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It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Percy pulls his gun, fires, and hits. He takes a second shot but his gun jams. DM: 16? You can feel the oppression of the umber hulk's gaze, but you shrug it off, your bear mind not affected by the measly tricks and traits-- Player: Urgh, I'm a bear! DM: -of these strange underground entities. Player: Okay. Now I'm attacking. DM: Roll for your four attacks. Player: First one probably misses. With my claw, 14. DM: 14 misses. (group laughs)
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, As he impacts and withdraws the axe, Grog's stamina finally gives out and the goliath falls unconscious, but not without with a smile on his face. Upon seeing Kevdak fall by Grog's hand, all of the herd members within the square gasp, the former Thunderlord's body shrinking upon death. DM: Just a moment, guys. Broom of Flying. Speed of 50 feet. So you moved from over here, which would have put you-- it's about 50 to get there. So you could use your action to dash with it, you'd land, that's all you could do. Player: I couldn't do anything else? Okay. Then I guess I'm going to stay where I am and-- Jeez. Can I hold my action? I'm going to hold my action until-- DM: Yeah, it's an action to feed a potion to anyone. Player: Yeah. DM: What are you going to do, Vex? Hurry up. Player: I'm going to hold my action until Grog is healed. DM: Okay. Okay. Player: And I-- can I shout anything? DM: If you want to.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, There are two vines, one around Nott and one trying to wrap up you. They prove to be difficult opponents, dealing significant amounts of physical and poison damage, and grappling and restraining their targets. DM: It looks like a decomposed corpse. Tattered clothing, broken leather belt, a simple satchel hangs open, just rotted and gone. It's been there for a long time. Player: Anything in the satchel? DM: You go ahead and scoot down for a look. Player: Did it look like-- like no way I could tell if she took anything from the satchel? DM: You have no idea. Player: She took something from the satchel. I stomp back to the rest of the group. DM: She was the first to inspect the body. "So who is to make their descent? How about you, Captain Tusktooth? Will you choose one of your subordinates to lead the fray into the subterranean chambers?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, ” – The Zadash Starosta receives word that war has been declared. 4 edit A page rushes in and says he needs to speak to the Starosta immediately, on orders from King Bertrand Dwendal himself. Nott uses Silent Image to create a box around her and stealths over to eavesdrop, only hearing part of the conversation, learning that the Empire has declared war on Xhorhas although it will not be announced until tomorrow. DM: Okay. You back up towards where you guys came in, and there's a crownsguard there, arms crossed, looking up. Player: Man, I cannot wait to see this year's Victory Pit competition! I hear the beasts are heartier than they were last year. DM: "I certainly hope so. It's going to be a lot of fun to watch." Player: Which one is your favorite so far? DM: "Oh, which one?" Player: The beast they selected this year. DM: "Well, I haven't seen them. They keep those under wraps. It's part of the surprise." Player: Really? DM: "Yeah!" Player: Man, I heard you guys were more informed than that. DM: "Not us, that's above our pay grade." Player: Really? Sheesh. What do you got to do to get duty like that? DM: "Well, you probably have to go to the King's Hall and sign up for the Crownsguard. Kiss ass for a few years and maybe then." Player: Where do the handlers of those beasts stay around here? DM: "I don't know. That's, once again, outside of my jurisdiction. They keep a lot of things separate intentionally." Player: Fair enough. You feel like dropping a coin on a team, remember The Mighty Nein. DM: "Right. Appreciate that, friend." Player: I walk away. DM: Okay.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, In the orchards outside the Fortress of the Sun, Vox Machina plan their next steps. They decide to make Terrah their next stop, for its proximity to the Pools of Wittebak, where Pelor said they could find the key to Ioun's whereabouts. DM: All right, so as you complete your spell, Keyleth, you step through the base of the nearest tree, possibly the same one you spoke with earlier if you want to be a dick about it. Player: Oh yeah! Let's walk through that asshole. That sounds worse for us. But fuck it. DM: All right, you aggressively stampede through the center of this one tree and emerge on the other side from one of the surrounding trees on the Terrah village. There are a number of these pseudo-petrified or dried-out large-trunk trees that seem to have slowly died off from the heavy tectonic shifts and small quakes that happen in this area, that have made a lot of the land unable to support large forms of plant life, or at least the trees that used to exist here. So you step out and emerge from the exterior of the village as it domes down into this small crater that you recall seeing before, where most of the village inhabits the central portion, and the village is there before you. Player: What were the shard things called again? DM: The shard things? Player: The things we need to collect? DM: There wasn't really a name for them more than they're small pieces of essence of the deity.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, He offers them two jobs. The first is to reconnect with an old friend named Ophelia Mardun 350 miles northwest on the outskirts of Shadycreek Run, who has requested his aid in stabilizing her situation. DM: "Keeping his mouth shut and knowing where the secrets are and not giving those secrets up. He's been pressed for it a few times and has proven to be trustworthy, and I admire that." Player: Would we have the same sort of timetable for this mission, a month? DM: "The sooner the better, as the longer these shipments continues to elude us, the more money we're losing. Like I said, a timely manner, there may be a bonus." Player: Anything else? DM: "Those are the two at the moment. If those don't tickle your fancy, I'm sure we could have another opportunity in the next week or two. I just would hate to see these go to less qualified individuals." Player: Well, perhaps we'll partake of some beverages and discuss. DM: "Of course."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Percy advises they don't have a plan yet so Raishan can't tell they are lying. you heads to Gilmore's house who has just woken up. DM: Fair enough. Vax, as you rush down towards the homestead that Gilmore had made here in Whitestone, the door is closed. There's a large pile out front of ruined furniture that's been jammed into this collection. Presumably from the last encounter they had when the incursion of assassins made their way in. But the door's closed, and seemingly locked. Player: (knocks) DM: A few moments pass, no response. (Mario coin sound) Player: That's him, that's magic! DM: But you find a cool coin. Player: (knocks) DM: Yeah. Eventually you hear a little rustling, and you hear a voice, muffled, from the upper floor say, "Confound it, I'll be right down!"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, The group find very little else at the pub. you notes the book that Vosna is reading, a Zemnian romance called The Rosed Embrace, and starts a conversation about the author. DM: "Mein Gott, I did not know about this. I may have to send out Zadash and see if we can find some of those books. Thank you." Player: You're a big reader or just Samuel? DM: "Just recently Samuel. I read on occasion. It depends on what you can find." Player: I read a lot, but all I've been able to find in this town is that parchment place. DM: "The parchment place is good for trash. If you're looking for unique stuff, there's a few places you can go." Player: Here in town? DM: "Here in town, yeah. If you're having a hard time finding a specific book, I would recommend going to Burnished Bibelots." Player: Burnished Bibelots. Which ward is that in? DM: "That is in the North Ward, just on the outskirts of the main market street. It's a bit of a cluttered mess, but Oglen would be happy to help you." Player: Oglen? DM: "Oglen." Player: That is good to know. Thank you. DM: "Not to worry." Player: Those are hard to find, the Farthing's Embrace. DM: "I imagine so. It can't be that bad." Player: He wasn't as proud of them. Early work and all that. DM: "Of course. I have a contact in Rexxentrum. If I cannot find it in Zadash, I will get it from Rexxentrum." Player: That would be the place. DM: "What's your name?" Player: My name is Caleb. DM: "Caleb. Pleasure to meet you. I am Vosna."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Molly asks to see the falchion, and tries to cast Charm Person on Fjord, but he resists it. Animated D&D Beyond add Spellslingers gag reel Good Fortnight Kevin add How To Play: Pitchstorm Wednesday Club 5-minute one-shot: evil scientist plan DM: "Well, the order goes out there, and pay upon delivery. It took me the better part of a month to get here." Player: I commiserate for your thirst for fiction. I struggle with it myself. How far in are you? Are you almost finished with it? DM: "I'm about three chapters in. It's just starting to get interesting." Player: Is it a page turner? DM: "Yes." Player: Okay, I'm obviously just a little bit jealous, but I don't want to take you away from your reading time. DM: Make a perception check. Player: Nine. DM: There's a little bit of text just barely visible at this proximity to the cover of the book, but you can't make it out in this low light.