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| //Csaba | |
| package battleship.gui.Game; | |
| import battleship.Logic.CellStatus; | |
| import java.awt.BasicStroke; | |
| import java.awt.Color; | |
| import java.awt.Graphics; | |
| import java.awt.Graphics2D; | |
| import java.awt.geom.Line2D; | |
| import javax.swing.BorderFactory; | |
| import javax.swing.JPanel; | |
| /** | |
| * | |
| * @author Csaba | |
| */ | |
| public class CellGUI extends JPanel { | |
| private final Color backgroundColor = new Color(82, 137, 200); | |
| private final Color shipColor = new Color(18, 73, 136); | |
| private final Color waterColor = new Color(0, 0, 0); | |
| private final int i; | |
| private final int j; | |
| private CellStatus cellStatus; | |
| public CellGUI(int i, int j) { | |
| this.i = i; | |
| this.j = j; | |
| cellStatus = CellStatus.Empty; | |
| setBackground(backgroundColor); | |
| setName("Button: " + i + ":" + j); | |
| setBorder(BorderFactory.createLineBorder(Color.BLACK)); | |
| } | |
| public void setCell(CellStatus cellStatus) { | |
| switch (cellStatus) { | |
| case Empty: | |
| this.cellStatus = cellStatus; | |
| setBackground(backgroundColor); | |
| break; | |
| case EmptyHit: | |
| this.cellStatus = cellStatus; | |
| setBackground(waterColor); | |
| break; | |
| case NearShip: | |
| this.cellStatus = cellStatus; | |
| setBackground(waterColor); | |
| break; | |
| case Ship: | |
| placeShip(); | |
| //paintX(this.getGraphics()); | |
| break; | |
| case ShipHit: | |
| this.cellStatus = cellStatus; | |
| this.paintComponent(this.getGraphics()); | |
| break; | |
| case ShipSunk: | |
| this.cellStatus = cellStatus; | |
| break; | |
| default: | |
| throw new AssertionError(); | |
| } | |
| repaint(); | |
| } | |
| private void placeShip() { | |
| if (cellStatus == CellStatus.Empty) { | |
| cellStatus = CellStatus.Ship; | |
| setBackground(shipColor); | |
| } | |
| } | |
| public void select() { | |
| if (cellStatus == CellStatus.Empty) { | |
| // setBackground(selectedColor); | |
| setColorSelected(); | |
| } | |
| } | |
| public void unSelect() { | |
| if (cellStatus == CellStatus.Empty) { | |
| //setBackground(backgroundColor); | |
| SetColorUnSelected(); | |
| } | |
| } | |
| public CellStatus getStatus() { | |
| return cellStatus; | |
| } | |
| public int getI() { | |
| return i; | |
| } | |
| public int getJ() { | |
| return j; | |
| } | |
| public boolean isIJ(int i, int j) { | |
| return this.i == i && this.j == j; | |
| } | |
| private void setColorSelected() { | |
| int darkeningLevel = -32; | |
| Color color = new Color( | |
| getBackground().getRed() + darkeningLevel < 0 ? 0 : getBackground().getRed() + darkeningLevel, | |
| getBackground().getGreen() + darkeningLevel < 0 ? 0 : getBackground().getGreen() + darkeningLevel, | |
| getBackground().getBlue() + darkeningLevel < 0 ? 0 : getBackground().getBlue() + darkeningLevel | |
| ); | |
| setBackground(color); | |
| } | |
| private void SetColorUnSelected() { | |
| int darkeningLevel = 32; | |
| Color color = new Color( | |
| getBackground().getRed() + darkeningLevel > 256 ? 255 : getBackground().getRed() + darkeningLevel, | |
| getBackground().getGreen() + darkeningLevel > 256 ? 255 : getBackground().getGreen() + darkeningLevel, | |
| getBackground().getBlue() + darkeningLevel > 256 ? 255 : getBackground().getBlue() + darkeningLevel | |
| ); | |
| setBackground(color); | |
| } | |
| protected void paintComponent(Graphics g) { | |
| Graphics2D g2 = (Graphics2D) g; | |
| super.paintComponent(g2); | |
| switch (cellStatus) { | |
| case Empty: | |
| break; | |
| case EmptyHit: | |
| g2.setColor(backgroundColor); | |
| g2.fillRect(0, 0, size().width, size().height); | |
| g2.setColor(Color.BLUE); | |
| g2.setStroke(new BasicStroke(2)); | |
| for (int k = 0; k < 6; k++) { | |
| int[] x = {0, 5, 10, 15, 20, 25, 30}; | |
| int[] y = {0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5}; | |
| for (int i = 1; i < x.length; i++) { | |
| g2.draw(new Line2D.Float(x[i - 1], y[i - 1], x[i], y[i])); | |
| } | |
| } | |
| break; | |
| case NearShip: | |
| g2.setColor(Color.BLUE); | |
| g2.setStroke(new BasicStroke(2)); | |
| for (int k = 0; k < 6; k++) { | |
| int[] x = {0, 5, 10, 15, 20, 25, 30}; | |
| int[] y = {0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5}; | |
| for (int i = 1; i < x.length; i++) { | |
| g2.draw(new Line2D.Float(x[i - 1], y[i - 1], x[i], y[i])); | |
| } | |
| } | |
| break; | |
| case Ship: | |
| break; | |
| case ShipHit: | |
| g2.setColor(shipColor); | |
| g2.fillRect(0, 0, size().width, size().height); | |
| g2.setColor(Color.RED); | |
| g2.setStroke(new BasicStroke(5)); | |
| g2.draw(new Line2D.Float(0, 0, 30, 30)); | |
| g2.draw(new Line2D.Float(0, 30, 30, 0)); | |
| break; | |
| case ShipSunk: | |
| break; | |
| default: | |
| throw new AssertionError(); | |
| } | |
| } | |
| } | |