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It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, you polymorphs Grog into a gorilla, and she herself Beast Shapes into a giant eagle. Everyone moves through the bog canopy and enters a shaded nightfall in proximity to the giant tree. DM: Don't forget your additional, because even if you're a fire elemental you still get your additional fire damage. Player: Flame hands, which is an additional d6, correct? DM: Correct. Player: So I am rolling 2d6 plus three twice, so I'll do 4d... or, I'll roll 3d6 twice. First one... not bad. Eight plus five is 13, plus another three, so 16. 16 for the first one. DM: 16 points of fire damage, all right. All right, the next one? Player: The next one is 14. DM: All right. Player: And until the creature takes an action to douse the fire, the target takes-- oh, it also, anything that if I move within, it immediately takes 1d10 damage whenever I move into its space. DM: All right, so go ahead and roll another d10.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, Grog, seeing the Thunderlord paralyzed, grabs onto the Bloodaxe and yanks it out of his grip. Grog then slashes at Kevdak's left arm, intending to slice it off. DM: Three. That's where you can get, right there. Okay. That ends your turn. Surprise back, Percy, you're up. Player: This'll be fun, we'll see what happens. All right, first thing I'm going to do is cast Hex on Kevdak, on the asshole, I'm going to Hex him. DM: Cast Hex on the asshole. Player: So he is now enveloped in my dark smoke of death. He's also now at disadvantage on all strength checks. DM: Okay. Player: That's a thing. DM: That's the thing with Hex, all right. So yeah. You watch as Grog walks around him, Grog's shadow seems to stretch out from his form, reach up, and wrap itself around, almost merging with the tattoos across his torso. The actual bear tattoo almost seems to be almost covered with shadow.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, They join Avantika's crew at their table. Jester decides to fight a gnome seaman, Sorris Cade, at his invitation, and they have a friendly glorious bar fight until she decides that's enough and heals him a bit. DM: "That's pretty good. Me, I've got a few odds and things, mainly with a longbow. Good shot there, but an eye that can see things on the horizon, mainly live up in the crow's nest, you know? Keep an eye out." Player: You know, this is our first time on these islands and I don't know much about it at all. Is there any legal system here? Do you know what I mean? Or is it just, you know-- (gunshots) DM: "He's joking, right?" Avantika goes, "I'm afraid not. His bailiwick, apparently, is being curious and clueless." Player: I am a big reader and there is a lot I don't know, like my tall friend over here. I mean, there must be trouble that breaks out. There must be bar fights. DM: "Of course, bar fights are fun. That's part of the reason we live here!" Player: Well, I can see the appeal, but what happens if there's something risky or it causes theft of property for someone important? DM: "If it's a member of the Revelry thieving from another member of the Revelry, and it gets found out, it's brought to Plank King. Plank King makes a judgment, based on that, some sort of reparations or-- (thud, screaming, impacts)" Player: So Plank King is the law? DM: "More or less."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, She spends the rest of the time trying to cover it up more. Vex goes back to her perch and casts Pass Without A Trace. DM: Grog, any preparation you're doing for this? All righty. As time begins to tick down, 15 minutes left, ten minutes left-- Player: I cast Enhance Ability on Scanlan. DM: Okay, you're enhancing his? Player: Charisma. DM: All righty. Player: And then I am going to move. We don't have anyone over here yet, really, correct? DM: No. You have Percy up here but no one down there. Player: All right, I'm going to-- fuck. DM: Going to? Player: Hide behind the tree and stealth as much as I can. DM: Okay, roll a stealth check.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Percival shoots Clarota in the head, releasing Scanlan, who had been grappled by the turncoat. As the remaining illithids take heavy damage, the two of them Plane Shift out of the room in self-preservation. DM: Okay, so the first dagger (shnk) sinks into the back of the neck. You just manage to miss all the seriously vital stuff, but you carve a giant section out of the side of its head. The rest of its leathery black outfit's now slick with its own blood. You see it angrily growls, almost this weird guttural, this (gurgling growl) sound as it still remains taut and clenched on Pike, its eyes glaring at you, basically telling you, "Look what I'm about to do to your friend." Player: Okay, so good thing I have more knives. So I take the other one, flip it in my hand and then stick it into the neck afterwards. That's a 24. DM: That hits. Player: Yeah, it does. That's eight. Fire damage, I don't know if he takes any fire damage, and I'm going to then stick him with my poison dagger, which isn't going to poison him. But that is a 26 which hits as well. DM: That does hit. Player: And that is eight. DM: Eight points of damage. So the first one you stab in the side of the head, you pull back and toss it in the air, catch the second one. As it bursts into flames you place the searing dagger down into the center of its back between its shoulder blades. Its back tenses, and as it does it reaches back and tries to grab for the dagger as you pull back the third one. As it looks back at you it brings up one arm to stop you as it goes in to directly go after Pike's head. The third dagger you then stab it right in the front of the skull. Its eyes roll back in its head and its tentacles limply drag off. (cheering)
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, She locks the eyeball away in a box provided by Percy, and Grog stuffs Delilah’s corpse into the Bag of Holding. Eventually, after discussing how to acquire the diamonds for Keyleth's spell and what they should do with the eye, everyone prepares to sleep for the night in the forest where they have landed. DM: "I wonder why he guards my sight. Well." She goes into quiet contemplation for a moment. You see the strands of hair that emanate from the sides of the mask slowly shifting like waves on an ocean. "This Vecna comes to your world to be a king?" Player: That or grind us all into dust. DM: "This is historical. Mortals continuously intend to find others to grind into dust. If this being has the power to block my sight, he has power beyond a mortal realm. Did you see anything? Anything else?" Player: We traveled to the Shadowfell. There was a tower, and he had servants. He had powerful servants. A woman that we've fought before, and another, a man, a creature. I don't know. With a blade, a dark blade. And he was too powerful for us. He crushed us. DM: "And in your short spark with him, you learned nothing more of his plan? No hint of what he's plotting?" Player: He threw me to the ground the first second he laid his eye on me. He murdered my sister. I thought we had come to an arrangement. DM: "We have." Player: Where is my sister? DM: "She lives, still. She is beyond my influence. However, your body is ash, and your soul is steeped in the divine energies that uphold the paths between life and death. You've earned your eternal rest." The mask begins to recede into the darkness.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, The creature's hand reaches through Percy's body and seems to grasp his spine, knocking him unconscious again. The banshee drifts back, away from the party. DM: Okay, and I'll say because you did it at a higher level, it's an additional five feet of movement on that. So, as the hand shoves toward the creature-- Player: It takes no damage for that? DM: The forceful hand it doesn't, no. There's grasping hand and the clenched fist do damage. Player: All right, so then I'll just hit it. I'll just hit it hard. DM: Okay. So, you bitch-slap it physically hard. Clenched fist. Go ahead and make a spell attack. Go ahead and roll a d20, add your spell attack modifier. Player: 14. Plus, what am I adding? Oh, nine. Plus nine. DM: 14 plus nine? That hits. Go ahead and roll damage. That's 6d8 force damage because you cast it at 6th level.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Pike Trickfoot, a gnome cleric . You are the member of the famous group of adventurers. Previously, Kynan, who has been appointed the captain, greets them. Vax reclaims his Serpent Belt from Kynan, saying he missed it. DM: "That warms my heart, and to hear you say that, maybe one day I will be, as well, before my time is up." Player: I think we can make that happen. DM: "I think so, too." He reaches out and pinches the air about a foot off of your face. "There it is." Player: Well, let's go back. I have some thinking to do. DM: "All right. Your gray blob is very nice." Player: Oh. Yes, she is. DM: "Thank you for showing me. If you don't mind?" Player: Oh, of course. DM: (grunts) You guys begin to slowly make your way back to Castle Whitestone. That's where we're going to take our break. We'll come back here in a few minutes.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Vax looks for the hooded figure and he can't see him. Keyleth uses Heal on Percy and backs up to recover behind Trinket. DM: Halved to 14. Through your back from the blade. Surprised that the impact didn't take as well as it did, pulls the blade out. Looking at the blood curling on the edge of the blade, you glance over your shoulder at this thug-like figure. Young man, looking a little scared. That brings us to the goliath. Sees you. Dashes forward, takes no action, pulls out a shield and a big old thick broadsword. Comes up, yelling at you, getting your attention full-on gladiatoral warrior-on-warrior combat,. Shield at the ready, ready to tussle with you. Scanlan, you're up. Player: Me? Jesus, I can't do shit. I get up. Those are holes, craters? DM: Yeah. It's a gradual crevasse that comes down and comes up to these points here with the ground that's been blown out. Player: Okay. I get up to the edge. I can only run another 15 feet or something, right? DM: Yeah, roughly. Player: I get closer to the edge as far as I can. Shit. Man, I can't do much. How far apart are the farthest of the far? DM: Both of these guys are about 25, 30 feet from each other. Player: How about that one and the next one? DM: That one and the next one there? They would be roughly 65, 70 feet apart.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Vox Machina make their way toward the buildings. They are met by a young boy named Yulan, who brings them to meet Uvenda, Heart of the Tides. DM: "I am Uvenda, Heart of the Tides here. I had my own Aramente, long ago. And I knew your mother who came for her Aramente, as well." Player: You knew my mother? DM: "She came here for her own Aramente. And now you come to complete what she could not. So--" Player: I'm-- I'm-- DM: "-- you are welcome, Keyleth of the Zephra." Player: I'm sorry. I'm-- sorry, that just means she visited the Earth, and the Fire, and the Water Ashari. She completed her Aramente. DM: "She did not, child." Player: What hap-- She-- I-- Everywhere I've been, she's been. Why not? DM: "Come. Come. We shall speak, there is much to discuss, and it is growing cold out here, and you could probably all use a warm fire. So? See to our guests!" And the folks around go from their tense reverie and begin to approach and take, like just instinctually taking your belongings, and helping you unload. You guys withdraw, and they back off as soon as they realize that wasn't part of the circumstance. But you are led deeper into this city, and there is a central temple that has multi-layers. Three floors with a number of spiral staircases on the outside of the structure that lead to it. Each floor is still very open and you get the sense that this whole city is built around the flow of ocean air and sea spray. And there is almost like a constant breeze that just blows through. And a lot of the buildings are rounded at the edges. The heavy waves and water that just come through here has-- you can see rounded and brought curvature to all the structures for as long as the city's been around. There are elements of shell-type shapes, there are bits of ocean inspiration to the architecture, it's a very interesting, alien, and beautiful place compared to where you've been before. You're led into this temple structure in the center of this city, you're brought to a series of what look almost like tree stumps, but they're made of a bright, bleached white, almost spongy material. And as you sit on them, food is brought to you, fish, fresh cooked platters. You guys are now being treated like honored guests, as you arrive. As you sit down, Keyleth, Uvenda, has a servant bring a much taller sponged stool than the ones you guys have, and it's set in front of you, and she uses her staff and (grunts) pole-vaults on top of it, and sits, crosses her legs, and sets the staff off to somebody and kinda leans down with her hands in front, her chin resting on them, her little beady gnomish eyes looking down at you. "So, Keyleth, the Aramente is not easy." Player: I know. DM: "Do you know what this leg of your journey entails?" Player: I mean, I've made it this far. In my heart, I feel like I'm almost complete, but I feel like you're about to tell me something different. DM: "You are near the completion of the Aramente, this is true, and through this, you will learn the strength of utilizing your own capabilities and those of your trusted allies. You will learn various ways of looking at the difficulties and challenges that are before you. And there are lessons as part of this, so listen carefully. For the final leg of your Aramente, we will wait 'til the morning sun comes to these waters, you and your compatriots will be brought down below the waves, below this city, to the Aerie of Torrent, where the Vesrah rift resides to the Water Elemental Plane. The Aerie is where we implant the lodestones that keep the village from sinking, and the rift size contained. The lodestones, unfortunately, do wane in power over time, so we must occasionally cross into the rift, and have our fastest Waverunners recover replacements within the Elemental Plane. The source of the lodestones, in which we have built and maintained this city. But the once-challenging path to these lodestones has now become deadly for all but our swiftest."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, The group eventually finds a place where they camp for the night. While they're there, Fjord convinces Jester to invite Avantika and Jamedi into you's Tiny Hut. DM: Sheathes the rapier, but keeps the dagger drawn, turned around in her hand so it's face down and looks over her shoulder both ways out towards the darkness. "So how spacious is this?" As you finish the spell, the strange, colored orb appears there on the side of the ruins. Player: At the surroundings here or what, we're behind a little bit of stone ruins, or--? DM: Yeah, there's a couple of small stone elements there. Player: Then it's gray, the same color as the stone. I have control of the color. Also out of curiosity, I am a transmutation wizard, so do I have a sense of how old the stone surrounding us is? DM: The stone here-- make an intelligence check. Player: Ugh, bad roll. 12. DM: You don't have specific information on it. It's quite old. It might be older than this age, might have existed pre-Calamity, or at least somewhere in that neighborhood. But you're not entirely certain.