTAN_PHYSICS_2D_AABB
#include "Capstan/Math/Vector2f.h"
#include "Capstan/Types.h"
namespace Capstan
{
namespace Physics
{
struct AABB
{
Vector2f lower;
Vector2f upper;
};
Bool32 Collision(AABB body1, AABB body2);
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Threading.h | <filename>include/Capstan/Platform/Threading.h
#ifndef CAPSTAN_PLATFORM_THREADING_H
#define CAPSTAN_PLATFORM_THREADING_H
namespace Capstan
{
}
#endif
|
teemid/Capstan | include/Capstan/Containers/HashMap.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_CONTAINERS_HASHMAP_H
#define CAPSTAN_CONTAINERS_HASHMAP_H
#include "Platform/Types.h"
#define Increment(variable) (variable) += 1
#define Decrement(variable) (variable) -= 1
#define DEFAULT_BUCKET_COUNT 11
#define DEFAULT_BUCKET_LENGTH 4
namespace Capstan
{
typedef UInt32 Hash;
typedef Hash (*HashFunction)(UInt8 bytes);
template<typename T>
Hash HashFunction (T item, UInt32 numberOfBytes)
{
Hash hash;
UInt8 bytes = (UInt8)item;
for (UInt32 index = 0; i < numberOfBytes; ++i)
{
hash += bytes[index];
}
return hash;
}
template<typename Key, typename Value>
class HashMap
{
public:
struct HashMapNode
{
Hash hash;
Key key;
Value value;
};
typedef DynamicArray<HashMapNode> Bucket;
HashMap (void);
HashMap (UInt32 bucketCount);
HashMap (UInt32 bucketCount, UInt32 bucketLength);
~HashMap (void);
void SetHashFunction (HashFunction function);
void Add (Key key, Value value);
Value Remove (Key key);
UInt32 Length (void);
Value & operator [](Key key);
Value operator [](Key key) const;
private:
DynamicArray<Value> * buckets;
HashFunction function;
UInt32 length;
};
template<typename Key, typename Value>
HashMap::HashMap (void)
{
buckets = (Bucket *)Memory::Allocate(sizeof(Bucket) * DEFAULT_BUCKET_COUNT);
for (UInt32 bucket = 0; bucket < DEFAULT_BUCKET_COUNT; ++bucket)
{
buckets[bucket] = DynamicArray(DEFAULT_BUCKET_LENGTH);
}
}
template<typename Key, typename Value>
HashMap::HashMap (UInt32 bucketCount, UInt32 bucketLength)
{
buckets = (Bucket *)Memory::Allocate(sizof(Bucket) * bucketCount);
for (UInt32 bucket = 0; bucket < bucketCount; ++bucket)
{
buckets[bucket] = DynamicArray(bucketLength);
}
}
void SetHashFunction (HashFunction function)
{
function = function;
}
template<typename Key, typename Value>
void HashMap::Add (Key key, Value value)
{
Hash hash = function(key);
UInt32 bucket = hash % buckets.Length();
Increment(length);
}
template<typename Key, typename Value>
Value HashMap::Remove (Key key)
{
Hash hash = function(key);
UInt32 bucket = hash % buckets.Length();
Decrement(length);
}
UInt32 HashMap::Length (void)
{
return length;
}
template<typename Key, typename Value>
Value & operator [](Key key)
{
Hash hash = function(key);
UInt32 bucket = hash % buckets.Length();
while (UInt32 index = 0; index < buckets[bucket].Length(); ++i)
{
if (key == buckets[bucket][index].key && value == buckets[bucket][index].value)
{
return buckets[bucket][index];
}
}
}
template<typename Key, typename Value>
Value operator [](Key key) const
{
Hash hash = function(key);
UInt32 bucket = hash % buckets.Length();
while (UInt32 index = 0; index < buckets[bucket].Length(); ++i)
{
if (key == buckets[bucket][index].key && value == buckets[bucket][index].value)
{
return buckets[bucket][index];
}
}
}
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Entity.h | #ifndef CAPSTAN_ECS_ENTITY_H
#define CAPSTAN_ECS_ENTITY_H
#include "Platform/Types.h"
namespace Capstan
{
namespace ECS
{
typedef UInt32 Entity;
}
}
#endif
|
teemid/Capstan | include/Capstan/Math/Vector4f.h | <gh_stars>0
#ifndef CAPSTAN_MATH_VECTOR4F_H
#define CAPSTAN_MATH_VECTOR4F_H
#include "Capstan/Platform/Memory.h"
#include "Capstan/Platform/Intrinsics.h"
namespace Capstan
{
struct Vector4f
{
union {
Real32 data[4];
struct { Real32 x, y, z, w; };
struct { Real32 r, g, b, a; };
};
Vector4f (void);
Vector4f (Real32 x);
Vector4f (Real32 x, Real32 y, Real32 z);
Vector4f (Real32 x, Real32 y, Real32 z, Real32 w);
inline Vector4f operator +(const Vector4f & rhs);
inline Vector4f operator -(const Vector4f & rhs);
inline Vector4f operator *(const Vector4f & rhs);
inline Vector4f operator +(const Real32 & scalar);
inline Vector4f operator -(const Real32 & scalar);
inline Vector4f operator *(const Real32 & scalar);
inline Vector4f operator /(const Real32 & scalar);
inline Vector4f operator -(void);
inline Real32 & operator [](UInt32 index);
inline Bool32 operator ==(const Vector4f & rhs);
};
inline Real32 LengthSquared (Vector4f & v);
inline Real32 Length (Vector4f & v);
inline Vector4f Normalize (Vector4f & v);
inline Real32 Dot (Vector4f & v1, Vector4f & v2);
//==== Implementation begin ====//
inline Vector4f Vector4f::operator -(void)
{
return Vector4f(-x, -y, -z, -w);
}
inline Real32 & Vector4f::operator [] (UInt32 index)
{
return data[index];
}
inline Vector4f Vector4f::operator +(const Vector4f & rhs)
{
return Vector4f(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w);
}
inline Vector4f Vector4f::operator -(const Vector4f & rhs)
{
return Vector4f(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w);
}
inline Vector4f Vector4f::operator *(const Vector4f & rhs)
{
return Vector4f(x * rhs.x, y * rhs.y, z * rhs.z, w * rhs.w);
}
inline Vector4f Vector4f::operator +(const Real32 & scalar)
{
return Vector4f(x + scalar, y + scalar, z + scalar, w + scalar);
}
inline Vector4f Vector4f::operator -(const Real32 & scalar)
{
return Vector4f(x - scalar, y - scalar, z - scalar, w - scalar);
}
inline Vector4f Vector4f::operator *(const Real32 & scalar)
{
return Vector4f(x * scalar, y * scalar, z * scalar, w * scalar);
}
inline Vector4f Vector4f::operator /(const Real32 & scalar)
{
return Vector4f(x / scalar, y / scalar, z / scalar, w / scalar);
}
