moonloader / raknet.lua
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--[[
Project: SF.lua <https://github.com/imring/SF.lua>
License: MIT License
Author: imring
]]
local sampapi = require 'sampapi'
local shared = require 'sampapi.shared'
local ffi = shared.ffi
local netgame = sampapi.require('CNetGame', true)
local rakluaLoaded, raklua = pcall(require, 'RakLua')
if not rakluaLoaded then
require 'sflua.cdef.bitstream'
local StringCompressor = require 'sflua.cdef.stringcompressor'
function raknetBitStreamReadBool(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
return bitstream:ReadBit()
end
jit.off(raknetBitStreamReadBool, true)
function raknetBitStreamReadBuffer(bitstream, dest, size)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:ReadBits(dest, size * 8, true)
end
jit.off(raknetBitStreamReadBuffer, true)
function raknetBitStreamReadInt8(bitstream)
local buf = ffi.new('char[1]')
raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
return buf[0]
end
jit.off(raknetBitStreamReadInt8, true)
function raknetBitStreamReadInt16(bitstream)
local buf = ffi.new('short[1]')
raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
return buf[0]
end
jit.off(raknetBitStreamReadInt16, true)
function raknetBitStreamReadInt32(bitstream)
local buf = ffi.new('long [1]')
raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
return buf[0]
end
jit.off(raknetBitStreamReadInt32, true)
function raknetBitStreamReadFloat(bitstream)
local buf = ffi.new('float[1]')
raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
return buf[0]
end
jit.off(raknetBitStreamReadFloat, true)
function raknetBitStreamReadString(bitstream, size)
local buf = ffi.new('char[?]', size + 1)
raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf) - 1)
buf[size] = 0
return ffi.string(buf)
end
jit.off(raknetBitStreamReadString, true)
function raknetBitStreamResetReadPointer(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:ResetReadPointer()
end
jit.off(raknetBitStreamResetReadPointer, true)
function raknetBitStreamResetWritePointer(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:ResetWritePointer()
end
jit.off(raknetBitStreamResetWritePointer, true)
function raknetBitStreamIgnoreBits(bitstream, amount)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:IgnoreBits(amount)
end
jit.off(raknetBitStreamIgnoreBits, true)
function raknetBitStreamSetWriteOffset(bitstream, offset)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:SetWriteOffset(offset)
end
jit.off(raknetBitStreamSetWriteOffset, true)
function raknetBitStreamSetReadOffset(bitstream, offset)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream.readOffset = offset
end
jit.off(raknetBitStreamSetReadOffset, true)
function raknetBitStreamGetNumberOfBitsUsed(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
return bitstream.numberOfBitsUsed
end
jit.off(raknetBitStreamGetNumberOfBitsUsed, true)
function raknetBitStreamGetNumberOfBytesUsed(bitstream)
local bits = raknetBitStreamGetNumberOfBitsUsed(bitstream)
return bit.rshift(bits + 7, 3)
end
jit.off(raknetBitStreamGetNumberOfBytesUsed, true)
function raknetBitStreamGetNumberOfUnreadBits(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
return bitstream.numberOfBitsAllocated - bitstream.numberOfBitsUsed
end
jit.off(raknetBitStreamGetNumberOfUnreadBits, true)