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Grog convinces Tary to eat a mouthful of dirt, saying it's a local custom. you transports them from Terrah to Greyskull Keep in Emon. DM: Approaches you, and for a moment puts a hand out almost to hail you, and then recognizes your face and steps forward. "Keyleth? What brings you to Terra?" Player: Kaitiaki, Dryden. DM: Kaitiaki. Player: How are you? DM: We are well. Player: Have you fared well here recently, in the past several months? DM: We have hunkered down. Our business was to make sure that no more of the Rifts befall the same fate of the Pyrah. Player: Have you talked to Cerkonos or Korren at all? DM: Not recently, no. Player: We have slayed the Chroma Conclave. All the dragons are dead. DM: Then this is a time for celebration. Player: Yes. DM: I will pass this along. Player: I was wondering if I could speak to Headmaster Patisse. DM: Perhaps, but what do you wish to speak on? Player: I am intent on continuing my journey on to the Water Ashari tribe. And I need information from him. DM: To the Vesrah. Very well. I could help you with this information if need be. Player: Is Patisse indisposed? DM: No. No, right this way. Player: I mean it would just be nice to, like, say hi. While I'm here at least. DM: "Very well." They turn around and begin to lead you back towards the outskirts of the city, not directly into Terra itself, but as you approach, and walk past, you can see the ground here-- every ten minutes or so you feel a sudden shift, and a slight quake beneath your feet. The landscape here, the closer you walk to the center of the village, seems to be in this perpetual state of shifting rock. And you watch as different areas kind of collide. Areas of stone kind of (cracking noise), and rocks tumble down. Parts of it break and crack and reform. At one point, as you guys are not maybe 200 feet out from the first major structures, the ground has one major spike. (loud rock slide) And you hear this heavy rolling rumble, and you watch as, maybe 300 feet off from the side, a new pinnacle is formed. Two big plates kind of (crack), jut upward, one kind of coasting over the other and coming to a halt. There is very heavy localized seismic activity as part of the proximity to the rift of the earth elemental plane here. And you watch as three druids come rushing out of the side of the Terra tribe, and as they focus, the rocks (crumbling noises) crumble back down and subside. The central mountain landscape, here, brought back to a momentary beat of peace and quiet. Player: I'm like a New Yorker on a subway. DM: Yeah. Just going straight in.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Caduceus realizes Beau has caught something from the bugs. They notice, sitting upon the five-sided temple they're heading to, is a giant snake person holding a scimitar. DM: It's a dice vault that keeps all your dice magnetically held together and it has this cool, glowing runic sigils on it as well as this glowing Wyrmwood symbol. You can find these at Wyrmwood on the Kickstarter currently. The keyword tonight is jungle. So go ahead and put jungle in once. More than once you'll be disqualified. Once again, only available for those in the U.S. and Canada, excluding Quebec. We're working on it. Anyway we'll be back here in a few minutes. We'll see you guys shortly. Player: Yeah. [break] DM: Welcome back everyone. So, before we back into the story we have our winner for the dice vault giveaway. Our winner is wolfstarumbra. Player: Ooh. DM: Now if that doesn't sound like someone's D&D character, I don't know what does. Player: Yeah, right? DM: Wolfstar, congratulations. We'll get your information and the dice vault sent out to you.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Tiny Vax, thanks to a potion that does that. you managed to go ahead and put in an Immovable Rod within its stomach, which held it up for a moment, before it decided to truly gain the advantage it needed to escape the circumstance, allowed it to tear through its body, as well as an arrow that was shot by Vex, towards her brother, in the hopes of, I don't know, being a symbol of hope? DM: Trying to remember how this works. College of Lore. I don't know if it is. Because what you do is you grapple-- Player: Oh, no, it's a War Caster feature. DM: Oh, War Caster! Thank you, that clarifies it. I was like, I don't see this in the College of Lore! You're confusing me! So as a War Caster, when a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature rather than making an opportunity attack. So yeah, if you wanted to go ahead and attempt to grapple-- Player: I will grapple him and pull him back down. DM: You can totally attempt that. Bigby, go ahead and make a strength athletics check to beat a dragon's strength. Bigby is just slightly under the strength of the dragon, so let's see. It's a roll-off. Player: It's a roll-off! Oh my god. This is a critical roll. That's a two. DM: It was a 19 on my end. Natural 19. As Bigby's Hand reaches forward, the angry, wounded, frustrated, furious Umbrasyl just kicks the hand away, pulling up.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Kashaw Vesh, a human cleric . You are the member of the famous group of adventurers. Previously, Moving on, the party find a long-abandoned underground prison of sorts. In one of the cells they find a relatively fresh corpse, on which you casts Speak with Dead. DM: Okay, so as you sit down and you begin preparing your ritual, you once again mutter under your breath and begrudgingly pull out your symbol. As you continue casting the spell, there's a slight shimmer of greenish-blue light that slowly pours over the corpse, seeps into the bones, and for a moment you see Kashaw go into this trance-like state. Kashaw, you see from within the corpse, the face sits up with this horrible cracking bone-like sound. The skeletal element with this partially mummified and mostly rotten face steps forward, and the vacuous sockets that once held its eyes turn towards you, and you could swear you see the bone of its grimace grin as it airily whispers towards you, "Why do you bother me?" Player: Because I have questions. DM: "What questions do you have?" Player: What killed you? DM: "Something that was not supposed to be here. Something vicious, something untrue. It wasn't what it seemed. This woman was asking for help, and no one's supposed to be down here if it's not their route. Occasionally, we come and check on these abandoned parts of the prison. A woman was here. A woman should not be down here. I went to ask what was wrong, and she took this from me." And the bony hand reaches up and gestures to the throat, and you can see there's giant claw marks across the front of its spinal cord where its neck is that give the sensation that something tore its throat out. Player: A woman did this to you? DM: "Aye."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Pike Trickfoot, a gnome cleric . You are the member of the famous group of adventurers. Previously, He tells them about his night with her, saying that he has now experienced the pleasures of the flesh. After a moment of talking, he pukes and confesses that women are not for him. DM: As Grog passes out at the table next to you, you look up and at this point, notice that most of the tavern is now empty and you have no idea what hour it is but it seems pretty late and pretty empty. You glance over and as the tavern is still open, it doesn't really close per se, but the night shift-- You see Shauna's finishing. She's throwing a shawl over, she's getting ready to leave. She looks over and sees you and takes off her shawl and throws it around Grog. Player: Thanks. DM: And goes, "Take care of him." Player: I will. He's fine. DM: "He's dumb." Player: He's not as dumb as he seems. DM: "That's good. Because he seems pretty dumb." Player: I know it's just-- but his heart is so-- it's just as big as he is. DM: "I can tell by the company he keeps. You guys wouldn't stick around if he wasn't."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Upon gaining consciousness, Grog drowns his sorrows in the familiar comforts of ale and whores. As Vox Machina are taking breakfast the next morning, they hear a horn blast signaling an attack on the city. DM: It's okay, it's a surprise round. Do you want to do anything with your self-placement or Trinket-wise? Player: Yeah, I want to climb a tree that I'm next to. DM: Okay. Using your movement. Go ahead and make, we'll say an athletics check to climb the tree. Player: What was that, athletics or acrobatics? DM: Athletics. Player: Why? DM: Because there's no branches nearby, you have to-- Player: Six! I'm going to stay on the ground. DM: You slide back to the trunk, turn around and grab your bow and prepare yourself. Trinket, anything?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The damage quickly reverts them out of their eel forms. The fight comes down to simply destroying as many of the tentacles as they can, hoping this will allow them to get away. DM: -- get shocked as the burst of electrical energy shoots through the area, and she just kinda goes limp again, and is kind of floating in space. Player: And I saw Vax get swallowed? Did I see that happen? DM: You would've just barely seen it over your shoulder. And heard someone say it over the earpiece. Player: I-- fuckin' A. I swim up, and I swim-- god damn it. DM: You have your bonus action for a dash if you want to try and get closer, it's up to you. Player: I'm gonna try to shoot thorns, I guess, Hail of Thorns, maybe? Actually, I'm gonna try-- yeah. I'm gonna try-- DM: What are you doing? Player: -- to shoot Hail of Thorns at-- directly at his mouth. I don't know, try to get him to like, do something to let go. Spit it up. It's the stupidest plan. I know. But, I'm not thinking clearly, my brother's got fucking swallowed. DM: Okay, what level Hail of Thorns? Player: I'm gonna do it at-- Oh, everything within five feet, and Keyleth is in five feet. DM: No, Keyleth is over here. Player: Okay. Is anything within five feet? DM: Currently, no. Player: Okay. Then I'm gonna-- I'm gonna cast it at fourth level. DM: Fourth level? Player: Yeah. DM: You still have a fourth-level spell? Player: Oh no, I did Grasping Vine. DM: You did. Player: Did I? DM: That's when you pull--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Vax dashes past Greenbeard towards Kevdak, one of the herd members outside the arena attempting to swipe at the rogue but only catching feathers from the Deathwalker's Ward, and attacks the paralyzed Thunderlord with both daggers in hand. The blades strike true, Vax sinking the weapons up to the hilt into the flesh of the goliath, and the rogue flees the arena, but not before he leaves some parting words for Kevdak. DM: Seven plus eight, 15, reduced to half, that's seven. So I'll give you the direct amounts here. So this is with the reduction. So that's seven points of slashing damage. Another seven. Player: Okay. DM: Another seven. Player: Okay. DM: Here we go. That's a nine. Player: Okay. DM: Not that great. That's a six. Player: Okay. DM: And then now the crit.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, The frost worm bites Keyleth, who casts Blight as payback and heals herself. Vax asks Pike for healing, then hits the visible worm. DM: As you're pushing forward, the large black dragon is just toying with you-- it's climbing across the rooftops, and just watching you as you run, and you hear it chuckling under its breath-- (menacing chuckle, whoosh, impact). Player: Okay, is he taking to the air? DM: He takes to the air and jumps to another rooftop. Player: I'm going to try as I'm running-- do I have enough time to try and take a shot? DM: You can, yeah. Player: Am I going to be able to keep up with he group? DM: Probably not. Player: Never mind. Damn it, never mind. DM: So you're like, "shit," and you just keep running. It now jumped over onto this rooftop and Raishan has moved up toward the center and making its way towards you. At this moment, another burst of fire over the wall much closer goes (boom) and swooping out of it, out of the flames, you see the largest red dragon you've ever experienced come swooshing through the flames, rises up past. The two other dragons almost lower their heads as it passes over.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Yasha Nydoorin, a half-angel barbarian . You are the member of the famous group of adventurers. Previously, Before this happened, as a part of a journey towards this Tri-Spire, both Caleb and Jester made their way there. Caleb unsuccessfully entering a nicer district of the city that did not seem to believe or respect his presentation. DM: It spins around after Molly screamed at it, and it goes (snarling). You can see in your torch light, as you're clutching it in your hand as you rush towards it. You're going to have to drop that torch to grab your two-handed weapon. Player: Yeah. DM: You drop it on the ground, and as it hits the ground, the light flickers off of its eight red beady eyes. It turns, its fangs open towards you and you see the venom and bits of Fjord blood dripping off of the end of it as you rush towards it. All right, you rage, what are you doing? Player: Rage, take out my sword and try to hit it between the eyes. DM: Go for it, roll for attack. Player: Okay. Okay. 23. DM: 23 hits! Roll damage. Player: What do I roll?! DM: It's d12 for your greatsword. Plus whatever your strength-- Player: 2d6 plus three. DM: Oh the greatsword yeah, d12 is greataxe. 2d6, plus three, plus whatever your rage damage bonus is, which I think is two, right?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, They stumbled upon a small hive of basilisks that surrounded an obelisk of Ioun, which gave them their first clue as to the location where this sphinx could be found. They battled the basilisks, destroyed their underground hive, or at least the exit from it, via Fireballs and Stone Walls and other such endeavors. DM: Okay. Use that pit to your advantage. Good. Ending Percy's turn, Keyleth, you're up. Vex, you're on deck. Player: Okay, I'm going to take the two dudes who are in front of me, you can tell me if I can do this twice or not, I want to do my multi-slam attack, my multi-attack slam, and I want to go, in as dictated in Common as I can as an earth elemental, knock. Knock. And I want to take their heads and go, boof-boof. DM: Okay, so you'll move one, two to get into combat range with two of them. Go ahead and make a slam attack against each of them. Player: Against each of them? DM: Yes. Player: Okay. Natural 19 on the first one. DM: All right. Player: And a natural 18 on the second. DM: I'm going to say those both hit. Go ahead and roll slam damage.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Being the adventurers they are, they took it upon themselves to leap out into the forest of the Vesper Timberland, found and hunted down this hydra, fought it, and upon slaying it discovered that there was another group also hunting this hydra. An actually sanctioned group, and hunting this hydra is considered illegal in Vasselheim unless you had actually been contracted to do so. DM: "There are different people assigned to investigate. We were part of the team that was sent as part of the investigation raid on the Velvet Cabaret." Player: It's not a group of people. It's just, "you're an investigator today" kind of thing? DM: "That's part of what we do as Bastions, aye." Player: Gotcha. Is there anyone else that is part of the investigation team that you think would be good to talk to? DM: "They wouldn't have any more information than we do, no." Player: Can I do an insight check on him? DM: Yeah, go for it. Player: 23. DM: He seems forthright enough. He seems impatient and a little flustered with the fact that you've been pushing these questions to him. But he doesn't seem to be covering anything necessarily.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, Jester plays Chopsticks , badly, at the piano. Caleb casts Haste on her and she switches to The Entertainer , not so badly, when the musician comes over and kicks her off. DM: You guys get your rooms situated. As the keys are being passed out to the different rooms, drinks are being handled. "So are you looking for something strong or something strong?" Player: Amaze me, baffle me, make me forget where I am. DM: She leans into you and goes "I like you. You're colorful." Player: Bless you. You're colorful yourself. I love everything you're wearing. DM: "Thank you. First one's on me, how about that?" Player: Bless you. I'll happily pay for hers as well because I want to drink her under the fucking table. DM: "Hold that till later on. That event's not till later tonight." Player: What happens later tonight? Other than more drink. DM: "Is this your first time here?" Player: Are we that obvious? DM: "A bit. Well, we have some performances going on, and then we have our contest. Our weekly Hour of Honor. So just don't drink too much if you're looking to compete." She pops the top button off the top of her blouse and gives a better look at her dwarven cleavage.