inline Real32 LengthSquared (Vector4f & v)
{
return v.x * v.x + v.y * v.y + v.z * v.z;
}
inline Real32 Length (Vector4f & v)
{
return SquareRoot(LengthSquared(v));
}
inline Vector4f Normalize (Vector4f & v)
{
auto length = Length(v);
return (v * (1 / length));
}
inline Real32 Dot (Vector4f & v1, Vector4f & v2)
{
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w + v2.w;
}
//==== Implementation end ====//
}
#endif
|
teemid/Capstan | include/Capstan/EventManager.h | #ifndef ENGINE_EVENTMANAGER_H
#define ENGINE_EVENTMANAGER_H
namespace Capstan
{
struct Event
{
void * message;
};
class EventManager
{
public:
EventManager ();
~EventManager ();
void StartUp (void);
void ShutDown (void);
private:
Event * queue;
};
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Win32/Debug.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_WIN32_DEBUG_H
#define CAPSTAN_WIN32_DEBUG_H
namespace Capstan
{
namespace Debug
{
void Win32HandleError (void);
}
}
#endif
|
teemid/Capstan | include/Capstan/Graphics/OpenGL/Texture.h | #ifndef CAPSTAN_GRAPHICS_OPENGL_TEXTURE_H
#define CAPSTAN_GRAPHICS_OPENGL_TEXTURE_H
namespace Capstan
{
namespace Graphics
{
class Texture
{
public:
enum class WrapMode
{
WRAP_CLAMP,
WRAP_CLAMP_ZERO,
WRAP_REPEAT,
WRAP_MIRRORED_REPEAT,
WRAP_MAX_ENUM
};
enum class FilterMode
{
FILTER_NONE,
FILTER_LINEAR,
FILTER_NEAREST,
FILTER_MAX_ENUM
};
struct Wrap
{
WrapMode s;
WrapMode t;
};
Texture (void);
~Texture (void);
private:
};
}
}
#endif
|
teemid/Capstan | include/Capstan/HashFunctions.h | <filename>include/Capstan/HashFunctions.h
#ifndef CAPSTAN_HASH_H
#define CAPSTAN_HASH_H
#include "Capstan/Types.h"
namespace Capstan
{
Hash MultiplicativeHashFunction (UInt8 * bytes, UInt32 length)
{
Hash hash = 0;
for (UInt32 i = 0; i < length; ++i)
{
hash = ((hash * 31) + bytes[i]) % 17;
}
return hash;
};
Hash djb2HashFunction (UInt8 * bytes, UInt32 length)
{
Hash hash = 5381;
Int32 c;
while (c = *bytes++)
{
hash = ((hash << 5) + hash) + c;
}
return hash;
}
}
#endif
|
teemid/Capstan | include/Capstan/Math/Quaternion.h | <filename>include/Capstan/Math/Quaternion.h
#ifndef CAPSTAN_MATH_QUATERNION_H
#define CAPSTAN_MATH_QUATERNION_H
#include "Math/Vector.h"
namespace Capstan
{
struct Quaternion
{
union
{
Real32 data[3];
struct
{
Real32 i;
Real32 j;
Real32 k;
};
};
Quaternion (void);
Quaternion (Real32 i, Real32 j, Real32 k);
Quaternion operator +(const Quaternion & rhs);
Quaternion operator -(const Quaternion & rhs);
Quaternion operator *(const Quaternion & rhs);
Quaternion operator /(const Quaternion & rhs);
Quaternion operator +(const T scalar);
Quaternion operator -(const T scalar);
Quaternion operator *(const T scalar);
Quaternion operator /(const T scalar);
T operator[](UInt32 index);
Bool32 operator ==(const Quaternion & rhs);
};
}
#endif
|
teemid/Capstan | include/Capstan/Math/Matrix4f.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_MATH_MATRIX4F_H
#define CAPSTAN_MATH_MATRIX4F_H
#include "Capstan/Platform/Intrinsics.h"
#include "Capstan/Platform/Memory.h"
#include "Capstan/Types.h"
#include "Capstan/Math/Constants.h"
#include "Capstan/Math/Vector3f.h"
#include "Capstan/Math/Vector4f.h"
namespace Capstan
{
struct Matrix4f
{
union {
Real32 data[16];
Vector4f rows[4];
};
Matrix4f (void);
Matrix4f (Vector4f & v);
Matrix4f (Vector4f c1, Vector4f c2, Vector4f c3, Vector4f c4);
Matrix4f operator +(const Matrix4f & rhs);
Matrix4f operator -(const Matrix4f & rhs);
Matrix4f operator *(const Matrix4f & rhs);
Vector4f operator *(const Vector4f & columnVector);
Vector4f operator [](UInt32 row) const;
Vector4f & operator [](UInt32 row);
Matrix4f & operator =(const Matrix4f & rhs);
Bool32 operator ==(const Matrix4f & rhs);
};
inline Matrix4f Identity (void);
inline Matrix4f Transpose (Matrix4f * matrix);
inline Matrix4f Rotate (Matrix4f & m, Real32 angle, Vector3f axis);
inline Matrix4f Rotate (Real32 angle, Vector3f axis);
inline Matrix4f RotateX (Real32 radians);
inline Matrix4f RotateY (Real32 radians);
inline Matrix4f RotateZ (Real32 radians);
inline Matrix4f Translate (Vector3f & translation);
inline Matrix4f TranslateX (Real32 x);
inline Matrix4f TranslateY (Real32 x);
inline Matrix4f TranslateZ (Real32 x);
inline Matrix4f Scale (Vector3f & scaling);
inline Matrix4f ScaleX (Real32 scaling);
inline Matrix4f ScaleY (Real32 scaling);
inline Matrix4f ScaleZ (Real32 scaling);
namespace Projection
{
inline Matrix4f Orthographic (Real32 left, Real32 right, Real32 bottom, Real32 top, Real32 zNear, Real32 zFar);
inline Matrix4f Perspective (Real32 fov, Real32 aspect, Real32 zNear, Real32 zFar);
}
inline Matrix4f Identity (void)
{
Matrix4f identity;
identity[0].x = 1;
identity[1].y = 1;
identity[2].z = 1;
identity[3].w = 1;
return identity;
}
inline Matrix4f Transpose (Matrix4f * matrix)
{
Matrix4f result;
for (UInt32 r = 0; r < 4; ++r)
{
for (UInt32 c = 0; c < 4; ++c)
{
result[c][r] = (*matrix)[r][c];
}
}
return result;
}
inline Matrix4f Rotate (Real32 theta, Vector3f axis)
{
Matrix4f result;
Real32 c = Cos(theta);
Real32 c_inv = 1 - c;
Real32 s = Sin(theta);
result[0][0] = c + axis.x * axis.x * c_inv;
result[0][1] = axis.x * axis.y * c_inv - axis.z * s;
result[0][2] = axis.x * axis.z * c_inv + axis.y * s;
result[0][3] = 0;
result[1][0] = axis.x * axis.y * c_inv + axis.z * s;
result[1][1] = c + axis.y * axis.y * c_inv;
result[1][2] = axis.y * axis.z * c_inv - axis.x * s;
result[1][3] = 0;
result[2][0] = axis.z * axis.x * c_inv - axis.y * s;
result[2][1] = axis.z * axis.y * c_inv + axis.x * s;
result[2][2] = c + axis.z * axis.z * c_inv;
result[2][3] = 0;
result[3] = Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
return result;
}
// NOTE (Emil): Rotates theta degrees around the axis defined by the
// unit vector axis.
