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| local mod =
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| {
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| MODULEINFO = {
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| name = 'samp.synchronization',
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| version = 2
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| }
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| }
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| local ffi = require 'ffi'
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| ffi.cdef[[
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| #pragma pack(push, 1)
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| typedef struct VectorXYZ {
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| float x, y, z;
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| } VectorXYZ;
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| typedef struct SampKeys {
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| uint8_t primaryFire : 1;
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| uint8_t horn_crouch : 1;
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| uint8_t secondaryFire_shoot : 1;
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| uint8_t accel_zoomOut : 1;
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| uint8_t enterExitCar : 1;
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| uint8_t decel_jump : 1;
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| uint8_t circleRight : 1;
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| uint8_t aim : 1;
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| uint8_t circleLeft : 1;
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| uint8_t landingGear_lookback : 1;
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| uint8_t unknown_walkSlow : 1;
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| uint8_t specialCtrlUp : 1;
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| uint8_t specialCtrlDown : 1;
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| uint8_t specialCtrlLeft : 1;
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| uint8_t specialCtrlRight : 1;
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| uint8_t _unknown : 1;
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| } SampKeys;
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| typedef struct PlayerSyncData {
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| uint16_t leftRightKeys;
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| uint16_t upDownKeys;
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| union {
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| uint16_t keysData;
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| SampKeys keys;
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| };
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| VectorXYZ position;
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| float quaternion[4];
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| uint8_t health;
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| uint8_t armor;
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| uint8_t weapon : 6;
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| uint8_t specialKey : 2;
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| uint8_t specialAction;
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| VectorXYZ moveSpeed;
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| VectorXYZ surfingOffsets;
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| uint16_t surfingVehicleId;
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| union {
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| struct {
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| uint16_t id;
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| uint8_t frameDelta;
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| union {
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| struct {
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| bool loop : 1;
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| bool lockX : 1;
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| bool lockY : 1;
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| bool freeze : 1;
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| uint8_t time : 2;
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| uint8_t _unused : 1;
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| bool regular : 1;
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| };
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| uint8_t value;
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| } flags;
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| } animation;
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| struct {
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| uint16_t animationId;
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| uint16_t animationFlags;
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| };
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| };
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| } PlayerSyncData;
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| typedef struct VehicleSyncData {
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| uint16_t vehicleId;
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| uint16_t leftRightKeys;
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| uint16_t upDownKeys;
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| union {
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| uint16_t keysData;
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| SampKeys keys;
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| };
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| float quaternion[4];
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| VectorXYZ position;
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| VectorXYZ moveSpeed;
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| float vehicleHealth;
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| uint8_t playerHealth;
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| uint8_t armor;
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| uint8_t currentWeapon : 6;
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| uint8_t specialKey : 2;
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| uint8_t siren;
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| uint8_t landingGearState;
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| uint16_t trailerId;
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| union {
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| float bikeLean;
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| float trainSpeed;
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| uint16_t hydraThrustAngle[2];
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| };
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| } VehicleSyncData;
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| typedef struct PassengerSyncData {
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| uint16_t vehicleId;
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| uint8_t seatId : 6;
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| bool driveBy : 1;
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| bool cuffed : 1;
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| uint8_t currentWeapon : 6;
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| uint8_t specialKey : 2;
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| uint8_t health;
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| uint8_t armor;
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| uint16_t leftRightKeys;
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| uint16_t upDownKeys;
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| union {
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| uint16_t keysData;
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| SampKeys keys;
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| };
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| VectorXYZ position;
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| } PassengerSyncData;
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| typedef struct UnoccupiedSyncData {
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| uint16_t vehicleId;
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| uint8_t seatId;
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| VectorXYZ roll;
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| VectorXYZ direction;
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| VectorXYZ position;
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| VectorXYZ moveSpeed;
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| VectorXYZ turnSpeed;
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| float vehicleHealth;
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| } UnoccupiedSyncData;
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|
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| typedef struct TrailerSyncData {
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| uint16_t trailerId;
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| VectorXYZ position;
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| union {
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| struct {
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| float quaternion[4];
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| VectorXYZ moveSpeed;
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| VectorXYZ turnSpeed;
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| };
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| /* Invalid. Retained for backwards compatibility. */
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| struct {
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| VectorXYZ roll;
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| VectorXYZ direction;
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| VectorXYZ speed;
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| uint32_t unk;
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| };
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| };
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| } TrailerSyncData;
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| typedef struct SpectatorSyncData {
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| uint16_t leftRightKeys;
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| uint16_t upDownKeys;
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| union {
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| uint16_t keysData;
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| SampKeys keys;
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| };
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| VectorXYZ position;
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| } SpectatorSyncData;
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|
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| typedef struct BulletSyncData {
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| uint8_t targetType;
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| uint16_t targetId;
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| VectorXYZ origin;
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| VectorXYZ target;
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| VectorXYZ center;
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| uint8_t weaponId;
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| } BulletSyncData;
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|
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| typedef struct AimSyncData {
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| uint8_t camMode;
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| VectorXYZ camFront;
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| VectorXYZ camPos;
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| float aimZ;
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| uint8_t camExtZoom : 6;
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| uint8_t weaponState : 2;
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| uint8_t aspectRatio;
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| } AimSyncData;
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|
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| #pragma pack(pop)
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| ]]
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| assert(ffi.sizeof('VectorXYZ') == 12)
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| assert(ffi.sizeof('SampKeys') == 2)
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| assert(ffi.sizeof('PlayerSyncData') == 68)
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| assert(ffi.sizeof('VehicleSyncData') == 63)
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| assert(ffi.sizeof('PassengerSyncData') == 24)
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| assert(ffi.sizeof('UnoccupiedSyncData') == 67)
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| assert(ffi.sizeof('TrailerSyncData') == 54)
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| assert(ffi.sizeof('SpectatorSyncData') == 18)
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| assert(ffi.sizeof('BulletSyncData') == 40)
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| assert(ffi.sizeof('AimSyncData') == 31)
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| return mod
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|