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, The damage quickly reverts them out of their eel forms. The fight comes down to simply destroying as many of the tentacles as they can, hoping this will allow them to get away. DM: I just realised that, 'cause it says-- I forgot, it says here-- it says until the target's grapple ends the target is restrained, and attacks against restrained creatures have advantage. Player: Is that at all connected to dexterity? DM: No. Player: No. Okay. DM: Sorry. Player: It's all right. DM: So that is--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Vex dodges the first attack but gets slammed by the second. Percy repairs The List and moves behind the tomb he is near, relieved that you is fine now, but the ghost passes through the stone and possesses him. DM: And with that, it goes dark and a spiritual intent takes over your body. You feel like you're being puppeted, and you have no control over yourself. You're hidden, captured within your own form. All right, that ends his turn. Vax, you're up. Player: Okay. DM: You still feel the residual warmth in your glove pulsing. Player: All right. I'm going to click my boots together. I'm going to move towards him. DM: Towards Percy? Player: Towards Percy. Shit. I'm going to take the keen dagger and stick it into his gut, and I'm going to take the glove with the symbol of Sarenrae and punch him in the nose. DM: Okay.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, There, they find a cave filled with magical darkness. Keyleth shifts into an earth elemental to scout the cave, finding that it contains a strange planar rift and a group of grick. DM: Yelling into the cavern, a big old goliath scream. Laser pointer if anyone needs it, by the way. There you go. All right, that brings us to Vex. Player: Which one looks biggest? DM: You're still on top of the flying carpet, the three of you. Player: Does one of the ghouls look scarier than the others? DM: Best you can tell, there are three that all look similar in stature. There's one over here that is generally larger, taller, more lanky, and appears to have a semblance of armor on him still. And he almost seems to be giving looks and silent commands to the others. Player: He's a master zombie. Hunter's Mark him. DM: What's the range on Hunter's Mark? You're back here.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Pike says that sounds like somebody that I would love tremendously. The party take a short rest to recover properly from their fight against the kraken. DM: We have the winner in chat of our fantastic deck box from our friends at Wyrmwood, it is @stevetharia! @stevetharia, you are the winner, we're gonna go ahead and sign that box and get it sent to you, that Sentinel box. Congratulations. We'll have more giveaways in future episodes, so if you didn't get it tonight, come back again, and have another chance, which is awesome! All right. So. Bringing us back in. You guys have had some time to recover, gather your thoughts, gather your wits, and reflect on the recent near-permanent loss of your Champion of the Raven Queen, Vax'ildan. You now currently sit wherever you'd like within the city of Vesrah in preparation for an evening celebration. Is there anything you guys wish to do in the meantime? Player: How much time has passed since I got brought back up there? DM: About an hour. Player: About an hour? DM: Yeah. Player: A little over an hour? DM: A little over an hour, I'd say. Player: A little over an hour? DM: Just from resting, yeah. Player: Just out of curiosity, do my wings 'shloop' back in? DM: Yes, they have retracted.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, The damage quickly reverts them out of their eel forms. The fight comes down to simply destroying as many of the tentacles as they can, hoping this will allow them to get away. DM: You watch Grog, even in his large form, just disappear inside the kraken's maw. That's going to bring us to Grog's turn! Player: Cool. I'm in the womb again. DM: Yes you are. Player: There's fluid. Do I hear a heartbeat? DM: Very faintly you hear (heartbeat sounds). It's like a triple heartbeat. Player: Nice. Right. Cool. Am I restrained anymore? DM: Yes. Player: Because I'm in the gut? DM: Because you're inside, being crushed by its interior muscles that are pulling you towards its digestive tract.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, The party completed the venture of taking the Horn of Orcus to a place of safety and sealing it away, hopefully for eternity, with the help of Lady Kima and two of the Scalebearers. After heading to the basement of the Platinum Sanctuary in the city of Vasselheim, they succeeded in doing so. DM: As you jump off the other one, (whack) it catches the knee. It doesn't snap, but you can see there is a bend to it, and then he falls to the ground, on both of his busted knees now, looking up at you. And with the third strike, what are you going to do? Player: I would like to grab his head, since he's probably kneeling on the ground at this point, right? And say, there's only room for one to rage in this pit. And I take it, and I just smash into the top of his jaw, hopefully dislocating the bloody, lipless face that I see. DM: Okay. Player: Wait, is he an orc? DM: He's a half-orc. Player: As a half-orc, does he got those big teeth? DM: There are little tusks there, yeah. Player: I'll grab onto those. DM: They're small to pull. You slam down on his face. (crunch) You can see the jaw crack open. The tongue instinctively moves around a little, but the jaw is definitely broken from the impact.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Percy then runs behind a pillar and hides. Delilah steps out of the smoke ready to attack, but sees only Trinket (wearing a Percy costume thanks to the Seeming spell) who was following Percy. DM: You trust them both, and right now, they've made an aggressive action against the Briarwoods. The next one you see, you're probably going to go ahead and try to make an aggressive action. Player: I'm going to do whatever you tell me. Were I to see her, the most important person to me in the world, act on Lady Briarwood, I'd be like, "What's up, that's Lady Briarwood, kill her?" DM: You would try and attack her to try to convince her to stop the assault, probably. Player: Okay, and I've seen Trinket and I've seen Scanlan? DM: You've seen Percy. Player: I've seen Percy? DM: Scanlan you haven't seen yet. You're still inside this cloud. All you've seen is Percy. You didn't even see her strike at you, other than seeing the arrows flying in so you know it's her.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, The others try to persuade you to join them in swimming down, and Caleb casts Suggestion on her to convince her to try it. you, Beau, and Fjord join Yasha and Jester inside, you forgetting she's holding the weasel, who lives but isn't happy about it, joined shortly by Caleb, Caduceus, and Nugget. DM: You'll probably have to move a little farther back to break sight from one of these enemies, but go ahead. Player: That's fine. All right. Not great. 18. DM: Okay. Player: Wait is this... stealth? 18. DM: Okay, good to know. Player: I was looking for the hide ability. DM: Gotcha. Yeah, that's just an action. Player: Have I been drunk at this point? I don't know, am I? DM: You're not quite-- No, you would've had to have been to go through, if you weren't affected by a Suggestion spell. Player: Okay, so I'm okay. DM: You're on the verge. Like, you're tipsy. Player: Okay, good. DM: But you're not drunk. All right, that finishes your go? Player: Yes! DM: Yasha, you're up.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, He admits that he is a scoundrel, to which Kaylie retorts that he is a scoundrel who has no boundaries and leaves a wake of people hurt. She demands that he draw his blade. DM: The moment you say that, you see his jovial exterior harden for a second, and his eyes close and he goes, "That's a strange name to bring up this late in the evening." Player: Bad news bears, right? DM: "Yeah." Player: Yeah. Yeah. I kind of almost died. Because of him, I guess. DM: "Almost is better than actually, so congratulations." Player: Thank you. But yeah. There's a spinning ball of death, really. An orb that sucks things into it. It's black. It's underground. We don't know what to do with it really and I'm kind of worried, I guess, about it. DM: "Spinning black orb of death..." Player: They were trying to wake him up, but they said it was too early. They did it before Winter's Crest. DM: He thinks for a second and says, "The only orb of spinning death I'm familiar with is a Sphere of Annihilation, but those are generally a bit larger than what you're describing to me, at the very least." Player: Well, I feel like maybe they wanted it to get bigger? I don't know. Oh! Oh! There was a hand, and an eye, and-- DM: "Those generally follow around the phrase 'Vecna'." Player: Oh, really? DM: "I don't know too much other than what I've been told historically, and bits of information that I've picked up through the years. Vecna..." And he thinks for a second, he starts looking about if anyone else is near the table, you guys are off and throwing darts.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, The first strike hits him in the shoulder, the second caves his face in. The devil falls to the ground, unmoving. DM: 30, 35, 40. You get all the way into this room, you still have 20 feet of movement left, as you enter next to Grog and see two of the fleshy masses of tortured souls kind of starting to make their way in the direction of you and Grog. Player: What do I have left? DM: You have your bonus action, that's it. Because you cast Haste, and then did your movement. Player: Sure. I'll just pull out my rod, grip it hard, choke down on it, maybe grip it with my left hand so it feels different-- DM: Very well. Player: And I'll say, lance! And I'll just use the rest of my movement to just charge at somebody. DM: You run up towards one of these creatures, and as you get closer, as you see it becomes more and more apparent in your vision, the more horrifying it gets as you get closer. What's Doty going to do? Player: As I took off I just said, "Doty, on me!" So he's coming. DM: Doty's movement is--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Tiny you, thanks to a potion that does that. Scanlan managed to go ahead and put in an Immovable Rod within its stomach, which held it up for a moment, before it decided to truly gain the advantage it needed to escape the circumstance, allowed it to tear through its body, as well as an arrow that was shot by Vex, towards her brother, in the hopes of, I don't know, being a symbol of hope? DM: Yeah. Okay, so, the blade is in there and it has found its way through the existing wound, but you don't quite have the strength to actually wrench it enough to do any real, serious damage as it is a very, very hardy and well-defended creature from its natural mass. The fleshy interior of a dragon is almost as dense and as protected as the armored hide on the outside, and that's one thing you weren't counting on when entering its form. Player: And what did I just do, though, with the dragon sword, did I widen the hole? DM: You've put the blade through the hole and so now you have that blade lodged in, you can then use that to try and widen it in successive turns in itself and that will prevent you from having disadvantage on the attacks with that blade going forward, because it's already in a soft place and you can just wedge it, but it's going to be a strength attack for each of those rounds. The dagger unfortunately, you just can't find any purchase at that point there in the time given, because of the movement and the squishing. You do also suffer an additional seven points of crushing damage. Player: Okay, and I forgot. One other thing I want to do-- I have movement too, can I use my legs to push as hard as I can forward a foot or something? I know with movement over difficult terrain it's halved, and I'm in the most difficult terrain. DM: You are in the most difficult terrain there probably is. Player: But if I use my movement could I shove and go like a foot towards the outside, half a foot or anything? DM: Pushing towards the wound? Player: Pushing in. Using my legs to go-- DM: Okay. I would say that would be part of your attack next round. Actual movement within, you would be able to move a few feet but you'd have to release the blade to do so. Any actual blade pushing forward would be your next action, so hold off for the next round. Scanlan, what you got?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, She comes back, and Tary blurts out what you said to him. She gives him points for boldness, but just points. DM: She is in the process of filling two plates she's bringing over. Her hair is kind of frazzled at this point. More people are coming in now as the hour is starting to hit where people are soon to fill the tavern floor for full. Player: Wow. Do you want a hand with that? DM: "That'd be great. Thank you, I appreciate it." Player: Yeah, give them to me. DM: She hands you a few. Gives you two plates, picks up two of her own. "This way." And she leads you over to one of the far end tables in the other room and she sets the plates down. "Here you go, honey. Here you go, honey." Takes the plates from you. "There you go." Player: You look so busy. DM: "I am." Player: Could you do me a favor? DM: "Mm-hm."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Caduceus realizes Beau has caught something from the bugs. They notice, sitting upon the five-sided temple they're heading to, is a giant snake person holding a scimitar. DM: Stealth owl. All right, we're going to take a quick break and come back to that with that stealth check and this next leg of the journey into the island of Urukaxl. Um... what's up? Player: The giveaway just happens now. We don't have to say anything. DM: Yeah, well... Player: Oh we do? DM: No, we do. It's still here. Player: Awesome. DM: So we have our fantastic Wyrmwood giveaway tonight. We have-- here we are. So moving forward you'll have to move into the chat-- that's how it's been-- move into the Critical Role chat on Twitch. That's twitch.tv/criticalrole. To win tonight's awesome Wenge Turquoise Inlay Halloween Dice Vault. (Oohs)