inline Matrix4f Rotate(Matrix4f & m, Real32 theta, Vector3f axis)
{
Matrix4f result = Rotate(theta, axis);
return m * result;
}
inline Matrix4f RotateX (Real32 radians)
{
Matrix4f transform = Identity();
transform[1].y = Cos(radians);
transform[1].z = -Sin(radians);
transform[2].y = Sin(radians);
transform[2].z = Cos(radians);
return transform;
}
inline Matrix4f RotateY (Real32 radians)
{
Matrix4f transform = Identity();
transform[0].x = Cos(radians);
transform[0].z = Sin(radians);
transform[2].x = -Sin(radians);
transform[2].z = Cos(radians);
return transform;
}
inline Matrix4f RotateZ (Real32 radians)
{
Matrix4f transform = Identity();
transform[0].x = Cos(radians);
transform[0].y = -Sin(radians);
transform[1].x = Sin(radians);
transform[1].y = Cos(radians);
return transform;
}
inline Matrix4f Translate (Vector3f & translation)
{
Matrix4f transform = Identity();
transform[0].w = translation.x;
transform[1].w = translation.y;
transform[2].w = translation.z;
return transform;
}
inline Matrix4f TranslateX (Real32 x)
{
Matrix4f transform = Identity();
transform[0].w = x;
return transform;
}
inline Matrix4f TranslateY (Real32 y)
{
Matrix4f transform = Identity();
transform[1].w = y;
return transform;
}
inline Matrix4f TranslateZ (Real32 z)
{
Matrix4f transform = Identity();
transform[2].w = z;
return transform;
}
inline Matrix4f Scale (Vector3f & scaling)
{
Matrix4f transform = Identity();
transform[0].x = scaling.x;
transform[1].y = scaling.y;
transform[2].z = scaling.z;
return transform;
}
inline Matrix4f ScaleX (Real32 scaling)
{
Matrix4f transform = Identity();
transform[0].x = scaling;
return transform;
}
inline Matrix4f ScaleY (Real32 scaling)
{
Matrix4f transform = Identity();
transform[1].y = scaling;
return transform;
}
inline Matrix4f ScaleZ (Real32 scaling)
{
Matrix4f transform = Identity();
transform[2].z = scaling;
return transform;
}
namespace Projection
{
inline Matrix4f Orthographic (
Real32 left,
Real32 right,
Real32 bottom,
Real32 top,
Real32 zNear,
Real32 zFar
)
{
Matrix4f ortho;
ortho[0][0] = 2.0f / (right - left);
ortho[1][1] = 2.0f / (top - bottom);
ortho[2][2] = -2.0f / (zFar - zNear);
ortho[0][3] = -(right + left) / (right - left);
ortho[1][3] = -(top + bottom) / (top - bottom);
ortho[2][3] = -(zFar + zNear) / (zFar - zNear);
ortho[3] = Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
return ortho;
}
inline Matrix4f Perspective (Real32 fov, Real32 aspect, Real32 zNear, Real32 zFar)
{
Matrix4f perspective;
Real32 s = 1 / (Tan((fov / 2) * (PI / 180)));
perspective[0][0] = s;
perspective[1][1] = s;
perspective[2][2] = -zFar / (zFar - zNear);
perspective[2][3] = -1;
perspective[3][2] = -(zFar * zNear) / (zFar - zNear);
return perspective;
}
}
}
#endif
|
teemid/Capstan | include/Capstan/Physics/2D/2DPhysics.h | <gh_stars>0
#ifndef CAPSTAN_PHYSICS_2D
#define CAPSTAN_PHYSICS_2D
#include "Physics/2D/AABB.h"
#endif
|
teemid/Capstan | include/Capstan/Graphics/OpenGL/Shader.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_GRAPHICS_OPENGL_SHADER_H
#define CAPSTAN_GRAPHICS_OPENGL_SHADER_H
#include "Capstan/Common.h"
#include "Capstan/Graphics/OpenGL/OpenGL.h"
namespace Capstan
{
namespace Graphics
{
enum class ShaderStage
{
Vertex,
Fragment
};
enum class UniformType
{
Matrix4fv,
Float3fv,
Float4fv,
};
class Shader
{
public:
Shader (void);
Shader (GLchar * vertexShader, GLchar * fragmentShader);
~Shader (void);
void SetUniform(char * name, UniformType type, void * value);
void Use (void);
private:
GLuint Compile (GLenum shaderStage, GLchar ** shaderSource);
void Link (void);
GLuint program;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/ECS/EntityManager.h | <gh_stars>0
#ifndef CAPSTAN_ENTITY_MANAGER_H
#define CAPSTAN_ENTITY_MANAGER_H
#include "Capstan/Common.h"
namespace Capstan
{
namespace ECS
{
typedef UInt32 Entity;
class Capstan
{
public:
Component * GetComponent (Entity entity, ComponentType type);
void AddComponent (Entity entity, ComponentType type);
Entity AddEntity (void);
void RemoveEntity (Entity entity);
private:
Entity * entities;
Entity currentId;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Gamepad.h | <gh_stars>0
#ifndef CAPSTAN_GAMEPAD_H
#define CAPSTAN_GAMEPAD_H
#include "Capstan/Types.h"
namespace Capstan
{
struct Stick
{
Real32 x;
Real32 y;
};
struct GamePadState
{
Stick leftStick;
Stick rightStick;
union
{
struct
{
Bool32 A;
Bool32 B;
Bool32 X;
Bool32 Y;
Bool32 DPadLeft;
Bool32 DPadUp;
Bool32 DPadRight;
Bool32 DPadDown;
Bool32 leftBumper;
Bool32 rightBumper;
Bool32 leftTrigger;
Bool32 rightTrigger;
Bool32 BLeftStick;
Bool32 BRightStick;
Bool32 start;
Bool32 back;
};
Bool32 Buttons[16];
};
};
// NOTE (Emil): Should this be between 0 and 1?
