| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA's Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.6; | |
| import ::anno::*; | |
| import ::df::*; | |
| import ::base::*; | |
| import ::math::*; | |
| import ::nvidia::core_definitions::thick_glass; | |
| import ::state::normal; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| material gem_definition( | |
| color transmission_color = color(1.0), | |
| uniform color glass_color = color(.95), | |
| float roughness = 0.0, | |
| uniform float volume_ior = 1.4f, | |
| uniform bool dispersion = true, | |
| uniform float abbe_number = 1.4f, | |
| uniform float base_thickness = .1, | |
| float3 normal = ::state::normal() | |
| ) | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| = let{ | |
| bsdf glossy_bsdf = ::df::simple_glossy_bsdf( | |
| mode: ::df::scatter_reflect, | |
| tint: color(1.), | |
| roughness_u: roughness | |
| ); | |
| bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( | |
| mode: ::df::scatter_transmit, | |
| tint: transmission_color, | |
| roughness_u: roughness | |
| ); | |
| } in material( | |
| thin_walled: false, | |
| surface: material_surface( | |
| ::df::weighted_layer( | |
| normal: normal, | |
| weight: 1., | |
| layer: ::df::color_fresnel_layer( | |
| layer: glossy_bsdf, | |
| base: glossy_bsdf_transmission, | |
| ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) | |
| ) | |
| ) | |
| ), | |
| volume: material_volume( | |
| absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness | |
| ), | |
| ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) | |
| ); | |
| export material Ruby( | |
| color transmission_color = color ( 1.f , 0.3294118f , 0.8196079f) | |
| [[ | |
| ::anno::display_name("Transmission Color"), | |
| ::anno::description("Color effect for transmission independent of thickness of the object."), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| uniform color volume_color = color ( 0.2666667f , 0.007843138f , 0.01568628f) | |
| [[ | |
| ::anno::display_name("Volume Color"), | |
| ::anno::description("Color effect for volume of the object reached at transmission distance."), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| uniform float clarity = 1.f | |
| [[ | |
| ::anno::display_name("Clarity"), | |
| ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), | |
| ::anno::soft_range(0.1,10.0), | |
| ::anno::in_group("Appearance") | |
| ]], | |
| uniform bool dispersion = true | |
| [[ | |
| ::anno::display_name("Dispersion"), | |
| ::anno::description("Enable or disable the dispersion."), | |
| ::anno::in_group("Advanced") | |
| ]]) | |
| [[ | |
| ::anno::display_name("Ruby"), | |
| ::anno::description("Ruby gem material (Default values based on 2cm stone size.)"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Ruby.Ruby.png"), | |
| ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "ruby", "red", "warm")) | |
| ]]= gem_definition( | |
| transmission_color: transmission_color, | |
| glass_color: volume_color, | |
| roughness: 0.06f, | |
| volume_ior: 1.78f, | |
| dispersion: dispersion, | |
| abbe_number: 72.2f, | |
| base_thickness: clarity * 0.03f, | |
| normal: ::state::normal ()); |