I-Anime (isiJapane: ア ニ メ, i-IPA: [aɲime] (Mayelana nalolu luhlu lomsindo)) idwetshwe ngesandla ne-computer izithombe ezivela eJapane. EJapan naseJapan, i-anime (igama elisuselwa egameni lesiNgisi elithi animation) ichaza yonke imisebenzi enopopayi, ngaphandle kwesitayela noma imvelaphi. Kodwa-ke, ngaphandle kweJapane nangesiNgisi, i-anime ihlangana ngokugqwayiza kwaseJapan futhi ibhekisa ngqo kwizithombe ezenziwa eJapan. Ukugqwayiza okukhiqizwe ngaphandle kweJapane ngesitayela esifanayo nezopopayi zaseJapan kubhekiswa njengokugqwayiza okuthonywe yi-anime. Izithombe zokuqala zaseJapane ezentengiselwano zaqala ngo-1917. Isitayela sobuciko esivelile savela ngawo-1960 ngemisebenzi yomdwebi wamakhathuni u-Osamu Tezuka futhi sasabalala emashumini eminyaka alandelayo, sakha izethameli eziningi zasekhaya. Ama-Anime asatshalaliswa kumdlalo waseshashalazini, ngokusakazwa kwethelevishini, ngqo emithonjeni yezindaba yasekhaya, naku -Intanethi . Ngaphezu kwemisebenzi yasekuqaleni, ama-anime ajwayele ukuguqulwa kwamahlaya amaJapan (ama- manga ), amanoveli akhanyayo, noma imidlalo yevidiyo . Ihlukaniswe ngezinhlobo eziningi ezibhekise kubabukeli abahlukahlukene nabanzi. I-Anime iyindlela eyahlukahlukene enezindlela zokukhiqiza ezihlukile eziguqukele ekuphenduleni kubuchwepheshe obuvelayo. Ihlanganisa ubuciko bokuqhafaza, ukwakheka, i-cinematography, nezinye izinhlobo zamasu okucabanga nokuzenzela.