struct Vibration
{
Real32 left;
Real32 right;
};
class GamePad
{
public:
GamePad (void);
~GamePad (void);
void Initialize (void);
void Destroy (void);
void GetState (Int32 index, GamePadState * state);
void SetState (Int32 index, Vibration * vibration);
private:
struct PlatformData;
PlatformData * platform;
};
}
#endif
|
teemid/Capstan | include/Capstan/Graphics/RenderManager.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_GRAPHICS_RENDER_MANAGER_H
#define CAPSTAN_GRAPHICS_RENDER_MANAGER_H
#include "Capstan/Graphics/Renderer.h"
namespace Capstan
{
namespace Graphics
{
class RenderManager
{
public:
RenderManager (void);
~RenderManager (void);
void StartUp (void);
void ShutDown (void);
void Render (void);
private:
Renderer * renderer;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Clock.h | <gh_stars>0
#ifndef CAPSTAN_CLOCK_H
#define CAPSTAN_CLOCK_H
#include "Capstan/Types.h"
namespace Capstan
{
namespace Platform
{
Real64 GetPeriod (void);
Real64 GetTime (void);
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Assert.h | #ifndef CAPSTAN_ASSERT_H
#define CAPSTAN_ASSERT_H
#ifdef _WIN32
#include <intrin.h>
#define HALT() __debugbreak()
#else
#define HALT() __asm { int 3 }
#endif END #ifdef _WIN32
#ifdef CAPSTAN_ASSERT
namespace Capstan
{
void ReportAssertFailure (char * msg, char * filename, int linenumber);
}
#include <cstdlib>
#include <cstdio>
#define Assert(expression, message, ...) \
if (!expression) \
{ \
printf("Expression: %s failed at %s: %i", #expression, __FILE__, __LINE__); \
printf(message, __VA_ARGS__); \
\
HALT(); \
} \
else { }
#else
#define assert(expr)
#endif // END #ifdef CAPSTAN_ASSERT
#endif // CAPSTAN_ASSERT_H
|
teemid/Capstan | include/Capstan/BitmapFile.h | <gh_stars>0
#ifndef CAPSTAN_BITMAP_H
#define CAPSTAN_BITMAP_H
#include "Capstan/Types.h"
namespace Capstan
{
enum class Compression : UInt32
{
RGB = 0x1,
BITFIELDS = 0x3
};
#pragma pack(push, 1)
struct BitmapCoreHeader
{
char signature[2];
Int32 fileSize;
Int16 reserved[2];
Int32 pixelArrayOffset;
};
struct BitmapInfoHeader
{
UInt32 headerSize;
Int32 width;
Int32 height;
Int16 planes;
Int16 bitsPerPixel;
Compression compression;
UInt32 imageSize;
Int32 xPixelsPerMeter;
Int32 yPixelsPerMeter;
UInt32 colorIndexCount;
UInt32 requiredColorIndexes;
};
struct BitmapInfoV5Header
{
UInt32 headerSize;
Int32 width;
Int32 height;
Int16 planes;
Int16 bitsPerPixel;
UInt32 compression;
UInt32 imageSize;
Int32 xPixelsPerMeter;
Int32 yPixelsPerMeter;
UInt32 colorIndexCount;
UInt32 requiredColorIndexes;
UInt32 redChannelBitMask;
UInt32 greenChannelBitMask;
UInt32 blueChannelBitMask;
UInt32 alphaChannelBitMask;
UInt32 ColorSpaceType;
// NOTE (Emil): CIE Triple, Each CIE is a (x,y,z) point in CIE colorspace.
Int32 CIEEndpoints[9];
// NOTE (Emil): Red, Green, and Blue gamma channels
UInt32 gamma[3];
UInt32 intent;
UInt32 profileData;
UInt32 profileSize;
UInt32 reserved;
};
#pragma pack(pop)
}
#endif
|
teemid/Capstan | include/Capstan/Math/Trigonometric.h | #ifndef CAPSTAN_MATH_TRIGONOMETRIC_H
#define CAPSTAN_MATH_TRIGONOMETRIC_H
#include "Math/Constants.h"
#include "Platform/Types.h"
namespace Capstan
{
namespace Math
{
inline Real32 ToRadians (Real32 degrees)
{
return (degrees / 360.0f) * TWO_PI;
}
inline Real32 ToDegrees (Real32 radians)
{
return (radians / TWO_PI) * 360.0f;
}
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Intrinsics.h | #ifndef CAPSTAN_PLATFORM_INTRINSICS
#define CAPSTAN_PLATFORM_INTRINSICS
#if defined(_MSC_VER)
#include <intrin.h>
#endif
#include <cmath>
#include "Capstan/Types.h"
namespace Capstan
{
inline Real32 Sin (Real32 angle)
{
return sinf(angle);
}
inline Real32 Cos (Real32 angle)
{
return cosf(angle);
}
inline Real32 Tan (Real32 angle)
{
return tanf(angle);
}
inline Real32 Atan2 (Real32 r1, Real32 r2)
{
return atan2f(r1, r2);
}
inline Real32 SquareRoot (Real32 r)
{
return sqrtf(r);
}
inline Real32 Power(Real32 base, Real32 exponent)
{
return powf(base, exponent);
}
inline Real32 Ln (Real32 r)
{
return logf(r);
}
inline Real32 Log (Real32 r)
{
return log10f(r);
}
inline Real32 Exponential (Real32 r)
{
return expf(r);
}
}
#endif
|
teemid/Capstan | include/Capstan/Types.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_TYPES_H
#define CAPSTAN_TYPES_H
#include <cstdint>
typedef uint8_t Byte;
typedef uint8_t UInt8;
typedef uint16_t UInt16;
typedef uint32_t UInt32;
typedef uint64_t UInt64;
typedef int8_t Int8;
typedef int16_t Int16;
typedef int32_t Int32;
typedef int64_t Int64;
typedef uint64_t Size;
typedef float Real32;
typedef double Real64;
typedef Int32 Bool32;
#endif
|
teemid/Capstan | include/Capstan/Utils.h | #ifndef CAPSTAN_UTILS_H
#define CAPSTAN_UTILS_H
namespace Capstan
{
#define ArrayLength(array) sizeof(array) / sizeof(array[0])
#define internal static
#define global extern
#define KB(size) ((size) * 1024L)
#define MB(size) (KB(size) * 1024L)
#define GB(size) (MB(size) * 1024L)
}
#endif
|
teemid/Capstan | include/Capstan/Graphics/Renderer.h | #ifndef CAPSTAN_GRAPHICS_RENDERER_H
#define CAPSTAN_GRAPHICS_RENDERER_H
namespace Capstan
{
class Renderer
{
public:
virtual void StartUp (void) = 0;
virtual void ShutDown (void) = 0;
virtual void Render (void) = 0;
};
}
#endif
|
teemid/Capstan | include/Capstan/Sound/SoundManager.h | #ifndef CAPSTAN_SOUNDMANAGER_H
#define CAPSTAN_SOUNDMANAGER_H
namespace Capstan
{