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, you then focuses on the zombie woman and Hexes her before making an attack. Though she seems damaged, she does not fall. DM: Okay. So you watch as Fjord lumbers towards it, his large, armored half-orc form holding the blade in his hand. Puts his hand out, and the shadows suddenly swirl and gather around this zombified woman's form and cling to it, like it's holding it in place. So with it now hexed, what would you like to do? Player: I would like to use my falchion to open it the fuck up. DM: All right, go for it. Player: 21. DM: That definitely hits. Go ahead and roll damage. Player: That's 12 points of damage, plus five points of necrotic damage. DM: 17 points of damage.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Upon returning to the city of Whitestone, they found the rebellion was successful. The undead hordes have fallen to the blades of the surviving rallied warriors of Whitestone. DM: His eyes go wide and he nods and says, "This is a challenge. But I believe I do know someone whom I can order such a grand canvas from. This can be done. This can be done." And you see he smiles and takes your hand once again. "This can be done." Player: Thank you, sir. Jameson, was it? DM: "Jameson, yes." Player: You have done a noble deed for your people and for the rebel forces. DM: "Eclipsed by the deeds you have done, Sir Gnome." Player: Oh, that is true. DM: He rushes off to prepare himself. Player: And then, one last thing. On a serious note, I do some research to see if me, or any one of my party could, over time and with great effort, learn the skills required to utilize a teleportation circle. DM: Okay, go ahead and make an arcana check. Player: Not great. Arcana? 11. DM: Yeah. What little you know of teleportation-based magics, which is not your forte in your bardic experiences, but what you've heard and what you've seen, while you've traveled with Tiberius, and you've come across other individuals that used the arcane spells that caused transport, teleportation circles themselves are a very specific ritual. It's a spell that comes from within the arcane caster's capabilities. If you yourself do not have that, you're not going to be able to utilize it at a drop of a hat. After asking around, you find there once was a teleportation destination circle in Castle Whitestone that was part of the network of Tal'Dorei, in Emon, but has since been destroyed and sundered and has been for quite some time. You imagine probably when the Briarwoods came, it was deemed a dangerous little loose thread. So, over the period of the next week or so, best you can ascertain is that type of transportation here is going to be probably not likely, at least not with the resources you have at your disposal. You may have to travel elsewhere. Player: It's not a skill I can learn? DM: It's a spell you could learn, but that would be something you would have to swap out as you level up or choose as your spell progression down the road.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, She asks if he can get any of their items through the bars. He reaches his claws through as far as he can, but everything is still about a foot out of his reach. DM: You can see that the fur is beginning to send off smoke smoke and burn against the bars as he's leaning against them. Player: Okay, back away. Maybe you can try and just break through these manacles. Can you do that? DM: Reaches up and grabs the one around your ankle and tugs, and you see it begin to singe the outside of his tongue. And he's pulling. Make a strength check. Player: Okay. Okay. Okay. 17? DM: 17. The chain on one of your ankles begins to bend. It's not quite-- doesn't fully break. But you can see that it's getting some headway. Player: I want to pull my leg at the same time and see if I can help him out at all. DM: Make a strength check as well. Player: Should've had him do this to Grog. Okay. I suck at strength checks. Okay. 15. DM: 15? Okay. Between both Trinket and you pulling, you do manage to get one of the chains to (snapping sound), and you get one ankle free.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, A breath of frost kills one of the giants before it is able to do much. Percy's engineering talent makes a showing, between a hand grenade and one of the exploding arrows he made for Vex. DM: Okay, so you use your action surge, and that's it for this round. You use your first round to reload Bad News and place it back up on top. Player: Come on. DM: Another head shot, you said? Player: Yeah. Oh! 19! That's much better. Plus 12, that's 32 to hit. And that's 15 points of damage, and head shot means he's got disadvantage on all attacks for the next round. DM: Okay, good to know. So I'm going to go ahead and roll. All right, so. (gunshot) From the impact of the blast, you see the shot ricochet off of Rimefang's face. The impact sends a couple pieces of white dragon scale shooting off into the darkness, and the head (grunts) rears from the impact, shakes, seemingly loosely shaken by the impact of the blast. The blowback from the gun actually sends a large crack through the physical body of the ice warrior ahead of you, and it collapses into a pile of ice on the ground in front of you. Player: I feel a little guilty about that. I feel very guilty about that. DM: You get the feeling that whatever was there probably has not been alive for quite a while. Player: Okay, I feel a little better. DM: Frozen solid. It breaks like the T-1000. Player: And he was the most useful he's ever been. DM: That ends Percy's turn. We're up at Vex.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Despite Keyleth's protests, the party heads towards the basement as you is urged by his sister to sneak off down another hall towards the direction of Anders' study. DM: All right, as you make your way down the hallway, you hear what sounds like a muffled female voice from behind a distant doorway. Like a small cry in pain or worry. Player: Do I need to stealth again, or am I already stealthed? DM: You rolled stealth before this. Player: Yeah. It was like 23 before. DM: Yeah. Player: So I'm going to move toward that sound. Carefully. DM: Okay. It leads down. There are three doorways on this side of the hallway. The central door there is where you hear the noise coming from.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, Vox Machina made the relatively grim journey back to the mountainside, finding it now brimming with volcanic rock and volcanic activity that previously lay dormant. Upon climbing the side of the mountain, you found remnants of the Pyrah tribe still alive and making their way up the mountain, as damaged as they are, in hopes of sealing this now progressively swelling tear between the prime Material Plane and the Elemental Plane of Fire. DM: Okay, so you use your shield brooch, okay. As it strikes out towards you, streaking its elemental claws outward, you back away, instilling the power of the brooch, and you see an arcane shield temporarily ricochets, pushing its claw away from you. You run away unharmed to the other side of the rock. Player: Instead of going to the other side of the rock, I'm going to run straight back, and I'm just going to shoot at it as I run away. I'm going to make two more shots at it. DM: Go for it. Player: Oh, I'm going to take one more shot, because I have to reload. That's a 15. DM: 15 hits. Player: Wow! Holy cow. DM: Elementals aren't very hard to hit. Player: No, that was amazing. That's ten points of damage. And then I reload. DM: All right, and you reload. All right, that ends Percy's turn. Scanlan, you're up.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, That spell-spitter lady from the capital took the book and left. Their group was all part of the same order at one point and splintered off, going north to Shady Creek Run and starting the Tomb Takers. DM: "Interesting. I have one question, before we get too deep in this conversation. How did you find your way in here?" Player: I'm a bit of an enthusiast of the underworld. So I came across some information. DM: "Go on." Player: Demedan got his order of bloodroot. It was really good. DM: "Demedan gave you this information?" Player: No, Demedan was clumsy with his information. DM: "Equally dangerous, good to know. Remember that." The goliath cracks knuckles. "All right, so. Interesting. Now you know the way in. That's dangerous, as we've just made acquaintances and you now know the direct path into my domain. So to make this a comfortable conversation and possibly an arrangement going forward that we can all agree upon, I have one small request."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, At the conclusion of the performance, she ascends back up the stairs to her chambers. you explains that Marion generally entertains clients after the performance, on a selective basis. DM: "You've said you wanted me to meet your friends. I want to hear their stories and I need to say thank you to those who've kept my little girl safe." Player: Mama, that's so wonderful. I'll be right back. Can they come upstairs? DM: "Of course, of course." Player: Do you know if we can stay here tonight? DM: "Well, you are welcome to stay in your room, if you like. I can definitely have rooms arranged for all of you, if you would prefer." Player: We'll see what they think. DM: "Whatever you prefer, my dear." Player: I run downstairs. (shouting) You can talk to her tonight! We can go back upstairs, come on. I turn back around and go running back upstairs. DM: Okay.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, you plays Chopsticks , badly, at the piano. Caleb casts Haste on her and she switches to The Entertainer , not so badly, when the musician comes over and kicks her off. DM: It's impressive. A little off-key, but overall impressive, the speed of the composition. Right as she starts crescendoing, about to get to the quiet part (speedily playing The Entertainer), a hand slams down on the keys, and that same half-elven gentlemen leans in once more and goes, "If I might please request my instrument returned to me, my dear." Player: This is a really good piano. DM: "Thank you." Player: You should be really proud it's yours. DM: "I am." Player: Do you have a tip jar? DM: "I have a tipping hat." He pulls off from the side this wide-brimmed hat that comes to a point in the front and floppy in the back, and he sets it up on top of the piano. Player: I really think the first couple tips should be to me because I really set up the room for you. DM: "Well then, I certainly hope the first few tips come while you're at the bench." Player: Fabulous. DM: And he sits down at the bench and pushes you off of it.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, Jester plays Chopsticks , badly, at the piano. Caleb casts Haste on her and she switches to The Entertainer , not so badly, when the musician comes over and kicks her off. DM: You and Rissa go into a full run. You beating her easily. You get to the table and scoot into the side. As she approaches, you watch as two male gnomes intercept her, and block her path. One of them goes, "Uh-uh, sorry Tinkertop, table's not for you." She goes, "Fuck off, Fitz! I've worked hard enough. I saw this table fair and square." The other one goes, "You don't work, Tabletop, just like your brain-sick dad. This table's for working folk." Fitz glances over and says, "Go ask your pops to make you a table to drink at alone. Might buy you an hour before it breaks." Player: I'm going to walk right into the middle of this. Gentle persons, are you harassing our employee right now? DM: They both look wildly confused. "No, no." Player: We have employed the services of this person right here, and I would agree that you should probably leave right now and get another table for yourselves. DM: Make an intimidation check. Player: Nope, that's a four. DM: As you lean forward in that tense glare, a little bit of a liquor-based burp comes up abruptly and breaks the intensity of the moment. "Oh, someone's starting early, not too bad. No, from what I've heard about these folks, their blood's fire, but on the inside they're nothing but cold and clammy." He goes and flicks the edge of your nose, these two little gnomish punks.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, At the conclusion of the performance, she ascends back up the stairs to her chambers. you explains that Marion generally entertains clients after the performance, on a selective basis. DM: "Well, I am grateful that you all have kept her safe. I'm excited to hear that you've been able to do such incredible things! Is this your friend that you mentioned before? The Traveler?" Player: Oh, no he's not here. DM: "No, but the healing." Player: The healing? Yeah! DM: "Wow! Oh, very well! Well, that is incredible." Player: I know, yeah! DM: "Well, I-- Here, let's have some drinks." The servants begin to uncork the wine and--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, He drops Bad News then pulls out Retort, misses one shot and the other hits. He burns his action surge to try and hit more, taking three more shots with only one of them hitting. DM: As the billowing cloud of toxic fumes fills you, you instinctually freak out for a second before you realize that the magical protection in your lungs is preventing any of it from taking hold inside. That's cocked. It does make its save. Player: What kind of save is it? DM: It's a constitution. Player: Does the Hand need to make a save? Hand has an AC of 20 and my hit points. DM: I don't know if the poison's going to affect Bigby's Hand. It'is arcane. It's not going to affect that. That's for more of physically hitting it. However, Vorugal does end up taking 38 points of poison damage. Player: And then Vax goes, "Wait a second, Larkin was a dragon?!" DM: Okay, at this point, that's going to end Raishan's turn. Yenk gets up, looking at the battlefield. He sees this giant, hulking goliath. Well, technically with Seeming, a large dragonborn with an axe. Lurches forward. Kima gets an attack of opportunity against Yenk.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, He then asks what happens to his soul if he dies during their assassination mission. Ipkesh says that if the rest of Vox Machina completes the contract for him, then his soul is fine. DM: "Once you are there, you are on your own. However, I can ensure that you are brought there unharmed." Player: With access to our foe? DM: "I can imagine that can be arranged." Player: Can it be arranged in writing? DM: "To the extent of my capabilities, yes. Just as you have limitations, as do I." Player: I would be very pleased if we could complete this contract, if this contract becomes null and void, not with us getting to the Bastion of Flesh, but with our return to our plane, with our enemy harmed. We get what we want, you get what you want. Not we get towards what we want, you get what you want. DM: "But where in this is it fair for me to suffer for your stupidity?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Grog then takes the first bead of divinity -- the one from Ioun-- smashes it on the Anvil, and folds the powdered remains into the first ingot. With aid from you and Scanlan in the form of spells and inspiration, he does the same with the bead from Pelor, but has trouble with the one from the Raven Queen. DM: So as the blade arcs overhead towards you, you barely duck out of the way. It slams on the ground, sending shards of stone and metal up in the air around you. You feel it rain over your shoulder and the back of your head as you slowly pull away from it. All righty, now it is the elemental's turn. Player: Okay, it's going to move over to him. And he's bigger than large, so he's going to do a multiattack. He's going to do two slam attacks. Plus seven to hit. (groans) One's a natural one; the other's a natural 18. So one hits. 2d8 plus four bludgeoning damage. DM: What's the attack? 18 plus? Player: 18 plus seven. DM: Okay, so it would be 25? That hits. Are the creature's attacks considered magical? Player: They're two bludgeoning attacks. DM: Nowhere on there does it say it does magical damage? Player: It just says bludgeoning damage. DM: Okay. So as the elemental swings out both fists against it, no effect. None of its attacks seem to have any effect or impact on the creature. It's like bludgeoning the side of a mountain.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, She tells them that her most trusted team of smugglers on the Zadash route were slain a month ago by the Jagentoths, who sponsor the Iron Shepherds. She wants retribution by killing everyone in the Sour Nest, but it cannot be traceable back to the Marduns. DM: They wordlessly walk and lead you around through a dining chamber back to a small storage-- it'd be kitchen adjacent, though you don't see a kitchen yet. You can smell that musty scent of stored oats and grains, rice. Player: Did I see any books on the way out? DM: Make a perception check. Player: 14. DM: None down here. None of the rooms you were brought through seem to have any sort of a shelf unit or anything that carries tomes or books of any kind, unfortunately. Player: Fuck this podunk town. DM: There doesn't seem to be very well-read people though there're probably some. You're led into this storage room and down a staircase through a trapdoor. It's pulled open. You're led into this wine cellar and in the back of the wine cellar, they move aside a case shelving for wine, and they're all resting on it, some missing, others moving it there. There's a small tunnel that you all have to duck down. You have to nearly crawl through to get your rather large firbolg form.