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It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, After a faithful re-meeting with the parents of Vex and Vax, discussions were had, hats were attempted to be stolen from the leader of the city —and successfully done so. The other half of agreements were... pseudo-achieved, and they made their way northward through the Evershifting Grasses to the outskirts of the Moonbrush, a heavy, heavy forested wood that will lead them to their destination after that, which is the Gilded Run, a series of rivers that wrap around their final destination, the Shademurk Bog, where apparently Fenthras exists. DM: It's not great. It would slow your pace if you didn't have her leading you through. It's still not the fastest pace in the world, but you're able to keep going at a decent rate. Player: Can I jog up to Garmelie and Vex real fast? You said that there were lycans at some point, and you said they move through the trees, right? DM: "Yes, from what I've heard." Player: Would that be these trees? DM: "Possibly." Player: Right. Have you seen a lycan? DM: "I haven't."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, Tiny Vax, thanks to a potion that does that. Scanlan managed to go ahead and put in an Immovable Rod within its stomach, which held it up for a moment, before it decided to truly gain the advantage it needed to escape the circumstance, allowed it to tear through its body, as well as an arrow that was shot by Vex, towards her brother, in the hopes of, I don't know, being a symbol of hope? DM: And Scanlan taking the rear. As you guys hear the crashing of stone at the far corner accompanied directly after the whisper of Vax's cry-out of "Jenga!" you already know shit is going down. Percy, you're up first. Clutching the bottom of the broom that has not moved yet, what are you doing with your turn? Player: I'm going to drop down. I'll let go of the broom. I'm going to just fire blind where I heard the noise coming from. DM: So you're firing in this direction? Player: Yep. DM: Go ahead and make your attacks at disadvantage. Player: Disadvantage. That is a 25. DM: Due to the massive size of this currently still invisible entity, you do manage to catch an odd bullet towards its form. Go ahead and roll damage. Player: Oh my god. Ten points of piercing damage. DM: All righty. (gunshot sound) Gun goes off, echoes, little bit of dust comes loose from the ceiling and falls down as you ready for your next shot. Player: I'll take the next shot. Forget it. Might as well go for it. DM: At disadvantage. Player: That's 20. DM: This time, the shot goes the second time (gunshot sound) poofs against some stone in the distance, not hitting its mark.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, There, they find a cave filled with magical darkness. Keyleth shifts into an earth elemental to scout the cave, finding that it contains a strange planar rift and a group of grick. DM: Okay, you're attacking him twice. As you're sitting on the carpet, you pull out (schwoop, schwoop) and rapidly release two arrows in succession. Player: Oh, natural 20! (all cheer) DM: Yeah! All right. And what's the other attack? Player: 21. DM: Both hit. Go ahead and roll damage. Player: Hit him. Oh, actually, 23. I forgot I had bracers on. DM: That hits. Well, the bracers only affect your damage, not to hit. Player: Good to know! 21! DM: You get +2 to all damage rolls with ranged attacks. Player: What do I do for a critical, then? DM: You roll the regular damage, multiply it by two, and then add your modifier at the end. Player: Okay. Oh, that's not that good. 15 for the first one. And 12 for the second one. DM: And Hunter's Mark on both of those? Player: And Hunter's Mark on both! DM: Because it's on the board? Player: That was definitely a six. That was a six! DM: There you go! Player: Seven, then, for Hunter's Mark. DM: The smoke filters out of the way, and you make the visual. You see your brother on the ground, currently seizing, and in the rubble, you see the shadow of one of the undead, still standing angrily. It rears back with its claws forward and gives this horrible gnashing sound as its jaw opens and actually widens. This long tongue (wet sucking noise) whips out on it. As you bear down and release one arrow, (shoomf) piercing the side of its shoulder. As it reaches out to break it off, its tongue still out, the second one goes into the tongue, out the back of the throat. (choking noise) It reaches up and breaks off the arrow in the throat, looks towards you, goes to lunge, and as it does, you can see it just collapses on top of his body, no longer moving.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, The female gunner lives through the impact and the mage also dies on impact. Percy uses Diplomacy on Kynan, stunning him. DM: He's like (grunt). The electricity hit. He's currently shocked. He's going to be stunned-- he can't do anything for the next round. Player: Okay. Am I close enough-- in theory, I wanted to be touching distance to Keyleth? DM: Yes, you are. Player: Can I use a bonus to feed her a potion, or is that a full action? DM: To feed somebody a potion? That's a full action. Player: (high voice) All right, next round. DM: Yourself is a bonus. But that requires you to pull it out, grab someone, open their mouth, pull off the cork, pour it down, and make sure they swallow it. Player: Okay, that's fine. For the rest of my action, I'm going to, after that, two slashes with the sword to finish it up, and then hop down. DM: Go for it. Go for it. Player: Do I have advantage because he's fucked at the moment? DM: Oh yeah, no. He is stunned, so attacks have advantage. Player: Okay, so let's do two little slashes. DM: Technically, it's incapacitated-- Player: Natural 20! DM: Well they're both crits.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, They get into the rowboat, Fjord and Jester swimming alongside and Nott trying unsuccessfully to hide from them before they leave. you turns Frumpkin into an octopus and throws him into the water. DM: Okay. So, there is a circular pipe entrance or a tunnel entrance 40 feet down, right as the water gets darker and more murky. Bits of clustered seaweed begin to come up and tickle the bottoms of Frumpkin's tentacles in that vicinity. Elements of it are blocking the front, but you can clearly see there is a dark tunnel that continues into the earth, beneath the city, beneath the docks. You don't know how far it goes, necessarily. Player: Do Frumpkin and I see anything alive or moving down here? DM: Make a perception check. Player: Pretty good. 18. DM: You do not see anything alive or moving in this vicinity. Best you can see, the tunnel continues in for about 15 or so feet, and there is a metal grate. You can see eight or so bars across. Actually, about ten bars, about an inch thick each, and they're horizontal, though it's a little bit tilted to one side. Player: How far apart are each of the bars? DM: With eight of them and it's about four and a half, five feet across. Sorry, ten across. It would be about six inches between each. Player: I think my octopus could probably squeeze through that. DM: Yeah, your octopus could. Player: (plopping sound) DM: All right.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, We are so sorry! We didn't know it was you folks! DM: "It belonged to someone. They're alive. We didn't kill them, but we took their stuff and we sent them on their way." Player: Are you bullshitting us? DM: "No!" Player: Are you bullshitting me now? DM: "No!" Player: I'm looking in his cart. DM: Okay, make an investigation check.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Vax offers the helmet and the proposal that should she still fall under any control, one of them could strike her to break it, and that it would go a long way towards earning trust. As they enter the cellar, Cassandra accepts Vax's offer and dons the helmet as it is attuned to her over the next half-hour. DM: She sits down a couple of steps deeper into the cellar. Curls around a corner; ushers you all over into the shadows. Player: Can I see, before we leave, are we near any windows? DM: From this location? No. All the windows that would be here would face out into the north side of Whitestone, which is forested. Player: Backyard? DM: You guys are on the north side of the castle now. The city is south from you. Player: All right. DM: So you take a moment and sit. While you guys are waiting, she takes a moment. She's adjusting it and feeling it and inspecting her hands. (sighs) "I don't feel any different. While we wait--"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, The frost worm bites Keyleth, who casts Blight as payback and heals herself. Vax asks Pike for healing, then hits the visible worm. DM: "We've been told something similar before, and that didn't go too well. Put the skull down, please." Player: Yeah. But it's a wish. We can wish for anything. DM: "Grog, please, trust me? Put the skull down." Player: I don't want to put it down. DM: "I know. Do you trust me?" Player: Yes. DM: "Put the skull down, Grog." Player: I drop the skull. DM: Okay. The tapestry clatters to the ground and opens up, and the skull rolls for a second and stops on its side. You can see now, the golden skull is just resting there. The gem still with the intricate filigree, buried within the eye socket. Pike turns to the rest of you and calls you over. "We don't know what this is. And dangerous magics are drawn to imagery like this. Let us see what this is about, first."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Just then, Tary's force bubble expires, and Ogden goes plummeting over the cliff. you dives after him and catches him. DM: Actually, for this in particular, because it's less of a reaction, this is a-- make a dexterity check. This is just a plus your dexterity bonus. Player: Okay. I have Luck. I've got one Luck left. 20. DM: You reach out once and grab a section of the cloth and it tears-- and he keeps plummeting. You watch as the stones below-- it's a jagged base of the Salted Bluffs. About ten feet before impact, as his screaming has stopped-- and you grab him and just (whff) right across the surface of the water, but inches! His toes-- the tips of his feet skid across the surface of the water as you (whoosh) and rocket him straight back up towards the top of the cliff. It's going to take you a little while to get up there now. Player: Sure. DM: Diving is one thing. He is unconscious in your grasp. Player: And the Haste is gone by the time I've gone through all that? DM: Yeah. So you're slowly flying your way back up. You guys are bent over and you can see the raven wings-- you can't quite see whether or not he got him, but all you see is Vax slowly making his way back towards the top of the cliff.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, There was a cart of horses pulling a group of four gnomes that all eventually revealed themselves to be family of Pike Trickfoot. After taking them in, whether or not Vox Machina was excited or eager to, nevertheless they treated them with hospitality, gave them a place to stay, gave them food for the evening, conversations were had, and information was passed around. DM: "All of that! All of it, honestly." Johann at this point is still enthralled and goes, "Where does one procure such a weapon?" Player: One does not, sadly. DM: "Okay." Player: They're very rare outside of this castle, and traditionally when they're found outside of this castle, they're collected and the owner is often killed. DM: "Good to know! Good to know, Astra." And Astra goes, "What?! I think it's sexy." And Johann's like, "If you have one lying around you don't need, just let me-- " Player: I will let you know. DM: "Okay."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, The damage quickly reverts them out of their eel forms. The fight comes down to simply destroying as many of the tentacles as they can, hoping this will allow them to get away. DM: Well, nine plus rage damage-- well, 9 times two, so it's 18 plus rage damage, plus your strength modifier. You destroyed the tentacle. The tentacle's dead. Player: Cool. (all laugh) DM: Yeah, Keyleth's tentacle is just smeared like a-- you slam into it and watch as a cloud of dark purple liquid kind of goes past her face. The blood from the kraken clears and the tentacle just goes limp, the section that's been removed from the rest of the tendril. Player: Not that you even need it, but I try and release Vax as well. DM: Go for it. So roll for-- Player: Reckless! 16. 30-- 20-- 32. DM: Yeah, it hits. Player: Cool. Seven. 22. DM: 22. You slam into the side of Vax's tentacle, bash it, bash it. It's starting to tear apart, but it's not enough to free him entirely. Player: Cool. I am going to biggity-buck the fat out! (all laugh) DM: All right, your movement is 50, and you've not used Alter Self, right? Player: No, 'cause I don't have that! DM: Yes, that's--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, Meanwhile, the rest of the party arrive at The Shade, a lounge tavern with segmented spots that doubles as a hookah bar. Keyleth reveals that the Earth Ashari are super into hookah , which could mean that when she visited months ago, she had partaken in it. DM: He nods. "It may take a bit of time. I know someone who could bring this, but I could not bring you to them. They'd have to bring it to you." Player: Where can we meet? DM: "Well, where are you staying?" Player: I'm staying outside of the walls in a small encampment, but I can meet him sometime tonight inside the walls. DM: "Where would you need to meet?" Player: How about where we first met, at that same intersection, or is that too busy? DM: "That is far too busy. It needs to be private, away." Player: I'm sort of a visitor here. DM: "If you want a place to stay, there is Luck's Run, the casino. There are back rooms there." Player: There's a casino? DM: "Yes." Player: Hells yes. DM: "There is the Debt's Respite Inn, which has its own grasp of lowlifes. Those are probably the best bets." Player: Let's meet in a room at the casino. DM: "The casino it is. Which room?" Player: The red room? I'm not familiar with this casino. I'll need some guidance. DM: "Wear a red shirt. He will find you in the casino." Player: Okay. That sounds good. DM: "All right. Hour past sundown, we'll find you there." Player: Tonight? What time? DM: "An hour past sundown." Player: Oh, sorry. I was thinking about the casino. Sorry. DM: "How much do you want?" Player: Oh my god. I'm not prepared for this! DM: He starts looking a little untrusting.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Being the adventurers they are, they took it upon themselves to leap out into the forest of the Vesper Timberland, found and hunted down this hydra, fought it, and upon slaying it discovered that there was another group also hunting this hydra. An actually sanctioned group, and hunting this hydra is considered illegal in Vasselheim unless you had actually been contracted to do so. DM: "From what I hear, as my assistant has told me, your business is shoes. Tell me, why would the business of shoes require such an ostentatious location for business?" Player: The shoes are the public face, but the well runs deep. DM: "We get to the meat of the matter, eh? So, shoes is but an appearance. What is your business aside from cobbling, Mr. Shorthalt?" Player: I know my way around poison, and I hear you have the rarest of breeds here. I have come to spend some money to satisfy my clients. DM: Make a deception check. Player: 15 again. DM: What was it? Player: 15 again. DM: "Poisons? So you supply to what? King-killers? Supply to sell-swords? You apply them to your own weapons? You realize this city is very, very tight-knit when it comes to these sorts of industries. Although I know you would think possibly to find it here, I guarantee you what we deal with here has nothing to do with slitting of throats." Player: I'm not looking to sell. I'm looking to buy. DM: "I will tell you one thing that I am interested in buying. I'm interested in buying information. I'm interested in buying loyalty. I'm interested in buying trust. Since you've walked into this room, there has been an air of something not right about you. And through this conversation, I have come to believe that perhaps you're not telling me the truth. Now, I will ask of you this moment, whoever you may be, Shorthalt or not, but this entire facility is very well paid to make sure that should you try anything funny, you won't get but two steps before the heads leave your shoulders. So let's be frank here. Who are you? Why are you here?