class SoundManager
{
public:
SoundManager (void);
~SoundManager (void);
void StartUp (void);
void ShutDown (void);
};
}
#endif
|
teemid/Capstan | include/Capstan/Graphics/Software/SoftwareRenderer.h | #ifndef CAPSTAN_GRAPHICS_SOFTWARE_H
#define CAPSTAN_GRAPHICS_SOFTWARE_H
#include "Capstan/Graphics/Renderer.h"
namespace Capstan
{
namespace Graphics
{
class SoftwareRenderer : public Capstan::Renderer
{
public:
SoftwareRenderer (void);
~SoftwareRenderer (void);
void StartUp (void) override;
void ShutDown (void) override;
void Render (void) override;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Components/CircleCollider2D.h | <gh_stars>0
#ifndef CAPSTAN_CIRCLE_COLLIDER_2D_H
#define CAPSTAN_CIRCLE_COLLIDER_2D_H
#include "Capstan/ECS/Components/Collider2D.h"
#include "Capstan/Math/Vector2f.h"
#include "Capstan/Common.h"
namespace Capstan
{
namespace ECS
{
struct CircleCollider2D : Collider2D
{
Vector2f center;
Real32 radius;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/MemoryManager.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_MEMORY_MANAGER_H
#define CAPSTAN_MEMORY_MANAGER_H
#include "Capstan/Types.h"
namespace Capstan
{
enum class ManagerType
{
StackAllocator,
DoubleStackAllocator,
PoolAllocator
};
class MemoryManager
{
public:
MemoryManager ();
~MemoryManager ();
void StartUp (UInt64 reserveSize);
void ShutDown (void);
void * Allocate (UInt64 size);
Bool32 Free (void * memory);
private:
void * top;
void * current;
void * end;
void * start;
};
}
#endif
|
teemid/Capstan | include/Capstan/Globals.h | <gh_stars>0
#ifndef CAPSTAN_GLOBALS_H
#define CAPSTAN_GLOBALS_H
#include "Capstan/AssetManager.h"
#include "Capstan/InputManager.h"
#include "Capstan/MemoryManager.h"
#include "Capstan/Timer.h"
#include "Capstan/Graphics/RenderManager.h"
#include "Capstan/Platform/FileSystem.h"
namespace Capstan
{
namespace Platform { struct PlatformData; }
extern AssetManager gAssetManager;
extern FileSystem gFileSystem;
extern InputManager gInputManager;
extern MemoryManager gMemoryManager;
extern Graphics::RenderManager gRenderManager;
extern Timer gTimer;
extern Platform::PlatformData gPlatformData;
}
#endif
|
teemid/Capstan | include/Capstan/Timer.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_TIMER_H
#define CAPSTAN_TIMER_H
#include "Capstan/Types.h"
namespace Capstan
{
class Timer
{
public:
Timer (void);
~Timer (void);
void StartUp (void);
void ShutDown (void);
void Step (void);
Real64 GetDelta (void);
private:
Real64 current;
Real64 previous;
Real64 delta;
// Frames
UInt32 frames;
};
}
#endif
|
teemid/Capstan | include/Capstan/Strings.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_STRINGS_H
#define CAPSTAN_STRINGS_H
#include "Capstan/Types.h"
namespace Capstan
{
namespace String
{
Bool32 Compare (const char * s1, const char * s2);
Bool32 Compare (const char * s1, const char * s2, UInt32 lenght = 0);
Bool32 Find (const char * string, const char * pattern);
char ** Split (char * string, const char delimiter);
}
}
#endif
|
teemid/Capstan | include/Capstan/Graphics/OpenGL/OpenGL.h | #ifndef CAPSTAN_GRAPHICS_OPENGL_H
#define CAPSTAN_GRAPHICS_OPENGL_H
#include "gl/glcorearb.h"
#include "Capstan/Graphics/Renderer.h"
#define CAPSTAN_GL(type, name) extern type name;
#include "Capstan/Graphics/OpenGL/Functions.def"
namespace Capstan
{
namespace Graphics
{
class Shader;
class OpenGL : public Capstan::Renderer
{
public:
explicit OpenGL (void);
~OpenGL (void);
void StartUp (void) override;
void ShutDown (void) override;
void Render (void) override;
private:
Shader * shader;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Memory.h | #ifndef CAPSTAN_PLATFORM_MEMORY_H
#define CAPSTAN_PLATFORM_MEMORY_H
#include "Capstan/Types.h"
namespace Capstan
{
namespace Memory
{
void * Allocate(Size size);
void * Reallocate(void * memory, Size prevSize, Size newSize);
void Copy (void * source, void * destination, Size size);
void Zero (void * memory, Size size);
Bool32 Free (void * memory);
}
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Components.h | <reponame>teemid/Capstan<gh_stars>0
#ifndef CAPSTAN_ECS_COMPONENTS_H
#define CAPSTAN_ECS_COMPONENTS_H
namespace Capstan
{
namespace ECS
{
enum class ComponentType
{
BoxCollider2D,
Sprite
};
}
}
#endif
|
teemid/Capstan | include/Capstan/InputManager.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_INPUT_MANAGER_H
#define CAPSTAN_INPUT_MANAGER_H
namespace Capstan
{
class InputManager
{
public:
InputManager (void);
~InputManager (void);
void StartUp (void);
void ShutDown (void);
};
}
#endif
|
teemid/Capstan | include/Capstan/ECS/Components/Collider2D.h | <reponame>teemid/Capstan
#ifndef CAPSTAN_ECS_COMPONENT_COLLIDER_2D_H
#define CAPSTAN_ECS_COMPONENT_COLLIDER_2D_H
namespace Capstan
{
namespace ECS
{
namespace Collider2DType
{
Box,
Circle
};
struct Collider2D
{
Collider2DType type;
};
}
}
#endif
|
teemid/Capstan | include/Capstan/Platform/Debug.h | <gh_stars>0
#ifndef CAPSTAN_DEBUG_H
#define CAPSTAN_DEBUG_H
#include <cstdio>
namespace Capstan
{
namespace Debug
{
#ifdef CAPSTAN_DEBUG
void Print (char * formattedString, ...);
#endif
}
}
#endif
|
FPGA-Research-Manchester/nextpnr-fabulous | fabulous/arch.h | /*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 <NAME> <<EMAIL>>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef NEXTPNR_H
#error Include "arch.h" via "nextpnr.h" only.