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Suddenly, Aldor reacts from the back of the room, alarmed and ready to run in the event that she is present. Vanessa tells him that it is okay, Lyra is currently away helping her uncle, Randi. DM: "He still hasn't given me the proper details yet and he hasn't called in the debt, but he told me one day, I was to help him test someone, and he'd train me." Player: In that Trial Forge, are there like, more of him, like a bunch of big, jacked-out guys in there? DM: "Not as big as him, no. But there's plenty of others that train under him. All sorts of warriors. Weapons of all kinds. It's Kord!" He looks over, and you see in the distance, the giant statue of Kord that sits atop the Trial Forge. He looks over and with a look of reverence, gives a nod, and you can see that this man, a glimmer of faith in his eyes. He himself probably a follower of Kord as well. "He's a great man. I'm not the right temperament, it seems. But that's fine. He's getting along okay." Player: Right. I won't take up too much more of your time, but if I could ask you one last thing. Aside from the Slayer's Take and the Trial Forge, if you had to find men at arms, men to attack a very large foe, possibly quite dangerous, where would you go? DM: "Probably the Platinum Sanctuary. Between them and the Trial Forge, that's most of the actual army. Most of it's Trial Forge. It's part of what the Braving Grounds are about. They train the armies here, it's where they breed warriors." Player: Yeah. DM: "Most of the Bastions that look over the city are trained here, so it's-- those are my best bets, at least. Not much of a political man." Player: Well, it's been good seeing you. No one hit quite as hard as you did. DM: "You too. Um. The medal was a joke. I was in a sore place. Literally, a very, very sore place." Player: Uh-huh. DM: "I wanted to apologize for that." Player: Uh-huh. DM: "I should go." He starts walking past you, out into the main street. Player: Kern. Kord's strength to you, my friend. DM: He doesn't even look back to you. "Uh, you too!" and keeps walking.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Vera reveals herself to be a formidable mage, causing an Ice Storm which slows you, Caduceus, and Yasha and casting Mass Suggestion on the Guards to arrest them. Fjord, seeing the tide turning, summons a demon onto the ship to distract the crew while rushing himself to the aid of Caleb. DM: No, Yasha's being held. As far as she knows, Yasha is doing okay, or the guards have her. Nott is the one that keeps darting around, so she's going to raise a hand and cast Eldritch Blast at Nott. Player: Eldritch Blast. DM: Ooh, that's 24 to hit. Player: That'll hit. DM: You take three points of force damage. As you're jumping off, suddenly you get hit across the chin, but it's a glancing blow and your world goes a little dizzy for a second. The second one misses entirely. Player: You said three points, right? DM: Yes. Player: Oh. Okay. That's not as bad as I was preparing for. DM: She didn't roll very good on the damage.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Tiny Vax, thanks to a potion that does that. Scanlan managed to go ahead and put in an Immovable Rod within its stomach, which held it up for a moment, before it decided to truly gain the advantage it needed to escape the circumstance, allowed it to tear through its body, as well as an arrow that was shot by Vex, towards her brother, in the hopes of, I don't know, being a symbol of hope? DM: You're going to get up around there, unless you want to try and go over the top of the rocks. That way is going to require a climb check. Player: Oh really, I can parkour it? Yeah! DM: All right, go ahead and make a strength check. Player: 14. DM: Yeah, it's not too hard. You ran up, grab, leap over the side. You can get right there. Player: Oh, okay. I think the dragon is roughly here? DM: In this vicinity. You can see Trinket is currently snarling and lashing out and biting in this area of the cavern.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Tary purchases a few healing potions and a Scroll of Fire Shield from Cyric. While the shopkeeper leaves to gift-wrap the potions, they hear a loud clang from outside; Doty has knocked out the two guards who were following them. DM: As you both ascend the stairs, you see standing-- previously not noticed as you guys were having a conversation-- but off to the sides of each side of the entryway, the two doors that are closed, there are two women in long black gowns with dark veils that drift over their head to the mid torso, that you had lead you into the chamber initially. Both suddenly present themselves, bow, and step out of the side as the chamber doors open to the interior of the Raven's Crest temple. There, standing as the doors open, is what looks to be an older woman wearing the same attire, the same dark veil, somewhat able to see her features beneath the dark material that hangs in front of her. She steps forward as the doors open. Player: Hello there. You recognize me. This is my friend. We bring you an offering for the Queen. DM: The woman bends down, takes the tome from your hand. She holds it, she takes her fingers and brushes the cloth away that currently obscures the tome, takes a look at it, holds it a foot further away from her face, and throws the cloth over the front, clasps it in her arms and brings it down towards her torso. And, for the first time since this-- you've heard her speak before, you have done this before-- but the strange eerie kind of airy whisper comes out from this older woman as she bends forward, clutching this tome. "We thank you. And we will be sure that this finds its final seal." Player: She has begun to speak to me. Her desires are not clear, entirely, but I am listening. And I intend to learn. DM: "Good." Player: We have to go. But I mean to come back. DM: "Whenever you're ready. The vision of the gods is obscured beyond the Divine Gate. We are not just their tools but their extensions. The creations that act as their fingers in this plane. The center of all other life and death. Be watchful. Be vigilant." She bows, and backs into the Raven's Crest once more as the doors close, the two other women now flanking out of the shadows and stepping before each door, and seemingly just not paying attention to your presence.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Being the adventurers they are, they took it upon themselves to leap out into the forest of the Vesper Timberland, found and hunted down this hydra, fought it, and upon slaying it discovered that there was another group also hunting this hydra. An actually sanctioned group, and hunting this hydra is considered illegal in Vasselheim unless you had actually been contracted to do so. DM: There are many that sell jewelry, many that sell very well-made clothing, some of them party attire, there are some that sell exotic fruits that have been imported in various states of ripeness. Player: Is anyone selling any masks? DM: Make a perception check. Player: Passive or active? DM: That would be an active perception check as you're seeking it. Player: 21. DM: 21. You do glance around and there is one cart that carries costume, party attire supplies. It doesn't seem to have too many customers right now, but they do have a couple of masks that are on display. Player: Are there any masks that look like tiger masks? DM: Looking at it, there are none that are tiger-specific, no. They seem to be molded leather and some more impish, goblin-y in appearance. Player: Is there someone working the stand? DM: There is, yes. You see a woman in her forties or so, thin, with a big toothy smile. Her hair is pulled back into tight bun. You can see there's little bit of her blondish hair turning to gray on the sides around her ears, Reed Richard-style.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Fjord tells them he sees visions of a giant eye, and hears a voice. The sphere reminds him of that eye, and he wants to know where the temple is. DM: How thorough do you want this search to be? Because it'll take you a while to go through the entire cargo hold. Player: Looking for interesting boxes. I don't want to spend more than five minutes down here, if possible. DM: Okay, you'll probably have to snuff the lantern one more time, and really frustrate the hell out of him. Player: Sure. Maybe I can, can I grab it out of his hand? DM: The flint? Player: Or the lantern? DM: Yeah. Player: Make him drop it? DM: Okay, all right. He lights the lantern, holds it up, and you knock it out of his hand? Player: Yeah. DM: Hold on a second, I got to make a roll here.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, She glances up and sees an imp wearing gold armor watching her from above. She looks at it and slowly nods. DM: It doesn't react. Its head twitches a little bit, and it just sets back in itself, looking at you, its eyes these gleaming black, shining discs in the darkness. Player: And then I start heading back towards the tavern. DM: It just watches you. And as you exit the alleyway from where you came, the two devils that attempted to assail you there, no longer anywhere in sight, the-- Player: Before I round the corner, I want to just take and do a quick Shapechange again into the tiefling that I was. DM: Okay. As your form changes as you turn the corner-- Player: Into the tavern. DM: -- into the tavern. Yep.