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, He asks to know what Vox Machina have been doing over the last week, so Vax'ildan gives the account of what they accomplished underneath Kraghammer. Kima vouches for the account. DM: She steps back over to her chair, sits down, and says, "Just a precaution, I like to keep my private things private. But, a deal is a deal and you've done as you've asked. So as we've discussed, 10,000 gold pieces, to the lot of you, and my greatest thanks." Player: I take that. "to the lot of you, and my greatest thanks." (all laugh) DM: She hands it out to Vex's eager palm. It's very heavy. Player: Good thing I'm strong then, huh? DM: With her 9 strength, it sags. Player: Sorry about the hand gesture there, stop it. (all laugh) DM: Internet. She sits back down, says, "You tell me what else if anything has transpired, and I'll let you know what you've missed."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, There was a cart of horses pulling a group of four gnomes that all eventually revealed themselves to be family of Pike Trickfoot. After taking them in, whether or not Vox Machina was excited or eager to, nevertheless they treated them with hospitality, gave them a place to stay, gave them food for the evening, conversations were had, and information was passed around. DM: All right. You guys stay for a bit and have some tea with him and catch up, and let him know more of the adventures that you've had since last you checked up on him in Westruun. Anything else you guys want to work out here in Westruun with Wilhand? Player: I'll just ask him, is there any message you wish to send to Ogden or the rest of the Trickfoots? DM: "I would tell them that if they have a penchant for sweets, they should curb that a bit. Apparently there's a family history of diabetes." Player: All right. DM: "Just a word of advice I'm throwing out there for their own well-being." Player: Okay. Family history, got it. DM: "Yeah." Player: All right. DM: "And don't be penises."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Matt promoted their charity, 826LA, and then character intro videos were re-aired. DM: See you guys in a little bit. [character intros] Welcome back, guys. All right, I think everyone is sufficiently rested and bathroom breaked. Player: Yep. DM: And so we will pick it back up. So as you all regain consciousness and prepare yourselves for the day ahead, once again, you've gone a number of days without sunlight, without any vision of the sky. It's a very disorienting experience for all of you who are unfamiliar with subterranean territory. Even though you are rested, you don't feel rested. There's kinks in your back from the rocky floor. The best you could find yourself any sort of comfort here is from whatever you have on your back. Most of you sleep in your armor out of necessity and paranoia. As consciousness comes to you, you guys are able to try and find your way back out now that you've been sealed in. Player: Can we squish through the little cracks? DM: No. Player: We have to cut it down? DM: You have about a five, six-inch gap between each of them.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Deciding there is no time like the present, you sets off for the Sun Tree. She spends the rest of the day sitting at its base and meditating, hoping for a vision, though none arrives. DM: You lean back into Trinket and the warmth is comforting, as it is getting colder here, especially beneath the earth in a space that, aside from the natural earth insulation, the cold of the night of Whitestone does get pretty biting. Player: Yeah. DM: The warmth is welcome. And you think back and you have really no sense of what time it is, you really don't. You have no idea how long you've been in there. It could have been minutes, hours, it's hard to tell. Player: It's days down here, Trinket. We're imprisoned forever! This fucking title! I thought I wanted it! I thought I did! DM: Trinket goes, "Really?" Player: Yeah, I know! DM: "I don't want to stay here forever." Player: Well, it's not going to be forever, eventually we'll get sick of it, dear. DM: "Okay." Player: And then we'll leave. DM: And Trinket kind of falls asleep. Player: I lean back on him and just look up at the roots and say, oh, Pelor! You have something to tell me and I want to hear it! And I'm getting tired of being down here but I swear I'm fine, I'm going to keep concentrating, because I'm committed to you and I'm committed to this Hunt and I'm committed to this title and this city... and your tree, and your leaves, and your trunk, and these roots, and the dirt around me, and all of that. And I'm going to keep thinking. DM: Okay. As you're thinking about this, you're leaning back into Trinket. The warmth is comforting. Make another wisdom saving throw.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, The party share tales from their time apart. Vex, to great dismay, learns about the fate of the flying carpet. DM: Grog, you come up to a gentleman. He's dressed in a fine velvet bright-red-and-maroon tunic, and he's carrying a small satchel at his side, and he's standing outside of a small tent and he's like, "Anyone? Come forth! I carry oddities of all kinds! If you wish to see what I have for sale, I'll be happy to sell them!" Turns and sees you. "Oh. You, sir! You look like you're in an inquiring mood." Player: What'd you call me? DM: "Sir. It's a respectful term." Player: What were you saying? DM: "I should probably go." Player: No, wait, you said you have oddities. DM: "Yes. Strange things from around the lands. I have them sent in from all over the continents." Player: Go on, then. Like what? DM: "Like--" And he reaches into his pouch and pulls out this small jar that contains a liquid, and you can see something sort of floating in this liquid. It's a little bit cloudy. "This is the eye of a basilisk I procured from the distant north of Tal'Dorei."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, They are pulled into the center and announced as The Mighty Nein's final round. Knowing the Stubborn Stock is watching from behind the distant doorways that lead into the central arena, the members of the Mighty Nein all scattered about the sands as the sun begins to get close to dusk, shouting out their various plans and then abandoning them last minute. DM: We've used it occasionally, but it works against you guys as well. If you manage to get directly across from a creature with an ally in melee, you get advantage on the attack. Player: All right, so this is advantage on the attack. DM: You were ranged last campaign so it didn't come into play very often. Player: No, not very often. I was trying to remember. I'm not feeling good about that one. Here we are. That's a 25 to hit. DM: That hits. Player: I assume I don't get the extra bonus for radiant. DM: No, he's not undead. Player: (counting) Eight points of damage. DM: Eight points of damage for the first strike. Player: Then the next one is a natural 20! That's 14 points of damage. DM: The first strike you carve up alongside its blubbery, thick belly that's flipping over this piece of cloth that it has matted around its midsection. As you cut through, it buckles a little bit on that one side of the leg and you use that moment to cut behind its thigh, right down below where the Achilles tendon is. As you cut across, blood spatters across the sand and (yelling). Player: All right! DM: That's your turn? Player: Yeah, I'm holding. DM: He's going to use a legendary action.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, To be honest with you, I thought we were going on a pleasure cruise. But you know, I’ve met some people, and we’ve had a great time, and yeah. DM: "I must commend you, it has been a very long time since someone has been so bold with such massive balls to come onto my ship. And I think that perhaps I got where I am today not by seeing through a few paltry illusions." Player: Well, I must commend you on your perceptiveness. My balls are quite large. [cheering] I will drop the mask. DM: You drop the the Disguise Self, okay. As you say that and the Disguise Self drops, you hear a series of sounds that you hadn't really heard in succession before. (clicking) [groaning] As you see most of the crew now wielding some variation of the firearms you had seen both in Hupperdook or the traveling armies of the Empire eastward towards the boundaries of Xhorhas. [laughter] Have them trained on the lot of you. The captain still now has her hands crossed in front of you and goes, "Well, I guess now that we are out in the open, who the fuck are you and how did you come in the possession of The Mist?" Player: That is a wonderful story. One that I would love to share. You have the honor of being in the company of The Mighty Nein. [cheering] DM: "But there are only seven of you." [laughter] Player: It's a long story, but I'm afraid we won't be able to tell it or further converse unless we have an atmosphere of equal exchange here, and this hostile act is not a step in the right direction, Captain. DM: "So you are the captain of that ship. Are you suggesting that we parlay?" [laughter]
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, He says he does. Vex shoots two arrows, one into the giant's knee and one into its chest. DM: You do have advantage on this, if you wish to roll. You technically have him flanked with the other guy. Player: That's a 26. DM: That hits, definitely. Player: Yeah, because he's surrounded. All right, so I'm up on his shoulders at this point. One plus seven is eight, plus ten, 11, 16, that's 21, 23. DM: 23 points of damage? Player: Yeah, with Flametongue. DM: All righty. So as you leap into the air, you bring the blade, slam into the center of its face, over one of the eyebrows. It slams into the skull, and using your weight, you tear down, dragging the blade across its face. The bone is brittle underneath its flesh, and it hacks part of its face open. The bone and teeth immediately become visible. Its jaw clenches and actually clamps onto your blade as it reaches the bottom of its face and you catch yourself there for a second, the horrible scent of its rotting flesh hitting your body. You manage to take your foot up, push off, pulling the blade out from under its toothy grasp, and you land on the ground right beside it. Big old jagged gash in the side of its face.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The Broker, a red-skinned, horned tiefling ambushes the party with the help of a sickly older lady and a scarred, masked humanoid. The Broker names Nefertiri, Nethspira and Bellenore , sisters of Lillith, as his quest givers, and hints that he is acting legally. DM: All right, Trinket (galloping sounds) rolls forward and (bear rolling sounds). Both of them try to move out of the way, they both get their dex save. All right, so Broker manages to pull out of the way just in time. However, the other, the big, thicker character doesn't quite have the dexterity to shift out of the way and takes the full impact. Okay. He suffers 14 points of bludgeoning damage as Trinket tears through. Player: Eat it! Go, Trinket! DM: He is knocked prone. Player: Good job, buddy! Little buddy! DM: That's Trinket's attack. Player: Then I get a move, still. I mean, I get an action. I'm going attack him! I'm going to attack the Broker! DM: For how that works for you and your bear, because that's his attack this turn. Player: I mean, yes. I'm assuming that's his attack, or was that his move? DM: Well, that's his attack. It's been a while since you attacked with Trinket. Player: I get to have Trinket attack, and then I get to attack. DM: Once, right.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, The Briarwoods reach the top and disappear from view, but Vex watches them move towards a smaller structure at the top. They break up into smaller groups and begin the climb the stairs after them. DM: As you put the mask on and you begin to ascend, you can feel the nerves tickle your belly and you know what you're about to encounter, and doing so, you feel that heat rise in the back of your neck, and as you do, (whoosh) the smoke begins to billow out from under your collar and out of your sleeves. Player: I make my way to the top of the stairs. DM: Trinket coming slowly behind you. They open the doors and they're beginning to step into the chamber. Player: Sylas! DM: They stop. Both Lord and Lady Briarwood look over their shoulder. Player: A moment of your time. DM: They look at each other, (sighs) close the chamber door. Sylas reaches out and grabs something or pushes something that's out of sight, and then they both turn and begin to step forward a little bit, with Vax and Cassandra flanking them, stopping right outside of the doors.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caduceus Clay, a firbolg cleric . You are the member of the famous group of adventurers. Previously, Jester purchases the Dust of Deliciousness, and manages to get 5 gp off because Pumat likes her. As Beau and Caleb leave the group, you and Jester continue on their shopping trip: Grace of the Wilds: you follows his nose to an herb shop in the Pentamarket. DM: Yeah, you would be purchasing proficiencies, the training is what you would be doing. This would be the bulk of your downtime, because it will take a while for you to really get-- Player: I only had a couple other light things I was going to do anyway. DM: But the full training for this will come to about, I'll say, 200 gold. Player: I can do that. DM: And you are now proficient in the herbalism kit. Player: Actually, I was already proficient in the herbalism kit, I was just specifically looking for the stuff to make the potions. DM: Oh, I misunderstood! Oh! Player: No, I got that already. I've never-- Back when I did this they didn't have all this craziness. DM: I've got you. Well, if that's the case, buying the materials-- You're essentially buying them at half-price. You can make healing potions, but you get to make them at 25 gold apiece, as opposed to 50. Player: Sure! I'll get-- Let's get 150 gold worth of that, and then probably some cooking spices, too. DM: Okay, yeah. Cooking spices will run you a gold for the full set. Player: Oh, so it's 151. Anything else of interest or otherwise? Maybe some good beverages or otherwise there? DM: You can find a whole bevy of beverages all throughout the Pentamarket. Player: Yeah, I'll find other stuff otherwise. Other than that I've got diamonds and some-- I'm looking for some general store kind of stuff. DM: Okay. So at 150 gold, (counting) that's six healing potions that you have the materials to make. But you can spend your downtime during this week to make a few, if you'd like. Player: Yeah. DM: That'll put you at about one potion per day of creation. So you can easily take this time to make all six. Player: Oh, easily. DM: They're baseline healing potions, level one, but you should be able to do so. Cool. And you made a friend with Jasna Bree!