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Pike Trickfoot, a gnome cleric . You are the member of the famous group of adventurers. Previously, Vax pulls Scanlan aside and pitches him a backup plan. He wants to have Scanlan Dimension Door into Umbrasyl's stomach and use the unmovable rod to hurt him from inside. DM: So Divine Intervention, there are elements of it that could be preparatory. By the nature of it, it's more of a sudden prayer of desperation. It's one of those things where the effects can range. It can be something that's immediate; it can be something that's more long. Understanding that, acknowledge when would be the good time to use it, whether it be now or later. Depends on what you're requesting, what you're praying for. Player: To come help us kill a dragon. So that. DM: Okay. Go ahead and roll a percentile dice, then. Player: What do I have-- DM: Roll 2d10. You may have a die that has multiple numbers on it. Player: I do. Is this the percentile? DM: Yes. Roll that first. What'd you roll? Player: What do I need to roll? DM: I believe you need to roll under your level. What did you roll? Player: I rolled an 80. DM: Yeah. Player: It never works! DM: So, as you call to Sarenrae, the boundaries and barriers that keep the gods from directly interfering with this realm are particularly strong this morning. While you feel her glow upon you, her warmth and protection guiding you to victory, there is not more within her strength or sphere of influence she can grant you at this time. Player: Dammit. I don't feel her warmth, though. DM: What else would you like to do? Player: Just go eat. DM: All right, so the sun has come up, the hour hits to eight, nine in the morning, you're looking at about three hours until the dragon's--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The group gathered together, rode onto a magically elevated skyship, and traversing the ocean, carrying the Horn of Orcus within this holy container. They found themselves, over the ocean, suddenly attacked by a band of what seemed to be wyvern- and griffon-riding bandits. DM: He gives a look to the rest of the group here, and you can see there's a noticeable bead of sweat he kind of wipes off his forehead. "I just needed to confirm that this was not some haphazardly constructed fake or some other artifact mistaken for such a horn, but we indeed have within our presence one of the Horns of Orcus, and this does not bode well." Player: (whistles) DM: "Thankfully--" Player: Are you guys-- oh, sorry. DM: "No, please. What do you want to say?" Player: I was just wondering. You've had one of these before, yes? DM: "No, but we know that these exist. A few of us do; the knowledge itself has been lost to time intentionally. It was brought to my attention, and through discussions with the Council that sent you on this journey, that this would be the safest place to seal such an artifact, and amongst all our other options, as of this time, I see no other choice. So. What's been proposed. Allow me to explain to you the plan. One of our most divine relics of our most beloved protector Bahamut was kept deep beneath this temple, within the mountain we rest against. The Star of Exaltation, a crystal born from the tear Bahamut shed for the sacrifices his first devoted made in the Great War of the Beginnings, the Dawn War. This item was unfortunately lost nearly 300 years ago, giving the last of its power to protect this very Vasselheim. The intervention it brought from our great deity expended and left the artifact destroyed. Since the chamber that held this Star, a blessed and ever-watched nexus beneath the gaze of the Great Platinum Dragon Himself, has gone empty, we've tended to it. We've kept it fairly well-watched and in the state it was originally constructed for. And we think no greater location to seal such a deeply-rooted evil exists within our spheres of influence or any other. Unfortunately, the last time the chamber was cleansed and prepared was some 15 years ago. Our curate tasked one of our own Scalebearers--" And he looks over towards Yonn, who sheepishly backs away. "-- was tasked with preparing it for your arrival, and the artifact's, and it was found that the lower chambers have been infested with some manner of foul subterranean spider creature."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Nothing happens. Molly and Beau go back up the stairs, and pry out one of the glowing light rocks. DM: There's a very faint magical aura from the symbol in the center, but it seems largely clouded and marked off. It's like somebody had taped over a blacklit drawing. It's been marred and prevented from use, from what it seems at the moment. Player: Is there a type? I will ask that every time. DM: Yes, there is. And just to be consistent, here. Player: Friendship magic. DM: It is conjuration. There is a very faint magical essence, straight ahead. As you focus and lean forward, it becomes a little stronger. Above the bookshelf, there is a shape, embedded in the wall, that is emitting a slight magical aura. Player: In the wall, above the bookshelf? DM: Above the bookshelf, you don't have quite enough light, and Yasha's holding the torch that's being cut off from the roof.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Nott advises you to play a little hard to get with Fjord. The party choose ship's jobs to learn: Caleb navigation, Nott powder monkey, Fjord quartermaster, you carpenter, Caduceus boatswain and Beau cooper. DM: Jester, the Mistake is keeping in time with the Squalleater and you're brought-- it slows down a bit and you're brought over to the opposite side and there, looking around, you wander under the deck and find, at one of the tables, Waldok, who's one of the deckhands of the ship. He's currently sitting at a table with a large tankard of really rough grog or ale, biting his lower lip, and he has his sleeve pulled up and you can see Orly has this unique bowstring of some kind that's wrapped between two fingers, an inkwell, and a needle that's tied up in it, and he's currently halfway through doing this really good-looking, elaborate tattoo across the arm of this deckhand. Player: Whoa! DM: He's got his patch over his eye, right up against one of the portholes where the light's coming through and he's using it for perspective, and he's lording over this smaller, thin human, and glances over, "Oh, hey there." Player: Can I go stand over his shoulder and stare at what he's doing? DM: Yeah, you keep watch and he's doing this curled mermaid that is coming up and, on one hand is holding on at the hip and the other is picking a fruit off of a tree. You begin to question the design a bit and Orly says, offhand, "It's what he requested." Player: Why are you having a mermaid pick fruit if she's in the water? DM: He's sitting there going like, "(grunting) Well, I had a rough fight with some scurvy a few years back and a few things I like the idea of ladies in the sea that can save me from scurvy." Player: Oh, that's really smart. It's very meaningful. DM: Orly chuckles under his breath. It's very well done, and you can see now the other tattoos that are across his body were probably done by him on himself. Player: Hey, Orly, I'm training to be a carpenter, did you know? DM: "I wasn't aware, actually, but m-m-maybe you should ask around for the man who's doing the repairs around this place." Player: Yeah, I will definitely do that, but I also want to learn how to do tattoos. Can you teach me that? DM: "I can try and teach you some of--" Player: I'm a really good artist, Orly. DM: "-- m-m-my skills. However, I got a specific talent with some of this here." Player: Yeah, it's a thing that you wrap around your fingers and then you go like this? DM: "Kind of. Here, do you m-m-mind?" The guy's like, "Uh." Player: I'm a really good artist, don't worry. DM: "Sure?" Orly helps show you how he threads this and gets the needle set up. Go ahead and make a performance check.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, Sylas leaps out of the smoke towards Percy's hiding place, pulls out his large two handed onyx blade and hits Percy twice. Each hit robs Percy of strength and grants a boost to Sylas. DM: Okay. You feel as each strike of the blade cuts into your flesh, a portion of your body's strength is sapped from it. Your strength goes down by two. Player: My strength is a negative one. DM: No, I mean your score. Not the modifier, your score. Player: Oh, so my strength is at zero, then. DM: What is your strength normally? Player: 12. DM: 12, so it's now ten. Player: It's now ten, which means my modifier is zero. DM: You see the energy fill him now.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Vax dashes past Greenbeard towards Kevdak, one of the herd members outside the arena attempting to swipe at the rogue but only catching feathers from the Deathwalker's Ward, and attacks the paralyzed Thunderlord with both daggers in hand. The blades strike true, Vax sinking the weapons up to the hilt into the flesh of the goliath, and the rogue flees the arena, but not before he leaves some parting words for Kevdak. DM: This will put you in range for their strikes, so you're going to have to stay in place or move past and suffer five attacks of opportunity. Player: Wait, all of them can attack, but I'm in the air! DM: But for you to get low enough to hand him that, they all have big double greatswords, and they're-- well, half of them are half-giants. So you can do this. As you swish up, which you've already said you're going to do, you fly up and you reach down. Player: With the locket and I hit. DM: With the locket and you hand over to him, do you-- Player: I don't hand it to him. DM: Okay. So you just hold it there? Player: I'm putting Grog in the fucking locket. DM: Oh.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Jester tries to help but is knocked out with some sort of sleeping gas. The rest of the Nein come to help with Jamedi and Avantika. DM: The body attempts to leap and the head stumbles underneath with some of the snake heads. The momentum carries it, but it runs straight into the base of the tree, crossing the way before (impact) on the ground. The head, still (growling). Coming to rest on the ground. Player: She still has one more attack, can she use the rest of her movement to move towards the jaguar? I think she has ten feet of her movement. DM: She could, yeah. If she has the rest of her movement, she can use it to move up. Player: Is that melee or just outside of it? DM: It's melee. Player: Oh great, reckless as well. 21. DM: That hits. Player: Yeah! 14 points of damage. Plus three, right? Or no? DM: The 3d6 only happens on the first attack. So it's only 2d6 for the second one. Player: Oh, thank you. Lets back it down to nine. DM: Okay, got it. Plus six, so 14. Okay, got it. That finishes Yasha's go. Fjord and Nott, you guys are up.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Vax looks for the hooded figure and he can't see him. Keyleth uses Heal on Percy and backs up to recover behind Trinket. DM: You push her back five feet there, and you push into that space there. First attack, she puts the shield up and as you slam into the shield, slides against, you see all the glass building up behind her ankles and tumbling into the crevasse behind her. Player: I do another. DM: All right go for it. Roll again. Player: Yes! 23. DM: That is a 13, as she stands there with her blade at the ready, getting ready to arc down with the counterattack, you slam into her shield and she (yells) falls backward, tumbling into the crevasse. Down into the pile in the center. She takes 15 points of damage from the impact and the shards of broken, jagged glass that are at the bottom of it from the explosion before and she's like (groans) on the ground. Player: Can I look over my shoulder at the rogue? DM: Yes, you can. Player: Because he's got the little dagger, right? DM: Yeah. Player: Can I say Sit down before I open you up! And I would like to take off towards the guy that I was first engaged with that's at the back corner of the map with the rest of my movement. I have one attack left. Yeah. Reckless, please, chef. 25. DM: Yeah, that'll hit.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, He warns the rest of the Mighty Nein as combat continues. A crew member unfurls the sail, which is plain, attempting to escape the area. DM: Yeah, that's going to be bad for him. This is for the zealot. There we go. The first hit equals 1d6 plus half your-- okay, so it's 2d6 plus six damage. Player: 15. DM: The dice are doubled. Plus an additional d6. Player: 18 plus six is 24, plus an additional d6. DM: That's doubled. Player: That's two. What did I say? DM: 26, I think? Player: Yes. DM: That's 28 plus six for her barbarian level. Yeah, she just eviscerates him. Player: Nice! DM: Man. As he's there, frozen in place, Yasha's rushed up and cleaves right through his chest, and you watch as he folds into two pieces, both tumbling off into the water. There's now two halves of the orc floating in the water below.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Grog comes back to his senses and shouts “the letters in the wind are O,R,I” While trying to help Pike, Vex is targetted by the sphinx and falls unconscious. Vax wraps a pre-tied loop around Grogs neck and uses him as an anchor before jumping into the cyclone after you. DM: You see him vanish. There's the rope there that Vax is carrying. You can grab onto that and wrestle through. With that, Scanlan manages to pull himself through the portal, landing onto the side right there. And you're fine now. That's probably going to take your full action, everything to get there, but you're out-- Player: Bonus too? DM: I'll give you a bonus, sure, because your movement. Player: All right. Do I have time to assess and see that she's dead? DM: She's doing pretty rough, yeah. Player: I will heal her. DM: All right. Healing Word. Player: Healing Word at level-- DM: What level are you doing? Player: I don't have many levels. At level three. DM: Okay. So that's 3d4 plus five. Player: I roll? DM: Yes. 3d4 plus five. Finishing up Scanlan's turn--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The creature in the cell tries to choke out Desmond, but the carriage driver manages to resist. Trinket backs away, taking a hit as he does, then jumps and leaps onto the nearest creature, knocking it prone. DM: I would say this guy has three-quarters cover, so it would be disadvantage on the attack. You already have disadvantage because it's invisible, so it's hard to hit, regardless. Player: That was the same one each time. 28. DM: 28? 28 hits. Player: Oh, I didn't fucking Hunter's Mark him. God damn it. Fuck. 15. DM: 15 points of damage. The first arrow sinks into whatever's there, and you can see it jutting out of no physical space. Player: Now I'm going to Hunter's Mark him and I'm going to hit him again. Can I do that? DM: Technically, it's part of your attack. You can do two attacks first, then you can bonus action, so you're like (arrow sounds) and then you Hunter's Mark it after.