--[[ Project: SF.lua License: MIT License Author: imring ]] local sampapi = require 'sampapi' local shared = require 'sampapi.shared' local ffi = shared.ffi local netgame = sampapi.require('CNetGame', true) local rakluaLoaded, raklua = pcall(require, 'RakLua') if not rakluaLoaded then require 'sflua.cdef.bitstream' local StringCompressor = require 'sflua.cdef.stringcompressor' function raknetBitStreamReadBool(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) return bitstream:ReadBit() end jit.off(raknetBitStreamReadBool, true) function raknetBitStreamReadBuffer(bitstream, dest, size) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:ReadBits(dest, size * 8, true) end jit.off(raknetBitStreamReadBuffer, true) function raknetBitStreamReadInt8(bitstream) local buf = ffi.new('char[1]') raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf)) return buf[0] end jit.off(raknetBitStreamReadInt8, true) function raknetBitStreamReadInt16(bitstream) local buf = ffi.new('short[1]') raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf)) return buf[0] end jit.off(raknetBitStreamReadInt16, true) function raknetBitStreamReadInt32(bitstream) local buf = ffi.new('long [1]') raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf)) return buf[0] end jit.off(raknetBitStreamReadInt32, true) function raknetBitStreamReadFloat(bitstream) local buf = ffi.new('float[1]') raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf)) return buf[0] end jit.off(raknetBitStreamReadFloat, true) function raknetBitStreamReadString(bitstream, size) local buf = ffi.new('char[?]', size + 1) raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf) - 1) buf[size] = 0 return ffi.string(buf) end jit.off(raknetBitStreamReadString, true) function raknetBitStreamResetReadPointer(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:ResetReadPointer() end jit.off(raknetBitStreamResetReadPointer, true) function raknetBitStreamResetWritePointer(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:ResetWritePointer() end jit.off(raknetBitStreamResetWritePointer, true) function raknetBitStreamIgnoreBits(bitstream, amount) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:IgnoreBits(amount) end jit.off(raknetBitStreamIgnoreBits, true) function raknetBitStreamSetWriteOffset(bitstream, offset) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:SetWriteOffset(offset) end jit.off(raknetBitStreamSetWriteOffset, true) function raknetBitStreamSetReadOffset(bitstream, offset) bitstream = ffi.cast('SBitStream*', bitstream) bitstream.readOffset = offset end jit.off(raknetBitStreamSetReadOffset, true) function raknetBitStreamGetNumberOfBitsUsed(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) return bitstream.numberOfBitsUsed end jit.off(raknetBitStreamGetNumberOfBitsUsed, true) function raknetBitStreamGetNumberOfBytesUsed(bitstream) local bits = raknetBitStreamGetNumberOfBitsUsed(bitstream) return bit.rshift(bits + 7, 3) end jit.off(raknetBitStreamGetNumberOfBytesUsed, true) function raknetBitStreamGetNumberOfUnreadBits(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) return bitstream.numberOfBitsAllocated - bitstream.numberOfBitsUsed end jit.off(raknetBitStreamGetNumberOfUnreadBits, true) function raknetBitStreamGetWriteOffset(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) return