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, before Anders takes his dagger and slits her throat. Two sources of metal clank together but you can't tell who or want made the sounds. DM: Great. All right, so as you step across the threshold of the room, the tile in front of you all of a sudden bursts in a flash of blue, painfully cold energy, like there's a concentrated moment of shredding ice. Player: Am I able to use evasion for that? DM: You can, technically. Player: So if I succeed, I take no damage. DM: Correct. Okay, so you take no damage. You dart across, just managing to use that momentum and your intensity toward this horrible moment that just happened before you. And you feel the explosion happen behind you. You just manage to pass beyond it. You rush forward to him. All right. And he's dropped her to the ground now. She's fallen onto her hands and knees. Player: I'm going into his guts. DM: Okay. Player: So first attack is a 25, second attack is a 20, and the third attack is a 26. One, two, three? DM: One, two, three.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, They stumbled upon a small hive of basilisks that surrounded an obelisk of Ioun, which gave them their first clue as to the location where this sphinx could be found. They battled the basilisks, destroyed their underground hive, or at least the exit from it, via Fireballs and Stone Walls and other such endeavors. DM: It's been about an hour or so since that last encounter as you were travelling through the forest, so with Hex, up to an hour. Yeah, unfortunately. Player: Oh, fuck it. And it's a full day's rest? It's a long rest. DM: For you, yeah. 'Cause it's the feat as opposed to an actual class feature. All right, taking your aim. Player: That's fine! Taking that shot. DM: Sharpshooter or not? Player: No, not Sharpshooter. That's 24 to hit. DM: 24 hits! Heavy plate armor covered orc-like creature. Bigger than a regular orc that you've seen before. Player: He has a strength saving throw? DM: Yes, he does.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Trent says he would very much like to talk to her in the future. As he and Oremid leave, Caleb leans forward and looks at the ground. DM: This was her ceding to the Victory Pit victory and return customer price. Jester, what are you doing? Player: I'm going to see if my package is here from my mom. DM: Okay, so you head to where you went previously, which is a little side chamber. There's a young woman there waiting, who is falling asleep at the desk. "Oh, I'm sorry! I didn't see you there. Can I help you?" Player: I blend in with my environment very often. It's common. DM: "Oh. Well, very well done." Player: I have a package here, probably. DM: "Name?" Player: Jester. DM: "Jester. Hold on just a second." She gets up and walks out of the room. A minute passes. Two minutes pass.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, A scuffle ensues as they chase down a necromancer, a number of cultists, and some creatures from the Shadowfell. During the fray, Scanlan gets Sprigg back on his feet, and Keyleth kill a couple of the cultists with a Firestorm. DM: Okay, 27. So that's your first strike. (arrow shot) First one just (impact sound) hits in the side and you see the bolt of energy arc out and the flames burn up the arrow. By the way, the wall behind you is starting to get really warm. Player: I'm going to move forward. I'm going to actually move toward the corner where Keyleth is. DM: There's a guy on the ground there. Player: Oh, there is? DM: Yeah. So you've got to step over him. Player: I'm going to step on him. DM: As you move past, he does get a swing with his shortsword at you. Oh, wow. That's a 25. Player: Oh, wow. He hits me. Probably because I stepped on him. DM: I think so. So you take nine points of slashing damage. Just like, (pain sound) as you're walking past. Player: (pain sound) Fuck. Ah, shit. Okay, I'm going to hit the big hulking thing again. DM: I realized he had disadvantage, but I rolled another 18, so it's fine. Player: Oh, okay, well, yeah. I'm going to do the same thing with the big hulking guy. DM: Okay. Player: 25 to hit. DM: 25 hits. Player: Oh, I didn't add plus ten to the previous one! DM: Because of the sharpshooter, all right. 39 last time. So go ahead and take a swing at it. Player: Thanks! 14. DM: You're up next, Keyleth.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, Howaardt confesses to his son that their family has become impoverished, unable to pay their debts to the Myriad. He has brought Tary home to take up the mantle of duty to his family by marrying one Lydia, a daughter of the wealthy Truscan family, which would solve their financial problems. DM: "You underestimate the sheer size and how ingrained they are in the society here. This is no guild. Wildmount is the Myriad in many ways." Player: And if I say no and they take all of our possessions and our estate, everything, what then? We're ruined. DM: "We're on the street. We are but beggars within our own city, at the mercy of those we've been taxing." Player: How could you do this to us? DM: "Because I loved you. I loved you all, and I did what was necessary." Player: You never told us that. You always talked about bloodlines and legacies and the Darrington name. But you never told us you were proud. You never comforted us. You never cared what I wanted to do or who I wanted to be. I'm cursed with this name now, Darrington. You've sullied our name by enforcing these taxes and just being an asshole to everyone around our whole city, and now I have to live with it or marry this girl to save it. Listen, I'm sorry I left, and I'm sorry I took all of that gold. I did not know it was everything. But what you're asking me is-- I'll need to think. I'm sorry. DM: "I owe you that, at least. I never claimed to be a good man. I never claimed to be a good father, good husband, but I can try to be better, can't I?" Player: Yes, you can. I'm going to go see Mother and Sister. Might my friends stay here the night? DM: "Of course, and enjoy the grounds while you can."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, However, they cannot find anything, and you skips away. Molly buys a huge, silly tapestry of the Platinum Dragon. DM: "Candy apple, all right, for you and the six for you. (shouting) All out of caramel apples for the time being, but return here in an hour!" Player: An hour! You have to wait because we got all of them! DM: There's this little girl across the way who's like-- Player: Aw. I cut a little slice off and give her one little slice. DM: You approach, and she gets scared. As you get closer you can see she looks a little disheveled. Probably one of the less well-off people of the city of Zadash. You don't see a parental figure in the near vicinity. Player: Where's your mama? Do you have a mama? Is she around? DM: Just runs off.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, With Bigby's Hand aiding in you's intimidation, the herd members holding Zanror and his mate release them. He puts his arm around his mate, Worra, apologizing for what happened. DM: As Bigby's hand points to Zanror, the two that are holding the chains move up and begin to unchain them both, taking the shackles off his hands and the female goliath at his side. Eventually he stands up, reaches over and puts his arm around her and says, "I am sorry, Worra." Player: Worra. DM: Worra. She stands and goes, "Do not be sorry. It seems we've been delivered from our judgment." She looks up towards you. You don't recognize her. Player: I don't. DM: She's not from the original Herd. Player: Zanror, she is quite a beauty. Congratulations. DM: "You saved us narrowly being executed, Grog." And he stands up and gets to the front of all the rest of the Herd there. "Call forth the rest of our people. We do not leave this town yet. We claim Westruun home for one more night. For it is tomorrow at dawn, we slam our blades against the hide of a dragon."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, In the tower, you continues to hurry upward while trying to shake off the planar that has grabbed on to her. Although it does slow her down, she gets rid of it in time to reach the very top of the tower before it closes. DM: Yeah, it hits you, you take disadvantage on your next strike. Go ahead and roll an athletics check to try and buck him off. One last time, this is the only one you have time for. Disadvantage because he punched you in the face. Player: Okay, 14. DM: 14, all right, you're slowing down, you're slowing down, you're not quite getting there, he's bashing you in the face-- Player: I'm going to take my claws up and rake him! DM: Okay, make another strength check. Player: What is it, 18! DM: 11! You thrust him off your face! As he falls off down below, (flapping) you make it up to the top, and you now see the brazier is about the size of your dragon form. It's physically your size and you can see now the tower's beginning to close around you, what are you going to do? Player: I'm going to reach the tower thing and push myself up through. DM: Okay, you pull your way up to the top, and now you're right above the brazier and the flames. You look down into the brazier, the fire there burning is ever-present light-- Player: I rush into the fire! DM: You dive into the fire. Your dragon form. which resists it at that point, it immerses your entire form, at which point you hear the tower, guys, above you crack and you hear this echoing (smash) sound, of what sounds like shattering of a thousand windows at once. You, as you dive into the flames, feel this moment of searing bright pain in your eyes, in your mind. Your dragon form is immune to flames, but your form suddenly shrinks, the spell dispelled, the dragonoid form cast away. You sense this kind of lost nothing; your whole body is numb at this point, and you are just surrounded by a white light. Much like where Vax, in the plane in his communion with the Raven Queen is shrouded in darkness, this is endless, every color. You have no sense of personal form. You have no sense of time, place, and for the first time in a long time, you don't remember your name. For a brief instant, you think, what bit of conscious thought you can make, is this is what oblivion feels like? Did you make the right choice? Were you led astray? Were you strong of heart enough? The flames were intended to cleanse away sin, darkness, possibly those who are unworthy. Is this it now? Did you fail? You guys down below watch as the chamber doors that closed off above you (scraping noise) open up again to reveal the tower. And you can see there, suspended in the middle of the air, thousands of shards of stained glass that had shattered inwards from the impact but frozen, held in place. As they all slowly retract back, reforming the windows that were once there. Whatever impact or shock wave had scattered them below reversed and repaired. And you watch as they do so, ascending, until the tower's back untouched as it was. The one planar that had ridden the dragon form of Vex towards the top of the tower slowly descends (flapping) and lands next to the three others. And they all give a nod towards the Dawnfather, who's still there, not looking upward, just looking at the rest of the remaining members of Vox Machina, his beacon of attention just shifting from one to the other. The three planars leave the still-open doors. "What does she mean to you?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Caleb and Nott use WC and the horse from Alfield, which are pulling the cart. Caleb rests in the back while Nott drives the wagon. DM: "We have a few in stock, actually. You want to--" and he's like "I'm already on it." Then he turns around and pulls out a large, eight vial collecting case that he sets on the table. "That's one there. And there's another. We've got a variety of vials at your disposal, so let us know what you're looking for." Player: How much would a greater healing potion run me? DM: "That? Let's see here. That would put you back about 200 gold pieces for a single vial." Player: How about one of the more basic healing potions? DM: "A general?" Player: A general, yes. DM: "That'll put you at a simple 50 gold pieces." Player: I'll take one of those. DM: "It would be my pleasure, Mr. Green Man."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Many of the townsfolk gathered at that square were immediately killed. The party, as well as a few other straggling survivors, ran away as both the gargantuan black and green dragons began to chase them down. DM: Yeah, it can't see right now. Currently it's obscured. Oh, hold on! But it has blindsight 60 feet, so it has no effect on him, unfortunately. So as it stops in the air, it still manages to use its sense of smell and the general atmospheric ability to sense what's around it. It seem to move its head and search-- Player: Can I attack right now? I was holding my attack. DM: You can. Now, what's the range on your daggers? Player: 60, because I'm Sharpshooter. DM: 30, 40, 50, 60-- it's just at the cusp. Like just barely cusp, but yeah, you can get your attack. Player: So I'm going before him, and it's a surprise attack because I'm hidden and I'm going first-- DM: Yes, you're essentially interrupting his attack because the moment he came into range-- Player: So it's an advantage and it is an automatic crit? DM: It's not a automatic crit, it's not surprised. Player: It's not surprised? DM: No, it know you guys are there. Player: Even hiding behind a tree? All right. DM: A surprise generally means that it has absolutely no idea that you are there or there's any sort of threat from you. Player: 24. DM: 24 hits. Player: All right. And then the second dagger I throw-- I can only throw a second one-- is also a 24. DM: Both hit. Player: So the first one is double dice, so eight plus-- 14, 15, 18, 23, 25. Double dice is 50 plus seven is-- Yeah, 57 for the first. DM: Ooh, nice. Player: And the second one goes bink. That is a ten. DM: Ten, all right. 57 points of damage, that's-- Is that straight-up dice rolls? That's crazy. Player: That's Sneak Attack, I've gone up a level to 13-- DM: Right, so it's a d6 or 7d6. Player: 7d6-- Oh, wait. DM: It's not doubled, though. Player: Sorry, sorry, sorry. 25 plus seven is 32. Sorry, 32. DM: 32, there you go, I was like, that's really high for a non-crit. Player: The second one was ten. 32, ten. DM: So 42 points of damage. Still not shabby by any means. Gotcha, as you chuck both daggers in the direction where you can see as it's now at the very bottom of the fog cloud. You have enough visual to strike towards it without missing and both daggers sink into the bottom of the creature. One of them you know was a nice, impactful wounding for any other creature, but it doesn't seem to have taken much issue with the impact of the blade. Appear at your side again. That ends your reaction. Now Vorugal is going to go. Looking at the area of most density--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, you scritches Keyleth behind the ear, nudging the heart aside with his toe, and then exits the temple. Simultaneously, Scanlan opens the door to magical laboratory, with a robed duergar inside. DM: Okay, you make your way into what looks like a giant foyer, into a secondary entrance in the side of the fortress. Player: I just walk all the way over to the corner, stealthing. DM: Make a stealth check. Player: It's high, it's 28. DM: 28, got it, okay. So, as you make your way through, you eventually careen to this corner. You can see another hallway, what appears to be another room of some kind. You also glance back and see there are two sets of stairways that go up and down. Player: What's behind me? DM: This is a giant foyer that leads outside of the fortress. Player: And the edge of the map this way? DM: This way here? This way? This comes to an abrupt end at that point, a rocky wall into the mountain itself that it's buttressed up against. Player: Okay, I'm gonna keep coming this way, stealthing. DM: All right. As you move through--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Shaking, he releases the surge of scorching energy and it blasts into the side of the naga. you shoots the naga twice Legolas-style using her Blazing Bowstring, one arrow bursting into flames as it flies through the air. DM: An additional seven, so 18 total damage and that arrow (impact) in the side of its body. One of the serpent heads reels back from the pain. It begins snatching at where the arrow's now protruding from it, trying to break it off. Player: Then I'm going to roll again! That's a 24! DM: That hits, go ahead and roll damage. Player: Awesome. That's an eight. DM: Grog, you're on deck. Player: Seven plus seven is 14! DM: 14 damage, all right. Both arrows sink into it. Definitely piercing through the scales a little bit, but not sticking too deeply into its body; it's definitely a hearty creature. Grog, you're up!
