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namespace WiiWandz { partial class WiimoteInfo { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Text))] public class WordSuccessEffect : MonoBehaviour { public float duration = 0.3f; private float playbackTime_; private Vector3 startScale_; private Vector3 endScale_; private fl...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.Integration.AspNet.Core; using Microsoft.Bot.Schema; using Microsoft.Extensions.Logging; namespace CustomInputSample.Controllers { /// <summary> /// A controller that handles ski...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // // // An abstraction...
using System; using EIP.Common.Entities; using EIP.Common.Entities.CustomAttributes; namespace EIP.System.Models.Entities { /// <summary> /// System_PermissionUser表实体类 /// </summary> [Serializable] [Table(Name = "System_PermissionUser")] public class SystemPermissionUser : EntityBase { ...
//<snippet1> using System; using System.Collections.Generic; // Simple business object. A PartId is used to identify the type of part // but the part name can change. public class Part : IEquatable<Part> , IComparable<Part> { public string PartName { get; set; } public int PartId { get; set; } public ove...
namespace PointBlank.OR.Library { using Exceptions; using System; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Threading; /// <summary> /// Classe de controle (Log's dos servidores) /// </summary> public static class Logger { ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Linq; using Sitecore.Data.Items; using Sitecore.Web.UI.WebControls; using PageEditor.Unleashed; using PageEditor.Unleashed.Controls; namespace PageEditor.Unleashed.Extensions { public static class PlaceholderExtensi...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Domain.Utils { public static class MediaUtil { public static byte[] ReadStream(Stream input) { using (MemoryStream memoryStream = new MemoryStream()) { input.Co...
using System; using FluentAssertions; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using NUnit.Framework; // ReSharper disable ClassNeverInstantiated.Local namespace SimpleMaybe.JsonNetSerialization.Tests { public class RequireMaybePropertiesContractResolverTests { [Test] publi...
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>@ViewData["Title"] - THNETII.WebServices.RazorPagesTemplateWebApp</title> <link rel="stylesheet" href="~/lib/bootstrap/dist/css/bootstrap.min.css" /> <lin...
using Moq; using NUnit.Framework; using QuestPDF.Drawing.SpacePlan; using QuestPDF.Elements; using QuestPDF.Infrastructure; using QuestPDF.UnitTests.TestEngine; namespace QuestPDF.UnitTests { [TestFixture] public class ShowOnceTest { [Test] public void Measure_ShouldHandleNullChild() => ne...
namespace TreeGridViewApp { public partial class DataSourceForm1 { /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Contai...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using PuppeteerSharp.Helpers; using PuppeteerSharp.Helpers.Json; using PuppeteerSharp.Messaging; namespace PuppeteerSharp { /// <summary> /// JSHandle represent...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace Gooios.ActivityService.Migrations { public partial class InitDb : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; namespace ForgedOnce.TsLanguageServices.FullSyntaxTree.AstModel { public interface IStPropertyName : ForgedOnce.TsLanguageServices.FullSyntaxTree.AstModel.IStDeclarationName, ForgedOnce.TsLanguageServices.FullSyntaxTree.AstModel.IStNode { } }
using System; using KingGambit.Interfaces; namespace KingGambit.Units { public class Footman : Soldier { public Footman(string name, IWriter writer) : base(name, writer) { } public override void KingUnderAttack(object sender, EventArgs e) { thi...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
/* * LambdaSharp (λ#) * Copyright (C) 2018-2021 * lambdasharp.net * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requ...
using ImageProcessing.App.ServiceLayer.Providers.Scaling.Interface; namespace ImageProcessing.App.Integration.Monolith.ServiceLayer.Providers.Scaling.Interface { internal interface IScalingProviderWrapper : IScalingProvider { } }
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Abp.Application.Services.Dto; using Abp.AspNetCore.Mvc.Authorization; using ABP_CORE_MPA.Authorization; using ABP_CORE_MPA.Controllers; using ABP_CORE_MPA.MultiTenancy; namespace ABP_CORE_MPA.Web.Controllers { [AbpMvcAuthorize(PermissionNames.Pag...
namespace Fortnox.SDK.Search { public class CustomerSearch : BaseSearch { [SearchParameter("sortby")] public Sort.By.Customer? SortBy { get; set; } [SearchParameter("filter")] public Filter.Customer? FilterBy { get; set; } [SearchParameter] public string City {...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Microsoft.Diagnostics.Runtime.Linux { internal class ElfProgramHeader { private readonly ...