bitstream.numberOfBitsUsed end jit.off(raknetBitStreamGetWriteOffset, true) function raknetBitStreamGetReadOffset(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) return bitstream.readOffset end jit.off(raknetBitStreamGetReadOffset, true) function raknetBitStreamGetDataPtr(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) return shared.get_pointer(bitstream.data) end jit.off(raknetBitStreamGetDataPtr, true) function raknetNewBitStream() local bitstream = bs() return shared.get_pointer(bitstream) end jit.off(raknetNewBitStream, true) function raknetDeleteBitStream(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:__gc() end jit.off(raknetDeleteBitStream, true) function raknetResetBitStream(bitstream) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:Reset() end jit.off(raknetResetBitStream, true) function raknetBitStreamWriteBool(bitstream, value) bitstream = ffi.cast('SBitStream*', bitstream) if value then bitstream:Write1() else bitstream:Write0() end end jit.off(raknetBitStreamWriteBool, true) function raknetBitStreamWriteInt8(bitstream, value) local buf = ffi.new('char[1]', value) raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf)) end jit.off(raknetBitStreamWriteInt8, true) function raknetBitStreamWriteInt16(bitstream, value) local buf = ffi.new('short[1]', value) raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf)) end jit.off(raknetBitStreamWriteInt16, true) function raknetBitStreamWriteInt32(bitstream, value) local buf = ffi.new('long[1]', value) raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf)) end jit.off(raknetBitStreamWriteInt32, true) function raknetBitStreamWriteFloat(bitstream, value) local buf = ffi.new('float[1]', value) raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf)) end jit.off(raknetBitStreamWriteFloat, true) function raknetBitStreamWriteBuffer(bitstream, dest, size) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:WriteBits(dest, size * 8, true) end jit.off(raknetBitStreamWriteBuffer, true) function raknetBitStreamWriteString(bitstream, str) local buf = ffi.new('char[?]', #str + 1, str) raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf) - 1) end jit.off(raknetBitStreamWriteString, true) function raknetBitStreamDecodeString(bitstream, size) bitstream = ffi.cast('SBitStream*', bitstream) local buf = ffi.new('char[?]', size + 1) StringCompressor.Instance():DecodeString(buf, size, bitstream, 0) buf[size] = 0 return ffi.string(buf) end jit.off(raknetBitStreamDecodeString, true) function raknetBitStreamEncodeString(bitstream, str) bitstream = ffi.cast('SBitStream*', bitstream) local buf = ffi.new('char[?]', #str + 1, str) StringCompressor.Instance():EncodeString(buf, #str, bitstream, 0) end jit.off(raknetBitStreamEncodeString, true) function raknetBitStreamWriteBitStream(bitstream, bitStream) bitstream = ffi.cast('SBitStream*', bitstream) bitstream:Write(bitStream) end jit.off(raknetBitStreamWriteBitStream, true) function raknetSendRpcEx(rpc, bs, priority, reliability, channel, timestamp) local rakclient = ffi.cast('void***', netgame.RefNetGame().m_pRakClient) local vtbl = rakclient[0] rpc = ffi.new('int[1]', rpc) bs = ffi.cast('SBitStream*', bs) -- RPC(int *uniqueID, RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp) local RPC = ffi.cast('bool(__thiscall *)(void *, int *, SBitStream *, int, int, char, bool)', vtbl[25]) return RPC(rakclient, rpc, bs, priority, reliability, channel, timestamp) end jit.off(raknetSendRpcEx, true) function raknetSendBitStreamEx(bs, priority, reliability, channel) local rakclient = ffi.cast('void***', netgame.RefNetGame().m_pRakClient) local vtbl = rakclient[0] bs = ffi.cast('SBitStream*', bs) -- Send(RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel) local Send = ffi.cast('bool(__thiscall *)(void *, SBitStream *, int, int, char)', vtbl[6]) return Send(rakclient, bs, priority, reliability, channel) end jit.off(raknetSendBitStreamEx, true) function raknetSendRpc(rpc, bs) return raknetSendRpcEx(rpc, bs, HIGH_PRIORITY, RELIABLE, 0, false) end function raknetSendBitStream(bs) return raknetSendBitStreamEx(bs, HIGH_PRIORITY, UNRELIABLE_SEQUENCED, 0) end end function raknetGetRpcName(id) local tab = { [23] = 'ClickPlayer', [25] = 'ClientJoin', [26] = 'EnterVehicle', [27] = 'EnterEditObject', [31] = 'ScriptCash', [50] = 'ServerCommand', [52] = 'Spawn', [53] = 'Death', [54] = 'NPCJoin', [62] = 'DialogResponse', [83] = 'ClickTextDraw', [96] = 'SCMEvent', [101] = 'Chat', [102] = 'SrvNetStats', [103] = 'ClientCheck', [106] = 'DamageVehicle', [115] = 'GiveTakeDamage', [116] = 'EditAttachedObject', [117] = 'EditObject', [118] = 'SetInteriorId', [119] = 'MapMarker', [128] = 'RequestClass', [129] = 'RequestSpawn', [131] = 'PickedUpPickup', [132] = 'MenuSelect', [136] = 'VehicleDestroyed', [140] = 'MenuQuit', [154] = 'ExitVehicle', [155] = 'UpdateScoresPingsIPs', [11] = 'SetPlayerName', [12] = 'SetPlayerPos', [13] = 'SetPlayerPosFindZ', [14] = 'SetPlayerHealth', [15] = 'TogglePlayerControllable', [16] = 'PlaySound', [17] = 'SetPlayerWorldBounds', [18] = 'GivePlayerMoney', [19] = 'SetPlayerFacingAngle', [20] = 'ResetPlayerMoney', [21] = 'ResetPlayerWeapons', [22] = 'GivePlayerWeapon', [24] = 'SetVehicleParamsEx', [28] = 'CancelEdit', [29] = 'SetPlayerTime', [30] = 'ToggleClock', [32] = 'WorldPlayerAdd', [33] = 'SetPlayerShopName', [34] = 'SetPlayerSkillLevel', [35] = 'SetPlayerDrunkLevel', [36] = 'Create3DTextLabel', [37] = 'DisableCheckpoint', [38] = 'SetRaceCheckpoint', [39] = 'DisableRaceCheckpoint', [40] = 'GameModeRestart', [41] = 'PlayAudioStream', [42] = 'StopAudioStream', [43] = 'RemoveBuildingForPlayer', [44] = 'CreateObject', [45] = 'SetObjectPos', [46] = 'SetObjectRot', [47] = 'DestroyObject', [55] = 'DeathMessage', [56] = 'SetPlayerMapIcon', [57] = 'RemoveVehicleComponent', [58] = 'Update3DTextLabel', [59] = 'ChatBubble', [60] = 'UpdateSystemTime', [61] = 'ShowDialog', [63] = 'DestroyPickup', [64] = 'WeaponPickupDestroy', [65] = 'LinkVehicleToInterior', [66] = 'SetPlayerArmour', [67] = 'SetPlayerArmedWeapon', [68] = 'SetSpawnInfo', [69] = 'SetPlayerTeam', [70] = 'PutPlayerInVehicle', [71] = 'RemovePlayerFromVehicle', [72] = 'SetPlayerColor', [73] = 'DisplayGameText', [74] = 'ForceClassSelection', [75] = 'AttachObjectToPlayer', [76] = 'InitMenu', [77] = 'ShowMenu', [78] = 'HideMenu', [79] = 'CreateExplosion', [80] = 'ShowPlayerNameTagForPlayer', [81] = 'AttachCameraToObject', [82] = 'InterpolateCamera', [84] = 'SetObjectMaterial', [85] = 'GangZoneStopFlash', [86] = 'ApplyAnimation', [87] = 'ClearAnimations', [88] = 'SetPlayerSpecialAction', [89] = 'SetPlayerFightingStyle', [90] = 'SetPlayerVelocity', [91] = 