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, Above that, x bars against the wall where, in the center, you saw a gold inlaid seal with an empty triangular shape, like a pyramid inverted, and a series of these iron warriors that were embedded in the walls. Behind the stairway, you saw means of smelting metal and other forms of material. DM: It's going to stop partway through there, and it's going to go right up there. You watch as underneath the head, the armor part in the chest suddenly hinges open, and you see this bright burning furnace in the center of its chest that (boom) lets out this extremely white-hot burning angry torrent of flame. Player: Can I cast Cutting Words, or can I use Cutting Words? DM: You can, if you'd like. Player: I don't know if it's going to do anything, but sure. DM: It can reduce damage. Because Cutting Words can reduce damage on an attack. Player: Only by a little. I want him to miss, right? DM: Well, it's going to hit regardless. You guys have to make saving throws.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Ogden tells her the history of how the Trickfoots were first cursed. He explains that he has spent his life researching this curse, and once succeeded in exorcising it from Johann some years ago. DM: She takes her straightened hair to the side, and she nervously steps back with it and smiles with her little gap tooth. "Are you sure?" Player: Of course. Have you ever learned anything about the curse on your family? Have you seen that in books? DM: She starts getting a little dark and says, "Not in the books, no. Nobody really writes books about the Trickfoots. I know what Ogden's talked about, and why we're here. I think he wants to try and help." Player: Right. Have you ever seen anyone be affected by it, personally? DM: "Not in my lifetime. The last one Ogden went to was before our time, me and Pike. It doesn't happen often-- the vision, at least." Player: Well, that's good. DM: "I don't know if it's a coming of age thing or not." Player: But you've never had any visions. DM: "No. I wish I did. That would be interesting. Would be different." Player: You are quite different. That's something to be proud of. DM: She takes the book. (sighs) Player: You know, one of my very best friends, Taryon Darrington, is an incredible writer, and I bet if you told him about the curse, he'd be willing to write it down. DM: "Really?" Player: Oh yes. You would go into complete detail about it, and he would make it sound very interesting. Maybe we could have somebody draw pictures for it! DM: (stutters) "Okay." Player: Trickfoots could be legends. DM: "Well, you already have one." Player: Well, yes. But there are multiple chapters. DM: "Okay. Well, we'd have to talk to Uncle Ogden about that; he knows it better than anybody." Player: Of course, yes. We'll sit down with him, but I bet you know quite a few details, as well, having taken care of him for so long. DM: "Maybe. I don't know." Player: We should find Tary. Take that with you. DM: "You're sure?" Player: Yes, yes. We can talk about it on the way back. DM: "Okay." She follows after you as you guys head back to the castle. Eventually you guys stumble up to the castle, and there's Taryon with Doty. What are you guys in the process of doing right now?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Taliesin and Marisha start eating popcorn. Scanlan manages to maintain his eyebite spell; he tries to escape the acidic digestive track by casting Thunderwave from the inside of the worm. DM: Oh, I get to make the save to see if the Eyebite maintains itself. That would be a-- no, it rolled a ten and it's minus two on its wisdom save. So it still has disadvantage on its attacks. Player: Okay, all right. Are there any stalactites coming from the ceiling? DM: There are, actually. There's a number of them. Just in this general vicinity there's a whole mess of them up above from just the natural formation of it. Player: Okay, I'm going to shoot Conjure Barrage at the ceiling and try to create noise away from us. DM: Whereabouts? Player: How about towards the ceiling above the frost worm? DM: Over there? Okay. All right, so, okay. The frost worm is in the way to hit that angle, so you may have to move to do so. Player: Which way could I shoot that he would not be in the way? DM: You have to probably move this way to get around him just to hit him at this angle just because it's such a large entity. Player: Huh? God, I don't know. I mean. DM: What you got? Player: I'm going to move as quietly as I can around towards that little crevice. DM: Go ahead and make a general dexterity check. Player: Just add my dexterity to it? 17? DM: 17? Okay. As you move past, stepping as gingerly as you can, you can see it slap; it moves its face in the direction of where you're going, but you just manage to move beyond where it thought you were, and it misses you as you move by. So now you have visual on it. Player: Okay. Now I want to shoot Conjure Barrage at the ceiling above the frost one. DM: Okay. Conjure Barrage up here. Go ahead and roll damage. Player: Okay. That is 3d8, I guess. 14 plus five. What's 14 plus five? 19. DM: 19 damage? All right. And with that, you release a blasting torrent of arrows at the ceiling in this giant cone blast. It strikes into the ceiling through the force of the magical bow that you're holding. You can see a number of rocks in bits and pieces begin to chip off, and a few small stalactites crack and plummet downward. I need a dex save from Grog and Keyleth.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, you asks for a pinch of Percy's black powder. Percy initially refuses due to running low on it, but as the smell hits him he agrees. DM: Deftly blended in with the tattoos, unless those who are aware, there are strange new series of markings across Grog's face that he may not notice for quite some time. Player: I did do little hairs on them, as well. DM: Oh, how detailed. Player: Well, it grows here, so it grows there. DM: You don't know. Player: I don't know. Or do I? DM: Oh! All right. You guys go to sleep?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Being the adventurers they are, they took it upon themselves to leap out into the forest of the Vesper Timberland, found and hunted down this hydra, fought it, and upon slaying it discovered that there was another group also hunting this hydra. An actually sanctioned group, and hunting this hydra is considered illegal in Vasselheim unless you had actually been contracted to do so. DM: "As you know, my dealings with fate take a lot out of me. I'm not quite ready for another round of tellings. You see, this city, as most bits of civilization, are very eager to hear what the future has in store for them. So I'm a bit tapped out at the moment." And you can see a bit of dried blood around one of her nostrils. And if you recall last time, the process was very physically taxing on her. "Perhaps return in a week or so. And if I'm not here, I'm around." Player: Old one, are you still willing to trade today? DM: "Trade?" Player: I'm wondering if you have any poisons beyond the run-of-the-mill nightshades this afternoon or morning? DM: She stands up and reaches over, and there's a small alchemical glassware set up on the side. And you see it's cracked and old and it's been brutalized. And she pulls a very small vial of some dark, black, almost umbra-type liquid where you can't even see shine in the light. It absorbs all the light. She puts it forward. "This would be very unfortunate to find its way into the bloodstream of an enemy, yes?" Player: What do you want for it? DM: "A favor. Not now, but perhaps down the road."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, She tests the roots of the cursed tree for any illusory magic, but it is solid and real. Grog attempts to level up the Titanstone Knuckles by destroying the kitchen, much to Scanlan's consternation. DM: As you look off to the side of the tree, rounding the bend, you see a very tall and thin, chest-forward, regal-posed, almost elflike but still exaggerated in the Feylike features. Long ears that curl past the head. The head itself is small with a pointed chin, the eyes almond-shaped and wild, curly orange hair like a lion's mane that goes down to the lower back, just up and large, curves up at the very tip. You see sleeveless silk vestments of blue and green billowing freely behind him as he walks up clapping. Player: I instantly case Cure Wounds on myself again. DM: All right. Player: At a level three. DM: How much do you heal? Player: 13 plus eight is 25. DM: There you go. 25.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, They learn that the corpse was killed by a woman who was not supposed to be there, some 14 weeks ago. The corpse has since seen others pass by, particularly a dwarf. DM: At this point in time, as you guys are having this conversation, you moved up and looked and you can see there are two humanoids walking from this direction further down this hallway, which you can see leads this direction. Player: I'd like to imagine that Thorbir and Vax left that conversation behind a little. DM: As you see them approaching here, stepping in your direction, they are both dressed in full Duskmeadow Bastion armor. The one on the far end appears to be older, balding with thinning gray hair. The one who's further up is in his forties. Big thick brown beard, hair pulled back into a ponytail, and they're both lightly conversing to each other. Not paying much attention, like they're running through a routine. Player: I start pushing back on Thorbir, backing everybody up, silently pushing backward and trying to steer everyone in a heap backwards and to the side of the cell we just came from. Just trust me. DM: Make a stealth check. Player: 19. DM: 19? Okay. As you're pushing everyone back, (shushing) whispering all this, you hear a voice say, "Hello? Hold on. Hello?" The one with the beard approaches with his hand on his weapon, the other one moving along the back. Player: Did I get them into the cell? DM: You pushed them far back and into the cell?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, He uses a healing potion and then starts slashing with his sword at the creature, from the inside. He manages to kill it and gets back up. DM: Before you continue that, as soon as Bigby's Hand appears, the eagle form vanishes and Grog, you come out with your axes in your hands, angry. Player: Surprise, bitches! DM: Not raging unfortunately, but you do get your attacks. Player: Surprise, gents. DM: You're angry, you're just not raging. So go ahead, and take your two attacks. Player: Woohoo! I would like to make them reckless attacks. DM: That's fine, but these are regular not rage attacks.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, you offers to scry on Hilda's missing husband for her. While Hilda goes to find something of his for the scrying, Percival suggests that JB could help with researching the orb under Whitestone Castle. DM: "He's got dusty brown hair, usually about shoulder length. Well, he doesn't really grow facial hair but he's pretty scruffy, lower the way. It's been many months, so I don't know. Medium build? Maybe about this high?" And she gives a couple of inches off her own height. "He's got a right scar across his neck and his chest right there he got when he was a kid." Player: All right. Should be enough. I'll do an actual scrying spell. DM: All righty. So looking at the scrying spell here. All right. You sit there and focus and concentrate-- and darkness. Nothing. No link. She's looking expectantly. Player: What's that? DM: She's looking at you expectantly. Player: Hilda? If he is on this plane of existence, I don't know if it's a good sign. But it doesn't mean that he couldn't be lost somewhere else. My spell only extends to this plane of existence but there are many planes. I can try again. DM: "No. That's all right. That's all I needed to know. Thank you." At this point, as the sun is setting, starting to go into the evening, you can see the light causing her to blear a little bit. Here in the shade she's like, "Can we perhaps talk in the morning?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, After slamming his feet into the sand and preparing himself for conflict, he beckons you towards him. you faces off with Earthbreaker Groon. DM: Okay. His turn. He slowly walks around you. And says, "Your size is useful for those who know not how to use it against you." And he rushes down, beneath your large standing form, and goes into a series of strikes against the inside of your knees and your legs and we'll see how the last blow hits. Player: I've been forgetting to roll my enlarged damage. DM: That's a 30 on the first hit. Player: Yep. DM: That is a 21 on the second hit. Player: (high pitched) Yeah, sure. DM: That is a 29 on the third hit.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, All three of them turn towards him and give him a strange look as they see what he's doing. Then Scanlan inspires you. DM: Yeah you (sucking noise) pull your hammer out without an issue. You're embarrassed at the fact that it was even embedded in what is essentially hard earth, and you still couldn't pull it free. But now it's blazing with flames; it's tight in your grasp. What are you going to follow it up with? Player: Can I use the great weapon master on these attacks, and I'll use reckless attack for advantage on them, and anybody that attacks me gets advantage, as well? DM: Okay. Yes, you can. Player: Thank god. 21. DM: 21 hits. Player: Beautiful, and the second one. That's landed on the side. That's 24. DM: Yep, both hit. Go ahead and roll damage plus ten to each. Player: (sings) Yeah, nipples. DM: To which one, the one that's next to Percy or the one that's in front of you here? Player: The one that's next to me! DM: All righty. Player: 14 and 15, so 25 for the first one. DM: All right.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, He warns the rest of the Mighty Nein as combat continues. A crew member unfurls the sail, which is plain, attempting to escape the area. DM: Nice. He immediately breaks out of the stupor, glances over and looks at you, and he's hurt pretty bad. He's glancing over in your direction, looking at the rest of everyone there, seeing how things are shifting. Looking to his ship, he looks like he's planning something. What else are you going to do? Player: Bonus action. I'll shoot him again. DM: Go for it. Player: Not as good. 17 to hit. DM: 17 to hit? That still hits. Player: Yeah. Eight more points of damage. DM: (death groans) (cheering) He tumbles forward over and falls into the water.