#endif
#include <boost/container/flat_map.hpp>
#include <boost/algorithm/string/replace.hpp>
NEXTPNR_NAMESPACE_BEGIN
struct ChipInfo
{
ChipInfo(BaseCtx *ctx);
ChipInfo() = delete;
typedef unsigned TileId;
std::vector<IdString> tile_to_name;
std::vector<std::pair<int,int>> tile_to_xy;
std::vector<TileId> bel_to_tile;
std::vector<IdString> bel_to_name;
std::unordered_map<IdString, int> bel_by_name;
std::vector<IdString> bel_to_type;
std::vector<Loc> bel_to_loc;
std::vector<boost::container::flat_map<IdString,WireId>> bel_to_pin_wire;
int num_bels;
//std::vector<BelId> site_index_to_bel;
//std::vector<IdString> site_index_to_type;
//std::vector<Loc> bel_to_loc;
//std::unordered_map<Segments::SegmentReference, WireId> segment_to_wire;
//std::unordered_map<Tilewire, WireId> trivial_to_wire;
std::vector<IdString> wire_to_name;
std::vector<TileId> wire_to_tile;
int num_wires;
//std::vector<DelayInfo> wire_to_delay;
//std::vector<std::vector<int>> wire_to_pips_uphill;
std::vector<std::vector<PipId>> wire_to_pips_downhill;
//std::vector<Arc> pip_to_arc;
//std::vector<TileId> pip_to_tile;
std::vector<std::pair<WireId,WireId>> pip_to_src_dst;
int num_pips;
int width;
int height;
//std::vector<bool> wire_is_global;
//std::vector<std::pair<int,int>> tile_to_xy;
std::vector<std::string> pip_to_txt;
std::vector<DelayInfo> pip_to_delay;
};
extern std::unique_ptr<const ChipInfo> chip_info;
struct BelIterator
{
int cursor;
BelIterator operator++()
{
cursor++;
return *this;
}
BelIterator operator++(int)
{
BelIterator prior(*this);
cursor++;
return prior;
}
bool operator!=(const BelIterator &other) const { return cursor != other.cursor; }
bool operator==(const BelIterator &other) const { return cursor == other.cursor; }
BelId operator*() const
{
BelId ret;
ret.index = cursor;
return ret;
}
};
struct BelRange
{
BelIterator b, e;
BelIterator begin() const { return b; }
BelIterator end() const { return e; }
};
// -----------------------------------------------------------------------
struct BelPinIterator
{
const BelId bel;
//Array<const WireIndex>::iterator it;
void operator++() { /*it++;*/ }
bool operator!=(const BelPinIterator &other) const { return /*it != other.it &&*/ bel != other.bel; }
BelPin operator*() const
{
BelPin ret;
ret.bel = bel;
ret.pin = IdString();
return ret;
}
};
struct BelPinRange
{
BelPinIterator b, e;
BelPinIterator begin() const { return b; }
BelPinIterator end() const { return e; }
};
// -----------------------------------------------------------------------
struct WireIterator
{
int cursor = -1;
void operator++() { cursor++; }
bool operator!=(const WireIterator &other) const { return cursor != other.cursor; }
WireId operator*() const
{
WireId ret;
ret.index = cursor;
return ret;
}
};
struct WireRange
{
WireIterator b, e;
WireIterator begin() const { return b; }
WireIterator end() const { return e; }
};
// -----------------------------------------------------------------------
struct AllPipIterator
{
int cursor = -1;
void operator++() { cursor++; }
bool operator!=(const AllPipIterator &other) const { return cursor != other.cursor; }
PipId operator*() const
{
PipId ret;
ret.index = cursor;
return ret;
}
};
struct AllPipRange
{
AllPipIterator b, e;
AllPipIterator begin() const { return b; }
AllPipIterator end() const { return e; }
};
// -----------------------------------------------------------------------
struct PipIterator
{
const PipId *cursor = nullptr;
void operator++() { cursor++; }
bool operator!=(const PipIterator &other) const { return cursor != other.cursor; }
PipId operator*() const
{
return *cursor;
}
};
struct PipRange
{
PipIterator b, e;
PipIterator begin() const { return b; }
PipIterator end() const { return e; }
};
struct ArchArgs
{
enum ArchArgsTypes
{
NONE,
Z020,
VX980
} type = NONE;
std::string package;
};
struct Arch : BaseCtx
{
int width;
int height;
mutable std::unordered_map<IdString, int> wire_by_name;
mutable std::unordered_map<IdString, int> pip_by_name;
mutable std::unordered_map<Loc, BelId> bel_by_loc;
// std::vector<bool> bel_carry;
std::vector<CellInfo *> bel_to_cell;
std::vector<NetInfo *> wire_to_net;
std::vector<NetInfo *> pip_to_net;
// std::vector<NetInfo *> switches_locked;
ArchArgs args;
Arch(ArchArgs args);
std::string getChipName() const;
IdString archId() const { return id("fabulous"); }
ArchArgs archArgs() const { return args; }
IdString archArgsToId(ArchArgs args) const;
// -------------------------------------------------
int getGridDimX() const { return width; }
int getGridDimY() const { return height; }
int getTileBelDimZ(int, int) const { return 8; }
int getTilePipDimZ(int, int) const { return 1; }
// -------------------------------------------------
BelId getBelByName(IdString name) const;
IdString getBelName(BelId bel) const
{
NPNR_ASSERT(bel != BelId());
std::stringstream bel_name;
bel_name << chip_info->tile_to_name[chip_info->bel_to_tile[bel.index]].str(this);
bel_name << ".";
bel_name << chip_info->bel_to_name[bel.index].str(this);
return id(bel_name.str());
}
uint32_t getBelChecksum(BelId bel) const { return bel.index; }
void bindBel(BelId bel, CellInfo *cell, PlaceStrength strength)
{
NPNR_ASSERT(bel != BelId());
NPNR_ASSERT(bel_to_cell[bel.index] == nullptr);
bel_to_cell[bel.index] = cell;
// bel_carry[bel.index] = (cell->type == id_ICESTORM_LC && cell->lcInfo.carryEnable);
cell->bel = bel;
cell->belStrength = strength;
refreshUiBel(bel);
}
void unbindBel(BelId bel)
{
NPNR_ASSERT(bel != BelId());
NPNR_ASSERT(bel_to_cell[bel.index] != nullptr);
bel_to_cell[bel.index]->bel = BelId();
bel_to_cell[bel.index]->belStrength = STRENGTH_NONE;
bel_to_cell[bel.index] = nullptr;
// bel_carry[bel.index] = false;
refreshUiBel(bel);
}
bool checkBelAvail(BelId bel) const
{
NPNR_ASSERT(bel != BelId());
return bel_to_cell[bel.index] == nullptr;
}
CellInfo *getBoundBelCell(BelId bel) const
{
NPNR_ASSERT(bel != BelId());
return bel_to_cell[bel.index];
}
CellInfo *getConflictingBelCell(BelId bel) const
{
NPNR_ASSERT(bel != BelId());
return bel_to_cell[bel.index];
}
BelRange getBels() const
{
BelRange range;
range.b.cursor = 0;
range.e.cursor = chip_info->num_bels;
return range;
}
Loc getBelLocation(BelId bel) const { return chip_info->bel_to_loc[bel.index]; }
BelId getBelByLocation(Loc loc) const;
BelRange getBelsByTile(int x, int y) const;
bool getBelGlobalBuf(BelId bel) const { return getBelType(bel) == id_BUFGCTRL; }
IdString getBelType(BelId bel) const
{
NPNR_ASSERT(bel != BelId());