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Shale, a goliath fighter . You are the member of the famous group of adventurers. Previously, As Scanlan manages to save Vax and Grog from Umbrasyl's threat, the group encounters a former Grog's companion, you, who also shows interest in killing the dragon. Expand DM: No, you come down and as you speak with the remnants of the Herd of Storms, many of which, a number of them did survive the battle, though scarred horribly, and many did lose their life in the battle with Umbrasyl. Zanror, Worra, recovering all right. However, the number's now thinned down to a simple 12 members of the Herd. As you speak with Zanror, he looks to you and says, "Shale. You live." Player: Obviously. DM: "Have you word of the mountain? The dragon?" Player: I toss one of its teeth at him. He will trouble us no more. He is a bygone. DM: "Good. Good." He takes the tooth and gives it to Worra. "Well." Player: It's the work of those adventurers. DM: "Vox Machina, they call themselves." Player: They are truly great. DM: "Good. We need greatness in this world. We--" Player: Don't be so glum, you old fool. DM: He grins to himself. Player: This is a day of glory. A great battle has been won. DM: "It is. But there's been a lot of cost in it, too." Player: There's always cost. We will all die, it just depends on how. We died fighting a dragon, and we lived fighting a dragon. What more do you want? That's the smile I want to see. DM: "I'm glad you're back, Shale. Your wisdom stays strong." Player: Well, now that Kevdak's out of the way, maybe people will listen to what I have to say for a change. DM: "We've been talking here. I think the Herd of Storms died in battle with the dragon. There's not many of us left." Player: But there are other herds. DM: "There are. And while we lost the Rivermaw, I think maybe it's time we went and joined them." Player: I like that idea. DM: "They're damper lands. Better for raising children. Take a break from all this warring and go back to a simple life. Will you come with us, Shale?" Player: Of course. DM: "Good. We'll set out tomorrow. At dawn, we plan."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Nott and Caleb find an archery range, and posing as father and daughter, try it out. Caleb fails embarassingly, but Nott hits the bullseye on all three targets, winning a crude doll of King Bertrand Dwendal, two wooden swords (which she gives to you), and two rats in cages (one of which she gives to Yasha, since it's her favorite food). DM: Yes, exactly. He's like super butch. Hand clasped with a trained soldier who's wearing elements of the Righteous Brand armor but has taken bits of it off and they're both going (grunting). They're in the middle of an arm wrestling match and they're both tensing back and forth (grunting) before the brawny guy slams the soldier's arm down to the table. He goes (yelling). The crowd around goes (cheering). There's a shout and cheer and the gentleman in the center goes, "That was well done. Well done and congratulations to you. Now that you've proven yourself my friend, would you be interested at all in joining the Righteous Brand? Being a strong warrior in his own right," and the guy's like, "Ah, piss off! I don't want to." He goes like, "It's a good wage. Gold per day. Fed. All the equipment you need. You help keep the Empire safe. No? All right, very well. Anyone else?" Player: Yeah, what's up? DM: "Well, we are having a contest to see who here is the strongest." Player: Cool. Who's the strongest? DM: "Well, so far, it's that gentleman." Points over to the heavy, burly fellow who's off to the side. He's currently flexing and cracking his wrist. Player: If you win, do you have to stick around and arm wrestle a whole bunch of people because you're suddenly the best? I don't want to dedicate more time to this. DM: "I mean, you don't have to." Player: Do I still get to be the best though if this guy sticks around and just keeps going? DM: "Probably, but don't be surprised if other contenders start following you around the town to try and take your title."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, you asks if she hopes that he might come back again? Cree did not expect to see him again, and she feels that whatever grace brought him back again was taken away by the Mighty Nein's carelessness. DM: I wasn't expecting to see him this last time. I feel like whatever grace brought him back to us, maybe it was your carelessness that took him from us again. Player: Indeed, maybe it was. You have my apologies and my condolences. DM: It is all right. I have started a new life here, and it has been serving me well. Player: I hate to leave you with such sour news, but I must be going. DM: Such are these days. Thank you for your candor. She turns around and walks away. Player: Fuck. Then I'll head back to The Leaky Tap. DM: Okay. You guys have all gathered up at The Leaky Tap?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The frost worm bites Keyleth, who casts Blight as payback and heals herself. Vax asks Pike for healing, then hits the visible worm. DM: 23? He seems fairly forthright and honest. There is a sense of urgency to him. He's really insisting you guys be there. Player: Okay. Well, we will be, then. DM: "Wondrous. I will notify the rest of the council. I look forward to seeing you this evening." Player: Yes, if you see my brother anywhere, can you send him home? DM: "Yeah, I'll keep an eye out. I have a network in the city. I can probably locate him within the hour, if need be." Player: Thank you. DM: "No worries." He walks away. As he steps away, you look for a second. You glance away and look back, and he's gone.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, He offers to pay her double to break the contract, but she refuses. The rest of Vox Machina emerge from Keyleth's tree portal near the ruins of Draconia and make their way, in cloud form, north to the main road. DM: Okay. (whoosh) You all head back up into the sky, and you can see now the clouds in this vicinity are growing darker. It looks like it's probably going to rain in the next few hours or so. Player: Okay. So we're less noticeable? DM: The temperature right now means it might even sleet; you're not sure. You make your way, coasting over the farmland. Looking down, you can see it's all segmented and all marked off with various colored fences. Everything is really well-organized here, and all the land has been divided. You eventually make your way towards the base of the hill and cruise up to the outskirts of the city, where you see the large stone walls that encircle elements of the outskirts, and you see where each one of these walls opens up to some sort of a pathway. There is a large metallic gate that is currently separated and lifted up in the back that can be slammed and closed and shut in case you need to keep anybody in or out. Player: Ping! DM: You're getting no ping yet. Player: No pings? Okay. DM: You guys are now over the wall now, these six plumes of mist coasting above. What do you do?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, you football tackles the held Riskel to the ground. Vax pummels riskel with the blunt end of his daggers. DM: You can, by just controlling it with your mind. So I will say, go ahead and make an athletics check, just to-- Player: Strength or athletics? DM: This'd be athletics. Athletics is better for you, technically. Player: Yeah, it is. 20. DM: Yeah. You lift him over your shoulder, past Pike. Take him out into the hallway. You gonna keep him on your shoulder? Or slam him down? Player: Yeah, I was gonna slam him into the wall. DM: Wham, whack, into the wall. Go ahead and roll 1d6 plus your strength modifier. For the sheer force of this, this near currently helpless individual slammed against the stone wall. Player: Seven. DM: All right.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Yasha has a tinder box, so Nott uses Mage Hand to hold the dynamite, Yasha lights it, and Nott and Jester (who has cast Pass Without a Trace and needs to be within 30 feet) sneak up and move it into the house. After a tense pause, it explodes, blowing apart the tree and knocking the troll prone, and allowing the party a surprise round. DM: All right, you go into your defensive stance, preparing for any sort of assault towards you. Yasha, you're up. Player: Did I go my full speed? DM: No, you didn't. Player: Can I move back a little? DM: If you want to, yeah. Player: One more, that's good. DM: All right, there you go. Yasha.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, The spiraling tower of black iron and copper. He throws a square, metal icon. DM: The pit fiend has turned about and is standing there with its arms crossed, watching this transpire maybe halfway up the block where you guys had set up. Its eyes narrow with a bright spark of yellow light that situates where its face is. (heavy footsteps) It saunters up in your direction, looks over to where the rest of you are, and where the two-- Player: Is he coming over? DM: He's heading in your direction. Player: Okay, I'll summon the magnificent mansion door, and I'll say to the slaves: (French accent) All right, it was worth a try, but we must pack it in. DM: As you're saying this, the pit fiend puts a hand up. Its mouth doesn't move but you hear a voice piercing deep inside your head. It says, "Stop. I have discourse to make with you, small one." Player: But of course. I am here to sell, if you are here to buy. DM: "I have interest with your aasimar."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Keyleth polymorphs Grog into a gorilla, and she herself Beast Shapes into a giant eagle. Everyone moves through the bog canopy and enters a shaded nightfall in proximity to the giant tree. DM: Okay. As you guys push on forward, Keyleth guiding the direction, you're the only one who moves without an issue. Are you tracking ahead of the party, or are you staying with them? Player: I am tracking a little bit ahead of them. DM: All right. You travel for about another hour or so forward, and you, just being naturally alert as you are, notice some shift of movement that is more sudden than the slow sway of some of the various branches and boughs of nearby trees. A little bit in the direction you're traveling and to the left. Player: What did it look like? Just movement? DM: It moves again, and you see what appears to be some almost large rock-like figure that's shifting, and the more you take a moment to focus, it looks like a humanoid-type creature hunched over, facing away from you. Player: (mouthing) We should go, we should go that way. Can I point everybody to go around, keeping a wide berth? DM: Okay.