function raknetBitStreamGetWriteOffset(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
return bitstream.numberOfBitsUsed
end
jit.off(raknetBitStreamGetWriteOffset, true)
function raknetBitStreamGetReadOffset(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
return bitstream.readOffset
end
jit.off(raknetBitStreamGetReadOffset, true)
function raknetBitStreamGetDataPtr(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
return shared.get_pointer(bitstream.data)
end
jit.off(raknetBitStreamGetDataPtr, true)
function raknetNewBitStream()
local bitstream = bs()
return shared.get_pointer(bitstream)
end
jit.off(raknetNewBitStream, true)
function raknetDeleteBitStream(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:__gc()
end
jit.off(raknetDeleteBitStream, true)
function raknetResetBitStream(bitstream)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:Reset()
end
jit.off(raknetResetBitStream, true)
function raknetBitStreamWriteBool(bitstream, value)
bitstream = ffi.cast('SBitStream*', bitstream)
if value then bitstream:Write1()
else bitstream:Write0() end
end
jit.off(raknetBitStreamWriteBool, true)
function raknetBitStreamWriteInt8(bitstream, value)
local buf = ffi.new('char[1]', value)
raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
end
jit.off(raknetBitStreamWriteInt8, true)
function raknetBitStreamWriteInt16(bitstream, value)
local buf = ffi.new('short[1]', value)
raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
end
jit.off(raknetBitStreamWriteInt16, true)
function raknetBitStreamWriteInt32(bitstream, value)
local buf = ffi.new('long[1]', value)
raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
end
jit.off(raknetBitStreamWriteInt32, true)
function raknetBitStreamWriteFloat(bitstream, value)
local buf = ffi.new('float[1]', value)
raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
end
jit.off(raknetBitStreamWriteFloat, true)
function raknetBitStreamWriteBuffer(bitstream, dest, size)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:WriteBits(dest, size * 8, true)
end
jit.off(raknetBitStreamWriteBuffer, true)
function raknetBitStreamWriteString(bitstream, str)
local buf = ffi.new('char[?]', #str + 1, str)
raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf) - 1)
end
jit.off(raknetBitStreamWriteString, true)
function raknetBitStreamDecodeString(bitstream, size)
bitstream = ffi.cast('SBitStream*', bitstream)
local buf = ffi.new('char[?]', size + 1)
StringCompressor.Instance():DecodeString(buf, size, bitstream, 0)
buf[size] = 0
return ffi.string(buf)
end
jit.off(raknetBitStreamDecodeString, true)
function raknetBitStreamEncodeString(bitstream, str)
bitstream = ffi.cast('SBitStream*', bitstream)
local buf = ffi.new('char[?]', #str + 1, str)
StringCompressor.Instance():EncodeString(buf, #str, bitstream, 0)
end
jit.off(raknetBitStreamEncodeString, true)
function raknetBitStreamWriteBitStream(bitstream, bitStream)
bitstream = ffi.cast('SBitStream*', bitstream)
bitstream:Write(bitStream)
end
jit.off(raknetBitStreamWriteBitStream, true)
function raknetSendRpcEx(rpc, bs, priority, reliability, channel, timestamp)
local rakclient = ffi.cast('void***', netgame.RefNetGame().m_pRakClient)
local vtbl = rakclient[0]
rpc = ffi.new('int[1]', rpc)
bs = ffi.cast('SBitStream*', bs)
-- RPC(int *uniqueID, RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp)