// Generated on 03/23/2022 09:50:17 using System; using System.Collections.Generic; using System.Linq; using AmaknaProxy.API.Protocol.Types; using AmaknaProxy.API.IO; using AmaknaProxy.API.Network; namespace AmaknaProxy.API.Protocol.Messages { public class GameContextCreateErrorMessage : NetworkMessage { ...
//<Snippet1> using System; using System.ComponentModel; using System.ComponentModel.Design; using System.Collections; using System.Drawing; using System.IO; using System.Reflection; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Windows.Forms; using System.Window...
namespace PaymentGateway.Domain.Common { /// <summary> /// Validateable classes will provide a Validate method /// </summary> public interface IValidateable { ValidationResults Validate(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Diagnostics; using Microsoft.VisualBasic.FileIO; using Smdn.Windows.UserInterfaces.Shells; namespace Bri...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System.Text.Json; using Azure.Core; namespace Azure.AI.TextAnalytics { public partial struct TextDocumentStatistics : IUtf8JsonSerializable { void IUtf8JsonSer...
namespace UnityStandardAssets.CinematicEffects { using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Reflection; using System.Collections.Generic; using System.Linq; [CanEditMultipleObjects, CustomEditor(typeof(TonemappingColorGrading))] public class Tonemappin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio.Text.Tagging; using Microsoft.VisualStudio.Text.Classification; using AllenCopeland.Abstraction.Slf.Parsers.Oilexer; namespace AllenCopeland.Abstraction.Slf.Languages.Oilexer.VSIntegration { public c...
using DapperExtensions; using System; using System.ComponentModel.DataAnnotations; namespace RightControl.Model { /// <summary> /// 实体类公共属性 /// </summary> public class Entity { [DapperExtensions.Key(true)] public virtual int Id { get; set; } /// <summary> /// 创建时间 ...
using System; using System.Diagnostics; using System.Net; using System.Threading; using System.Threading.Tasks; using Orleans; using Orleans.Runtime; using Orleans.TestingHost.Utils; using TestExtensions; using Xunit; namespace Tester { public class TestUtils { public static readonly Random Random = n...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using Com.Ctrip.Framework.Apollo.Core; using Com.Ctrip.Framework.Apollo.Enums; using Com.Ctrip.Framework.Apollo.Foundation; using Com.Ctrip.Framework.Apollo.Logging; using System.Collections.ObjectModel; using System.Configuration; namespace Com.Ctrip.Framework.Apollo.Util; public class ConfigUtil : IApolloOptions {...
using System.Text.RegularExpressions; using System.Threading.Tasks; using PlaywrightSharp.Tests.Attributes; using PlaywrightSharp.Tests.BaseTests; using Xunit; using Xunit.Abstractions; namespace PlaywrightSharp.Tests.Chromium.Launcher { ///<playwright-file>chromium/launcher.spec.js</playwright-file> ///<playw...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using Internal.Cryptography; namespace System.Security.Cryptography { #if INTERNAL_ASYMMETRIC_IMPL...
using System; using System.Collections.Generic; using System.Linq; using Proyecto26; using Cysharp.Threading.Tasks; using MoreMountains.NiceVibrations; using UnityEditor; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class CommunityCollectionSelectionScreen : Screen { public LoopV...
