mattdeitke
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Update README.md
Browse files- scripts/rendering/README.md +44 -2
scripts/rendering/README.md
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## 📸 Example Usage
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After setup, we can start to render objects using the `main.py` script:
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```bash
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python3 main.py
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```
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After running this, you should see 10 zip files located in `~/.objaverse/github/renders
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```bash
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> ls ~/.objaverse/github/renders
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![temp](https://github.com/allenai/objaverse-xl/assets/28768645/69d79e26-4df1-4bd2-854c-7d3c888adae7)
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Additionally, there are 12 npy files `[000-011].npy`, which information about the
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```python
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import numpy as np
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[6.35699809e-01, -4.86779213e-01, -5.99109232e-01, -1.66008198e+00]])
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```
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**Note.** USDZ support is experimental. Since Blender does not natively support usdz, we use [this Blender addon](https://github.com/robmcrosby/BlenderUSDZ), but it doesn't work with all types of USDZs. If you have a better solution, PRs are very much welcome 😄!
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## 📸 Example Usage
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### 🐥 Minimal Example
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After setup, we can start to render objects using the `main.py` script:
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```bash
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python3 main.py
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```
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After running this, you should see 10 zip files located in `~/.objaverse/github/renders`. Each zip file corresponds to the rendering of a unique object, in this case from [our example 3D objects repo](https://github.com/mattdeitke/objaverse-xl-test-files):
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```bash
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> ls ~/.objaverse/github/renders
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![temp](https://github.com/allenai/objaverse-xl/assets/28768645/69d79e26-4df1-4bd2-854c-7d3c888adae7)
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Additionally, there are 12 npy files `[000-011].npy`, which include information about the camera's pose for a given render. We can read the npy files using:
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```python
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import numpy as np
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[6.35699809e-01, -4.86779213e-01, -5.99109232e-01, -1.66008198e+00]])
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```
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Finally, we also have a `metadata.json` file, which contains metadata about the object and scene:
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```json
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{
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"animation_count": 0,
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"armature_count": 0,
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"edge_count": 2492,
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"file_identifier": "https://github.com/mattdeitke/objaverse-xl-test-files/blob/ead0bed6a76012452273bbe18d12e4d68a881956/example.abc",
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"file_size": 108916,
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"lamp_count": 1,
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"linked_files": [],
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"material_count": 0,
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"mesh_count": 3,
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"missing_textures": {
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"count": 0,
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"file_path_to_color": {},
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"files": []
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},
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"object_count": 8,
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"poly_count": 984,
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"random_color": null,
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"save_uid": "0fde27a0-99f0-5029-8e20-be9b8ecabb59",
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"scene_size": {
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"bbox_max": [
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4.999998569488525,
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6.0,
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1.0
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],
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"bbox_min": [
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-4.999995231628418,
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-6.0,
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-1.0
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]
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},
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"sha256": "879bc9d2d85e4f3866f0cfef41f5236f9fff5f973380461af9f69cdbed53a0da",
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"shape_key_count": 0,
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"vert_count": 2032
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}
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```
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**Note.** USDZ support is experimental. Since Blender does not natively support usdz, we use [this Blender addon](https://github.com/robmcrosby/BlenderUSDZ), but it doesn't work with all types of USDZs. If you have a better solution, PRs are very much welcome 😄!
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