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, However, upon noticing that some of the buildings on the eastern side of town began to light up with what appeared to be flame, you began to approach rather rapidly, seeing members of the city's citizens fleeing, screaming, and apparently there seemed to be some sort of attack. Upon going into the town, you realized that a number of these buildings were being set fire by an incursion of Gnolls. DM: You can't tell if the sour smell is intentional flavor or just time taking its toll. It'll be tart one way or the other. Player: Do we see any crownsguard around? In the street. DM: Over time you will. They're scattered a bit thin and a lot of them are currently focused on either perimeter watch, in case they come back, or helping out those that need help inside the city. Player: I'd just like to find one, if I could. DM: Within ten minutes of wandering through the city as you guys have gathered yourselves and begun heading towards the eastern side, you see a crownsguard who is currently walking by with some washrags under one arm and a little streak of dried blood down the side of their face. Looks to be a young man probably in his mid-20s or so. Longish hair that's been heavily braided on the sides and then pinned to the back in a tuft of a ponytail. Player: Howdy! DM: "Yes?" Player: Sorry to bother, but we've been commissioned by Bryce to make a little expedition to go after those gnolls and we're going to need an extra steed if the Crownsguard has one. DM: "We're not allowed to give out any Crownsguard supplies. If you're looking for a steed, you'd probably have to go to the On the Wind Stables. They're going to be your best bet." Player: Where would those be? DM: "Right--" and points over towards the northern side of the town. It's one of the buildings that's taken a little bit of fire damage. Player: Are you concerned about the people that live in this town? Clock's ticking on their lives and you want me to go get a steed from another stable instead of saving their lives? DM: "It's not--" Player: I sure would hate to have to report this to Bryce. I think they'd be pretty upset about it. DM: Make a deception check. Player: 13. DM: "Look, I mean no offense whatsoever and if-- I can go find Bryce and see if we-- the Watchmaster would be much more suited to--" Player: Your name? DM: "Reggie."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, Further along the way, they meet refugees from Nogvurot. After the fourth day of travel, they camp and notice an overturned cart just off the road. DM: Passes them over. They're all rolled up and ready to go. "As far as repair kits go, these are a little pricier. If you're looking specifically for cart repairs, one kit I can sell to you for, say, 25 gold pieces. That contains all that you'd require for any on-the-road going: wheel repairs, your axle, equipment for keeping your horses attached to your cart." Player: You wouldn't happen to have any raw canvas I could use to possibly put a bit of a pup tent? DM: "Raw canvas I can do, but beyond that, the rest of it's up to you." Player: I'll take the repair kit. DM: "25 gold for that." Player: And however much basic supplies to put this together, and I'll figure out how handy I am on the road. DM: "All right. Rolled canvas here, I've got about 20 square feet of rolled canvas. Will that do?" Player: Will that do? DM: Will it do?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, you anxiously jumped, worried about what Avantika will do if he does not catch up to her. The well continues down almost 80 feet; strangely, it is salt water. DM: You begin to close the gap slowly, but she's eagerly swimming down with almost a fervor. As you get deeper into this column, this basin below, the walls begin to grow thick with algae and grime like a thick-- It could be a plant matter that's just accrued over the walls, or it could be waste matter from the hydra in its home that has slowly congealed to cover the walls. The stone begins to give way to this dark, slick material. Once you hit about the 70, 80 foot point, the tunnel begins to open like a giant bulb or internal, spherical chamber. Role another athletics check. Player: 14. DM: She's still keeping her distance from you. Heading deeper in, the saltiness of the water, the brininess, the flavor in your mouth gets more intense. What was once a semblance of sea water is definitively sea water, but also very strongly briny sea water. Make another athletics check. Player: The bulb-- we've entered that chamber, right? DM: Correct. Player: What's our visibility like? 40, 60? DM: For you, because you have dark vision, you can see within 30 feet of you, essentially. As far as you look the chamber is-- Player: There's not a lot of natural light, right? DM: No. Not at all. It's pitch black down here. That being the case, you don't see the bottom of the chamber, you just see it open-- Player: And just her. DM: And just her, but she's gaining. Player: James Cameron going down to find the Titanic. DM: Just delving straight down into the darkness. Make another athletics check. Player: 20. DM: 20, okay. She did not role that well that time. She's beginning to tire, it seems, or at least you're starting to pick up speed. As you continue to follow, you get probably 40 or so feet from her, but she's still ahead of you. Role again. Player: Natural 20. DM: Natural 20, nice! She rolled okay. You see, now, the bottom begin to approach. In the peripheral of your dark vision, the floor greets to meet you and you pick up enough speed to where you both impact the bottom of this chamber at the same time. You both hit. She looks up at you, and your eyes meet. A few bubbles escape from her mouth and you see her big, wide, toothy grin and she begins scraping grime off the floor. Player: I do the same. DM: All right. Make an investigation check. Player: I don't know what I'm looking for. 23. DM: 23! Player: Plus five. DM: As the two of you are currently scraping bits of grime and algae off the ground, there are bits of plants that are growing up like lightless kelp that seems to have made some sort of a living down here in this subterranean, water-filled chamber. As you're pushing through and scraping around, your hand scoops this large bit of grime from in front of you and you can see a stone relief at the very base of the bottom, a concave, spherical shape about the size of a fist.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Tiberius Stormwind, a dragonborn sorcerer . You are the member of the famous group of adventurers. Previously, While the party gather and wait for Queen Ulara to reappear from Scanlan's Banishment, Vax helps Keyleth get Grog out of his shackles. Ulara appears just then and is immediately grappled by Keyleth in her elemental form. DM: "K'Varn--" At which point, there's a shudder in her body and her eyes go from this strange blue color to this strange swimming black that covers the entirety of each eye. At which point, she shakes for a second. Her shoulders shift and you clutch her in your arms. As you do, you see the blackness now has that same green glow that the rest of them had, but it's framing the pools of shadow that her eyes have become. Her jaw falls slack for a second and this voice comes through. "Ah, there! (chuckles) There we are. I can see you all so clearly." Player: Not me! DM: "You'd be surprised, dragonborn." (all gasp) Player: You're pretty good. (all laugh) DM: "Word has reached my ears, but to see you, to look upon you, is everything. Come. You are close, yes? Come to me, as my guests. I invite you. The temple doors are open. I'd like to see you in person." Player: (stammers) Can you be more specific? Like, do we go left, or right, or... specific. DM: "You're already on the right path. Come to me. You are my treasured guests." At which point, the blackness in the eyes begins to intensify and begin to spill like black tears from the face. Her body shudders before the back convulses, and then falls limp, a little bit of smoke rising from the mouth.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Tiberius Stormwind, a dragonborn sorcerer . You are the member of the famous group of adventurers. Previously, The explosion rocks the vicinity, toppling the cart. A glass container that was in the back of the cart shatters. DM: -- due to the darkness in this room it's very hard to see, other than the slight glow from the lava. So you fire all three rays, and you see them streak through, and each one gives off just enough light from the actual flaming ray to glow to the vicinity, but not the actual target. You see them both streak off and slam the wall on the opposite side. Player: Wait, do I add my dex on those? DM: You add your spell modifier. Player: (whispers) What's my spell modifier? DM: It's on top of your spell page! Player: Oh! Oh, no, I'm sorry, 20-- plus nine on all that. DM: Good to know. Player: Yeah, sorry. DM: All three hit. Go ahead and roll damage. Player: Okay. DM: There you go. Player: Okay, first one does five-- DM: It's his first time casting spells, guys. (mouths) It's not.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, The others try to persuade you to join them in swimming down, and Caleb casts Suggestion on her to convince her to try it. you, Beau, and Fjord join Yasha and Jester inside, you forgetting she's holding the weasel, who lives but isn't happy about it, joined shortly by Caleb, Caduceus, and Nugget. DM: All right. So, that is about as far as you can get right there because Fjord is currently in the far corner. And I'm marking you with concentration just so I can keep tabs on that. All right, so that ends Caleb's go. Nott, you're up. Player: I see the damage done to my lovely friends, and seeing as I care about Caleb slightly more, I will attack the one that hit-- no offense-- I will attack the one that hit Caleb with a shot of a Tinkertop Blaster, whatever it's called. DM: Go for it. Player: All right, so that's 20-something to hit. DM: That hits. Player: He's engaged with firbolg over here, right? DM: Mhmm.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, They join Avantika's crew at their table. Jester decides to fight a gnome seaman, Sorris Cade, at his invitation, and they have a friendly glorious bar fight until she decides that's enough and heals him a bit. DM: Declare, thank you. "You must declare the amount of which you have recently come upon, and from that there is a tithe offer to the Plank King, roughly about 25-30%. But we do not pay for our ship repairs, we have free asylum here within the island, and we are under the strict law that if anyone double-crosses anyone else within the bounds of the city, they will have the hammer of the Plank King down upon them." Player: It's very intense. DM: "That is the way of life." Player: So it's less like a government and more of a union that you buy into? DM: "More or less, yes. They're not much into governing, more just--" Player: Like a union with a dictator? DM: "A union with a very hard-headed and forthright union leader." Player: "Hmm. Do you ever think you could make a good union leader?" DM: "Nah. I have my own specific interests, they're much more narrow." Player: Huh. DM: "Why, do you have aspirations?" Player: No. DM: "I didn't think so." Player: Who needs aspirations? DM: "Well, some of us do. There has to be more to you than just this contradictory-for-the-sake-of-being-contradictory aspect, eh?" Player: I would love for you to tell me about it someday. DM: "Come, let's have a drink, huh? First round's on me."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Percival shoots Clarota in the head, releasing Scanlan, who had been grappled by the turncoat. As the remaining illithids take heavy damage, the two of them Plane Shift out of the room in self-preservation. DM: Very, very expensive potion used. All right, so. Vex? You're on Trinket still, do you want to hold your action and wait for the rest of the carpet, do you want to attack anyone, what do you want to do? Player: I want to attack the Elder Brain. DM: Okay. Go for it. Player: I'm going to-- I think all I can do is a Conjure Barrage. DM: Okay. Player: So it's the cone of attack. DM: Yeah. Player: So that will get hopefully all the things, because I'm shooting down, right? DM: Well, how big is the cone? Player: It's 60 feet. DM: 60-foot cone from your angle here, if you're going for the brain it'll catch this guy, maybe, as a cone that goes down this way. Player: Okay. DM: Unless you want to go this way and hit these guys, or this guy.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, you sits down with a solitaire player in the bar and tries to start a game with him. The man refuses because he doesn't play with devils . DM: "I told him not to go. Stupid, it is for the common folk and the young. He's always had his head in the clouds." Player: Has he? That's not what other people have said. DM: "Other people are stupid." Player: Why do you think he went? Why do you think that happened to him? DM: "He's lonely. Don't trust the carnival. Nothing but spooks and magicians and things that want to take your life and take your money, take your family, whisk you away. Fuck the circus." Player: Fuck the circus. So that's what you think happened to him, then? I feel like there's something evil afoot. DM: "Says the devil." Player: Again, I've been called worse. Sure you have in your time, as well. DM: He takes the drink, sips it. "Don't come 'round here no more."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, With Delilah dead, the skeletal dragon also falls to pieces, no longer held together by her magic. Sylas, seeing his wife fall, cries out. DM: It's a saving throw, it's not an attack. Yeah, the Earthbind does not take effect on him unfortunately-- Player: Can I do it again immediately? Can I try again? DM: No, it's an action to cast the spell. Player: Yeah. DM: Sorry. Player: I know! Can I wait and-- DM: Okay, Scanlan Two? Anything?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Pike Trickfoot, a gnome cleric . You are the member of the famous group of adventurers. Previously, Back at the bakery, Tary gives the Trickfoots the run of the shop (to the chagrin of Vex and you, who don't entirely trust the newcomers). Everyone retires to get ready for dinner. DM: Because there are only within the castle at any given time, four baths. Four rooms that contain full baths. Occasionally, you have to wait for a person, but they immediately scatter. Three of them are taken. Player: Okay. We might have to wait a little bit. DM: You wait a while. Eventually, they one by one start making their way down to the main banquet hall of the castle. Cleaned up. You watch as Johann comes down, wearing his same clothing that appears to have been cleaned. "Wow! I'm appreciative that you have servants here that can do such a nice job with such fine family threads." His mustache is done perfectly. His hair is still slick and wet from the bath, combed over. "Well, thank you. It's in the blood." Player: (chuckles) It sure is. DM: He turns around. "Astra? What's taking her so long?" Walks back out to the stairway and rushes past the guards, his little gnomish head dodging by their knees, almost. He goes, (shouting) "Astra!" You hear a voice go, (shouting) "I'm almost done! Wait and be patient!" He goes back. "She'll be down in a moment. Don't worry. In the meantime, is there an appetizer course?" Player: Sure. Why don't you take a seat, and order whatever you want, on me. DM: "You're so generous!" He pinches your cheek. He waltzes over to the table, sits down and grabs the fork and knife. "Two bottles of red, and... ooh, what vintage have you?" He begins talking with the servants about what various wines are available.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Fjord tells them he sees visions of a giant eye, and hears a voice. The sphere reminds him of that eye, and he wants to know where the temple is. DM: The lantern hits the ground and tips over, and a little bit of oil spills out, but it doesn't like scatter and ignite. He's like, "Shit!" and he quickly goes and picks it back up again. While you're investigating, the first couple crates you can get to without making any sort of noise that gets his attention, you can tell, you lift up the top ones. The first one you come to is filled with hardtack. Player: Ugh. DM: The second one you come to, a smell gets your attention immediately, and you lift it up, and it does have a similar smell to that gunpowder type material that you encountered on that pistol. Player: Are they in bags, pouches, boxes? Is it just loose? DM: You see small kegs that are currently closed off. Player: I'll take a keg. DM: Okay, it's about that big. Player: Yep. DM: You're going to pull it out, you got one. Player: Okay, next box. DM: Okay, he's now picked up the lantern again because you've looked through two crates now. Player: Okay, shit. I'll use that Mage Hand again. This time, I'll unbuckle his belt. DM: He's clutching that lantern with a death grip now, and is now scanning the room, and suddenly his pants (whoosh) to the ground. He's like, "Whoa, shit!" and he's reaching down with the other hand trying to pull it up, and he's got like the lantern in one hand, his hand on the outside of the pants in the other. He's tripping a bit and bumps into one of the crates. You manage to get to a third crate. You open it up and look inside, and it looks like it's a bunch of coiled rope. It's a lot of repair materials for the ship. There's a thick tar-like substance. It's probably used for some form of repairs. Player: Okay, well can I get to one more box? DM: Okay, he gets his pants up. Player: Okay. DM: He's now in the process of walking through the room. Is there anything else you're going to do? Player: Ooh, I have things. I have things! I have some shards of shiny pottery. I will throw them across the room. DM: Make a dexterity check.