local RPC = ffi.cast('bool(__thiscall *)(void *, int *, SBitStream *, int, int, char, bool)', vtbl[25])
return RPC(rakclient, rpc, bs, priority, reliability, channel, timestamp)
end
jit.off(raknetSendRpcEx, true)
function raknetSendBitStreamEx(bs, priority, reliability, channel)
local rakclient = ffi.cast('void***', netgame.RefNetGame().m_pRakClient)
local vtbl = rakclient[0]
bs = ffi.cast('SBitStream*', bs)
-- Send(RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel)
local Send = ffi.cast('bool(__thiscall *)(void *, SBitStream *, int, int, char)', vtbl[6])
return Send(rakclient, bs, priority, reliability, channel)
end
jit.off(raknetSendBitStreamEx, true)
function raknetSendRpc(rpc, bs)
return raknetSendRpcEx(rpc, bs, HIGH_PRIORITY, RELIABLE, 0, false)
end
function raknetSendBitStream(bs)
return raknetSendBitStreamEx(bs, HIGH_PRIORITY, UNRELIABLE_SEQUENCED, 0)
end
end
function raknetGetRpcName(id)
local tab = {
[23] = 'ClickPlayer',
[25] = 'ClientJoin',
[26] = 'EnterVehicle',
[27] = 'EnterEditObject',
[31] = 'ScriptCash',
[50] = 'ServerCommand',
[52] = 'Spawn',
[53] = 'Death',
[54] = 'NPCJoin',
[62] = 'DialogResponse',
[83] = 'ClickTextDraw',
[96] = 'SCMEvent',
[101] = 'Chat',
[102] = 'SrvNetStats',
[103] = 'ClientCheck',
[106] = 'DamageVehicle',
[115] = 'GiveTakeDamage',
[116] = 'EditAttachedObject',
[117] = 'EditObject',
[118] = 'SetInteriorId',
[119] = 'MapMarker',
[128] = 'RequestClass',
[129] = 'RequestSpawn',
[131] = 'PickedUpPickup',
[132] = 'MenuSelect',
[136] = 'VehicleDestroyed',
[140] = 'MenuQuit',
[154] = 'ExitVehicle',
[155] = 'UpdateScoresPingsIPs',
[11] = 'SetPlayerName',
[12] = 'SetPlayerPos',
[13] = 'SetPlayerPosFindZ',
[14] = 'SetPlayerHealth',
[15] = 'TogglePlayerControllable',
[16] = 'PlaySound',
[17] = 'SetPlayerWorldBounds',
[18] = 'GivePlayerMoney',
[19] = 'SetPlayerFacingAngle',
[20] = 'ResetPlayerMoney',
[21] = 'ResetPlayerWeapons',
[22] = 'GivePlayerWeapon',
[24] = 'SetVehicleParamsEx',
[28] = 'CancelEdit',
[29] = 'SetPlayerTime',
[30] = 'ToggleClock',
[32] = 'WorldPlayerAdd',
[33] = 'SetPlayerShopName',
[34] = 'SetPlayerSkillLevel',
[35] = 'SetPlayerDrunkLevel',
[36] = 'Create3DTextLabel',
[37] = 'DisableCheckpoint',
[38] = 'SetRaceCheckpoint',
[39] = 'DisableRaceCheckpoint',
[40] = 'GameModeRestart',
[41] = 'PlayAudioStream',
[42] = 'StopAudioStream',
[43] = 'RemoveBuildingForPlayer',
[44] = 'CreateObject',
[45] = 'SetObjectPos',
[46] = 'SetObjectRot',
[47] = 'DestroyObject',
[55] = 'DeathMessage',
[56] = 'SetPlayerMapIcon',
[57] = 'RemoveVehicleComponent',
[58] = 'Update3DTextLabel',
[59] = 'ChatBubble',
[60] = 'UpdateSystemTime',
[61] = 'ShowDialog',
[63] = 'DestroyPickup',
[64] = 'WeaponPickupDestroy',
[65] = 'LinkVehicleToInterior',
[66] = 'SetPlayerArmour',
[67] = 'SetPlayerArmedWeapon',
[68] = 'SetSpawnInfo',
[69] = 'SetPlayerTeam',
[70] = 'PutPlayerInVehicle',
[71] = 'RemovePlayerFromVehicle',
[72] = 'SetPlayerColor',
[73] = 'DisplayGameText',
[74] = 'ForceClassSelection',
[75] = 'AttachObjectToPlayer',
[76] = 'InitMenu',
[77] = 'ShowMenu',
[78] = 'HideMenu',
[79] = 'CreateExplosion',
[80] = 'ShowPlayerNameTagForPlayer',
[81] = 'AttachCameraToObject',
[82] = 'InterpolateCamera',
[84] = 'SetObjectMaterial',
[85] = 'GangZoneStopFlash',
[86] = 'ApplyAnimation',
[87] = 'ClearAnimations',