'SetVehicleVelocity', [92] = 'SetPlayerDrunkVisuals', [93] = 'ClientMessage', [94] = 'SetWorldTime', [95] = 'CreatePickup', [98] = 'SetVehicleTireStatus', [99] = 'MoveObject', [104] = 'EnableStuntBonusForPlayer', [105] = 'TextDrawSetString', [107] = 'SetCheckpoint', [108] = 'GangZoneCreate', [112] = 'PlayCrimeReport', [113] = 'SetPlayerAttachedObject', [120] = 'GangZoneDestroy', [121] = 'GangZoneFlash', [122] = 'StopObject', [123] = 'SetNumberPlate', [124] = 'TogglePlayerSpectating', [126] = 'PlayerSpectatePlayer', [127] = 'PlayerSpectateVehicle', [133] = 'SetPlayerWantedLevel', [134] = 'ShowTextDraw', [135] = 'TextDrawHideForPlayer', [137] = 'ServerJoin', [138] = 'ServerQuit', [139] = 'InitGame', [144] = 'RemovePlayerMapIcon', [145] = 'SetPlayerAmmo', [146] = 'SetPlayerGravity', [147] = 'SetVehicleHealth', [148] = 'AttachTrailerToVehicle', [149] = 'DetachTrailerFromVehicle', [150] = 'SetPlayerDrunkHandling', [151] = 'DestroyPickups', [152] = 'SetWeather', [153] = 'SetPlayerSkin', [156] = 'SetPlayerInterior', [157] = 'SetPlayerCameraPos', [158] = 'SetPlayerCameraLookAt', [159] = 'SetVehiclePos', [160] = 'SetVehicleZAngle', [161] = 'SetVehicleParamsForPlayer', [162] = 'SetCameraBehindPlayer', [163] = 'WorldPlayerRemove', [164] = 'WorldVehicleAdd', [165] = 'WorldVehicleRemove', [166] = 'WorldPlayerDeath' } return tab[id] end function raknetGetPacketName(id) local tab = { [6] = 'INTERNAL_PING', [7] = 'PING', [8] = 'PING_OPEN_CONNECTIONS', [9] = 'CONNECTED_PONG', [10] = 'REQUEST_STATIC_DATA', [11] = 'CONNECTION_REQUEST', [12] = 'AUTH_KEY', [14] = 'BROADCAST_PINGS', [15] = 'SECURED_CONNECTION_RESPONSE', [16] = 'SECURED_CONNECTION_CONFIRMATION', [17] = 'RPC_MAPPING', [19] = 'SET_RANDOM_NUMBER_SEED', [20] = 'RPC', [21] = 'RPC_REPLY', [23] = 'DETECT_LOST_CONNECTIONS', [24] = 'OPEN_CONNECTION_REQUEST', [25] = 'OPEN_CONNECTION_REPLY', [26] = 'CONNECTION_COOKIE', [28] = 'RSA_PUBLIC_KEY_MISMATCH', [29] = 'CONNECTION_ATTEMPT_FAILED', [30] = 'NEW_INCOMING_CONNECTION', [31] = 'NO_FREE_INCOMING_CONNECTIONS', [32] = 'DISCONNECTION_NOTIFICATION', [33] = 'CONNECTION_LOST', [34] = 'CONNECTION_REQUEST_ACCEPTED', [35] = 'INITIALIZE_ENCRYPTION', [36] = 'CONNECTION_BANNED', [37] = 'INVALID_PASSWORD', [38] = 'MODIFIED_PACKET', [39] = 'PONG', [40] = 'TIMESTAMP', [41] = 'RECEIVED_STATIC_DATA', [42] = 'REMOTE_DISCONNECTION_NOTIFICATION', [43] = 'REMOTE_CONNECTION_LOST', [44] = 'REMOTE_NEW_INCOMING_CONNECTION', [45] = 'REMOTE_EXISTING_CONNECTION', [46] = 'REMOTE_STATIC_DATA', [56] = 'ADVERTISE_SYSTEM', [200] = 'VEHICLE_SYNC', [201] = 'RCON_COMMAND', [202] = 'RCON_RESPONCE', [203] = 'AIM_SYNC', [204] = 'WEAPONS_UPDATE', [205] = 'STATS_UPDATE', [206] = 'BULLET_SYNC', [207] = 'PLAYER_SYNC', [208] = 'MARKERS_SYNC', [209] = 'UNOCCUPIED_SYNC', [210] = 'TRAILER_SYNC', [211] = 'PASSENGER_SYNC', [212] = 'SPECTATOR_SYNC' } return tab[id] end function sampGetRakclientInterface() return shared.get_pointer(netgame.RefNetGame().m_pRakClient) end jit.off(sampGetRakclientInterface, true) function sampGetRakpeer() return shared.get_pointer(netgame.RefNetGame().m_pRakClient) - 0xDDE -- 0xDDE = sizeof(RakPeer) end jit.off(sampGetRakpeer, true) function