/* * Copyright (C) 2015 - present by OpenGamma Inc. and the OpenGamma group of companies * * Please see distribution for license. */ namespace com.opengamma.strata.product.bond { //JAVA TO C# CONVERTER TODO TASK: This Java 'import static' statement cannot be converted to C#: // import static com.opengamma.strata.c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrawCards : MonoBehaviour { public GameObject Card1; public GameObject Card2; public GameObject PlayerArea; public GameObject OpponentArea; List<GameObject> cards = new List<GameObject>(); void Star...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.Serialization; namespace System.Security.Policy { [Serializable] #if !MONO [System.Ru...
namespace ReconNess.Core.Models { public static class AgentTypes { public const string TARGET = "Target"; public const string ROOTDOMAIN = "RootDomain"; public const string SUBDOMAIN = "Subdomain"; public const string DIRECTORY = "Directory"; public const string RESOURCE...
// // Copyright (c) Vogler Engineering GmbH. All rights reserved. // Licensed under the MIT License. See LICENSE.md in the project root for license information. // using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; using SmartDevicesGateway.Processing.Exceptions.Base...
using System; using System.Collections.Generic; namespace Appointments { class Program { static void MassRegister(IEnumerable<IRegistrant> registrants) { foreach (IRegistrant registrant in registrants) registrant.Register(); } static void ScrambleP...
using Game.Entity; using System; using System.Collections.Generic; using System.Text; namespace Game.Events.GameEvents { public class PlayerVisibilityChangeEvent : GameEvent { public PlayerVisibilityChangeEvent(ExploringEntity viewer, Tile tile, bool v) { this.Viewer = viewer; ...
using Microsoft.Extensions.DependencyInjection; using Castle.Windsor.MsDependencyInjection; using Abp.Dependency; using ControleVendas.Identity; namespace ControleVendas.Migrator.DependencyInjection { public static class ServiceCollectionRegistrar { public static void Register(IIocManager iocManager) ...
using GameEngine; using GameEngine.Assets; using GameEngine.Graphics.Drawables; using GameEngine.Graphics; using OpenTK; using SceneMaker.Controls; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Text; namespace SceneMaker.Scenes { public class MainScene : Graph...
using System; namespace OopInterfaces { public class Point : ITranslatableObject, IRotatableObject { public Point(double x, double y) { this.X = x; this.Y = y; } public double X { get; private set; } = 0; public double Y { get; private set; } =...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; namespace nanoFramework.Networking { /// <summary> /// Connection Error class /// </summary> public class ConnectionError { /// <summary> ...
using System; namespace PascalTriangle { class PascalTriangle { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); long[][] pascalTringle = new long[n][]; for (int i = 0; i < pascalTringle.Length; i++) { pas...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace tradelr.Models.offline { public enum CFlag { NONE = 0, UPDATE = 1, DELETE = 2, CREATE = 3, CLEAR = 4 } }
using System; namespace Hamster.Plugin.Sequence { /// <summary> /// Repräsentiert alle Daten zu einer Sequenz. /// </summary> [Serializable()] public class SequenceItem { private string sequenceId; private int value; private string rule; private DateTime lastChan...
using Newtonsoft.Json; using NLog; using Playnite.SDK.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.IO.Abstractions; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.T...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PickUpItem : MonoBehaviour, IInteractable { public string DisplaySprite; // for display in the inventory (thumbnail) private GameObject InventorySlots; public enum Property{ usable, displayabl...
// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System.ComponentModel; using System.IO; namespace MonoGame.Tools.Pipeline { public class DirectoryItem : IProjectItem { ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CqrsMediator.Demo.Dal; using CqrsMediator.Demo.Dal.Entities; using Microsoft.EntityFrameworkCore; namespace CqrsMediator.Demo.Bll.Services { public class CatalogService : ICatalogService { private readonly AppDb...
using System; using System.Collections.Generic; using System.Linq; using DeviceDetectorNET.Class.Client; using DeviceDetectorNET.Parser.Client.Browser; using DeviceDetectorNET.Parser.Client.Browser.Engine; using DeviceDetectorNET.Results; using DeviceDetectorNET.Results.Client; namespace DeviceDetectorNET.Parser.Clien...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from shared/dxgi1_6.h in the Windows SDK for Windows 10.0.20348.0 // Original source is Copyright © Microsoft. All rights reserved. using System; using System.Run...