[88] = 'SetPlayerSpecialAction',
[89] = 'SetPlayerFightingStyle',
[90] = 'SetPlayerVelocity',
[91] = 'SetVehicleVelocity',
[92] = 'SetPlayerDrunkVisuals',
[93] = 'ClientMessage',
[94] = 'SetWorldTime',
[95] = 'CreatePickup',
[98] = 'SetVehicleTireStatus',
[99] = 'MoveObject',
[104] = 'EnableStuntBonusForPlayer',
[105] = 'TextDrawSetString',
[107] = 'SetCheckpoint',
[108] = 'GangZoneCreate',
[112] = 'PlayCrimeReport',
[113] = 'SetPlayerAttachedObject',
[120] = 'GangZoneDestroy',
[121] = 'GangZoneFlash',
[122] = 'StopObject',
[123] = 'SetNumberPlate',
[124] = 'TogglePlayerSpectating',
[126] = 'PlayerSpectatePlayer',
[127] = 'PlayerSpectateVehicle',
[133] = 'SetPlayerWantedLevel',
[134] = 'ShowTextDraw',
[135] = 'TextDrawHideForPlayer',
[137] = 'ServerJoin',
[138] = 'ServerQuit',
[139] = 'InitGame',
[144] = 'RemovePlayerMapIcon',
[145] = 'SetPlayerAmmo',
[146] = 'SetPlayerGravity',
[147] = 'SetVehicleHealth',
[148] = 'AttachTrailerToVehicle',
[149] = 'DetachTrailerFromVehicle',
[150] = 'SetPlayerDrunkHandling',
[151] = 'DestroyPickups',
[152] = 'SetWeather',
[153] = 'SetPlayerSkin',
[156] = 'SetPlayerInterior',
[157] = 'SetPlayerCameraPos',
[158] = 'SetPlayerCameraLookAt',
[159] = 'SetVehiclePos',
[160] = 'SetVehicleZAngle',
[161] = 'SetVehicleParamsForPlayer',
[162] = 'SetCameraBehindPlayer',
[163] = 'WorldPlayerRemove',
[164] = 'WorldVehicleAdd',
[165] = 'WorldVehicleRemove',
[166] = 'WorldPlayerDeath'
}
return tab[id]
end
function raknetGetPacketName(id)
local tab = {
[6] = 'INTERNAL_PING',
[7] = 'PING',
[8] = 'PING_OPEN_CONNECTIONS',
[9] = 'CONNECTED_PONG',
[10] = 'REQUEST_STATIC_DATA',
[11] = 'CONNECTION_REQUEST',
[12] = 'AUTH_KEY',
[14] = 'BROADCAST_PINGS',
[15] = 'SECURED_CONNECTION_RESPONSE',
[16] = 'SECURED_CONNECTION_CONFIRMATION',
[17] = 'RPC_MAPPING',
[19] = 'SET_RANDOM_NUMBER_SEED',
[20] = 'RPC',
[21] = 'RPC_REPLY',
[23] = 'DETECT_LOST_CONNECTIONS',
[24] = 'OPEN_CONNECTION_REQUEST',
[25] = 'OPEN_CONNECTION_REPLY',
[26] = 'CONNECTION_COOKIE',
[28] = 'RSA_PUBLIC_KEY_MISMATCH',
[29] = 'CONNECTION_ATTEMPT_FAILED',
[30] = 'NEW_INCOMING_CONNECTION',
[31] = 'NO_FREE_INCOMING_CONNECTIONS',
[32] = 'DISCONNECTION_NOTIFICATION',
[33] = 'CONNECTION_LOST',
[34] = 'CONNECTION_REQUEST_ACCEPTED',
[35] = 'INITIALIZE_ENCRYPTION',
[36] = 'CONNECTION_BANNED',
[37] = 'INVALID_PASSWORD',
[38] = 'MODIFIED_PACKET',
[39] = 'PONG',
[40] = 'TIMESTAMP',
[41] = 'RECEIVED_STATIC_DATA',
[42] = 'REMOTE_DISCONNECTION_NOTIFICATION',
[43] = 'REMOTE_CONNECTION_LOST',
[44] = 'REMOTE_NEW_INCOMING_CONNECTION',
[45] = 'REMOTE_EXISTING_CONNECTION',
[46] = 'REMOTE_STATIC_DATA',
[56] = 'ADVERTISE_SYSTEM',
[200] = 'VEHICLE_SYNC',
[201] = 'RCON_COMMAND',
[202] = 'RCON_RESPONCE',
[203] = 'AIM_SYNC',
[204] = 'WEAPONS_UPDATE',
[205] = 'STATS_UPDATE',
[206] = 'BULLET_SYNC',
[207] = 'PLAYER_SYNC',
[208] = 'MARKERS_SYNC',
[209] = 'UNOCCUPIED_SYNC',
[210] = 'TRAILER_SYNC',
[211] = 'PASSENGER_SYNC',
[212] = 'SPECTATOR_SYNC'
}
return tab[id]
end
function sampGetRakclientInterface()
return shared.get_pointer(netgame.RefNetGame().m_pRakClient)
end
jit.off(sampGetRakclientInterface, true)
function sampGetRakpeer()
return shared.get_pointer(netgame.RefNetGame().m_pRakClient) - 0xDDE -- 0xDDE = sizeof(RakPeer)
end
jit.off(sampGetRakpeer, true)