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, Percy goes with Keyleth and Tiberius to look for ammunition supplies. Though black powder is not a commonly-sold commodity in Vasselheim, Percy manages to find one eccentric older man who sells it. DM: "For the barrel? The barrel, that'll run you... (mutters) 4,623 gold pieces for the barrel. However, for the hogshead--" You can see now the spittle dribbling down his chin. Player: I can! It's as if I can see the spittle myself! DM: Yes, indeed! "But! For the hogshead, which-- ooh!" And he turns around and shuffles through a bunch of pieces of burlap and sacks and pulls out what looks to be an actual dried and hollowed-out hog's head. "To fill this? To fill this hog's head with it? This'll only cost you 426 gold pieces. Yes?" Player: How about 400 even, and you can direct me to some ore, as well? DM: "Ore? I do not work in ore." Player: I thought you might have a friend. DM: Make a persuasion roll.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, you, averting her eyes, shoots two arrows, both finding their target. The umber hulk begins to burn, reeling back, and fixates on her. DM: Nice! (Liam imitates arrows firing) So, as your arrows sink into him, one blasts into him. Fire cascades up the side, you can see the middle of its plates beginning to burn and torch the cinderous glow. It reels back, gets its claws ready, now fixated on you 'cause you just announced your presence to it. Player: I'm looking again, so. DM: All right. Anything you wanna do with...? Player: Trinket? DM: Trinket. Player: Oh, yeah. Can he run up and attack the other one? While keeping his eyes down? DM: He would have to use one of your attacks to do that. Player: Oh okay, well then he's just hanging out. DM: Trinket's just hanging out.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, However, upon noticing that some of the buildings on the eastern side of town began to light up with what appeared to be flame, you began to approach rather rapidly, seeing members of the city's citizens fleeing, screaming, and apparently there seemed to be some sort of attack. Upon going into the town, you realized that a number of these buildings were being set fire by an incursion of Gnolls. DM: You push off of him, run across this wall, leap, hit this pillar, and then, using the momentum, leap and land right in front of the gnoll there. Player: As I'm leaping, I want to take the staff and come down and go (crack) with a slap. Double handed, piece of shit gnoll! Oh god, it's a two! DM: What was the other one? Player: That was my eight-sided die. I'm trying to efficient my rolls. DM: Roll both? Yeah. As you swing down, the gnoll manages to see you up in the air and side steps as you hit the stonework. Player: I scream as I come down the whole way going (screaming). DM: (gnoll laughter)
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Dranzel divulges that he doesn't know who the wealthy person is, that the gold is in an abandoned building in the Cloud Top district, and that it's long abandoned and boarded up but hard to get into. Percy says that this building has probably been pillaged already. DM: "I know that a few individuals have tried to make their way in. Came out with hefty sums of gold but seemed to be a bit spooked." Player: I'm gonna pull up a chair and sit down in front of him. Hi, there. My name's Greg. Greg. Yeah, I'm Scanlan's friend, Craig. DM: "Hello, Greg. All right, Craig." Player: Scanlan might be able to help you with this. I'll definitely be able to help you with this, but I'm not going to do anything unless I know something more, so if you want to go into the house, if you want me to break us into the house, which I can certainly do, I really need to know a little bit more. Your chances of getting whatever you're after inside raise if you're honest with me. And I don't feel yet like you're being honest with me, so I want to help you, but I don't think I can and without me, I'm sorry, I'm sorry, but we're not getting in the house, so is there anything else you wanna tell me about--? DM: "That's all I know. All I know is they've had a few other of the thieving persuasion have made their way in before and they came out with a decent chunk of change, given that they could only be in there for a short time." Player: I'm gonna insight check. That is a 19. DM: He's hard to read, but the best you can tell is he's been pretty clear with you. And at this point as you're looking at him, his eyes go--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Above that, x bars against the wall where, in the center, you saw a gold inlaid seal with an empty triangular shape, like a pyramid inverted, and a series of these iron warriors that were embedded in the walls. Behind the stairway, you saw means of smelting metal and other forms of material. DM: Yeah. Sure. So with that, first you knock it prone onto the ground, tripping out from under itself as you sweep across its legs, you watch as one of the pauldrons that's built into its leg splinters off, and you can see the inner mechanisms of the construct's leg. What do you want to do for your second attack? Player: I want to hit it again! Reckless, great weapon master. Thank god for that. Seven. Shit, that might not be so good. 20. DM: 20 just barely hits. Player: Oh, it hits. Okay. One, seven, 17! Oh, 17 plus ten, so 27. DM: You're in melee, too, so the reduce his ability doesn't really affect you since you're right up against him. How much was that damage total? Player: 27. DM: 27 points. Okay. As you swipe it from under the ground and it falls onto its back, it slams, hits the ground with a hard metallic (clang). Using that momentum you swing back, (wham) and slam down on top of its chest, which caves in briefly, you can see bits of the flame of the interior furnace flickering around the edges where the metal's now crinkled inward, exposing the burning flame. Is that your turn? Player: Can I spend an action surge to do one more strike into his Gallagher-afflicted chest. Reckless, great weapon master! That's a lot. 16, 20, 34, 29. DM: 29 hits. Roll damage. You have two more attacks with your action surge.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Seeing through Percy's disguise, he suggests that the real Vax join him after the feast begins. Assum then goes into more detail on the reasons for his distrust of the Briarwoods and notes that Lady Briarwood is an accomplished wizard. DM: At this point, the dessert has been brought out. It's a fine, almost creme brulee-type dish. It's delicious. Player: Are they whispering to themselves, still? DM: As part of the discussions, there are a few side exchanges here and there. The best you can make from it is, "Did you notice him?" She says, "Yes, don't worry." And, "Tonight, we'll stay." And those are the only things you can make out from the exchanges back and forth. Player: How long do you plan on staying here, Lord and Lady? DM: "Well, after this dinner, I imagine a few days, and we'll be on our way. We're merely here to finalize the paperwork for the bridge construction." She looks over and gives a nod to Lord Daxio, who gives her a nod back. "And maybe see the city for a while, and make our way back. It's too hard to be away, and our nephew has been left in charge of this." Player: Do you have plans on the morrow? I would love to give you a tour of the city. DM: "That would be lovely." Player: Wonderful! Should I send word? How should we arrange this? DM: "Where are you staying?" Player: We are outside of town at our own keep, actually. DM: "What's it called?" Player: The Greyskull Keep. DM: "Greyskull Keep. We will have you sent for when the time is right."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, They go inside, finding the shop to be run by one Cydric Gillsman, who recognizes Grog. He only agrees to do business once Grog has assured him Vex isn't around. DM: "No, I'm waiting on-- Trade's been a little slow. Looks like things are getting up in Emon, so hopefully we'll have more soon. But for the time being, I do have some more healing potions." And he goes into the back room, and you hear him rummaging for a minute. You hear one crate fall over and a couple of things shatter. "Ah god damn--". And eventually he comes back through the door, and he's holding in his arms a few clusters of various glass vials. Some of them have been repurposed and taped at the top, but they're functional. He sets them down on the counter. "All right. I have six potions of healing, and I have three of greater healing, and one superior." Player: Do I know how much these things tend to cost? DM: Make an intelligence check. Player: Ooh! This is not a save. DM: Yes, just add your modifier. Player: 20! DM: Yes, actually. The healing potions can range around 75 to 100 gold pieces generally. The uncommon ones can range somewhere in the 500 gold pieces range. The superior, however, are much rarer to come by, and the fact he even has one, with how recently you guys cleared him out, it's pretty decent. That one can run anywhere between 4,000-5,000 gold pieces. Player: And it's six, three, and one? Is that right? DM: Six, three, and one.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Then continuing to follow where this route led you, upward, hopefully towards the underbelly of the city of Thar Amphala. You uncovered a mostly cleaned out vault and did battle with some undead trolls that immediately rushed in and attacked you. DM: All right. Cool. Technically, leveling up didn't affect your AC; however, calculating the magic item did. Player: But I feated, so I'm good! DM: I know. So as it swings toward you, its claw streaks out and has no effect. And then they both vanish. You want to take an attack of opportunity? You can if you'd like to. Player: War Caster? DM: War Caster. You can attempt to cast a spell on it as a reaction, if you'd like. This one's going to back away into the wall, as well. Vex, you also get an attack of opportunity if you'd like, with a melee weapon. Player: Does it have to be a bonus action? DM: No, it can be an action. That's part of the War Caster feat.