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Having learned all that they can about Fjord's odd incident, the party embarks on their second day of travel. DM: Right. Misses. The first one, you watch as it just moves past you and slams into the door. The next one, from this guy up here-- Player: I immediately go whoops. DM: That's a 12 and a two. The other one misses into the wall. This one over here is going to fire at you. That's a 16 and a 14, plus three, 17. Player: 17 is my armor class. DM: The first two one hits the door; the other one, you duck out of the way; and the third one comes and it's piercing right towards your chest. It's going to deal 2d8, seven points of piercing damage. Player: Okay. I'm going to use Deflect Missiles for my reaction. DM: Oh, right! Because you got that for your-- Okay. As a reaction, you watch this one arrow that you can't quite duck out of the way-- Player: (grunting exertions) DM: All right. So go ahead and make the roll. Player: But it's not super-- I'm still level three, so it's more like a cat swat. DM: Yeah, you're trying to swat it and see if you can carry the momentum with it.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caduceus Clay, a firbolg cleric . You are the member of the famous group of adventurers. Previously, Nott says she thinks its 50-50 Fjord is going evil and suggests Caleb be ready to restrain him. Fjord casts Underwater Breathing on the group and they descend. DM: One hits you for six points of piercing damage, as it claws-- or this would be a bite. It grabs and bites towards you. Player: Reduced to half? DM: Oh, no, it's a strike, so bludgeoning. It's halved to three. You take three points of bludgeoning damage. This one is going to attempt to grab you with the tentacle. Natural 20. Player: Does he get a bonus for that natural 20? Does he get some sort of bonus to that natural 20? Does that make something better about that? DM: You don't know. Player: I mean, because I'm going to cancel it, if it does anything. DM: It's a critical hit, up to you. Are you canceling it or not? Player: I'm canceling it. DM: Okay. It still hits, but it's not a critical. You take eight points of bludgeoning damage, reduced to four, and you are grappled. As its tentacle reaches around you, another one that looks like it has a protrusion from its chest, almost like a third arm-- it's a tentacle that wraps around, and grabs at your torso, and is crushing you. You can feel faint bits of it that are scraping at the skin. That finishes their turn. Beau, you're up.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Vanessa makes them an offer: They may undergo a trial to become fully-fledged guild members, and thereby be retroactively written into the contract for the hydra. Otherwise, they will be prosecuted as poachers. DM: She reaches to part of her shoulder pauldron, lifts it up, and you can see there's a brand on the side of her arm. Player: My body's a temple. I don't like that. DM: "Then perhaps you'd like the judgment." Player: The judgment? Oh no, no. Do I have to get branded? DM: "It does not hurt much." Player: (whimpers) I'm really wimpy. DM: "Gnomes... Three days. Will you accept?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, During the night, you'ildan's door opens slightly and there is a knock. Gilmore pops his head in. DM: You look over and you see Gilmore pop his head in with a soft smile. "I'm sorry if I'm waking you up." Player: It's all right. DM: "Here." And he produces what looks like a folded pile of material and throws it on the foot of your bed and goes, "Come, Vax, I made you a gift. Put it on, come walk with me awhile. We have a lot to talk about." Player: I open it up. DM: It's a very well-crafted silk robe of dark blue and black. Beaded, nice against the skin. It's really, really nice. Player: (quietly) Give me a minute. (louder) There's a wooden screen in the room. I go behind it and wipe any oil left off my butt. DM: That's fantastic. Player: Everything looks all right. And I put it on. DM: All right. He waits for you patiently in the hallway. So he begins walking along. Puts his arm out to you.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Die! Die! . DM: All right. Good to know. And so as you pull back the arrow and release it, there is that-- the way that you constructed it, there's just this pouch of very thick gooey-- is this the spell or is it the actual arrow constructed by Percy? Player: It's the arrow. DM: Right, the one that he built? So what happens is that the front of the arrow, it doesn't do any actual damage on the impact. Instead what it does is it, when it smacks into it, there's a pouch in the front that detonates from the impact and sends this very quick-setting tar, like glue substance. That just spatters across the body and lower torso, it expands like a foam. There's no damage on that one, but it's currently (grunts) grappled by it and cannot move from its place. Player: Awesome. And so I'll shoot another arrow at the other lady. DM: Okay. Go for it. Roll for an attack. Player: I know she's running away, but she's a bad guy. I didn't hit her, though. DM: What did you roll? Player: 16. DM: Heh. It's funny-- mages don't have a lot of armor. Even with mage armor, you manage to hit her square in the back. Go ahead and roll damage. Player: 16. DM: She goes (cries out) and stumbles, and catches herself and gets back up and you can see the arrow sticking straight up out of her back. Probably four inches into the back of her shoulder blade.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Lionel Gayheart Chod, a half-orc bard . You are the member of the famous group of adventurers. Previously, In the morning, while everyone else is taking breakfast, Pike checks the front door and finds about 20 skeletons waiting outside. She and Grog charge out to handle them. DM: You take 16, reduced to half, so you take eight points of bludgeoning damage as you slam into the ground at the top, and you stand up and there's about five feet between you and Grog, and one of the cultists is there right in front of you, who's like, "Shit!" Player: I rage. DM: Do you want to attack him? Go for it. Player: I think the anti-gravity is screwing me up. Three, plus 12. DM: Three plus 12 still hits, actually. Player: He does it clumsily. DM: Your first strike is 2d6 plus ten damage. Player: Seven. 17. DM: 17 points of slashing damage as you pull your greataxe up and rake past. You see his chest split open and he (grunts) pulls back. He's still alive, and as he looks up at you from under the hood, he is also missing one of his eyes. (pants) Player: Second attack? Rage, bonus action... DM: You have an extra attack as a barbarian, so you get a second attack.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Vera reveals herself to be a formidable mage, causing an Ice Storm which slows Nott, Caduceus, and Yasha and casting Mass Suggestion on the Guards to arrest them. Fjord, seeing the tide turning, summons a demon onto the ship to distract the crew while rushing himself to the aid of you. DM: For the travel of Beau to the front, and the rest of the guard to get there; for the Plank King conversation; for him to descend the Throne Roost to make his way through the city to the docks; yeah, that's over an hour. Player: Then in these circumstances, I would dismiss Frumpkin from the Material Plane and bring him back on my shoulder, so he's with me. DM: Okay. As Frumpkin appears on the shoulder, one of the watch goes, "Oh, where'd you come from, little one? Didn't even see you come in." Begins scritching Frumpkin. Player: He's friendly. That's my pet cat. DM: Doesn't even talk to you. Just looks at Frumpkin. "Who's a cute little kitty? We don't get cats much on this island. It's good to see one. Wonder what ship you came aboard?" Player: I'm thinking really bad thoughts. DM: Eventually, as the crowd begins to part, you see a number of the guard, a few of the bodyguards that you had seen previously sitting amongst the shadows of the Throne Roost when you first arrived the night before. You guys came roaring into this town; you definitely did. There you see Beauregard being flanked by three guards, one better-armored than the others, and then there, stepping behind that, the looming figure of the Plank King. He approaches. "So not here but 24 hours and you've already made a mess of our little home, have you? I could see the flames from my Roost. My crow's men tell me they spotted you walking aboard the Squalleater and assault Avantika, one of our own. Apparently a few of you fleeing into the city. You know I have my misgivings about trusting anyone, but I'm far more likely to toss in with those that I've mistrusted long enough to at least know where they stand. I don't know a fucking bit about all of you. So my other friend--" and he points towards Jamedi, who's now in the back, and the rest of you see, "-- says that you've all come in with her lot naught but maybe two weeks back, and that not most of you have much of an experience on the sea, naught but one. The rest of you still haven't quite found your legs on the waters. I'm going to ask you right now, what brought you out there, to mucking with the pirates' deals? Speak up!"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Nott and you, to almost universal horror, break out Fluffernutter, with you throwing the barrel in the air towards the heads, but Nott's explosive bolt misses and the barrel splashes into the water. Just prior to Yasha's turns, Caduceus casts Path to the Grave on the hydra, making it vulnerable to everything for double damage. DM: No, it just says, you create it for a minute, it says it's concentration, an unoccupied space, you can move the illusion for 30 feet in space you can see, but it must remain within 120 feet of you. Player: Okay, then-- DM: But you cannot see any of these spaces where it is. Player: Oh, can I move around the corner? Then see it? DM: You can. Right now it's consumed in darkness. You cannot see anything past this. The Hunger of Hadar is blocking all your vision. You do not know where your illusion is, you just see this large sphere of darkness. Player: I can't move it at all? DM: Correct.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Laura tries to stall the beginning of the episode by showing off her dice bag shaped like a bear. DM: "Of course. You do realise that you can still call me father. I mean, I know you're the leader, but--" Player: Can I? Is that allowed? I don't really know. DM: He puts his hand up and puts his arm around your shoulder and guides you off away from the chaos of the celebration. You hear the whistling of music and flutes and thin tanner drums going off in the distance. And as it fades the further off you guys walk in the direction of the tree where the ceremony took place-- (something falls in the background) "Oh, sorry." Player: You should fire that guy. DM: "I will." Player: Shitty servants. DM: "It's very windy up here. Don't worry about it." Player: Yes, that's true. DM: As you walk further away towards the tree, he takes his arm off from around your shoulder and says, "Now, I understand you have many questions and we've prepared you as much as we could leading up to this journey you've gone on, but now you're here." Player: I guess. DM: "Primarily, the people of Zephra look to you for guidance when choices are hard, difficult." Player: Okay. DM: "You are the acting head of law, like I've been all this time. If there is conflict, if there is difficulty, if there is a challenge that presents itself, that requires the wisdom of a leader to step in--"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Meanwhile, the rest of the party arrive at The Shade, a lounge tavern with segmented spots that doubles as a hookah bar. Keyleth reveals that the Earth Ashari are super into hookah , which could mean that when she visited months ago, she had partaken in it. DM: He bows his head ever so slowly towards you. "Then be pleased." And he takes the cards and shuffles them back into the deck, rights them into a perfect square with one quick move of his hand, and places them back in front, puts his hands back on his knees, and closes his eyes and puts his head down. There's a pause, and he reaches over and grabs a small, partially eaten apple and (chomp). Player: I as quietly as possible put another five gold in front of him. DM: His chewing stops, and he swallows. Reaches out, patting around it, and finds the gold coins. Puts it into a pocket. "You ask for one more question. What do you inquire?" (card shuffling) Player: Did I make the right choice? DM: Two cards land across the carpet before you. One of them shows upon it two hands joining, and the other one shows a symbol of a sun rising over a mountain range. He says, "You've made many choices, but the one you speak of brings unity and a new dawn." Player: Be pleased. DM: He nods. "Be pleased." Takes the cards up, shuffles them back into the deck, and sets it down. He goes back into his meditative trance.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Scanlan thinks you is looking better these days and they haven't had a depressing chat in a while. you tells him he's in love and he has to run, but they'll talk about it later. DM: The campaign is over. Whitestone burns in flames. You make your way there. Jarett, you can see, finishing a meal. Looks over to you. There's nobody else in the training area. It's still relatively early. You do, with your perception, see back on the main stone building, you see a few individuals walking back and forth in front of one of the windows. It looks like things are starting up over there for training for the day. Jarett finishes his meal, scarfs up the last bit of egg on the side of the plate, "Hey!" Player: Jarett! DM: "Yes!" Player: Hey, I don't want to interrupt. Kynan, the new guy. Is he around? DM: "Probably inside, sleeping or waking." Player: Okay if I go in? DM: "Sure. This way." Player: Just be a minute. DM: "Sure, go for it." He sits back down. You head inside. The door's not locked. You open it. You see ten different individuals that are all in the process of waking up. You can smell coffee. Very basic breakfast meats being cooked. Some of them are around tables talking, hunched forward and laughing. As soon as you walk in, a few of them turn and look at you. Some don't recognize you, some do. You see, in the far corner sitting alone at one of the tables is Kynan, who is prison-style guarding his food and eating by himself. Player: Right towards him. Hey. DM: "Hello." Player: How are you fitting in? DM: "All right. Everyone here's been fine." Player: You hanging back? DM: "I mean, as much as I need to. This is still a lot. Jarett's been good. He's been watching." Player: He's a good man. Yeah, I get it. We killed another dragon. DM: "That-- wow." Player: Yeah. I don't want you to question your decision here, all right? DM: "No, I mean-- I don't have anything else right now really. So, what's the question?" Player: There's no question. But if you could, I have two favors I want to ask. DM: "Okay." Player: First one is, after I leave here today, could you embrace these people? DM: "Yeah, I'm trying." Player: Yeah, I know, and I know you have reservations, and I know that you've got guilt. When I walk out of here, I want you to work on letting go of that. For real! Leap of faith kind of shit. Just let go of it. DM: (sighs) "Well, I'll do my best." Player: I know. Scratch that, three favors. DM: He looks down a little bit for a second seeming like "oh boy." Player: Yeah, I know I'm a handful. The second one, I don't even need for you to say anything about this, but you know the white-haired guy I travel with? DM: "Yeah."