// // Copyright 2020 Carbonfrost Systems, Inc. (https://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless...
using System.Collections.Generic; using Essensoft.AspNetCore.Payment.Alipay.Response; namespace Essensoft.AspNetCore.Payment.Alipay.Request { /// <summary> /// zhima.customer.fulfillment.sync /// </summary> public class ZhimaCustomerFulfillmentSyncRequest : IAlipayRequest<ZhimaCustomerFulfillmentSyncR...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters....
@using System.Web.Http @using FlowCal.WebApi.Areas.HelpPage.ModelDescriptions @model ModelDescription <link type="text/css" href="~/Areas/HelpPage/HelpPage.css" rel="stylesheet" /> <div id="body" class="help-page"> <section class="featured"> <div class="content-wrapper"> <p> @Ht...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("API Docs Tool")] [assembly: AssemblyDescr...
//------------------------------------------------------------------------------ // <copyright file="XmlSchemaValidity.cs" company="Microsoft"> // // Copyright (c) 2006 Microsoft Corporation. All rights reserved. // // The use and distribution terms for this software are contained in the file // ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.ComTypes; using System.Text; using System.Threading; using System.Threading.Tasks; using NuGet.Configuration; using NuGet.PackageManagement; using NuGet.Packaging.Core; using NuGet.ProjectManagement;...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
//------------------------------------------------------------------------------ // <auto-generated> // Generated by the MSBuild WriteCodeFragment class. // </auto-generated> //------------------------------------------------------------------------------ using System; using System.Reflection; [assembly: System.R...
namespace UAssetAPI.Kismet.Bytecode.Expressions { /// <summary> /// A single Kismet bytecode instruction, corresponding to the <see cref="EExprToken.EX_JumpIfNot"/> instruction. /// Conditional equivalent of the <see cref="EExprToken.EX_Jump"/> expression. /// </summary> public class EX_JumpIfNot :...
// <auto-generated/> /* The MIT License (MIT) Copyright (c) 2013-2019 Maksim Volkau Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to...
using UnityEngine; using System.Collections; public class UIScreenTransitionEffect : MonoBehaviour { public bool mapSwap; // Use this for initialization void Start () { mapSwap = false; } // function start() { } // Update is called once per frame void Update () { } public void mapswapme() ...
@using System.Web.Http @using StudentRegistrationDemo2.Areas.HelpPage.ModelDescriptions @model ModelDescription <link type="text/css" href="~/Areas/HelpPage/HelpPage.css" rel="stylesheet" /> <div id="body" class="help-page"> <section class="featured"> <div class="content-wrapper"> <p> ...
using System; using System.Collections.Generic; #nullable disable namespace Start_App.Domain.Entities { public partial class ProductModelIllustration { public int ProductModelId { get; set; } public int IllustrationId { get; set; } public DateTime ModifiedDate { get; set; } p...
using System.Collections.Generic; using System.Globalization; #if NET20 using OsmSharp.IO.Json.Utilities.LinqBridge; #else using System.Linq; #endif using OsmSharp.IO.Json.Utilities; namespace OsmSharp.IO.Json.Linq.JsonPath { internal class FieldMultipleFilter : PathFilter { public List<string> Names {...
using System; using Assets.Src.Runtime.Common; using UnityEngine; namespace Assets.Src.Runtime.Before.Characters { public class Mage : CharacterBase { public override int Level { get; protected set; } = 1; public override CharacterStats Stats { get; protected set; } = new CharacterStats ...
using Northwind.Bll.Base; using Northwind.Entity.Dto; using Northwind.Entity.Models; using Nortwind.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Northwind.Bll { public class ProductManager : BllBase<Product, DtoProduct>, I...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace CobaDNS.Message.ResourceData { class Address : Base { [Endianness(EndiannessAttribute.Kind.Big)] [StructLayout(LayoutKind.Sequential, Pack = 4)] struct Meta { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO.Pipelines; using System.Threading; using System.Threading.Tasks; namespace Microsoft.As...