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Ripley mentions that she has no reason to lie at this point, and reluctantly agrees to aid the party in finding Cassandra. you asks the doctor if she is a magic user. DM: "If it gets me out of here and gets me free to do my own business, then yes. I'll have to get a few things from my room, but I would be more than happy to be free of this desolate landscape. This whole town is a ruin of misery, and it has no color. It has no culture. I've grown bored of it." Player: You say you're a scientist. DM: "Yes." Player: Do you use magic? DM: "I've no interest in paltry magics. I'm more of one who embraces the sciences as a means of understanding mystery. My whole purpose here was one giant chemical experiment." Player: Then who cast Seeming on you? DM: "Oh, that isn't to say I have don't have my tricks."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, The female gunner lives through the impact and the mage also dies on impact. Percy uses Diplomacy on Kynan, stunning him. DM: If you slide down to meet her, with that kind of force, you will take seven points of piercing damage reduced to three. Player: Okay. DM: So that's three points of piercing damage. You (sliding noise) down to the bottom. Player: Can I make-- is she prone? DM: She is prone, yes. Player: Do I get advantage on that anyway, then? DM: You do. Player: Can I make it great weapon master, please? DM: You may. Player: Thank you. (quietly) I won't need it. That's even better. (counting) 32. No, minus five. 28. DM: 28.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Nott says that they've been very clear that they're in this for what they can grab for themselves. She corrects you's assumption that she relies on Caleb for protection, saying it's the other way around. DM: There's a moment pause and the door opens up very quickly with just enough space to let you in. Do you go in? Player: Yeah. DM: Okay, you head inside. It's dark in there, but you have your dark vision, so you look around and it looks like Dolan and Horris are both in there. Horris has a candle light with a side hood that's keeping it contained to a small area. Dolan goes, "Oh, thank god you're okay! We're trying-- We don't know what to do." Player: It's all right. Take a breath. Is there a back door to this place? DM: "Through the bedroom." Player: Beau's going to be coming around the back, make sure she gets let in. DM: "Okay." Horris is in the process of taking things and putting them into a sack. They are basically rapidly-- Player: You're leaving? DM: "We can't stay here!" Player: Why? DM: "If they trace anything back to us, they're going to string us up in front of the tower." Player: Take a deep breath, friend. Listen, Ulog is dead. He sacrificed himself in a very brave moment. He threw himself at the Richter, threw a gem in her mouth, and exploded in a Fireball. Listen, I think-- DM: "Great, so now we have a murder on our hands, too." Player: I think-- DM: Horris goes, "Keep your mouth down! Please!" Player: I don't think any of this leads back to us. We still have to complete our mission. We got to make sure that Lord Sutan is implicated in this, but right now we're clean. DM: "At this point, that doesn't even matter. We can't--" Player: The Richter's gone! You have a chance to ascend to her seat! Wasn't that the plan? DM: "Yes, but if there is any chance they can bring that back to us-- maybe we leave town for a short time. Maybe just go." Player: Stop. Don't be a coward in this moment. If you want to help this city, if you want to help make the empire better, you're going to have to stand strong. A little risk is going to come with this job, especially in that position. You knew the risk going into this, didn't you? To put your money and your lives at risk? DM: Make a persuasion check. Player: 15. DM: 15. He goes, "You're right, we should--" And Horris goes, "No! What, do you want them to go ahead and throw us in the dungeon? Is that what you want? I understand what you're saying, but none of us knew that the High-Richter was going to be dead! I'm sure they have ways of tracing that back. What good--" And Dolan goes, "Calm down. Please. Maybe he's right, maybe they don't have a way to bring it back. If we see this through--" Horris takes the satchel and sets it on the table, puts the candle below it and walks up, grabs the side of Dolan's shoulders, and says, "I understand, but I don't want to lose you, and this scares the shit out of me." They both take a moment and look at each other. Horris looks at you and says, "I think you're right. Neither of us know how to talk our way out of the guards if they come by, we're not good liars." Player: I understand. Fortunately, in this situation, you don't have much to lie about. You were here. You weren't at the Richter’s. You weren't involved in it in any way. The Knights of Requital are going to take the fall for this, that would be the only tie-in. Ulog is dead. You have a chance to do some real good here. DM: Horris nods. "Okay. Then we stay." And Dolan says, "No, I stay. Just in case things go wrong, I want you safe and gone. If this is to be turned around, I'm the one they're going to look to. I’m the one who actually has the political influence here. I'm the one who can talk and make a difference, if that is to be done in the next few days, or the next week. If you can just, for a while, trust me and just leave. Is that okay?" He looks to you, and Horris kind of-- "Fine, but I'll come back soon." Player: We'll keep an eye out. I promise. If anything needs to be shared between, you can rely on us to pass a message. DM: Dolan nods. "Okay. I'm good. Sorry, Horris, I don't need you for this. It would be stupid for both of us, should anything go wrong, to be taken, swept up by this. Okay? Trust me."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, They are pulled into the center and announced as The Mighty Nein's final round. Knowing the Stubborn Stock is watching from behind the distant doorways that lead into the central arena, the members of the Mighty Nein all scattered about the sands as the sun begins to get close to dusk, shouting out their various plans and then abandoning them last minute. DM: No. That's your turn. Fjord, you're up. You're in the middle of the field and you see both Yasha and Molly crushed into the ground. This little lollipop is (flittering) in the air behind. Player: Lovely. Yeah, I'm going to use Eldritch Blast. Shoot across the arena, 120 feet. Try and hit him. DM: All right. You move into the space here? Player: Yeah. DM: You can see him over the wall. Player: That is a 16 plus six, 22. DM: That'll hit. Go ahead and roll damage. Player: That is 12 plus two, 14 points of Eldritch Blast damage. DM: Nice! That's a good hit. (impact) Off the side of the shoulder. You can watch where the section, where the skin used to be is now exposed muscle. Where it's burned off, the outer layer of the body. Player: Can I use the rest of my speed to move behind the column, so that I'm hiding behind the column? DM: Sure.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, While all of this has been happening with Scanlan, the rest of Vox Machina begins their assault on Count Tylieri's mansion. As you and Trinket rush the front door, Percy, Vex'ahlia, Vax'ildan, and Keyleth are sneaking around the back. DM: Percy, Vex, you guys are all back this way. The back of the building. You can see what looks to be one door to a back room. Grog, as you come slamming up with Trinket behind you (thudding footsteps) up to the front of the building, you see the front doors are there before you. Player: Oh, they're in front of us? DM: Yeah. Player: I'm already raging? DM: Yeah. Player: I just fucking bust through, apeshit-style. DM: Okay. Make a strength check.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, They agree they will return in two weeks with word or else the Ravenites will go to Vorugal. They visit the lair of the dragon and find one of the spheres akin to those they saw in Brimscythe's lair; they don't mess with it. DM: You're led past a couple of these stone structures and there is a central, open circular plot between a lot of these. There's a fountain that seems to spring a very clean source of water within the center of this chamber. Beyond that, there is a larger temple-like square structure that has a slight trapezoidal appearance to it. The entranceway is an open arch, and you can see a large fire burning on the inside of it. You are led around the fountain and led to the inside. There, sitting on a large stone seat made of haphazard bits of rock and stone, it looks relatively uncomfortable, a large stone throne, there is a female dragonborn. She wears long, drab, gray robes, tattered at the edges, a hood loosely pulled back and a large scarf or wrap around her neck and shoulders. She just sits there with her hands over the side, draped, and as you walk in and your eyes adjust you can see that she looks very old. As you're brought in, the rest of your crew still pushes you in with the spears. She leans forward. "Are these prisoners of ours?" The dragonborn who brought you in goes, "They are, for the time being. They say they come here because the Frigid Doom and other dragons who came are killing their people, as well. They have come to fight the dragon, or so they claim. They walked in under guise of our enemy. It is your wisdom to make these choices." And the larger dragonborn bows his head and steps away, the spears pull back and they step, blocking the exits that you walked through; the entire archway now is shoulder to shoulder dragonborn with spears at the ready. Player: Tooma. We apologize for coming in the guise of your enemies. Unfortunately, we don't know much about your culture, and no one ever informed us of what you have suffered, and we apologize. DM: Make a persuasion check. Player: 23? DM: You're saying this in Draconic, I assume? She leans in a bit, and the firelight crackles under her chin, and you can see the teeth on one side pull out beyond the lip, and it gives her this lopsided look. The tongue wipes across the front, and she leans in toward you. "You come here to fight the Frigid Doom, you say?" Player: Yes. DM: "I would be lying if I said it did not bring a chance for freedom to all of us Ravenites." Player: Much deserved. DM: "But as time progresses, I fear we shake one bond to step into another. The dragon presented itself as our savior, but has since required an ever-growing fealty." Player: They do that. DM: "Without the Draconians, without the Sky-walkers, and without the Doom, we would be free. Rebuild our culture." Player: I want nothing more for you than that. Let us help you. DM: Now, the rest of you hear this "Do your friends speak Common?