sampSendAimData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_AIM_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SAimData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendBulletData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_BULLET_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SBulletData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendIncarData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_VEHICLE_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SIncarData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendOnfootData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_PLAYER_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SOnfootData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendSpectatorData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_SPECTATOR_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SSpectatorData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendTrailerData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_TRAILER_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('STrailerData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendPassengerData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_PASSENGER_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SPassengerData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendUnoccupiedData(data) local bs = raknetNewBitStream() raknetBitStreamReadInt8(bs, PACKET_UNOCCUPIED_SYNC) raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SUnoccupiedData')) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendDamageVehicle(car, panel, doors, lights, tires) local bs = raknetNewBitStream() raknetBitStreamWriteInt16(bs, car) -- TODO: is car a handle or an id? raknetBitStreamWriteInt32(bs, panel) raknetBitStreamWriteInt32(bs, doors) raknetBitStreamWriteInt8(bs, lights) raknetBitStreamWriteInt8(bs, tires) raknetSendRpc(RPC_DAMAGEVEHICLE, bs) raknetDeleteBitStream(bs) end function sampSendScmEvent(event, id, param1, param2) local bs = raknetNewBitStream() raknetBitStreamWriteInt32(bs, id) raknetBitStreamWriteInt32(bs, param1) raknetBitStreamWriteInt32(bs, param2) raknetBitStreamWriteInt32(bs, event) raknetSendRpc(RPC_SCMEVENT, bs) raknetDeleteBitStream(bs) end function sampSendGiveDamage(id, damage, weapon, bodypart) local bs = raknetNewBitStream() raknetBitStreamWriteBool(bs, false) raknetBitStreamWriteInt16(bs, id) raknetBitStreamWriteFloat(bs, damage) raknetBitStreamWriteInt32(bs, weapon) raknetBitStreamWriteInt32(bs, bodypart) raknetSendRpc(RPC_GIVETAKEDAMAGE, bs) raknetDeleteBitStream(bs) end function sampSendTakeDamage(id, damage, weapon, bodypart) local bs = raknetNewBitStream() raknetBitStreamWriteBool(bs, true) raknetBitStreamWriteInt16(bs, id) raknetBitStreamWriteFloat(bs, damage) raknetBitStreamWriteInt32(bs, weapon) raknetBitStreamWriteInt32(bs, bodypart) raknetSendRpc(RPC_GIVETAKEDAMAGE, bs) raknetDeleteBitStream(bs) end function sampSendRequestSpawn() local bs = raknetNewBitStream() raknetSendRpc(RPC_REQUESTSPAWN, bs) raknetDeleteBitStream(bs) end function sampSendClickPlayer(id, source) local bs = raknetNewBitStream() raknetBitStreamWriteInt16(bs, id) raknetBitStreamWriteInt8(bs, source) raknetSendRpc(RPC_CLICKPLAYER, bs) raknetDeleteBitStream(bs) end function sampSendClickTextdraw(id) local bs = raknetNewBitStream() raknetBitStreamWriteInt16(bs, id) raknetSendRpc(RPC_CLICKTEXTDRAW, bs) raknetDeleteBitStream(bs) end function