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, There is a defense being set up around the city to draw attention away from it. Vex asks if she could make another dragon slaying arrow and she says she'll work on it if she can get some resources from Percy. DM: You start asking around. You come across a few folks you recognize, you find a few of the guards who helped you with the initial reconstruction of this city and such and asking around. One of the nearby guards takes his helmet off and is like, "First off, I am so excited that you guys are back. I'm so glad you're all safe. I heard that you were off to do some dangerous things." Player: You heard right. DM: "Well, great, I'm glad that you've survived. Looking for Mr. Gilmore, he's actually down with the Realmseer. They're inspecting the ziggurat underneath the city, so you could head down there if you wanted to find him." Player: Thank you. I'm not terribly familiar with Whitestone, could you point us in the right direction? DM: "It's under the castle." Player: The castle. DM: "Yes."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Yasha needs to go to some islands she has dreamed of. They introduce Caduceus to her, while Caleb asks the bartender about the mysterious tower that changes proportions as you approach it, but all the bartender knows is that it's some kind of illusion magic. DM: All right. You look, and of the two that are there, one of them seems to be pretty preoccupied with the ships that are being loaded. And one of them appears to be half-present, probably in mid-daydream, yawning at his post, and looks younger than the other one. Between the two of them, he's probably the most insecure, if you had to decide. Player: (Valley girl voice) Oh gosh, isn't the water just so beautiful? Man, it's-- DM: "I'm sorry, can I help you?" Player: It's hot out here, just so moist. This air, right? And I-- (sighs) What's your name? DM: "I'm sorry, I am working at the moment--" Player: Oh great, because I could totally use some help. DM: You can see his eyes roll and he goes, "What can I do to help you, then?" Player: Well, you see, I'm from out of town-- I'm Tracy, by the way. What's your name? DM: He sighs heavily and reaches out and finally takes the hand. He goes, "Hello, I am Zolezzo Merpol." Player: Merpol, hi. It's just, you know, I'm here and I'm trying to get the true Nicodranas experience while I'm in town and, you know, I just, I've heard rumors from people, you know, about this thing called the Sluice Weave. And you know, I would just love to see it, see if it's real, you know? DM: Make a persuasion check.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Jarett grapples the one in the cell, dragging it back out into the hallway. Vex runs down the stairs, just barely getting a shot off on the enemy Jarett is grappling, then places her Hunter's Mark on it. DM: No, half of that was getting to that point. You could dash and try and make your way in, but you wouldn't be able to do anything. Player: Can I dash and then make a bonus action? DM: You could, yeah. Your call. What do you got? Grog, you're on deck. Player: I'll just wait. DM: Okay. Keyleth waits there. Grog, you're up. Player: Let me just scootch over so I can be behind Vex. DM: You have a little better movement, so you actually manage to get two more squares in. What's your speed again?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, All carts passing through are being thoroughly inspected. Fjord uses the dodecahedron, since he'll be doing the talking. DM: The ettin gets up, and sees the beetles eating his ally. One head goes the other goes (growling). Let's see. Nope! They go (grunting), pick up one weapon, pick up the other, and just bolt away. Just book it out of here. Self-preservation has kicked in. Player: If no one does anything else, I will send another Fireball 150 feet. DM: It just starts running away. That is an 11 minus one, does not make its next dexterity save. It's running up the mountains and like (grunting), looking over its shoulder like, "Mmm. !" Player: 25 points of fire damage. DM: How do you want to do this? Player: Because I have such an easy target at his back, I give a little bit of a curveball to it, and I make the fireball beam of red go (whirring) (explosion) and erupt about 15 feet back, and just burn the backside. DM: You watch as It laughs and laughs, and in the distance: (boom). And pieces go (whoosh). Like one of those cartoons, like, (distant explosion, fwoosh). Yeah, the wind blows past you guys. Make a wisdom saving throw.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Deciding there is no time like the present, you sets off for the Sun Tree. She spends the rest of the day sitting at its base and meditating, hoping for a vision, though none arrives. DM: "Yeah! I'll wait by the door! Right?" "Sure, whatever, man, go for it. It's fine." And they go back to fixing the inside. They're fixing windowsills. Joe, who seems to be a really sweet guy probably in his mid-to-late 30s, shaved head that's just starting to come in a little bit, square jaw, but it's Slingblade-style hung off to one side a little. But he seems like he's a fair worker and intent on the job that is set before him. Player: You're doing good work, Joseph! DM: "Thank you!" And he follows you in as you enter the tunnel and begins to walk in the tunnel with you. Player: At the door! DM: "Ah! Right! This isn't a door." Player: All right. Keep walking. DM: All right. Player: As I go, I want to put my hands on the roots and I'm going to say, hey, Sun Tree! I know I can't hear you, but I really need your help right now. And I hope you can hear me. I don't know how to do this, exactly, but I need to talk to Pelor, and there's a lot of people that are looking at me like I know what I'm doing, but I have no freaking clue. So if you could help guide me, that would be great. I sit down and I keep my hands on the roots. DM: As you concentrate and keep your hands on the roots, time passes, what seems like ten, 20, 30, 60 minutes of silence, occasionally broken by a voice down the hallway going, "You okay?" Player: Yes! DM: "All right!" You come back to focusing on the task at hand, and at times you catch yourself. You swear you feel the roots get warmer and then you, conscious of it, and you feel along, and no, it's probably about the same. You may have psyched yourself out, you're not sure. Close your eyes again and you focus. As the boredom instinctively sets in, you have a hard time standing still. You're an individual who likes being bombarded with sensory elements. You're a person who needs to know what's going on around you, you always have been. That sense of self-preservation, paranoia, whatever you want to call it, is being conflicted heavily with the idea of being still, quiet, and focused for a protracted period of time. You're battling that antsiness, you are far too conscious of your physical body and the discomfort you're feeling. I want you to go ahead and make a wisdom saving throw. Player: God damn it! Ten. DM: Ten? You can feel the pain begin to rise from sitting for so long. Your pelvic bone, from being in that position for a long period of time, is beginning to grow more and more sore. You begin to shift in place and as you do, it doesn't help. So you shift again, that doesn't help. And every single position you try and shift, it seems to throb in pain from being stationary for so long in a position that you're not used to. It's distracting to you. Eventually a voice comes through down the hallway that goes, "All right, we're done and we're leaving. You good?" Player: Great, Joseph. You know what? DM: "What?" Player: Thanks! For everything, have a good night. DM: "You too!" Player: Okay! DM: "You okay in there?" Player: I'm great, you can go. You can go. DM: "Looks scary." Player: It's not. But don't come down here, thank you. DM: "All right. Well, have a good night, miss!" Player: Okay! DM: You hear the footsteps grow quieter and quieter and then a (kch) as the hatch that led to the basement that you carved the tunnel from closes. Player: Is Trinket here with me? DM: Trinket is in your necklace. Player: Pop that fucker out. DM: Very tight space. There's now a big bear and you're like (rrr) on the side.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Once inside, they ask Ornna and the sisters what they know, but they only saw what everyone else saw. The sisters think it was a hit job, but Ornna doesn't believe that someone would go to that extreme. DM: He doesn't go to sleep but he knows you're there and he's keeping an eye, but he's not doing anything. Player: Okay, well it's good enough, I guess. DM: But he's definitely aware that you're there. Player: I'm going to go towards the big tent just so I can see if I can sense any evil. DM: Okay. Really quickly, just to check because it's-- That's right, Charm Person is not-- Player: It's not, yes. DM: Okay. It's at this point that you turn your attention to the tent and focus. There is a hefty, radiating warm fiendish source from the inside of that large tent.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, The group heads to the harbor and borrows a rowboat. They send you, pretending to be Tracy the Valley Girl, over to two patrolling zolezzo guards and she picks up a conversation with one, Merpal, telling him she's from out of town and wants to see the Sluice Weave while she's here. DM: From this distance it's too hard to see beneath the water. It gets a little too murky. But he points in a general direction and you get a loose idea of where it may be. Player: Wow, yeah. Cool. DM: He's like, "So what are you up to while you're in the city?" Player: Wow! Yeah, you know, I'm just so busy. You know, just trying to fill my schedule with things. I should probably go now. DM: "Of course! Where are you staying?" Player: (forced giggling) I'm staying at the Lavish Chateau! DM: "Oh, wow! That is a very expensive place." Player: I know. You probably couldn't afford it, so-- DM: You can see the visible (pained grunt) to his chest. He's like, "Well, perhaps I'll-- If you want other things to see around the city when I'm not on my post, I could maybe come by and give you a little tour?" Player: Sure, that sounds great! DM: "Of course. What are you doing right now? I only have about 40 minutes until I get to switch my shift, and then I'm off for the rest of the afternoon."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, You began to look throughout the room. You found a sword across the upper ceiling, an ornamental blade of some kind. DM: "Thank you. Please." She passes out blindfolds to you guys. You figure out an order of making your way down and as you made your way to this portion of the cavern, you walk back, being lead by Kara through the Underworks. Player: Do I see anything of note through Frumpkin's eyes as we walk? DM: Same path as you went last time, not as busy. Nobody else is walking through the halls. It's early enough where there isn't much. You do come past that chamber before where you saw the cages in there and there's two more cages set inside, even larger. One of them is a heavy meshed series of metal. You don't hear anything in there. Player: Can I tell what's inside there? DM: Make a perception check for Frumpkin. Player: Come on, Frumpkin. DM: With disadvantage.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, They don't find any hidden compartments in Riskel's room. Vex asks a guard when the last time was someone saw Riskel. DM: Pretty much any caster of a decent, mediocre skill for casting can be done, and it's not a terribly uncommon enchantment, it's just expensive. Player: Do we have any idea when the letters came in to Emon that we were successful? DM: Which ones? You sent different ones at different times. Player: Either or. When did they get them, do we know? Can we find that information? DM: The letter that you guys had sent that just absolved you of your stuff that you had sealed, that was sent closer to Winter's Crest, and that has not arrived yet. The one that you sent to Allura, regarding the inspection of the ziggurat-- Player: Yes, that one. DM: That arrived about a week and a half ago, so-- that arrived a lot sooner because you sent it a lot sooner, and Allura's already left, and apparently has gone to seek some allies to help her-- Player: And it's been about three days since they've seen Riskel? DM: About three days, yeah.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, She explains that she wants to go back someday. She doesn't know where Zuala was buried, but she has so many flowers to bring to her. DM: Okay. First thing Frumpkin notices is the ocean here is not as deep as the Diver's Grave. It goes down maybe 300 feet. It's still deep, but it's a third of the depth you ended up having to go down. Player: I'm going to send him in slowly larger circles over time. DM: Frumpkin does see a shape amongst the clusters of seaweed and other bits of life that exist down there in natural ocean life. You can see chunks of ocean rock and volcanic rock, things that may have been lobbed from ancient volcanic detonations, and a tower; a sub-ocean tower that's leaning at an angle. You can see bits of broken rock based around it, and the seaweed is cluttered up around the base of it. Player: Now are we talking architecture or natural? DM: Architecture, constructed. Player: I relay this. DM: The top of it is somewhat jagged; it has sustained some erosion or damage towards its top, and it leads down inside. You can see shelves or bits where there may have been stairs or levels, but most of that has fallen inward, and from Frumpkin's exterior perspective, mostly hollow and disappearing into darkness the further in. With a 14, Frumpkin also notices a little bit of movement. Towards the very tops of the seaweed, there are humanoid bodies that are tangled in the seaweed a bit that appear to be floating there, and then one of them twitches and goes (moaning).