function sampSendAimData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_AIM_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SAimData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendBulletData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_BULLET_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SBulletData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendIncarData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_VEHICLE_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SIncarData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendOnfootData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_PLAYER_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SOnfootData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendSpectatorData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_SPECTATOR_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SSpectatorData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendTrailerData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_TRAILER_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('STrailerData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendPassengerData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_PASSENGER_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SPassengerData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendUnoccupiedData(data)
local bs = raknetNewBitStream()
raknetBitStreamReadInt8(bs, PACKET_UNOCCUPIED_SYNC)
raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SUnoccupiedData'))
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendDamageVehicle(car, panel, doors, lights, tires)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, car) -- TODO: is car a handle or an id?
raknetBitStreamWriteInt32(bs, panel)
raknetBitStreamWriteInt32(bs, doors)
raknetBitStreamWriteInt8(bs, lights)
raknetBitStreamWriteInt8(bs, tires)
raknetSendRpc(RPC_DAMAGEVEHICLE, bs)
raknetDeleteBitStream(bs)
end
function sampSendScmEvent(event, id, param1, param2)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt32(bs, id)
raknetBitStreamWriteInt32(bs, param1)
raknetBitStreamWriteInt32(bs, param2)
raknetBitStreamWriteInt32(bs, event)
raknetSendRpc(RPC_SCMEVENT, bs)
raknetDeleteBitStream(bs)
end
function sampSendGiveDamage(id, damage, weapon, bodypart)
local bs = raknetNewBitStream()
raknetBitStreamWriteBool(bs, false)
raknetBitStreamWriteInt16(bs, id)
raknetBitStreamWriteFloat(bs, damage)
raknetBitStreamWriteInt32(bs, weapon)
raknetBitStreamWriteInt32(bs, bodypart)
raknetSendRpc(RPC_GIVETAKEDAMAGE, bs)
raknetDeleteBitStream(bs)
end
function sampSendTakeDamage(id, damage, weapon, bodypart)
local bs = raknetNewBitStream()
raknetBitStreamWriteBool(bs, true)
raknetBitStreamWriteInt16(bs, id)
raknetBitStreamWriteFloat(bs, damage)
raknetBitStreamWriteInt32(bs, weapon)
raknetBitStreamWriteInt32(bs, bodypart)
raknetSendRpc(RPC_GIVETAKEDAMAGE, bs)
raknetDeleteBitStream(bs)
end
function sampSendRequestSpawn()
local bs = raknetNewBitStream()
raknetSendRpc(RPC_REQUESTSPAWN, bs)
raknetDeleteBitStream(bs)
end
function sampSendClickPlayer(id, source)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, id)
raknetBitStreamWriteInt8(bs, source)
raknetSendRpc(RPC_CLICKPLAYER, bs)
raknetDeleteBitStream(bs)
end
function sampSendClickTextdraw(id)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, id)