sampSendDeathByPlayer(playerId, reason) local bs = raknetNewBitStream() raknetBitStreamWriteInt8(bs, reason) raknetBitStreamWriteInt16(bs, playerId) raknetSendRpc(RPC_DEATH, bs) raknetDeleteBitStream(bs) end function sampSendDialogResponse(id, button, listitem, input) local bs = raknetNewBitStream() raknetBitStreamWriteInt16(bs, id) raknetBitStreamWriteInt8(bs, button) raknetBitStreamWriteInt16(bs, listitem) raknetBitStreamWriteInt8(bs, #input) raknetBitStreamWriteString(bs, input) raknetSendRpc(RPC_DIALOGRESPONSE, bs) raknetDeleteBitStream(bs) end function sampSendEditAttachedObject(response, index, model, bone, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ) local bs = raknetNewBitStream() raknetBitStreamWriteInt32(bs, response) raknetBitStreamWriteInt32(bs, index) raknetBitStreamWriteInt32(bs, model) raknetBitStreamWriteInt32(bs, bone) raknetBitStreamWriteFloat(bs, offsetX) raknetBitStreamWriteFloat(bs, offsetY) raknetBitStreamWriteFloat(bs, offsetZ) raknetBitStreamWriteFloat(bs, rotX) raknetBitStreamWriteFloat(bs, rotY) raknetBitStreamWriteFloat(bs, rotZ) raknetBitStreamWriteFloat(bs, scaleX) raknetBitStreamWriteFloat(bs, scaleY) raknetBitStreamWriteFloat(bs, scaleZ) -- TODO: color1/color2? raknetSendRpc(RPC_EDITATTACHEDOBJECT, bs) raknetDeleteBitStream(bs) end function sampSendEditObject(playerObject, objectId, response, posX, posY, posZ, rotX, rotY, rotZ) local bs = raknetNewBitStream() raknetBitStreamWriteBool(bs, playerObject) raknetBitStreamWriteInt16(bs, objectId) raknetBitStreamWriteInt32(bs, response) raknetBitStreamWriteFloat(bs, posX) raknetBitStreamWriteFloat(bs, posY) raknetBitStreamWriteFloat(bs, posZ) raknetBitStreamWriteFloat(bs, rotX) raknetBitStreamWriteFloat(bs, rotY) raknetBitStreamWriteFloat(bs, rotZ) raknetSendRpc(RPC_EDITOBJECT, bs) raknetDeleteBitStream(bs) end function sampSendMenuQuit() local bs = raknetNewBitStream() raknetSendRpc(RPC_MENUQUIT, bs) raknetDeleteBitStream(bs) end function sampSendMenuSelectRow(id) local bs = raknetNewBitStream() raknetBitStreamWriteInt8(bs, id) raknetSendRpc(RPC_MENUSELECT, bs) raknetDeleteBitStream(bs) end function sampSendPickedUpPickup(id) local bs = raknetNewBitStream() raknetBitStreamWriteInt32(bs, id) raknetSendRpc(RPC_PICKEDUPPICKUP, bs) raknetDeleteBitStream(bs) end function sampSendRconCommand(cmd) local bs = raknetNewBitStream() raknetBitStreamWriteInt8(bs, PACKET_RCON_COMMAND) raknetBitStreamWriteInt32(bs, #cmd) raknetBitStreamWriteString(bs, cmd) raknetSendBitStream(bs) raknetDeleteBitStream(bs) end function sampSendVehicleDestroyed(id) local bs = raknetNewBitStream() raknetBitStreamWriteInt16(bs, id) raknetSendRpc(RPC_VEHICLEDESTROYED, bs) raknetDeleteBitStream(bs) end function sampDisconnectWithReason(reason) local ref = netgame.RefNetGame() local rakclient = ffi.cast('void***', ref.m_pRakClient) local vtbl = rakclient[0] -- Disconnect(unsigned int blockDuration, unsigned char orderingChannel = 0) local Disconnect = ffi.cast('void(__thiscall *)(void *, unsigned int, unsigned char)', vtbl[2]) Disconnect(rakclient, reason, 0) ref:ShutdownForRestart() end jit.off(sampDisconnectWithReason, true) function sampConnectToServer(ip, port) local ref = netgame.RefNetGame() ffi.copy(ref.m_szHostAddress, ip) ref.m_nPort = port sampSetGamestate(GAMESTATE_WAIT_CONNECT) end jit.off(sampConnectToServer, true)