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, you puts his wings out and flies underneath Vorugal in stealth, throwing Whisper at him. He hits and blinks up with the blade, now on the dragon. DM: All right, before you get there, he's now (roars). The angry scream. Vorugal's head swoops around underneath and directly into your eyes as you dart away with the blade. He spins in place and bites at you as you're trying to pull away. Player: I have advantage on dexterity saving throws. DM: Okay. This is a bite attack, so it doesn't matter. So that is a 26? Player: That hits. DM: All right. So you take 22 points of piercing damage. Player: Okay. Can I Uncanny Dodge this? Is this melee? DM: Yeah, it's a melee attack, so you can do that. Plus 14 points of cold damage.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, He, Grog, you, and Scanlan go through it to Kraghammer. They emerge inside the Thunderbrand estate and are met by a grumpy Lord Thunderbrand, who had stayed up all night waiting for them. DM: Nostoc also looks at you and goes, "And while I respect your memory, a dwarf's mind is like a trap that you can't escape. I believe the agreed upon price was 25,000 gold pieces." Player: Oh it was? That is so weird, I remember 30. DM: "I don't even know what you fought. If you're going to collect your money, tell me what the hell you freaking killed." Player: Mind flayers! A beholder! Have you heard of a beholder? DM: "You fought a beholder?" Player: We fought a fucking beholder. DM: "Really? And you're all still alive?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Tary runs up to Doty, picks up his book, puts it in his Bag of Holding, then curls up into a ball as he casts Sanctuary on himself. you hops back through the window and casts Sunbeam. DM: To both of them. Nice. As the beam (pssh) across the room it streaks down the way and both of them get engulfed. As the beam of bright sunlight energy slowly diminishes, their faces are seared. You see smoke pouring out of their eyes as they're both reaching up to the sockets. That was not so good for them. They're both looking pretty rough already. Player: I look at Tary. Tary is within 30 feet of me, yeah? DM: You don't see Tary. You just see a column of fire. Player: I don't see Tary. DM: Tary is currently inside the wall of fire, curled in a ball. All you see is a giant column of flame in the center of the room. And half of Doty being slowly heated up. Player: Do I see anyone else, and does anyone else look rough? DM: You see Grog with a giant cage on his upper body, wrapping around his torso.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Tiberius Stormwind, a dragonborn sorcerer . You are the member of the famous group of adventurers. Previously, Being the adventurers they are, they took it upon themselves to leap out into the forest of the Vesper Timberland, found and hunted down this hydra, fought it, and upon slaying it discovered that there was another group also hunting this hydra. An actually sanctioned group, and hunting this hydra is considered illegal in Vasselheim unless you had actually been contracted to do so. DM: Okay. As you are beginning to go through his body, you guys have rushed beneath, and as you can see, the dwarf, Hosin, is walking down the hallway really quickly with his robes open. Player: As a gadfly, can I really quickly buzz in front of him? DM: You pull underneath, because you had to go underneath the door to make it into the hallway. You see him, he's about 15 feet away, and as he's walking, he's looking about very nervously. He's seen one of the guards is approaching, and he looks back over and sees the rat scurrying down the hallway. Player: How far away is he from me? DM: He's about 20 feet. Player: How far away is the guard in front of him? DM: You know what, let me go ahead and pull this up. It'll give a good indicator of the circumstance here.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Upon gaining consciousness, Grog drowns his sorrows in the familiar comforts of ale and whores. As Vox Machina are taking breakfast the next morning, they hear a horn blast signaling an attack on the city. DM: Yeah, you can see its body, it's pretty large, mainly just the heads are visible, the ramp is blocking the lower half of it. So you can't see its legs and its main part of its torso, but you can see the necks and the heads. Player: So I can't see its body. DM: Currently, no. It is blocked by her stone. Player: Okay, I'm going to shoot towards where-- is this bad? Oh no! I'm going to shoot towards where all of the heads are joined together. DM: It managed to unravel itself during its turn, but it used its attacks to do so. Player: Yeah, down where all these heads are connected. Right here. DM: Oh, okay. You can sort of see that area. Best you can, yeah.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Yasha Nydoorin, a half-angel barbarian . You are the member of the famous group of adventurers. Previously, Fjord manages another kill with Eldritch Blast, leaving two up, including the priest. Caleb takes a hit that breaks his concentration on Molly's Haste, stunning Molly for a round. DM: And from Jester. Both of you guys, make an attack. With disadvantage for you, Yasha. It's risky on its endeavor, but it's what's going to give it an opportunity to try and get out of this lockdown. Player: It hits. DM: What'd you roll? Player: I rolled a 16 and a 21. DM: Okay, 16 hits. Player: That's just a regular attack. DM: Yeah, regular attack.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, After a faithful re-meeting with the parents of Vex and Vax, discussions were had, hats were attempted to be stolen from the leader of the city —and successfully done so. The other half of agreements were... pseudo-achieved, and they made their way northward through the Evershifting Grasses to the outskirts of the Moonbrush, a heavy, heavy forested wood that will lead them to their destination after that, which is the Gilded Run, a series of rivers that wrap around their final destination, the Shademurk Bog, where apparently Fenthras exists. DM: It does. He slams into the ground with all the weight of a falling stone goliath into the dirt. At which point the pixies immediately go off and turn around. "You would cast incantations towards us?" Player: No, I cast it to my friend, who is about 12 foot tall and a giant target. Come on, don't make stories up where there aren't any. DM: "Stories, nothing." Player: What? You fairies are manifesting these ideas, okay? You are creating a dichotomy that does not exist. DM: They all gather and begin to whisper to each other, their heads darting around. Player: Oh, see, look. They're doing it right now. DM: At this point "This display is enough. Your words and your actions speak in difference, in entirely opposing directions. If you are to continue to throw these words, these deceptions, these lies in our direction, then perhaps we'll take you all for our garden."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Vax walks along the wall, unable to attack from a distance, and heads to Scanlan. you directs his attention to the remaining horror and smashes it twice with the warhammer. DM: Run towards it, jumping and putting one foot on the table; using that as momentum to rush in the air. Go ahead and roll your attack. Player: 24? DM: 24 hits. Player: And 25. DM: That hits. Player: 20 with fire damage. DM: Nice. Player: And 16 with fire damage. DM: Gotcha. (grunts) Bringing the hammer down, the helmet actually gets pushed into the armor and has to reform itself. Before it has a chance to, you bring around the hammer and hit the shield with such force that it pushes it into itself and slams it against the wall. You take the back of the hammer and slam it up under the actual helmet, hitting the creature. You see the flames burn across the side of its arcane form, causing it to shimmer for a second. It's looking pretty rough. Instead of using the table, though, you use Grog's knee. You just run, jump onto his knee with one foot, leap off, blade in the air, go for the strike.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, They then encountered a very elderly goliath that Grog hadn't seen in quite some time named Shale, who spoke of the scouting crew that had been obliterated by the dragon. They followed Shale as she led them up the mountain, to where the dragon's current lair resides. DM: It's just kind of makeshift. However, whoever who once ran this place is no longer here, probably left with the first or second wave of evacuees. Everyone here is just kind of doing their part to keep it going. Player: Can I grab someone nearby that looks like they're up and about and actually accomplishing things? DM: Yeah. There's an older woman who did not drink but just was around last evening who's done most of the cleaning-- and even though there's no reason to clean, she's still just kind of going through the motions of wiping down the counters and putting things away properly. Player: Dear heart, um-- DM: "Yes?" Player: Could you spread the word that there's going to be a town meeting? DM: "A town meeting? What for?" Player: So we can talk about how to keep everyone safe, dear. DM: "All right."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, Nott and Caleb find an archery range, and posing as father and daughter, try it out. Caleb fails embarassingly, but Nott hits the bullseye on all three targets, winning a crude doll of King Bertrand Dwendal, two wooden swords (which she gives to you), and two rats in cages (one of which she gives to Yasha, since it's her favorite food). DM: He goes, "No, you're not--" Points over and that large forum building, that circular forum building that you saw that now the crowd's starting to wash into that had been closed off previous weeks, he goes, "That, that is the Victory Pit. That will be happening in a few hours, but you're welcome to compete here if you're feeling so feisty." Player: Yeah, sure. DM: "What's your name?" Player: Beau. DM: "Ah. Recruiter Leopold Wanstiker. Pleasure to meet you." Player: Person Beau. Nice to meet you. What is it? Leopold Sydney? DM: Recruiter Leopold Wanstiker. W-A-N-S-T-I-K-E-R. Player: Wang stacker. All right. DM: So.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Nott and Jester, to almost universal horror, break out Fluffernutter, with Jester throwing the barrel in the air towards the heads, but Nott's explosive bolt misses and the barrel splashes into the water. Just prior to Yasha's turns, Caduceus casts Path to the Grave on the hydra, making it vulnerable to everything for double damage. DM: 13 points of piercing damage, and ten points of poison damage. She got lucky on those rolls there. It's going to stay back here in the corner, trying to keep away. It's just using its arrows from a distance. It's starting to show some wear and tear. This guy over here has been pummelled with a few things and the tentacles have been tearing through him, but he's staying outside of the radius of that sphere. That finishes his go. Fjord, you're up. Player: Yeah. Yep. Good shit, good stuff. I'm going to (tongue clicking) move a little closer to the column and I'll send two arcs of Eldritch Blast towards the-- DM: You're moving, you said? Player: Yeah, just closer to Nott. DM: Okay, here. As you're moving in that direction (whooshing)-- this against the hydra? Player: Yes. 17? DM: That hits. Player: Okay, so second one. Natural 20. DM: Ooh. Player: Okay, okay, okay. The first one is 12, second one is nine, 18, 22 points of damage. DM: 22 points of damage. As both bolts slam into the head, you watch as the head pops.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, To be honest with you, I thought we were going on a pleasure cruise. But you know, I’ve met some people, and we’ve had a great time, and yeah. DM: She turns back to you and begins to walk a circle around you, arms behind her back now. Folded. "Jawgrasp, so you come to me with a new crew, and you tell me that you are successful but yet you are not. Describe to me what transpired to prevent you from acquiring this thing you have paid for." Player: Well you see, we now know the location of the artifact you seek. It's as good as ours. DM: "How did this terrible, terrible thing happen to you?" She reaches up and touches the side of your neck. Player: Oh god. DM: Her hand passes through-- Player: It's real sore. DM: --the illusion, and she steps back and goes... [groaning]
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Stretching away from them are the remains of an ancient city, with a massive obsidian spire at its center. Above them, Vex notices a faint strand of bluish-purple light stretching from the orb, where they emerged, to the very top of the tower, and from the tower down to two other orbs. DM: You glance inside, and as you peek over the top, in the brief bits of light coming through the shadow in here, you can see the collapsed piles of broken stone and wood planks that used to hold the structure of the upper level together. You can see what looks like furniture that's been destroyed. Simple, basic. This is not an extravagantly decorated space. Built for function, more than anything. But moving amidst the shadow, you see what appears to be a humanoid creature of pale gray skin, elongated limbs, long, clawed fingers. Bald head, pointed, hooked ears, and what looks to be slightly broken, jagged, yellow, elongated teeth in this jaw, as it's currently munching on what looks to be a small furred rodent of some kind. (crunching) Player: This is probably redundant, but I will Divine Sense undead. DM: It is very undead. Player: Do I sense, see, hear anything besides this one? DM: What's the radius? Player: 60 feet. DM: Nothing else catches your attention, no. You watch as it finishes and walks toward the doorway. Vex'ahlia, as you're off to the side, you watch as this creature leans forward and goes into a sprint, and then leaps up onto a distant rooftop. (leaping noises) Just leaping from rooftop to rooftop. As you're watching that leap, another movement catches your eye, and you see another one about three blocks down. You can see, there are at least a handful of these creatures stalking through the ruins, leaping from building to building, from floor to floor.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Suddenly, Aldor reacts from the back of the room, alarmed and ready to run in the event that she is present. Vanessa tells him that it is okay, Lyra is currently away helping her uncle, Randi. DM: You don't know how deep it is, but it's, it's not, it's hard sand, it's packed, so you just kind of-- Player: Yeah, but I meant the depression, is it like a couple feet? DM: Right, the depression's like an inch. Player: Okay, cool. DM: Oh, you mean the depression into the actual ground? Player: Yeah. DM: About four feet. Player: Oh, shit. Yeah. So. DM: So you vault into it in a bound. Player: Does he move at all? DM: No. He's still facing a little bit away from you in the far corner. Player: I put my fist in my hand and I bow slightly. Does he move at all? DM: The silence is broken immediately by a low, rumbling voice that seems to have no particular source in the vicinity where you stand. It says, "You come because your lands now harbor a terrible conflagration. How do you think Groon can assist?" Still facing away from you.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Matthew will be at Otafest in Calgary, up in Canada, May 18th to the 20th, and A-Kon in Texas June 7th through 10th. DM: Dolan goes, "Kara, her skills are more in the interpersonal level, not so much infiltration. And I'm just me, so I don't think I'd be of much help." Player: Do you have healing potions? DM: "Actually, yes. Not many. We have a few left over. Horris should have a few more." Player: Just in case we get hurt or something. DM: "I hope that isn't the case. Just in case, all right. I'll have those sent. I'll send them along with Ulog for you." Player: Thank you. DM: "Of course."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, She finds the pond from her vision after about 40 minutes of travel, identifies the footprints of the creature, and stealths after it. In a glade, after following the footprints for a while, you finds that the trail has gone cold. DM: 32. Okay. You step out into the shadow, using the edges, and you do see the very faint trail-- not of feet on the ground, but of claw marks, carefully placed. Almost like it monkey-walked along the sides of this glade. The tracks and claw marks stop in this small cluster of bushes where inside, you can just barely see the faintest hidden glow of six tiny yellow dots. Player: Is it looking at me? DM: It's hard to tell the direction. Player: Yeah. I'm going to take out an arrow. DM: Okay. Player: Oh god. And I'm going to fire a Bramble Shot at the eyes, and I'm Sharpshooter. DM: You are. Okay, Sharpshooter, so minus five to hit, plus ten to damage. Go for it.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, From the ground, she continues to shoot it, taking heavy damage herself. A well-placed arrow to the shoulder takes the creature down without killing it. DM: It stands up. It almost falls again on its knee, grasps, and puts its arm over where the last arrow went in. It turns around, and leaps back into the forest. Player: It can leap? No! It leaves? I take the final arrow before it gets away. DM: Okay, go ahead and fire. Player: 18. DM: That hits. Go ahead and roll damage. Player: I'm going to throw up. Sorry this is so late, guys. 15, 16, 17, plus two lightning damage. DM: As it leaps in the air, you barely see the shadow disappearing into the canopy. You take your final arrow and let loose. How do you want to do this? Player: Just right between the shoulder blades. DM: It hits. You think it hit. You don't hear anything. Quiet. And then the heaviest boulder-like impact of its body onto the forest ground, skidding into the mud, hitting another tree. That tree falls on top, and you have to dodge onto the side to make sure that nothing else falls in the area. And then stillness and calm and quiet hits, and the cold finally comes in. As the blood is pumping and the adrenaline's hitting you, you felt so warm and you're sweating, and at that point as you're breathing in heavily, you can feel the biting cold of the air hitting your lungs, and at that point the adrenaline begins to subside, and you notice your breath is showing up and it is a very cold low mist night now emerging within the forest. Player: I walk up and I scratch Trinket on the head. You did real good there, bud. DM: (bear noises) Player: We're not dead! And I cast Cure Wounds on myself. DM: All right. Player: And then I walk over and try to find a fucking trophy on this guy. DM: Okay. You walk over and you find, indeed, the creature is laid out. It is dead. It is cold. The arrow sticking out of the back, the final blow, seems to have hit a very core nerve center of its back. So carve whatever trophy you wish from its body.