return chip_info->bel_to_type[bel.index];
}
std::vector<std::pair<IdString, std::string>> getBelAttrs(BelId bel) const;
WireId getBelPinWire(BelId bel, IdString pin) const;
PortType getBelPinType(BelId bel, IdString pin) const;
std::vector<IdString> getBelPins(BelId bel) const;
// -------------------------------------------------
WireId getWireByName(IdString name) const;
IdString getWireName(WireId wire) const
{
NPNR_ASSERT(wire != WireId());
std::stringstream wire_name;
wire_name << chip_info->tile_to_name[chip_info->wire_to_tile[wire.index]].str(this);
wire_name << ".";
wire_name << chip_info->wire_to_name[wire.index].str(this);
return id(wire_name.str());
}
IdString getWireType(WireId wire) const;
std::vector<std::pair<IdString, std::string>> getWireAttrs(WireId wire) const;
uint32_t getWireChecksum(WireId wire) const { return wire.index; }
void bindWire(WireId wire, NetInfo *net, PlaceStrength strength)
{
NPNR_ASSERT(wire != WireId());
NPNR_ASSERT(wire_to_net[wire.index] == nullptr);
wire_to_net[wire.index] = net;
net->wires[wire].pip = PipId();
net->wires[wire].strength = strength;
refreshUiWire(wire);
}
void unbindWire(WireId wire)
{
NPNR_ASSERT(wire != WireId());
NPNR_ASSERT(wire_to_net[wire.index] != nullptr);
auto &net_wires = wire_to_net[wire.index]->wires;
auto it = net_wires.find(wire);
NPNR_ASSERT(it != net_wires.end());
auto pip = it->second.pip;
if (pip != PipId()) {
pip_to_net[pip.index] = nullptr;
}
net_wires.erase(it);
wire_to_net[wire.index] = nullptr;
refreshUiWire(wire);
}
bool checkWireAvail(WireId wire) const
{
NPNR_ASSERT(wire != WireId());
return wire_to_net[wire.index] == nullptr;
}
NetInfo *getBoundWireNet(WireId wire) const
{
NPNR_ASSERT(wire != WireId());
return wire_to_net[wire.index];
}
WireId getConflictingWireWire(WireId wire) const { return wire; }
NetInfo *getConflictingWireNet(WireId wire) const
{
NPNR_ASSERT(wire != WireId());
return wire_to_net[wire.index];
}
DelayInfo getWireDelay(WireId wire) const { return {}; }
BelPinRange getWireBelPins(WireId wire) const
{
BelPinRange range;
// TODO
return range;
}
WireRange getWires() const
{
WireRange range;
range.b.cursor = 0;
range.e.cursor = chip_info->num_wires;
return range;
}
// -------------------------------------------------
PipId getPipByName(IdString name) const;
void bindPip(PipId pip, NetInfo *net, PlaceStrength strength)
{
NPNR_ASSERT(pip != PipId());
NPNR_ASSERT(pip_to_net[pip.index] == nullptr);
pip_to_net[pip.index] = net;
WireId dst = getPipDstWire(pip);
NPNR_ASSERT(wire_to_net[dst.index] == nullptr);
wire_to_net[dst.index] = net;
net->wires[dst].pip = pip;
net->wires[dst].strength = strength;
refreshUiPip(pip);
refreshUiWire(dst);
}
void unbindPip(PipId pip)
{
NPNR_ASSERT(pip != PipId());
NPNR_ASSERT(pip_to_net[pip.index] != nullptr);
WireId dst = getPipDstWire(pip);
NPNR_ASSERT(wire_to_net[dst.index] != nullptr);
wire_to_net[dst.index] = nullptr;
pip_to_net[pip.index]->wires.erase(dst);
pip_to_net[pip.index] = nullptr;
refreshUiPip(pip);
refreshUiWire(dst);
}
bool checkPipAvail(PipId pip) const
{
NPNR_ASSERT(pip != PipId());
return pip_to_net[pip.index] == nullptr;
}
NetInfo *getBoundPipNet(PipId pip) const
{
NPNR_ASSERT(pip != PipId());
return pip_to_net[pip.index];
}
WireId getConflictingPipWire(PipId pip) const { return WireId(); }
NetInfo *getConflictingPipNet(PipId pip) const
{
NPNR_ASSERT(pip != PipId());
return pip_to_net[pip.index];
}
AllPipRange getPips() const
{
AllPipRange range;
range.b.cursor = 0;
range.e.cursor = chip_info->num_pips;
return range;
}
Loc getPipLocation(PipId pip) const
{
Loc loc;
NPNR_ASSERT("TODO");
return loc;
}
IdString getPipName(PipId pip) const;
IdString getPipType(PipId pip) const { return IdString(); }
std::vector<std::pair<IdString, std::string>> getPipAttrs(PipId pip) const;
uint32_t getPipChecksum(PipId pip) const { return pip.index; }
WireId getPipSrcWire(PipId pip) const
{
NPNR_ASSERT(pip != PipId());
return chip_info->pip_to_src_dst[pip.index].first;
}
WireId getPipDstWire(PipId pip) const
{
NPNR_ASSERT(pip != PipId());
return chip_info->pip_to_src_dst[pip.index].second;
}
DelayInfo getPipDelay(PipId pip) const
{
NPNR_ASSERT(pip != PipId());
return chip_info->pip_to_delay[pip.index];
}
PipRange getPipsDownhill(WireId wire) const
{
PipRange range;
NPNR_ASSERT(wire != WireId());
const auto &pips = chip_info->wire_to_pips_downhill[wire.index];
range.b.cursor = pips.data();
range.e.cursor = range.b.cursor + pips.size();
return range;
}
PipRange getPipsUphill(WireId wire) const
{
PipRange range;
NPNR_ASSERT(wire != WireId());
// const auto &pips = chip_info->wire_to_pips_uphill[wire.index];
// range.b.cursor = pips.data();
// range.e.cursor = range.b.cursor + pips.size();
return range;
}
PipRange getWireAliases(WireId wire) const
{
PipRange range;
NPNR_ASSERT(wire != WireId());
range.b.cursor = nullptr;
range.e.cursor = nullptr;
return range;
}
BelId getPackagePinBel(const std::string &pin) const;
std::string getBelPackagePin(BelId bel) const;
// -------------------------------------------------
GroupId getGroupByName(IdString name) const;
IdString getGroupName(GroupId group) const;
std::vector<GroupId> getGroups() const;
std::vector<BelId> getGroupBels(GroupId group) const;
std::vector<WireId> getGroupWires(GroupId group) const;
std::vector<PipId> getGroupPips(GroupId group) const;
std::vector<GroupId> getGroupGroups(GroupId group) const;
// -------------------------------------------------
delay_t estimateDelay(WireId src, WireId dst) const;
delay_t predictDelay(const NetInfo *net_info, const PortRef &sink) const;
delay_t getDelayEpsilon() const { return 20; }
delay_t getRipupDelayPenalty() const { return 200; }
float getDelayNS(delay_t v) const { return v * 0.001; }
DelayInfo getDelayFromNS(float ns) const
{
DelayInfo del;
del.delay = delay_t(ns * 1000);
return del;
}
uint32_t getDelayChecksum(delay_t v) const { return v; }
bool getBudgetOverride(const NetInfo *net_info, const PortRef &sink, delay_t &budget) const;
// -------------------------------------------------
bool pack();
bool place();
bool route();
// -------------------------------------------------
std::vector<GraphicElement> getDecalGraphics(DecalId decal) const;
DecalXY getBelDecal(BelId bel) const;
DecalXY getWireDecal(WireId wire) const;
DecalXY getPipDecal(PipId pip) const;
DecalXY getGroupDecal(GroupId group) const;
// -------------------------------------------------