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, However, upon noticing that some of the buildings on the eastern side of town began to light up with what appeared to be flame, you began to approach rather rapidly, seeing members of the city's citizens fleeing, screaming, and apparently there seemed to be some sort of attack. Upon going into the town, you realized that a number of these buildings were being set fire by an incursion of Gnolls. DM: Six points of piercing damage. The bird goes (thud) on the ground and then dissipates. You watch as the four hyenas suddenly rush in towards where the bird had fallen, and they all go to the spot where it landed and find an arrow lying there, and (snarling and yipping). Player: I cast Spiritual Weapon above the two gnolls directly in front of me. DM: The range on that is--? Player: Range on that is 60 feet. DM: You're placing it where? Right there? Player: Yeah, right there. It's going to giant lollipop down and smack one of them in the face. DM: All right. Which one? Player: This one. The one on your left. DM: Okay. Go ahead and roll a spell attack. Player: Ooh, 19 plus whatever! DM: Nice. Roll damage on that, that definitely hits.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Nott immediately is hit by a crossbow bolt fired from under the table, and Caduceus comes face to face with Ruzza hiding in a corner. Roll initiative! DM: You do, you see the other thug immediately around that corner, who is also firing from that side across the way. Player: I go, 'Sup! (pow) Okay, first roll. Natural 20! [cheering] Doubling the dice damage. Ooh, that's a seven! So 14 plus four, 18. DM: 18 points of damage to him, nice. All righty. So with a heavy clock to the side he gets thrown back into a torch that is in the wall. That catches flame a little bit on his shoulder and he brushes it out. He is looking both distracted and pretty hurt. Player: That's cool. I'm going to take my off hand, I'm going to run and just take the edge of my arm into his throat. DM: Go for it, second strike. Player: Second strike, 14? DM: 14, does hit!
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Percival shoots Clarota in the head, releasing Scanlan, who had been grappled by the turncoat. As the remaining illithids take heavy damage, the two of them Plane Shift out of the room in self-preservation. DM: It's not double damage, because you're not hitting the structure. So 11 points of damage? All right, now I want you to go ahead and make a strength check. Player: Okay, that sounds fun. DM: So just roll and add your strength modifier of the earth elemental. Player: 14? DM: Okay, as you punch upward, you're still partially absorbed into the earth, but your fist comes through and it slams in, and you feel this sickening thud sound as your fist hits the interior of the brain. It still moves a little bit but it stays in its place held aloft by its own psychic defense mechanism. Make your second attack. Player: Okay, yeah, same, 21. DM: 21 hits. Go ahead and roll damage on that one.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Caduceus and Shakäste investigate the back chambers, whch are holding chained, gagged humanoid figures. Lorenzo appears and casts Cone of Cold, knocking out you and Shakäste, and wounding Keg and Caduceus. DM: Well you only make one attack-- no two attacks. I've allowed that house rule. Held attacks get the extra attack feature, so go for it. So both hit. Player: Both hit. First one. 13 damage. DM: Nice. Player: Second one-- wait! No, I'm wrong. These are throwing stars. DM: They're throwing stars, yeah. Sorry. Player: Wrong die, I was doing my melee attack. First one. Okay. Seven damage. Second one: five damage. DM: A total of 12 damage from those two strikes. Nott you also got one as well.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, you steps up onto the ledge of the tower, attaches the Chain of Returning to his axe, and throws it towards the pit fiend. The axe embeds itself in his back. DM: 29 points of damage. The axe jams and embeds itself into the back. The pit fiend is like (snarling). The voice once again emanates from its telepathic push into your respective brains in the vicinity. "You have angered the city guard. You have no victory now." Player: Well, I'm not going to do any good up here. I still have my movement, right? I'm going to try some stupid shit. Since the axe is in his back, can I Indiana Jones down to the ground? (singing Indiana Jones theme song) Just, (yelling) trying to get down to the ground or underneath him. I may hit the ground, but maybe it will be slowed by the--? DM: I need you to roll an acrobatics check to land this. Player: I understand. DM: You are heavy, and the chain itself is going to come loose as you come down, so roll an acrobatics check. Player: Not great. Nine. DM: You swing, and you land. You stumble. You roll and land straight into the lava.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, At which point they realized that the head of this cult, or at least this group here at the top of the pyramid, was none other than Lady Delilah Briarwood, who then protected herself and two of her cult members beneath the veil of a Prismatic Wall in the shape of a sphere. Vox Machina did battle with a number of undead and other cultists and followers of the Whispered One, that involved largely just throwing a bunch of them into the ceiling, including Vox Machina themselves , thanks to a well-placed Reverse Gravity. DM: Which, just as a note, the visual of Grog pulling this body out of the Bag of Holding is much like trying to pull a Slim Jim out of the wrapper. It pulls weird and you have to yank. Player: What an analogy. The sausage without the casing. DM: Yeah, it's like by sections, and you watch him strain as you pull some out and it folds over. It's just really awkward and awful. But yeah, you manage to get the body out. Player: Close the Bag of Holding and I just drag him back over. DM: (impacts) Up each step. Player: Everybody ready? And a one, and a two, and a (whoosh). DM: As you throw it, it impacts, and you watch as the body stops in mid-air from the gravity, stopping where it stands. Its legs fold over, and like a broken physics engine, you watch as the body (crackling) twists, cracks, and gets sucked in.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Before this happened, as a part of a journey towards this Tri-Spire, both Caleb and Jester made their way there. Caleb unsuccessfully entering a nicer district of the city that did not seem to believe or respect his presentation. DM: All righty. Let me pull this up real fast. Easy enough to find! You head to another section of the Interstead sprawl-- Player: Have we been here yet? DM: No, you have not been. You come to what is a small, dark-wood, rough and tumble dive bar with two very dangerous-looking guards at the outside. You see these thicker human guys, one who is completely bald, pale skin, big square chin that looks like it's been broken in multiple places who has his arms crossed. The other one looks to be a spindly guy who's sitting there, daggers sheathed on both sides, and they both watch you as you enter and they both just stare. Player: They're bouncers, like rough bouncers at that bar. DM: Yeah. Which is interesting, because you expect for them to go through that it would be a really rowdy place but it's very quiet. You walk inside and aside from the central candle-lit chandelier that is almost obtrusively laid from a low ceiling with a number of small booths that are built out of wood as well, it has a classic Old-England pub feel, but everything smells of dried beers and ale and rotted wood. You only see two other patrons in there that are at separate booths drinking alone, and across the way you see this very, very old dwarf with half of his beard burned away and this perpetual grimace. He's sitting there looking out. As you enter, he perks up, "Aye. Can I help you?" Player: He's the bartender? DM: Yeah.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, The party then, in trying to locate Grog's position, found their way, delving past the lava-fall of the obsidian rock duergar-Underdark, deeper in, discovering this cursed pit of undeath, bone shards, and glass. Upon traversing it they encountered one of these abominations that they've seen traces of left before—this weird, partial-elven, partial-tentacle monstrosity that slashed through the party, nearly killed Trinket, but was defeated by Vox Machina . They managed to make their way across this bone field and discover what appears to be a camp across a number of pillars in the distance. DM: Yeah, very bad news. Okay. That brings us to Pike, who's also going to try and make her saving throw. Fails it, unfortunately. Pike dropped her shield, dropped her mace, and is clutching the side of her head, screaming silently as the pain is wracking her brain from the inside. That brings us to this duergar, who's going to rush over to the one who just banished his queen and attempt to-- his physical form begins to swell with strength and frustration. The duergar swings at you with his war pick. That is... Player: "(singing) Oh, don't hit me!" I cast a little count, cutting-- what is it? DM: Cutting Words? Player: Cutting Words. DM: Okay. So it's a 16. Go ahead and roll your d10 number. It's a d10 now. Player: That's d10? DM: It's a d10 now. You leveled up, yeah! Player: I don't even-- I've never rolled a d10 before! DM: Now you have! Player: This is a d10? DM: Yep, so it's a 16. Player: It was a four. DM: It was a four, so it takes that down from a 16 to a 12, which does miss. Player: He misses! (all laugh) DM: So as he rushes towards you-- Player: (singing) No, don't hit me! DM: He stops for a second, confused. He puts the war pick down for a second like, "Wait-- argh! (groans) You gnome!" Doesn't know why he listened to you and is equally frustrated with himself now as he is you.