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Matthew will be at Otafest in Calgary, up in Canada, May 18th to the 20th, and A-Kon in Texas June 7th through 10th. DM: It's too hard to see from the outside. You can barely tell there are books there. The very low light there is inside, you can't make out any details. Player: Okay. It's a single level house? Nothing fancy about it? DM: Single level house, it might be two rooms. No, it's not quite like impoverished, but it's not-- Player: Any papers? Any weapons visible? DM: You do see a heavy crook of some kind, like a staff with a big heavy wooden knot at the end. It can be used to defend oneself and also as a walking stick. A shillelagh if you will. You can see a general shortsword that is put on a belt that is hung on a wall, but nothing in there that is militarized. Player: Okay. All right. I guess that's all I can glean from this. I'll knock on the door, and then run away before they can see. DM: Immediately inside you hear some rustling and all the lights inside go out and it goes dark. You run away.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Yasha has a tinder box, so Nott uses Mage Hand to hold the dynamite, Yasha lights it, and Nott and you (who has cast Pass Without a Trace and needs to be within 30 feet) sneak up and move it into the house. After a tense pause, it explodes, blowing apart the tree and knocking the troll prone, and allowing the party a surprise round. DM: Okay, you are readying an attack, for what? What's the trigger? Comes within range? Got it. Okay, that finishes Yasha's turn. Jester, you're up. Player: That's me! I'm going to cast Spiritual Weapon right above it! DM: Right above it! Player: And it's going to hit him! DM: All right, roll for your attack. Player: It's not at disadvantage, because it's melee, right? DM: Correct. Technically it's at advantage, because it is prone. I imagine it's considered a melee attack.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, They spend some time catching up, and Scanlan asks Kaylie if she can see about getting some ducks as pets for Chod. She agrees, and also loans them an Amulet of the Drunkard and several healing potions. DM: 15. And without an issue or any sort of a loss of step or position, eventually you watch as the ominous spire-like jagged dagger-topped Smouldercrown Mountains begin to break the horizon and make their way towards you. You're now, at that speed, it hasn't been that long since you left, maybe a few hours out of Ank'harel. So you're maybe around ten o'clock in the evening or so, 10:30. Going to go ahead and move over here to a non-- Player: I was gonna argue that since he has the Duck Totem, that technically he would have a natural migration sense of what direction he was gonna go. DM: That's a good argument to make, but not necessary, but good for holding on to that. Player: Yeah, just thought I'd put that out there. I feel like his duck sense would be tingling. Always knows where South is. DM: Not denying. Recognized, but unnecessary in the moment. Player: Unnecessary, but worth noting. DM: Worth noting, indeed. But yeah. So the spires of the mountain are surprisingly steep. They're steeple-like, almost, in a lot of places. They're all just jutting up like these gargantuan spikes that were pressed out of the earth from some sort of landmass shift or some volcanic activity long, long ago. But you can see the densely packed rock formations, and the mountain cluster is maybe, at most, I'll say three miles, four miles across. It's not a very, very big mountain range. And it's called Smouldercrown because the circular pattern of the oval-like pattern of the mountains that rise up and resembles at a distance like a king's crown in the way that it circles around itself. You recall one of three different entrances, the one that was safest that you guys took when you entered, the central portion of the mountain range from the outside, and you guide the rest of them to the exterior of this space. You can see it's a small valley between two of the exterior mountains that collide together, and there is a valley path, where you see a number of dried trees. Some do appear to be alive, Keyleth, though they're designed to weather extreme droughts. They seem to have some sort of weird fruit that they're bearing, dripping off some of the branches, but the leaves themselves are brown and withered and you haven't quite seen plant la-life-- plant life like this before.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Being the adventurers they are, they took it upon themselves to leap out into the forest of the Vesper Timberland, found and hunted down this hydra, fought it, and upon slaying it discovered that there was another group also hunting this hydra. An actually sanctioned group, and hunting this hydra is considered illegal in Vasselheim unless you had actually been contracted to do so. DM: Eight? Okay. It's hard to tell. It looks like this area is not heavily traversed, and what little sign of footprints there are scattered enough that it's hard to make out a specific print. But I mean, they have been traveled before. Player: I'm looking over Thorbir's head and looking for traps as he walks from behind. 22. DM: 22? All right. As you guys are walking forward and going through this, you get about 40 feet forward before you catch that there is a slight divot, a small drop in the dirt, and one looks like a section of intentionally placed plate of some kind. Player: Wait a tick. I'm going to go up to the edge of it and try to inspect it and see if I can find a trigger or see how it works. Six. And that is, what is that, perception? DM: Are you checking to see how it works? Player: I want to see if I can disarm. DM: To disarm it. Okay, that would be with your thieves' tools. So this would be a dexterity plus your thieves' tools, so plus seven. Player: That's a 19. DM: 19? Okay. As you go to the plate, you stop and look up at the walls to the side, and to each side of the wall you can see these tiny little holes, these little quarter-sized, gold-piece-sized tunnels bored multiple places on both sides of this wall. And you take the plate, you realize this is a pressure plate-based trap, and taking one dagger, you slightly lift it. The second one, you eventually find beneath where the trigger apparatus is, and you gingerly cut each part of these spring-loaded triggers until eventually the plate rises more and more and more and you remove the last bit, the plate tips over, and the trap itself is disarmed.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Scanlan runs toward the general, Come here big guy. Come here, gives him a big hug and banishes him to another dimension. DM: You leap down, go in for the attack, this duergar already used its reaction, so it can't attack you. Player: So if he fails to save, I knock him over. That's plus seven, so 19? DM: 19 does hit. Player: Awesome! DM: Does save though, is not knocked over. Player: A strength save? DM: Yeah. Player: Aw, damn it. DM: This is a big creature. Player: He does, I do 2d8 of bludgeoning damage. DM: Go for it. Player: Seven, nine, 14 damage. DM: 14 damage, all right. You have multi attack or did you get the one hit? Player: Well, I charged, yeah. DM: Okay yeah, so the charge is the hit. But you slam into it, your horn gores, you can see actually, you slam it into the side of the armor wound that Grog left and then Tiberius pried open. Part of it gets pulled back, and you see a quick splatter of some sort of bloody splash as you're staring to actually pull apart its interior. The horn is jabbed in there, and it manages to shrug it off at the last point. You do significant gore to its side.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Meanwhile, the rest of the party arrive at The Shade, a lounge tavern with segmented spots that doubles as a hookah bar. you reveals that the Earth Ashari are super into hookah , which could mean that when she visited months ago, she had partaken in it. DM: You go up to what appears to be a woman, probably in her late thirties. Her hair is long past her shoulders, and these dark black, brunette waves that spray out like mermaid hair across her shoulders. As you approach, she eagerly reaches out. "You look like you are traveling here to Ank'Harel in search of beautiful, delicious fruits of which to whet your palate. Yes? Would you like for these fine apples, of which are the finest you could find?" Player: Apples? Oh wow. I was looking for something a little bit more exotic. Something native to this land. DM: "Ah, well--" She takes the apples back. "What you'd prefer, then, would be the kurrak fruit." And she pulls out what looks like a mango, but the exterior of it is very rough, with these little spines all around it. "While it is difficult to hold, crack open for a delightful flavor. It is gentle. It is like a sweet water experience." Player: That was very descriptive. Thank you. DM: "Of course." Player: How much do I owe you for this? DM: "For this, that would be two silver pieces." Player: Two silver. And how much, just for future reference, are the apples? DM: "The apples would go for one silver piece apiece." Player: One silver apiece. That's pretty steep. Don't worry about it. Here you go. I give her a little extra. DM: "Thank you so much for your patronage. Anything else you would like?"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, The frost worm bites Keyleth, who casts Blight as payback and heals herself. Vax asks Pike for healing, then hits the visible worm. DM: "Look, Scanlan. Father. I spent a lifetime hating you. I'd imagined the moment we would finally meet for so long, planned it out in my head, had it all worked out. My idea of you, what you'd be like, what you'd say, and you know what? Up until last night, I was pretty spot-on. I don't know what I wanted. I have a lot to process, to think about. But I'd prefer not to do it in this dank cell, so if you have a way out, please, now's the time to do it." Player: You think now? All right, is anyone watching? DM: There are two guards that are not watching directly, but they're muscled up against the bars and keeping an eye over the shoulder. Player: I'll need a distraction. Do you think you can come up with one? DM: Her eyes turn for a second and she goes, (chuckles) "I think that can be done." She leans up to the side of the bar and peeks her head out for a second. Closes her mouth, cups it with her hand, and you start hearing from the opposite side of the room, through arcane ventriloquism, these three different male voices going, "I'll fuck you up!" You hear punches and you hear all of this screaming and chaos. At which point, the two guards look over. One of them gives the other a motion, and they both run off to see the other side of the room. She looks back at you. Player: You'll have to teach me that trick. And then I Dimension Door us out onto the street. DM: As you reach for her, she still pulls away a little bit, but you still grab hold and (poof) puff of smoke. You guys (magic sound) appear outside, landing a couple of feet above the ground and catch yourselves. You're off to the side of the stockade where it meets with one of the nearby walls. No one seems to immediately notice you, other than a couple of people that are walking down the street that see two individuals appear out of the ether and land onto the ground.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, you/Lucien/Nonagon told their group to scatter and vanish if things went wrong and wait till he returned. They buried him in the woods outside the hideout. DM: "Well, that spell-spitter lady from the capital. She said you were gone, she took the book and left, and her contract said she was in the right and that we knew better than to go toe to toe with her and her ilk." Player: Obviously. Is everybody else all right? I know it has been a while. I had to stay underground. DM: "Unfortunately, Jurrel met with the axe of the law shortly after you left us." Player: Damn shame. DM: "Zoran, Ottis, and Tyffial have all scattered amongst the empire..." Player: Damn shame. DM: "But, do you want me to find the others?" Player: No, actually I'm-- DM: "I know where Tyffial is!" Player: Where is Tyffial? I would rather obviously deliver everything in person. Honestly if I had known you were here I would've made arrangements. I didn't want to shock you. DM: "She's up in Nogvurot. We can travel there, I can send a message and have her come down to us." Player: I'm working on something very delicate, I need everything to be very quiet. DM: "Very well, Nonagon."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, You began to look throughout the room. You found a sword across the upper ceiling, an ornamental blade of some kind. DM: That's for melee stuff. This is it being covered, and you're aiming through these tiny holes as you're firing at it. Player: It has half-cover or something? DM: Well essentially. Yeah, I'd say at this close it has three-quarters cover. It's a plus five to its AC. What did you roll? Player: The first roll was 22. DM: Yeah, it hits. We'll say it hits, because you're right up against it with a crossbow. You're not having to aim in with it. You're (bolt flying). Roll the damage. Player: Six points of damage. DM: Six is enough. The pots aren't very strong; it's just hard to touch (shattering). That will-o'-wisp manages to discorporate next to you. Player: Eight is Enough. I'll skitter around towards the candelabra over there, and as I go I'll (cocks crossbow) and fire another shot at the other pot. DM: Okay, that one you do have disadvantage on as you're farther away from it. Player: 19. DM: 19 still hits. Go ahead and roll damage.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Some strange cold feelings felt earlier by Fjord 16 , Jester 17 , and you were revealed to be Dashilla ensorcelling them and sneaking away before they noticed her. Dashilla may cause a creature she has ensorcelled to react to a false image. DM: All right. That ends Yasha's turn. Caleb. You are conscious, prone, floating, sinking towards the ground as you come to consciousness as Yasha grabs and jolts you awake. Player: If I crouch behind the table from where Dashilla is, will I get half cover or something? DM: Yeah, you'd get half cover. Yeah. Player: Okay. So I am going to do that and then I am going to-- DM: Getting up from prone? Player: I would like to stay semi-crouched to try and get some cover from that thing. DM: Yeah, you can get cover.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Before this happened, as a part of a journey towards this Tri-Spire, both Caleb and Jester made their way there. Caleb unsuccessfully entering a nicer district of the city that did not seem to believe or respect his presentation. DM: You may. Make your three attacks with disadvantage because it's a ranged attack in immediate face-to-face range. Player: That's a nine, plus two for 11. DM: 11 misses. The first one goes wide, second strike. Player: That's a one. DM: Goes wide again. Player: 16. DM: 16 does hit. Your first time using the glove, you're not too sure how the aiming works and the first two go off to the side, you're like "Shit! Shit!" (boom) The third one finally impacts. Roll damage for that.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Even further down, the twins notice a crack in the wall stopped up with a boulder. Grog moves the rock, and they find a side passageway beyond. DM: 19, okay. As you look across the body, I mean there's nothing formal about this area, there's no fine, chiseled structure. It looks like a natural formation. It just appears to have been the final destination for whoever these individuals were. And you do notice, the way they're adorned, they were an adventuring party. They were people who came down here long ago for whatever reason and the last destination was this small cavernous space. Player: You said they're covered in webs? DM: There are webs on them, but the webs themselves are small, natural spider. Player: Small, natural. So not Bilbo Baggins. DM: But you do notice that each one of their skulls has a giant hole bored into the bone itself. Different places in the skull. Player: I'm just going to start searching all of them. DM: Anyone else want to do anything?
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Beau moves by Caleb to try and catch them. Jester summons her spectral weapon (a huge pink/purple lollipop) and whacks Trevor into the sky where he is burned to ash in midair. DM: The last thing you watch is the leader, who'd been talking with you, gets slammed up in the air about two feet with an uppercut from a mystical lollipop, and then all the rays incinerate him into ash in midair. He is scattered to ash. One of the other guys gets hit with his own bolt. Another guy goes blind. What are you doing? Player: I was Eldritch Blasting him. DM: Against which guy? Player: Just any of them. DM: All right. Player: 19 to hit. DM: 19 to hit works. Go ahead and roll damage. Player: That is 12 points of damage. DM: He gets a blast to the side of the face and goes down unconscious onto the ground. His crossbow fires wide into the air, and disappears into the night sky. As soon as this happens, as you fall unconscious, all these hits happen like this Mexican standoff that just suddenly-- All this action happens at once. Caleb goes down! Two other guys double over! Two of them go, "Wait, wait! Hold on! Hold on!"