// Get the delay through a cell from one port to another, returning false
// if no path exists
bool getCellDelay(const CellInfo *cell, IdString fromPort, IdString toPort, DelayInfo &delay) const;
// Get the port class, also setting clockDomain if applicable
TimingPortClass getPortTimingClass(const CellInfo *cell, IdString port, int &clockInfoCount) const;
// Get the TimingClockingInfo of a port
TimingClockingInfo getPortClockingInfo(const CellInfo *cell, IdString port, int index) const;
// Return true if a port is a net
bool isGlobalNet(const NetInfo *net) const;
// -------------------------------------------------
// Perform placement validity checks, returning false on failure (all
// implemented in arch_place.cc)
// Whether or not a given cell can be placed at a given Bel
// This is not intended for Bel type checks, but finer-grained constraints
// such as conflicting set/reset signals, etc
bool isValidBelForCell(CellInfo *cell, BelId bel) const;
// Return true whether all Bels at a given location are valid
bool isBelLocationValid(BelId bel) const;
// Helper function for above
bool logicCellsCompatible(const CellInfo **it, const size_t size) const;
// -------------------------------------------------
// Assign architecure-specific arguments to nets and cells, which must be
// called between packing or further
// netlist modifications, and validity checks
void assignArchInfo();
void assignCellInfo(CellInfo *cell);
// -------------------------------------------------
BelPin getIOBSharingPLLPin(BelId pll, IdString pll_pin) const
{
auto wire = getBelPinWire(pll, pll_pin);
for (auto src_bel : getWireBelPins(wire)) {
if (getBelType(src_bel.bel) == id_SB_IO && src_bel.pin == id_D_IN_0) {
return src_bel;
}
}
NPNR_ASSERT_FALSE("Expected PLL pin to share an output with an SB_IO D_IN_{0,1}");
}
float placer_constraintWeight = 10;
};
NEXTPNR_NAMESPACE_END
|
FPGA-Research-Manchester/nextpnr-fabulous | xc7/cells.h | /*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 <NAME> <<EMAIL>>
* Copyright (C) 2018 <NAME> <<EMAIL>>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#include "nextpnr.h"
#ifndef ICE40_CELLS_H
#define ICE40_CELLS_H
NEXTPNR_NAMESPACE_BEGIN
// Create a standard xc7 cell and return it
// Name will be automatically assigned if not specified
std::unique_ptr<CellInfo> create_xc7_cell(Context *ctx, IdString type, std::string name = "");
// Return true if a cell is a LUT
inline bool is_lut(const BaseCtx *ctx, const CellInfo *cell)
{
return cell->type == id_LUT1 || cell->type == id_LUT2 || cell->type == id_LUT3 || cell->type == id_LUT4 ||
cell->type == id_LUT5 || cell->type == id_LUT6;
}
// Return true if a cell is a flipflop
inline bool is_ff(const BaseCtx *ctx, const CellInfo *cell)
{
return cell->type == id_FDRE || cell->type == id_FDSE || cell->type == id_FDCE || cell->type == id_FDPE;
}
inline bool is_carry(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == ctx->id("SB_CARRY"); }
inline bool is_lc(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == ctx->id("XC7_LC"); }
// Return true if a cell is a SB_IO
inline bool is_sb_io(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == ctx->id("SB_IO"); }
// Return true if a cell is a global buffer
inline bool is_gbuf(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == id_BUFGCTRL; }
// Return true if a cell is a RAM
inline bool is_ram(const BaseCtx *ctx, const CellInfo *cell)
{
return cell->type == ctx->id("SB_RAM40_4K") || cell->type == ctx->id("SB_RAM40_4KNR") ||
cell->type == ctx->id("SB_RAM40_4KNW") || cell->type == ctx->id("SB_RAM40_4KNRNW");
}
inline bool is_sb_lfosc(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == ctx->id("SB_LFOSC"); }
inline bool is_sb_hfosc(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == ctx->id("SB_HFOSC"); }
inline bool is_sb_spram(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == ctx->id("SB_SPRAM256KA"); }
inline bool is_sb_mac16(const BaseCtx *ctx, const CellInfo *cell) { return cell->type == ctx->id("SB_MAC16"); }
inline bool is_sb_pll40(const BaseCtx *ctx, const CellInfo *cell)
{
return cell->type == ctx->id("SB_PLL40_PAD") || cell->type == ctx->id("SB_PLL40_2_PAD") ||
cell->type == ctx->id("SB_PLL40_2F_PAD") || cell->type == ctx->id("SB_PLL40_CORE") ||
cell->type == ctx->id("SB_PLL40_2F_CORE");
}
inline bool is_sb_pll40_pad(const BaseCtx *ctx, const CellInfo *cell)
{
return cell->type == ctx->id("SB_PLL40_PAD") || cell->type == ctx->id("SB_PLL40_2_PAD") ||
cell->type == ctx->id("SB_PLL40_2F_PAD");
}
uint8_t sb_pll40_type(const BaseCtx *ctx, const CellInfo *cell);
// Convert a SB_LUT primitive to (part of) an ICESTORM_LC, swapping ports
// as needed. Set no_dff if a DFF is not being used, so that the output
// can be reconnected
void lut_to_lc(const Context *ctx, CellInfo *lut, CellInfo *lc, bool no_dff = true);
// Convert a SB_DFFx primitive to (part of) an ICESTORM_LC, setting parameters
// and reconnecting signals as necessary. If pass_thru_lut is True, the LUT will
// be configured as pass through and D connected to I0, otherwise D will be
// ignored
void dff_to_lc(const Context *ctx, CellInfo *dff, CellInfo *lc, bool pass_thru_lut = false);
// Convert a nextpnr IO buffer to a SB_IO
void nxio_to_sb(Context *ctx, CellInfo *nxio, CellInfo *sbio);
// Return true if a port is a clock port
bool is_clock_port(const BaseCtx *ctx, const PortRef &port);
// Return true if a port is a reset port
bool is_reset_port(const BaseCtx *ctx, const PortRef &port);
// Return true if a port is a clock enable port
bool is_enable_port(const BaseCtx *ctx, const PortRef &port);
NEXTPNR_NAMESPACE_END
#endif
|
FPGA-Research-Manchester/nextpnr-fabulous | xc7/gfx.h | /*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 <NAME> <<EMAIL>>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef GFX_H
#define GFX_H
#include "nextpnr.h"
NEXTPNR_NAMESPACE_BEGIN
const float main_swbox_x1 = 0.35;
const float main_swbox_x2 = 0.60;
const float main_swbox_y1 = 0.05;
const float main_swbox_y2 = 0.73;
const float local_swbox_x1 = 0.63;
const float local_swbox_x2 = 0.73;
const float local_swbox_y1 = 0.05;
const float local_swbox_y2 = 0.55;
const float lut_swbox_x1 = 0.76;
const float lut_swbox_x2 = 0.80;
const float logic_cell_x1 = 0.83;
const float logic_cell_x2 = 0.95;
const float logic_cell_y1 = 0.05;
const float logic_cell_y2 = 0.10;
const float logic_cell_pitch = 0.0625;
NEXTPNR_NAMESPACE_END
#endif // GFX_H
|
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