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, You began to look throughout the room. You found a sword across the upper ceiling, an ornamental blade of some kind. DM: 21, okay! You go through from cage to cage. The urns are scattered ash. Nothing catches your eye from those two. The nooses you pull through and tug on, and the rope rots and breaks in your grasp. You go past the brazier on that side with the ashes, and you poke around with your staff, and something catches your staff underneath the ash. You prod in there, and as you push it aside, there's an object in the ash that is partially burned. As you pull it free and dust it off, it's another book. A large portion of the back of it is burned off, and most of the pages are destroyed on the back end, but a good half of the book is mostly still intact. Like when it got thrown in there to be destroyed, the flame wasn't quite strong enough to consume the entire book. Player: Can I do a little flip through of it? DM: Yeah. As you go through, it's filled with strange script and scrolling. Make an arcana check. Player: Can I use a ki point to get advantage? DM: You can. Player: I'll mark that down really quick. I'll take that 11 over that two. 13? DM: 13. You don't understand the nature of any of this, but it seems magical in nature. The script and elements of design remind you of the things you saw on the ceiling in the previous room. Though not exact, there are similarities to the way the script is drawn.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, He growls back and draws out two rapiers. you has been keeping a close watch on Sir Kerrion to see if he is a vampire, but from what she has seen so far he doesn't look like one. DM: At your size, you can't quite get to him, unfortunately. You can try and move around this way, maybe. You will probably take an attack of opportunity from this guy, but you can try and move around. Player: Oh, from a random shithead? Yeah, let's do it. DM: What's your movement? Player: 50 feet. DM: Yeah, you can do that. You move around and you get over there. Player: Is that flanking? DM: It's not flanking, no. Yeah, it's not flanking per se. I mean, you're adjacent to him. You'd have to be on opposite sides to flank. Player: I know, that's what I was trying to get. All right. Well, then, since Vax has that guy, I'll go for this guy. Take him out. DM: Okay. So you move into that guy there.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, With a high-level Hold Monster, he paralyzes Zahra, Kash, and both their mounts, sending them plummeting back over the side of the tower. As Vecna's wounds again begin to seal, he telekinetically raises the central platform of the broken tower. DM: You could try. Bigby's Hand is pulled back currently, being controlled by the other Scanlan. You could try and leap into it. Player: Would I go out of melee range of this guy? Would he get an attack of opportunity? DM: No. Because both you and Bigby's Hand are technically right up against him. Player: Okay. I'll grab that thumb instead. DM: So you're still holding on to him or-- SAM; I'm going to see if I can hold onto both. You reach out and you grab onto the edge of the other Bigby's Hand. Player: Yeah, I'm good. DM: Okay. That's your turn. Pike.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Three locks' scratchings translate to the Common equivalent of 'open me', one of the locks' scratchings warns the party not to open it. you discovers that the lock saying 'No' is trapped, and the ones saying 'Yes' aren't. DM: So, as you push in the doorway, quietly, you see, for a moment inside, you can see there's a little bit of light from overheard in the room that lights it up. You see in the distance what looks to be a latrine in the far corner, and as soon as you peek in the doorway, you glance out the side of your eyeline, and you immediately see a figure, and a flash of metal. Player: Okay, I'll use Uncanny Dodge, then. DM: All right. Player: Unless it's an area effect. If it's an area effect I'll use Evasion. DM: No, it is a direct attack, as a giant metallic glaive comes down to you. That is going to be a 19 to hit. Player: That hits. DM: All right. That is 18 points of piercing. I'm sorry, slashing damage. Player: Nine points with the Uncanny Dodge. DM: Okay. At this point now you reveal the interior, and right here at the door, you see there, standing, Daxio right before you. Armored up, sweat on the brow, holding what looks to be a large glaive, a halberd-type weapon with a giant bladed tip, which (whack) strikes you and gets back in defensive position. "You! I knew it."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, K'Varn falls, but is immediately brought back to undeath by the Horn of Orcus. A ray from his eyestalk turns Kima to stone. DM: You-- Unfortunately, from your position, since it slammed in this direction, you don't have eyesight on him, unless he's considered having cover right now. Player: Have I actually moved all six of my-- All six of my spaces for movement? DM: To move around the whole platform? Yeah, you would have had to. You can still fire, but he'll have three-quarters cover. Player: I ignore three-quarters cover! DM: Then fucking fire. Player: Thank you. All right. I'm spending the last of my Grit to do yet another head shot. DM: Okay.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, announcement of Critical Role at New York Comic Con D&D Beyond ad Additional Knowledge Acquired : Marisha tells the Critters about Twitch Prime Loremasters: Legends ad Spellslingers gag reel for Day 9 vs. Ari Stidham How To Play with Becca Scott : Becca teaches us how to play Coup previously on Good Fornight Kevin : a parody of sitcoms set in bars fan art reel Frumpkin(in owl form) flew quietly towards the campfire. DM: Yeah. We're in a forest at night, guys. Frumpkin makes his way through the dark tree bottoms, eventually coming upon-- actually, this would be a more creepy setting for this, I think. That's better. Frumpkin slowly comes upon the warmth of this distant fire, closer and closer until coming around the corner, seeing a small fire heating a cauldron of some kind, some metal bowl. A bit of steam is rising off of whatever liquid is in the interior. You see an elderly woman in darker, tattered clothing that drapes off of the body, hunched but tall, very tall, like six and a half feet tall at a hunch. Make a perception check for Frumpkin, please, at this distance with disadvantage. Player: With disadvantage? DM: Yes. Player: Okay. Perception, you said? 14. DM: The skin of this woman is a faint gray color, almost a gray-blue tint. The hair is this matted mess of tangled white and gray that is pulled back and tied behind the head where it cascades over the shoulders. The ears are long and pointed, out to the sides a bit. The nose is wide and pressed up into the face. She is going back and forth from this little hovel that's on the opposite side, that's built between two trees: a large thick one and another that seems to have fallen and come to rest at an angle next to it. In that small cranny between the two trees, you can see this little hut built of thatch and sticks and rope to construct this little home. It's almost like an arch that's holding it up. Near the ground of this cauldron, you see a child of some kind that is sitting on the ground, holding knees to its chest. It looks to be a boy. Player: Knees to chest? DM: Yes. Player: Okay. She is paying him no mind at the moment? DM: At the moment, no. It looks like she is going to and from this little homestead and putting things into this cauldron.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Pike Trickfoot, a gnome cleric . You are the member of the famous group of adventurers. Previously, Back at the bakery, Tary gives the Trickfoots the run of the shop (to the chagrin of Vex and you, who don't entirely trust the newcomers). Everyone retires to get ready for dinner. DM: Do you understand Undercommon? Okay, then yeah. He looks back and goes, "It's been travel. They take care of me. We're here now." His hand reaches over and grabs your hand and holds it for a second. He goes, "We're here now to protect you." Player: Protect me from what? DM: "From the curse." Player: What do you mean? DM: "I've been having visions of you. An angel of light swallowed by dark." Player: Okay. Are these just dreams? DM: "They come often, and the dreams that come often generally come to pass. There is a curse in our blood, and we wish to save you from that curse." His fingers tighten a little bit on your hand. Not in a painful way, but an emphatic hold. "I'm worried for you. You're the only good one." His hand releases your hand. He drools a little bit and wipes it with his hand.