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, A couple of hours later, the ship comes upon an unnatural-looking fog bank in the ocean. Adella tries to veer around it. DM: You see one, it's a little ways up from where the ship is actually hitting the water. You would have to probably swim close enough to get there. I'm going to say, make an athletics check to see how quickly you can try and swim against the ocean just for this brief moment. You're going to have to roll pretty high. Player: Well, that's not great. Just straight athletics? DM: Yeah. Player: Athletics is pretty good! 15! DM: 15? Player: Yeah! DM: I'll say you don't fall too far behind the ship, it's still going faster than you and the water is kind of up and down. Using your Alter Self gills, you can dive below the surface to try and avoid the choppiness of the ocean, and you come back up. What's the range on your Thorn Whip? Player: 30-foot range. DM: 30-foot range, and it pulls whatever is there ten feet towards you. We can say it'll pull you ten feet towards it. So it gives you a slight arc, but not enough to actually reach the ship, you can just cruise past the grasping range of Taryon. So, Taryon, as you're there on the side and you glance over and you watch as Keyleth suddenly produces a large thorny whip, a druidic vine that wraps around the small cleat on the side of the ship.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Suddenly, Aldor reacts from the back of the room, alarmed and ready to run in the event that she is present. Vanessa tells him that it is okay, Lyra is currently away helping her uncle, Randi. DM: As you walk in, the two Dawn Marshals that are out there put their arms together and they lower their head and bow. And as you enter, they close the doors behind you guys. The doors slam behind you and you feel the stone shift from the impact of the thud. 25-, 30-foot-tall doors that mark the front of this. Player: It's all right. Pucker up, we're okay. DM: The echo of the stone slam down the long hall. You can see there are large pillars that mark the run to the central chamber. You've been here before, and as you walk across the smooth, very, very simple stonework ahead, you can see there is the central portion. It's almost like a giant cross, like both sides of the temple meet in the center. And there is a circular dip in the ground. Not really a pit, it's only about four feet down. But it's filled with a coarse sand, and as you guys walk up to that edge, each monk acknowledging you as you pass quietly, you can hear the gentle chanting in the distance of low, rumbling Gregorian voices, (chanting). And there, sitting in the center of this open circular sand patch, is the Earthbreaker himself. He is sitting there, legs crossed, arms resting at the edge of his knees, eyes closed. You can see, even from here for those who haven't seen him before, he wears simple free-flowing pants of a dark reddish color with a gold trim on the sides, but they're tattered towards the bottom. He has a one-shoulder wrap across the front there and these large prayer beads that hang around his neck. His skin is very dark and weathered by sun and training, and he is probably the most muscular human being you have seen for his proportional form, he is a human being built for discipline and physical martial training and battle. Older though, still you can see his long grey beard that rests about middle to his chest, the balding on the front a little bit, the rest of his grey hair rests to his mid-back, and he just sits there quietly in the center. The rest of the monks have gathered up and begun to form around the circle. Player: How many monks, would you say? DM: Right now, about 15? Player: One-five. DM: Yeah.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, They get three rooms, order some food under the name Nein, and have a seat together after. you goes to play cards with some other bargoers, two of which look much better off than the rest of the patrons there. DM: You do not see any half-orcs in this bar. As you go over to the table, the two gentlemen who are playing cards, you sit down and glance. One of them looks to be an older man in his 50s or so, his pattern baldness curling back, but has this curled mush of brown, now graying, hair on the outskirts of it. He's wearing a billowing shirt of a nicer silk. That's why it caught your eye. These two seem, not extremely well-off by any means, but at least better than a lot of the other riff-raff that are finding their way in, including you guys. Player: My dress is nice, I don't know what you're talking about. DM: Your dress is pretty nice, you're right. That's true. The other one is in the process of heavily concentrating on his hand. This one looks a lot younger. He has this scraggly mustache. It looks like he's probably been growing it since childhood, and has let it go in its glory. He has a button-up high collar bit and a cravat that has loosened and fallen. Both of these gentlemen, upon a closer look, look like they're dressing up beyond their station, and at the end of the night have come to alleviate their stresses with drink and yelling at each other over cards. Player: Hop, hop. I sit down. DM: "Yes?" Player: What are we playing? Are we playing Go Fish, or War, or-- DM: They both stop mid-conversation and glance over. "We're playing whatever suits us at the moment. We're in the midst-- " Player: What is suiting you right now? DM: "Well, we are in the moment finishing a quick game of poker. If you would be so kind as to leave us to our game in peace, that would be appreciated."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Meanwhile, the rest of the party arrive at The Shade, a lounge tavern with segmented spots that doubles as a hookah bar. you reveals that the Earth Ashari are super into hookah , which could mean that when she visited months ago, she had partaken in it. DM: Okay. You watch as she walks away, she had her hands out to Vex, and as soon as Vex keeps walking away, she goes-- Player: I toss her a gold. She's with me. DM: "You are free to shop here any day you like." Player: And what was your name? DM: She pulls the coin out and pops it away and says, "I am Shubad." Player: Shubad? DM: "Shubad." Player: Keyleth. DM: "A pleasure to meet you."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, From the sidelines, Scanlan yells inspiration at you and Cutting Words at Kern. Keyleth attempts to heal you from a distance, but gets caught by a nearby Bastion. DM: Vax stands behind you and is like, "Yes, I'll stand behind your bet," and keeps his gold to himself. At this point, the crowd separates. This tension's mounting, and everyone's eyes are on Kern as he steps up to the edge of the Crucible. You now notice the dark figure. The noonday sun is now high in the sky, and you can see, by the little bit of the shadowed outline of Kern, muscle-bound, looming over the edge of the Crucible. You hear a voice call down to you, low and gravelly and familiar. "You! Did you like the gift I sent you?" Player: I reach into my belt and I pull out his upper lip, and I give it a smell and I say, I've enjoyed it very much. I've come to collect the rest. And I fling it into the pit. DM: It hits the ground. "You're not wearing the medal. A shame, really. I thought you'd be more proud of your status." (whoosh, thud). He leaps down into the pit right before you, this grin on his face. As everyone's gathering around, people are now swarming the bookie, handing gold left and right, and he's making notes in his little ledger out of his pocket. People are beginning to gather around and crush against the outsides of the Crucible with some people being careful, almost being pushed in. At this point in time, now, Kern's glaring at you and you guys are slowly circling each other. (grunts) "You've been training, I see. Good. So have I!" He goes and takes his wine skin, pops off the top-- Player: Hold! Surely a man of your stature would honor me by sharing a drink before this battle. DM: He takes (glugging) and throws you the wineskin. Player: How much is left in there? DM: About a third. You're clutching it in your hand, and he's staring at you intently.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, She lets it loose. The ogre, beaten by the fireball, grabs its club and gets on one leg. DM: Ten damage. Nice. As he falls to the ground, the arc arcs over to the other one who drops his club for a second. Picks it up angrily. Player: I can reassign my Hunter's Mark to him now? DM: You can. Player: Yes. DM: Yes, all right. That brings us to-- Player: Oh, my Hunter's Mark! I didn't do my Hunter's Mark damage. But it doesn't matter. He's dead. DM: It doesn't matter. You killed him. Player: All right, cool. DM: You just ultra killed him! (valley girl voice) He is so dead. Oh my god. This ogre is done. (normal voice) All right. The other ogre's angry. It's now the goblins' turn. These goblins rush up. They are dashing forward.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Scanlan Shorthalt, a gnome bard . You are the member of the famous group of adventurers. Previously, When the pair reaches the outskirts of the walls, you casts Invisibility on them both. Now unable to see the eagle he's riding on, you holds her tightly around the neck. DM: No, you don't have an immediate lead of visual recognition. In the meantime, you guys make your way. Swooping down, you can see that cluster, that murder of crows circling out. It's making a large pass over this entire valley. You take this cue as you get to within visual range of the city to cast Invisibility on both of you. Is that a 3rd-level spell? Player: Yes. DM: Okay. Both of you vanish from view, which is a strange feeling for you because you cannot see Keyleth, you're grasping onto something you can't see. Player: Oh, shit. DM: And you just look like you're gliding through the air. Player: Can I do one of these? DM: Yeah, you grab on very tightly.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, They stumbled upon a small hive of basilisks that surrounded an obelisk of Ioun, which gave them their first clue as to the location where this sphinx could be found. They battled the basilisks, destroyed their underground hive, or at least the exit from it, via Fireballs and Stone Walls and other such endeavors. DM: Total of 11 points of damage. Or ten, you're right. From the bear. Bear attacking you, actually no, first the orc attacking Trinket now. Player: No! DM: With advantage. Player: No! DM: Oh man, that's a 16 even with advantage. Player: Ha! DM: Just slamming a greataxe over Trinket's armor, Trinket-- Player: Trinket's yawning. DM: Bear against you, Keyleth, that's going to be a natural 20 with the bite.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Ripley then takes the vials and a pouch of money with her. you inquires as to what the vials contain. DM: She gives you the weapon begrudgingly. Hands you a pouch about this big that's pretty heavy, containing a series of iron balls inside. You can see there's the various instruments she uses for forging them and crafting them there across the table. She puts her hand out towards you for the armor. She puts it on, a little quicker this time, because she feels like she had a little victory. She takes a little vial, puts it in her pocket. She reaches over and grabs a little pouch inside the side with change. Puts a little bit of money to the side there. Player: What are in those vials? DM: She reaches in, pulls them out, shows them to you. And you recognize the color. She goes, "What, you think you're the only one who doesn't occasionally suffer a wound? I have to look after myself, as well." It's a greater healing potion. Player: One of them is? Or they both are? DM: The one she pulled out and showed you. Player: What about the other one? DM: "Really?" Player: Really. Lest your brains leak out your ears. DM: She pulls out the other one. "This is in case things go really poorly and I need to uphold my sense of self-preservation."
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, While Beau throws wild haymakers, missing with her first hit, Dairon retaliates with only very light, disciplined taps. Beau's next few hits land hard. DM: Plenty of things, actually. No one's watching. There's a vase that's really nice. The doorknob itself is a brass, gold-like material. Player: I'll start working on that. DM: Using your thieves' tools, you can get that free, if you want. Player: After a while, I put a toe into the water, feel it, and I'm like: Nah. I'll use my empty flask and fill it up with water. DM: Okay. You get a water flask. Player: Then work on the doorknob. DM: Okay. Go ahead and make a thieves' tools check, adding your dexterity. Player: 12. DM: Add the dexterity and your proficiency. Player: Oh. 14. DM: There you go. With very little sound, the doorknob comes off, and you have now a solid brass doorknob. There is the vase. Player: Is it a big vase? DM: It's like that big. It's more of a decorative flower holder over by the window. Player: Sure. I'll try to get that too. DM: Easy. You get it. There's nobody watching you! Player: I'll also save the flowers in a separate pouch. DM: Okay. There you go. Player: Any towels. Ooh, you know what? DM: Yeah, the linens can be taken. Player: I'm going to take one towel and tear it into shreds, and use it to replace any of my bandages that have worn or fallen off. DM: Easy enough. There's some nice clean bandages. Good.
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, He charges at the dire wolf with his greataxe and lands two hard-hitting blows, the beast wounded but growling with its fangs bared. Waking up from Grog's shout, the party finds themselves surprised and ambushed by more orcs and another that seems to be a half-ogre/half orc humanoid rushing towards Percy. DM: Yes. Currently there's only two attacks on you from this ogre-like creature and this orc. Oh, that's not going to be very good. That would be a nine? Player: No. DM: What's your AC? Player: 18. DM: 18, that is not going to hit. And then we also have-- that'll be a 22. Player: That's going to hit. DM: All right, so the giant ogre-ish type creature comes rushing towards you. Swings with its giant club and slams the ground next you as you manage to roll out of the way and get up to your feet, and as you do the orc to the other side swings with what looks like a heavy axe and it nicks you in the side of the shoulder blade, dealing 12 points of slashing damage. Player: Hm! DM: We have-- this guy just barely gets to Scanlan. Scanlan, as you're standing up one of the orcs rushes up behind and you see he's holding another large, double-handed great axe--
[ "DM", "Player" ]
It's a fantasy role-playing game. DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, you greets Jarett who directs him to Kynan with the other troops, finding him eating alone. you requests that he tries to fit in at Whitestone, keep an eye on Cassandra and gives him Simon. DM: "It's all I have to keep me going right now." He reaches his hand up towards the snake, and Simon leaps from from your hand to his and swirls down his arm. He looks confused for a second as it wraps around his waist and then forms into the shape of a belt. You now see a few other guys in the room, and the room's got a little bit quieter. They're all watching what's happening, "What's going on?" He notices the attention and, "I'll take good care of him." Player: I believe you. DM: "I mean no offense. It's a lot of attention right now." Player: I give a slap on his cheek. Remember everything I said, all right? DM: "Yeah, I will." Player: You're a good kid. (whack) DM: (soft chuckle) "Same temple." Player: I'll see you later, all right? DM: "Yeah. Definitely." And you head out. Okay. At this point in time, a number of pages have been sent throughout the city to gather those who've been wandering about Whitestone, as you are being called to the meeting in the second floor war room held within the castle itself.
[ "DM", "Player" ]