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, He lands right in front of you, who sees a deathly hunger in the man's eyes. Swiping at the goliath with clawed hands, he manages to catch you off guard with the first attack, but just misses with the second. DM: Okay. War hammer (fwoosh) bursts into flames. Your eyes all of a sudden go into an intense glare as you rear up and go into your frenzied rage. Make your attacks. Do it. Player: Advantage on them. That's much better. That's 24? DM: 24 hits on the first strike. You only have advantage on the first attack. Player: Oh, gotcha. Okay. Just the first one. DM: Yeah, the first one's a reckless strike. Player: Okay. 21? DM: Hits, as well. Player: And 20. DM: All three hit. Player: Yes. Okay. DM: That's with the minus five, right?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caduceus Clay, a firbolg cleric . You are the member of the famous group of adventurers. Previously, Nott and Jester jump overboard as the crewman leaps from the crow's nest to the deck, breaking a leg and screaming, creating an uproar on deck. Nott and Jester make it safely to shore and stroll away to the tavern, joined shortly by Caleb and Beau. DM: Waldok's not really caring as much, more just like, "No, it's fucking his fault!" and Zoen's like, "Oversharing?" Caduceus? Player: I just want to find out what was up from somebody. DM: One of the guards is keeping an eye over there with the torch. He's like, "Yeah, it looks like there's a break-in of some sort; a guy was stabbed, got him safe. Another man broke his fucking leg and he's being taken care of." Player: Really? Does he need healing? I can do that, or otherwise. DM: "Sure, I guess. This way." Player: Yeah, I'll take care of it real quick. DM: He brings you over to the dock and you look over and there's this guy, you know his name is Bart, he's one of the deckhands, and he's over on the side right now just going (pained groaning) and you can see, it's snapped. Like, bone protruded and everything.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Suddenly, Aldor reacts from the back of the room, alarmed and ready to run in the event that she is present. Vanessa tells him that it is okay, Lyra is currently away helping her uncle, Randi. DM: Oh, and as a note, I need you to make a concentration check for both of those hits, they were 14 damage each, so, and you have Warcaster, right? Player: Oh, yes. Oh yes. DM: So go ahead and make constitution checks. Constitution. Let me look at this. Player: That's 11 plus two is 13, right? Not great, not great. And 14. 13 and 14. DM: Okay, yeah, that's gonna end concentration, Bigby's Hand off the table. Player: (gasps) Bigby's Hand is gone. DM: Too much damage for you on that one. So from the impact of the blows you just managed, the spell fizzles from your mind and the hand dissipates into the distance. All right, now, Grog.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Nott and Caleb find an archery range, and posing as father and daughter, try it out. Caleb fails embarassingly, but Nott hits the bullseye on all three targets, winning a crude doll of King Bertrand Dwendal, two wooden swords (which she gives to Beau), and two rats in cages (one of which she gives to Yasha, since it's her favorite food). DM: As you get up and start walking away, the herald stands up and begins walking towards the other side of the anvil. Player: I walk really quickly. DM: There's like speedily running granny into the crowd and as you get-- Player: Drop disguise. DM: Drop disguise-- in the middle of the crowd? Player: Well, no, I zoom around the corner. DM: Still in your disguise as you're charging into the crowd, behind you, you hear a voice (scream). "That old woman! Find her!" There's screaming and you hear this ruckus as people around start looking behind at the shouting sound as you dart around the corner. Drop disguise and as you do, you can now see the herald and the two keepers of the temple are now pushing through the crowd, looking, searching like, "Has anyone seen an old woman?" Is describing you as best they can and it looks like there's a bit of commotion going on. As you begin to disperse into the crowd, making your way-- Player: I take a bite of my caramel apple, and I go walking down. DM: You hear a crunch sound and your hand shakes for a second and you look down and a mysterious secondary bite was taken out of the apple.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, There are two vines, one around Nott and one trying to wrap up Jester. They prove to be difficult opponents, dealing significant amounts of physical and poison damage, and grappling and restraining their targets. DM: You can either attempt to help her escape or you can attempt to punch the vine. The choice is yours. Player: I'll attempt to help Nott escape. DM: All right. This is your action. Player: It might be a terrible mistake. DM: Make an athletics check. Player: Okay. (singing) Don't fuck me, Gil. Fuck me. Almost every time. Nine! DM: Nine. Unfortunately, it's too strong and as you try and pull the vines away, they just are locked in this death grip around Nott. That ends your action. Caduceus.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Molly and you remain outside while Jester and Fjord deceive their way into the house disguised as Prucine and a crownsguard. Caleb, Nott, and Ulog sneak in the back door. DM: No, most everybody's at the gala right now. You can see in the distance, you can see the party's still going on. The music's still playing from the distance. There's still drinking and revelry muffled in the distance, the din of the crowd giving this low (distant cheering). Player: If I get a chance, I want to try and lose him. DM: He's not following you. He's just watching you as you walk. So you're going to try and move out of his eyesight? Player: I'm going to try and move around, yeah, and move out of his eyesight. DM: You move out of his eyesight. Player: Anything? Do I notice any following me? DM: Perception check.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, The party decides to leave it for now and possibly come back later. As they approach the Ounterloch which will lead them to the safe house, Febron is hit by another pollen blast and begins walking straight towards the lurking plant, but Calianna casts Levitate on him to keep him from stepping into it. DM: Okay. As you tiptoe through the edges, leaping from cluster of root to cluster of root, being as quiet as you can, you come around the first tree where this figure had vanished, look around to where it's currently waiting and you see two trees that grew together and a large rock that's wedged at the base of it. Crouched below, behind the rock, you see this bulbous humanoid creature, with a deep green-blue skin tone with little pustules and boils on it, at the edges of the shoulder and arm. You see long stringy black hair that goes past the front of the chest. The torso appears to be swollen, this belly protruding beyond it. You can see hanging around the neck other pieces of hollowed bone, very similar to that chime that you saw being described by Caleb. Player: Is it a troll? DM: It appears to be trollish in nature. The pustules and part of its body, there's this thick green liquid that's oozing out in places. It's sitting there clinging to the rock with its long fingers, clutching it, looking over in the direction of where you were, breathing heavy. Player: Does he see The Mighty Nein? DM: It seems to be looking in the direction where you were. Player: But he doesn't see me. DM: He doesn't see you at the moment, no.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, As you does this, he has to have complete concentration. As Frumpkin flies above the lake, he sees two islands within the lake. DM: You don't get the idea that most devils or demons have a vulnerability to radiant or holy damage. Some might, some don't, but you're unable to take a bead on this. The book you have is informative from an encyclopedia standpoint. It's sort of storytelling and an informative thing, but it's not a catalog about all the aspects and details of each creature. Player: Right, it's a kid's Encyclopedia Britannica, and scanning through, I saw one thing that popped out. DM: Yeah, you were like, wait. Player: May I ask with my intelligence score of 18 and the Keen Mind feat, could we say that Caleb is a speed reader? DM: In comparison to some, maybe. You're not Johnny Five-style, I know kung-fu. Player: Believably, not magic. DM: Yeah, you can read pretty quick, let's say. You spend a lot of time by yourself reading.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The humans are a man with white hair and black markings on his face, and a woman with long black hair with reddish-brown skin who carries a scimitar. At their side are two sacks and a cage with something inside it. DM: The cage is not empty, there is something inside, but you're not quite close enough to make out any details. You can just see there is a cage and some shape inside. You make a perception check. Player: That's cocked. (deep voice) 27. DM: I will say make a stealth check as well. This is to both get close enough to witness their conversation but not be noticed as overtly trying to-- Player: 17. DM: Okay. Player: That was bad. DM: You saddle up and instinctually go to lean on the wall. And go (winces). This is not conducive to your usual casual tactics. But you pay attention and you catch bits and pieces of their conversation. They're arguing about price. They are both talking about how much it's worth. Is it even worth bringing it here? We've come this far. We already have the offer. Might as well go through with it. One of them talks about how they hate the Fetters.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, you learns that the name of the female gnome flutist is Kaylie. you and Kaylie get to talking, and Kaylie quickly dismisses you's flirtations. DM: She actually at that point goes , turns around, "Doctor! You weren't kidding. This one's certainly a card." And she gives you a wink, and passes a drink your way across the table. As the crowd simmers down, people go back about their business, and the drinks are brought to the table and scattered about, the rest of you find your seats, and sitting around, they gather up the coin that was taken, and Kent, who sits down next to Dr. Dranzel, looks over and says: "Ah, it's been a while, Scanlan. I'm glad to see you. Glad you could join us. It was like old times. It was nice." Player: "It was nice. What have you fellows been doing for these years?" DM: "Well, we just finished up coming out here and playing for Winter's Crest. We made a good deal of money, we're on our way out and figured we'd finish up a few of these gigs." And Dr. Dranzel kicks in and says, "Emon, these days, seems to be doing all right. Paid us well for our time here and, well, you've earned a little coin yourself from this." And he takes a little handful of coins from the pile they had amassed and chucks it over your way. It's like 25 gold. Player: Oh, well, thank you, but I can't possibly accept this. DM: "Fair enough!" And he scoops it back. Player: You deserve it. It's your gig, you booked it. I'm just playing here for the night. DM: "Ah, you're fine." At this point, you guys notice a small halfling boy, definitely not an adult, probably in his late teens, comes up to the edge of the table, you know, big eyes and softer features, and he's dressed a little inconspicuously, comes up. "Doctor. Good performance, good performance." and he claps and looks about the rest of the table. And Doctor's like, "It's fine, boy, they're friends." At which point the boy nods, looks about the rest of you, lifts up a small satchel and unloads it on the table next to Dr. Dranzel, and you see spill out a much larger collection of coppers, silver, rings, bits of jewelry, a few loose coin purses, and Dr. Dranzel reaches over and pats him on the head. "Good boy, Samson, good boy."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Vax decks one of the skeletons with his right fist which has the symbol of Sarenrae sewn into the glove. The skeleton shrugs off the weak attack. DM: If you want to make an athletics check to leap up and use that to jump off, you-- mister athletic movement and high speed. Player: 19? DM: Rolled a 19? Player: 12 and seven. DM: I'll say you leap up on the wall, use that as kind of a stepping point, and jump as far as you can. You get 20 feet forward beyond the wall (heavy landing) land with your hammer to your side, (flames ignite), flames flickering off the edge of it. You still have-- I'd give you 20 more feet of movement at this point because you're a crazy-fast barbarian. Player: Can I reach them? DM: You'd be able to reach two of them, right on the other side of Pike. Player: "Tee time!" And I rush up with the war hammer and swing. DM: Okay, go for it.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Having learned all that they can about Fjord's odd incident, the party embarks on their second day of travel. DM: You've taken a total of six damage and your max HP is down by six. But you have currently the new invoked Rite on each blade. Player: Can I use my bonus action really fast? DM: You may. Player: To say a little pray to the Traveler, and I'm going to cast Spiritual Weapon. DM: You may do that. Where are you going to cast it? Player: I'm going to cast it right above this zombie gnoll. It's going to be in the shape of a giant lollipop. Like a bludgeoning lollipop. DM: You watch as this flash of purplish energy suddenly apparates into the air. This thick-like wooden handle that is jammed into a massive, bludgeoning, solid piece of sugary goodness.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Vouk, terrified, casts Haste on himself, dropping Invisibility, and leaps for the window. As he does so, Keyleth whacks him in the face with her staff, knocking him unconscious. DM: You whack him right in the face, knocking the teeth out, and he just falls to the ground. Unconscious and bleeding. Player: Good, yes, keep him alive. DM: All right. That ends his turn . Wow. Man. Surprise rounds, man. You guys are nasty. All right. Scanlan, you're up. Player: Scanlan's up? DM: Yeah. Player: All right. I go run up to the guard I have dominated, and I just-- Is he still dominated, can I change the domination? DM: I mean, you can cancel it, but otherwise he's just--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, In the morning, Keyleth checks in with Eskil to hear about his research on the Shadowfell. She learns that the iron necklaces taken from the cultists could be used to guide a planeshift spell, but would require some modification. DM: "Wait, that guy looks familiar." I forgot to also say we have a winner, by the way. Kiajade. Congratulations. I should have mentioned that. I got caught up in the story. Thank god that's never happened before. But congratulations. All right. You've acquired your chalices. What other business do you guys want to take care of? Player: I'm going to make sure I have enough powder and shot for a bit of a jaunt, so I'm going into the stores of what we make here and reloading. I'm also going to try and make some silver shot. I've never tried it before. DM: Okay. Player: Not a ton. I want to try and make 12. I want to see if I can make 12. DM: Make a tinkering check. Dexterity. Well, no. This would be intelligence. Player: It's intelligence? DM: It's a new concept you're trying. Player: Intelligence check. DM: Plus your proficiency. Player: Plus my proficiency. That's 19. DM: 19? Sure. You manage to make about 12 pieces of silver shot. You know, for the most part, because it's not as hard as other forms, it's going to be... but it is susceptible to enchantment.
[ "DM", "Player" ]