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, All carts passing through are being thoroughly inspected. Fjord uses the dodecahedron, since he'll be doing the talking. DM: That is a 19. That's a natural 16 plus three. It has a pretty good constitution modifier. So it does resist the Stunning Strike, but good try. That ends Beau's go. Caleb, you're up and then Caduceus. Player: I don't know if this is going to hit me, but I'm going to risk going this way away from it up onto the gray stone. DM: This way over here? Player: Yeah. DM: All right, it is not stunned, it does get a reaction. So as you're pulling back, it swings high with its club as it's currently dropped the battleaxe. That's going to be a natural 15 plus eight. That is a 23 to hit. Player: I'll take it. DM: All right.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, The guardian appears just then, a corrupted-looking cherub. It releases a horrible scream and they leap into combat. DM: All righty. All right, guys, we're going to keep this coming at everyone fast, because we're going to make this happen. All right, first and foremost, as this creature emerges and you guys are in your respective places, Percival, you're up first. Player: Where am I? DM: You're up here near the top of the platform, where you saw the recess. Player: Goddamn it! Okay, so I'm far away from that little bugger, aren't I? DM: Yeah, it appeared on the opposite side of this double chamber. It's all up from there. Player: Okay. I'm going to hop off the broom. DM: Okay. So you hop off of there.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, Stretching away from them are the remains of an ancient city, with a massive obsidian spire at its center. Above them, Vex notices a faint strand of bluish-purple light stretching from the orb, where they emerged, to the very top of the tower, and from the tower down to two other orbs. DM: You have not seen anything like these before. Black as night against the gray sky. From this distance, you make out no details in their bodies. It's almost like a moving shadow above you. Wherever light would hit to give you some sense of structure, it's just absence, void. It's just a flying shadow. Player: Are there any buildings that have enough structure to them where it feels like there might be things inside that have been relatively unmolested at this point? DM: Possibly. Make a perception check. Player: 12. DM: 12. I mean, there are some buildings that look like they have some structure, and the further into the city you get, the more you see that this becomes a little less destroyed. But you begin to see some figures moving that are not armored undead, not zombies, and not any of these quick-moving creatures. You see three figures walking back towards the orb where you guys came from in the same black cult robes, hoods off. They would appear to be human. Player: But they're cultists. DM: But they're cultists.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, While you throws wild haymakers, missing with her first hit, Dairon retaliates with only very light, disciplined taps. you's next few hits land hard. DM: "Do what you must. Travel the world. Use what I've taught you. Learn about injustice. Those you don't trust, follow them. Bend them. Make them tell the truth and admit their guilt. Find where ever corruption is. Root it out and let the system do its job. If the system isn't doing its job, destroy the system." Player: Why are you doing this? Why me? DM: "Because a long time ago, I was a wayward girl with no direction, was angry, and fighting at the world. And someone did this for me." Player: I don't really believe in systems or being a part of them, let alone a system that takes down other systems. Seems almost hypocritical. DM: "Perhaps. Who knows. Maybe one day you'll find the corruption inside our own." Player: Touche. DM: "Go. Get some rest. Clean up a bit, I think you could use it." Player: You might have broke my wrist. DM: "It'll heal. Zeenoth." She slaps him awake. His unconscious body on the ground. Player: Bye, Zeenoth! Zeenoth! DM: (coughing) Player: Zeenoth! DM: "Oh dear." Player: Bye. DM: "Goodbye. I have such great pleasure in saying goodbye, and good riddance." Player: I leave. DM: You make your way back to the tavern, go back into the room, and, exhaustedly, pass out. Let's bring everyone else back in.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The bard summons Bigby's Hand and places it between the druid and the pit fiend, using it as an Interposing Hand. Pike is still inside the mansion, having seen Percy stick his head and arm out to fire, then duck back in. DM: Yes, you are. For the time being. Pike is inside the mansion right now. She watched Percy step into the door frame, fire a few shots out, and then duck right behind it again. Player: Okay. So she's looking through the door. What can she see? DM: Right now all she sees is Grog and Trinket were attacking the pit fiend as it flew off, and that's all she sees now is Grog and Trinket by themselves outside on the street. Player: Okay. DM: And this watery sphere that's floating in space. Player: Okay, she's going to step out of the door, and she's going to cast Spiritual Weapon. DM: Okay, where is she going to cast it? Player: At fourth level. If she makes it an anvil, can she knock him down to the ground? DM: That's more of a flavor element. Player: I want to make it barbed noose to go around his neck. DM: Okay. In true Sarenrae fashion. All right. So for the purposes of that we will say that this glowing yellow-- Player: It's a yellow noose, so it looks spiritual. DM: All righty. So we'll say that it's in the same space as him where you conjure it. There. At a fourth level. So at fourth level, that means its attacks do 4d8 plus five per hit. If it hits. Now that it's landed, so you cast a spell, it makes a melee attack. So go ahead and roll a d20, adding ten to that. Player: 23? DM: That hits, so go ahead and roll 4d8 plus five. Player: 26 points. And is that all the bonus? DM: That's all the bonus action. Player: Okay, cool. DM: She cannot cast any other spell, unless it's second level or lower.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Caleb confronts Fjord about his wager in the card game with the Gentleman. Fjord says it was his funds, not the party's, and Caleb tells him he is okay with calculated risks. DM: "Generally, no. Most of the folks that work with the Gentleman and that we work for are well-paying because they're well-off. Some of them aren't the most moral, either. We don't do anything that hurts the folk that don't deserve it. At least from what I know. We don't kill, we don't murder. We just move and sell and deal in various goods that aren't perfectly legal." Player: Did Ulog and Dolan know about your involvement with the Gentleman? DM: "No." Player: All right, here's my question. Ulog was in against the High-Richter. That was his motivation. Dolan wanted to get after Lord Sutan for running him out of his practice. DM: "Right." Player: What did you get out of all this? DM: "Well, if I have a friend that makes it high in the political chain of the city-- Dolan-- and I have the ear of the Gentleman, that's a mighty powerful ally to the underworld without that ally knowing."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, It seems that every text in the library that should mention Vecna now simply, somehow, doesn’t. While the others are researching, you goes to the kitchen and requests “a salad with meat in it.” DM: You look at the wait staff and they, "Actually, sir, it was Chef Varon." You look over and you see this one, and you've seen a couple of the chefs here, you haven't interfaced with them too much. You're not a social figure necessarily, more of a demanding figure when it comes to the food and the meal. But you see this gentleman with this thin John Waters pencil mustache, this thinning hair that's short, but slick, with a bit of pattern baldness going on. He's a bit thick around the waist and he's sitting there with a big, beaming grin of pride. Player: Chef, this is going to put you on the map. We need to name it. DM: "Oh, well, Grand Poobah, I image that would be your honor to give. I am but humbled to present you with such a meal, so the choice is yours." Player: What fine tender meats are in this dish? DM: "Oh, well, we've got quite a variety. I wanted to provide an extravagant walk through the various creatures that we prepare here in Whitestone. Would you like me to continue?" Player: Please, yes! I'm talking to myself. DM: "We have two-week salted goat meat. On top of that we have hickory-kept long angle-smoked fish guts mixed in there with a wondrous mix of minced steaks, we've spared no possible expense on the various pieces of the cow. We've, from that point forward, presented a sprinkling of pork belly that's been ground up and salt-cured as well over the period of about two months usually kept to our various steam meals, but I thought this was a special occasion." Player: I'm just free-dripping saliva in and on the plate. DM: "So, it has a very sedimentary layers of the planet-type feel to it where each reveal occurs it's a whole different genus of animal. You're eating nature in a bowl!" Player: I mean, did you even, like, salt it or nothing? It's just all these beautiful animals in my own private ark of a bowl? DM: "They came salted." Player: Well, because it's got goat, fish, beef, and pork in it I'm going to call it the GoFiBePo. DM: "GoFiBePo it is." Player: But, like, you seem to have an accent, so let's put a little flair on it when you say it. The bowl of GoFiBePo. DM: "GoFiBePo." Player: I like it. DM: "Of course, Grand Poobah." Player: And I must decree there will be no utensils used when you dine of this sublime dish. DM: He begins writing these things down. "All right, all right. You would need approval from Lady Cassandra, of course, to put this in the familial--" Player: Approval? DM: "Well, if you were to make this the official meal of Whitestone, that is entirely within--" Player: This just gets better and better. Submit whatever paperwork is necessary. See that it's done. DM: "You heard him, folks! Grand Poobah has spoken." Player: GoFiBePo. DM: GoFiBePo.
[ "DM", "Player" ]