using System.Threading.Tasks; using Microsoft.CodeAnalysis; using UdonRabbit.Analyzer.Test.Infrastructure; using Xunit; namespace UdonRabbit.Analyzer.Test { public class NotSupportLinearInterpolationOfSyncedTypeTest : CodeFixVerifier<NotSupportLinearInterpolationOfSyncedType, NotSupportLinearInterpolationOfSync...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
using Assets.Gamelogic.EntityTemplate; using System; using UnityEditor; namespace Assets.Editor { [InitializeOnLoad] public static class SnapshotMenu { private static Action improbableBuild; static SnapshotMenu() { improbableBuild = Improbable.Unity.EditorTools.Build.Si...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using Query = System.Func<Xamarin.UITest.Queries.AppQuery, Xamarin.UITest.Queries.AppQuery>; namespace MyDriving.UITests { public class LoginPage : BasePage { st...
/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, ...
using BiliBili3.Modules; using BiliBili3.Views; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RestSharp.Portable; using RestSharp.Portable.HttpClient; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.IO; using System.Lin...
namespace K_C_S_J.Models { public class Peak { public int EdgeLeft { get; set; } public int EdgeRight { get; set; } public int Position { get; set; } public double Area { get; set; } public Peak() {} public Peak(int left, int right, int pos) { ...
// <auto-generated /> namespace PhotoMSK.Data.Migrations { using System.CodeDom.Compiler; using System.Data.Entity.Migrations; using System.Data.Entity.Migrations.Infrastructure; using System.Resources; [GeneratedCode("EntityFramework.Migrations", "6.1.3-40302")] public sealed partial class...
using UnityEngine; using System.Collections; public static class Tags { public const string UNTAGGED = "Untagged"; public const string MAIN_CAMERA_TAG = "MainCamera"; public const string PLAYER_TAG = "Player"; public const string UIMANAGER_TAG = "UIManager"; public const string LOADING_EFFECT_TAG = "Loading...
using System.Collections.Generic; using System.IO; using System.Linq; using Assets.IUnified.Editor; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; public class IUnifiedContainerSelectWindow : EditorWindow { public static IUnifiedContainerSelectWindow ShowSelectWindow(string resultTypeNam...
#region license /*The MIT License (MIT) ScienceRelay - MonoBehaviour for controlling the transfer of science from one vessel to another Copyright (c) 2016 DMagic Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal...
namespace Loaf { public class ItemDec : Dec.Dec { public string name; } public class WeaponDec : ItemDec { public Dice damage; public int price; } public class ArmorDec : ItemDec { public Dice armor; } }
/* * Copyright (C) 2008, Shawn O. Pearce <spearce@spearce.org> * Copyright (C) 2009, Henon <meinrad.recheis@gmail.com> * * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistri...
using System; using System.Diagnostics; using System.IO; using SimplePdfReport.Reporting; using SimplePdfReport.Reporting.MigraDoc; namespace SimplePdfReport.Test { internal class Program { private static void Main() { var reportService = new ReportPdf(); var reportData...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using FluentValidation; using JPProject.Sso.Domain.Commands.User; namespace JPProject.Sso.Domain.Validations.User { public abstract class UserValidation<T> : AbstractValidator<T> where T : UserCommand { protected void ValidateName() { RuleFor(c => c.Name) .NotEmpty(...
// Copyright 2009-2012 Matvei Stefarov <me@matvei.org> using System; using System.Collections.Generic; using System.IO; using JetBrains.Annotations; namespace fCraft.MapConversion { public static class MapUtility { static readonly Dictionary<MapFormat, IMapConverter> AvailableConverters = new Dictionary<...
using System; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using SIS.HTTP.Common; using SIS.HTTP.Cookies; using SIS.HTTP.Exceptions; using SIS.HTTP.Headers; using SIS.HTTP.Requests; using SIS.HTTP.Responses; using SIS.HTTP.Sessions; using SIS.WebServer.Api; using SIS.WebServer.Results; n...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media....