Datasets:
Languages:
multilingual
Multilinguality:
multilingual
Size Categories:
1M<n<10M
Source Datasets:
original
License:
language: | |
- multilingual | |
license: | |
- cc-by-nc-sa-4.0 | |
multilinguality: | |
- multilingual | |
size_categories: | |
- 1M<n<10M | |
source_datasets: | |
- original | |
task_categories: | |
- other | |
- object-detection | |
- text-retrieval | |
- token-classification | |
- text-generation | |
task_ids: [] | |
pretty_name: Mario Maker 2 ninjis | |
tags: | |
- text-mining | |
# Mario Maker 2 ninjis | |
Part of the [Mario Maker 2 Dataset Collection](https://tgrcode.com/posts/mario_maker_2_datasets) | |
## Dataset Description | |
The Mario Maker 2 ninjis dataset consists of 3 million ninji replays from Nintendo's online service totaling around 12.5GB of data. The dataset was created using the self-hosted [Mario Maker 2 api](https://tgrcode.com/posts/mario_maker_2_api) over the course of 1 month in February 2022. | |
### How to use it | |
The Mario Maker 2 ninjis dataset is a very large dataset so for most use cases it is recommended to make use of the streaming API of `datasets`. You can load and iterate through the dataset with the following code: | |
```python | |
from datasets import load_dataset | |
ds = load_dataset("TheGreatRambler/mm2_ninji", streaming=True, split="train") | |
print(next(iter(ds))) | |
#OUTPUT: | |
{ | |
'data_id': 12171034, | |
'pid': '4748613890518923485', | |
'time': 83388, | |
'replay': [some binary data] | |
} | |
``` | |
Each row is a ninji run in the level denoted by the `data_id` done by the player denoted by the `pid`, The length of this ninji run is `time` in milliseconds. | |
`replay` is a gzip compressed binary file format describing the animation frames and coordinates of the player throughout the run. Parsing the replay is as follows: | |
```python | |
from datasets import load_dataset | |
import zlib | |
import struct | |
ds = load_dataset("TheGreatRambler/mm2_ninji", streaming=True, split="train") | |
row = next(iter(ds)) | |
replay = zlib.decompress(row["replay"]) | |
frames = struct.unpack(">I", replay[0x10:0x14])[0] | |
character = replay[0x14] | |
character_mapping = { | |
0: "Mario", | |
1: "Luigi", | |
2: "Toad", | |
3: "Toadette" | |
} | |
# player_state is between 0 and 14 and varies between gamestyles | |
# as outlined below. Determining the gamestyle of a particular run | |
# and rendering the level being played requires TheGreatRambler/mm2_ninji_level | |
player_state_base = { | |
0: "Run/Walk", | |
1: "Jump", | |
2: "Swim", | |
3: "Climbing", | |
5: "Sliding", | |
7: "Dry bones shell", | |
8: "Clown car", | |
9: "Cloud", | |
10: "Boot", | |
11: "Walking cat" | |
} | |
player_state_nsmbu = { | |
4: "Sliding", | |
6: "Turnaround", | |
10: "Yoshi", | |
12: "Acorn suit", | |
13: "Propeller active", | |
14: "Propeller neutral" | |
} | |
player_state_sm3dw = { | |
4: "Sliding", | |
6: "Turnaround", | |
7: "Clear pipe", | |
8: "Cat down attack", | |
13: "Propeller active", | |
14: "Propeller neutral" | |
} | |
player_state_smb1 = { | |
4: "Link down slash", | |
5: "Crouching" | |
} | |
player_state_smw = { | |
10: "Yoshi", | |
12: "Cape" | |
} | |
print("Frames: %d\nCharacter: %s" % (frames, character_mapping[character])) | |
current_offset = 0x3C | |
# Ninji updates are reported every 4 frames | |
for i in range((frames + 2) // 4): | |
flags = replay[current_offset] >> 4 | |
player_state = replay[current_offset] & 0x0F | |
current_offset += 1 | |
x = struct.unpack("<H", replay[current_offset:current_offset + 2])[0] | |
current_offset += 2 | |
y = struct.unpack("<H", replay[current_offset:current_offset + 2])[0] | |
current_offset += 2 | |
if flags & 0b00000110: | |
unk1 = replay[current_offset] | |
current_offset += 1 | |
in_subworld = flags & 0b00001000 | |
print("Frame %d:\n Flags: %s,\n Animation state: %d,\n X: %d,\n Y: %d,\n In subworld: %s" | |
% (i, bin(flags), player_state, x, y, in_subworld)) | |
#OUTPUT: | |
Frames: 5006 | |
Character: Mario | |
Frame 0: | |
Flags: 0b0, | |
Animation state: 0, | |
X: 2672, | |
Y: 2288, | |
In subworld: 0 | |
Frame 1: | |
Flags: 0b0, | |
Animation state: 0, | |
X: 2682, | |
Y: 2288, | |
In subworld: 0 | |
Frame 2: | |
Flags: 0b0, | |
Animation state: 0, | |
X: 2716, | |
Y: 2288, | |
In subworld: 0 | |
... | |
Frame 1249: | |
Flags: 0b0, | |
Animation state: 1, | |
X: 59095, | |
Y: 3749, | |
In subworld: 0 | |
Frame 1250: | |
Flags: 0b0, | |
Animation state: 1, | |
X: 59246, | |
Y: 3797, | |
In subworld: 0 | |
Frame 1251: | |
Flags: 0b0, | |
Animation state: 1, | |
X: 59402, | |
Y: 3769, | |
In subworld: 0 | |
``` | |
You can also download the full dataset. Note that this will download ~12.5GB: | |
```python | |
ds = load_dataset("TheGreatRambler/mm2_ninji", split="train") | |
``` | |
## Data Structure | |
### Data Instances | |
```python | |
{ | |
'data_id': 12171034, | |
'pid': '4748613890518923485', | |
'time': 83388, | |
'replay': [some binary data] | |
} | |
``` | |
### Data Fields | |
|Field|Type|Description| | |
|---|---|---| | |
|data_id|int|The data ID of the level this run occured in| | |
|pid|string|Player ID of the player| | |
|time|int|Length in milliseconds of the run| | |
|replay|bytes|Replay file of this run| | |
### Data Splits | |
The dataset only contains a train split. | |
<!-- TODO create detailed statistics --> | |
## Dataset Creation | |
The dataset was created over a little more than a month in Febuary 2022 using the self hosted [Mario Maker 2 api](https://tgrcode.com/posts/mario_maker_2_api). As requests made to Nintendo's servers require authentication the process had to be done with upmost care and limiting download speed as to not overload the API and risk a ban. There are no intentions to create an updated release of this dataset. | |
## Considerations for Using the Data | |
The dataset contains no harmful language or depictions. | |