raknetSendRpc(RPC_CLICKTEXTDRAW, bs)
raknetDeleteBitStream(bs)
end
function sampSendDeathByPlayer(playerId, reason)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt8(bs, reason)
raknetBitStreamWriteInt16(bs, playerId)
raknetSendRpc(RPC_DEATH, bs)
raknetDeleteBitStream(bs)
end
function sampSendDialogResponse(id, button, listitem, input)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, id)
raknetBitStreamWriteInt8(bs, button)
raknetBitStreamWriteInt16(bs, listitem)
raknetBitStreamWriteInt8(bs, #input)
raknetBitStreamWriteString(bs, input)
raknetSendRpc(RPC_DIALOGRESPONSE, bs)
raknetDeleteBitStream(bs)
end
function sampSendEditAttachedObject(response, index, model, bone, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt32(bs, response)
raknetBitStreamWriteInt32(bs, index)
raknetBitStreamWriteInt32(bs, model)
raknetBitStreamWriteInt32(bs, bone)
raknetBitStreamWriteFloat(bs, offsetX)
raknetBitStreamWriteFloat(bs, offsetY)
raknetBitStreamWriteFloat(bs, offsetZ)
raknetBitStreamWriteFloat(bs, rotX)
raknetBitStreamWriteFloat(bs, rotY)
raknetBitStreamWriteFloat(bs, rotZ)
raknetBitStreamWriteFloat(bs, scaleX)
raknetBitStreamWriteFloat(bs, scaleY)
raknetBitStreamWriteFloat(bs, scaleZ)
-- TODO: color1/color2?
raknetSendRpc(RPC_EDITATTACHEDOBJECT, bs)
raknetDeleteBitStream(bs)
end
function sampSendEditObject(playerObject, objectId, response, posX, posY, posZ, rotX, rotY, rotZ)
local bs = raknetNewBitStream()
raknetBitStreamWriteBool(bs, playerObject)
raknetBitStreamWriteInt16(bs, objectId)
raknetBitStreamWriteInt32(bs, response)
raknetBitStreamWriteFloat(bs, posX)
raknetBitStreamWriteFloat(bs, posY)
raknetBitStreamWriteFloat(bs, posZ)
raknetBitStreamWriteFloat(bs, rotX)
raknetBitStreamWriteFloat(bs, rotY)
raknetBitStreamWriteFloat(bs, rotZ)
raknetSendRpc(RPC_EDITOBJECT, bs)
raknetDeleteBitStream(bs)
end
function sampSendMenuQuit()
local bs = raknetNewBitStream()
raknetSendRpc(RPC_MENUQUIT, bs)
raknetDeleteBitStream(bs)
end
function sampSendMenuSelectRow(id)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt8(bs, id)
raknetSendRpc(RPC_MENUSELECT, bs)
raknetDeleteBitStream(bs)
end
function sampSendPickedUpPickup(id)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt32(bs, id)
raknetSendRpc(RPC_PICKEDUPPICKUP, bs)
raknetDeleteBitStream(bs)
end
function sampSendRconCommand(cmd)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt8(bs, PACKET_RCON_COMMAND)
raknetBitStreamWriteInt32(bs, #cmd)
raknetBitStreamWriteString(bs, cmd)
raknetSendBitStream(bs)
raknetDeleteBitStream(bs)
end
function sampSendVehicleDestroyed(id)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, id)
raknetSendRpc(RPC_VEHICLEDESTROYED, bs)
raknetDeleteBitStream(bs)
end
function sampDisconnectWithReason(reason)
local ref = netgame.RefNetGame()
local rakclient = ffi.cast('void***', ref.m_pRakClient)
local vtbl = rakclient[0]
-- Disconnect(unsigned int blockDuration, unsigned char orderingChannel = 0)
local Disconnect = ffi.cast('void(__thiscall *)(void *, unsigned int, unsigned char)', vtbl[2])
Disconnect(rakclient, reason, 0)
ref:ShutdownForRestart()
end
jit.off(sampDisconnectWithReason, true)
function sampConnectToServer(ip, port)
local ref = netgame.RefNetGame()
ffi.copy(ref.m_szHostAddress, ip)
ref.m_nPort = port
sampSetGamestate(GAMESTATE_WAIT_CONNECT)
end
jit.off(sampConnectToServer, true)