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using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace API.Source.Entities { public class PatientPathologies { public string patient { get; set; } public int pathology { get; set; } public int id { get; set; } public PatientPathologies...
 /* File generated by NetTiers templates [www.nettiers.com] Important: Do not modify this file. Edit the file TransactionHistoryArchive.cs instead. */ #region using directives using System; using System.ComponentModel; using System.Collections; using System.Xml.Serialization; using System.Runtime.Serialization; us...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TeachMeMVCApp.Interfaces { public interface IPrimaryProperties { public int Id { get; set;} public string Title { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class carrot : MonoBehaviour { private Rigidbody2D rb; private Vector2 screenBounds; // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody2D>(); rb.velocity = ...
using Rules; using Sandbox.Rules; using Unity.Burst; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Transforms; namespace Sandbox { public class WoodMillUnitSystem : SystemBase { private EntityQuery woodMillQuery; private EntityQuery houseQuery; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.AspNetCore.Session...
namespace CPPl_Remover_Jack { partial class Form1 { /// <summary> /// 必要なデザイナー変数です。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 使用中のリソースをすべてクリーンアップします。 /// </summary> /// <param name="disposing">マネージド リソースを破棄する場合は true を指定し、その他の場合は false を指定します。</para...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Shouldly; using Xunit; using Abp.Application.Services.Dto; using CentersFrontier.Production.Users; using CentersFrontier.Production.Users.Dto; namespace CentersFrontier.Production.Tests.Users { public class UserAppService_Tests : ProductionT...
using Bridge; using Bridge.Html5; using Newtonsoft.Json; using System; namespace Avior.Components { public class Menu : Component<Menu> { public Menu() : base(new HTMLUListElement()) { AddClass("list"); } public override HTMLElement Render() { v...
using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using System.Threading.Tasks; using System.Security.Claims; using SweetSavor...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace ODataValidator.Rule.Helper { #region Namespace. using System; using System.Collections.Generic; using System.IO; using System.Linq;...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using ICSharpCode.SharpDevelop.Project; using ICSharpCode.WixBinding; using NUnit.Framework; using System; using System.IO; us...
using System.Linq; using System.Threading; using System.Threading.Tasks; using Gear.Domain.Infrastructure; using Gear.Manager.Core.Interfaces; using MediatR; using Microsoft.EntityFrameworkCore; namespace Gear.Manager.Core.EntityServices.DepartmentTeams.Queries.GetDepartmentTeamsByParent { public class GetDepartme...
using UnityEngine; using System.Collections; using System.Collections.Generic; public static class WPSet { public static List<Vector3> wpList = new List<Vector3>(); public static int index = 0; public static void shuffleWPList() { for(int t = 0; t < wpList.Count; t++){ Vector3 tmp = wpList[t]; int r = Ran...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
using System; namespace Storm.Binding.AndroidTarget.Helper { public static class NameGeneratorHelper { public const string ASSIGN_RESOURCE_TO_RESOURCE_METHOD_NAME = "Generated_AssignResourceForResource"; public const string ASSIGN_RESOURCE_TO_VIEW_METHOD_NAME = "Generated_AssignResourceForView"; public const ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class limittoscreen : MonoBehaviour { private Vector2 scrBounds; float width; float height; // Start is called before the first frame update void Start() { scrBounds = Camera.main.ScreenToWorldP...
//------------------------------------------------------------------------------ // <自动生成> // 此代码由工具生成。 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // </自动生成> //------------------------------------------------------------------------------ namespace Studio.JZY.WorkAsp.DataLimit { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DxLibDLL; using Charlotte.Commons; using Charlotte.GameCommons; using Charlotte.Novels.Surfaces; namespace Charlotte.Novels { public class Novel : IDisposable { public NovelStatus Status = new NovelStatus(); // 軽量な仮設オブジェクト...
namespace BitSerializer.Tests { public enum SampleEnum { Value1, Value2, Value3 } }
// AForge Math Library // AForge.NET framework // http://www.aforgenet.com/framework/ // // Copyright © AForge.NET, 2007-2011 // contacts@aforgenet.com // namespace AForge.Math.Geometry { using System; using AForge; /// <summary> /// The class encapsulates 2D line and provides some tool methods relat...
using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.AI.QnA; using Microsoft.Extensions.Configuration; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Jorge_06 { public class QnAMakerFlowRecognizer : IRecognizer { private const string QNA_TRIGGER =...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
namespace Machete.X12Schema.V5010 { using X12; /// <summary> /// 835 Transaction /// </summary> public interface T835 : X12Layout { Segment<GS> FunctionalGroupHeader { get; } Segment<ST> TransactionSetHeader { get; } Segment<BPR> FinancialInfo...
using CoreGraphics; using Foundation; using ObjCRuntime; using UIKit; namespace Microsoft.Maui.Controls.Compatibility.Platform.iOS { internal sealed class VerticalSupplementaryView : WidthConstrainedTemplatedCell { public static NSString ReuseId = new NSString("Microsoft.Maui.Controls.Compatibility.Platform.iOS.Ve...
using System; using System.Runtime.InteropServices; namespace AudioSwitcher.AudioApi.CoreAudio.Interfaces { [Guid(ComInterfaceIds.AUDIO_CLIENT_IID)] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IAudioClient { [PreserveSig] int Initialize(DeviceShareMode shar...
namespace MeowPass { partial class Toast { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param nam...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Globalization; using System.Linq; namespace Cake.Core.IO { /// <summary> /// Pr...
using FastDev.Service; using FastDev.Infra.Data; using FastDev.Infra.Data.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using FastDev.Sample.DbContexts; using FastDev.Sample.Models; var builder = WebApplication.CreateBuilder(args); // Add services to the container. builder.Services.AddControllers().AddJs...
using HB.Data; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HB.Api.Services { public interface IBaseService<T> where T : class, new() { /// <summary> /// 数据库上下文 /// </summary> IHBDbContext DbContext { get; } ...
using System; using System.Xml.Serialization; using System.ComponentModel.DataAnnotations; using BroadWorksConnector.Ocip.Validation; using System.Collections.Generic; namespace BroadWorksConnector.Ocip.Models { /// <summary> /// Request to set the active status of Hunt Group instances. /// The response is...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. namespace Microsoft.Bot.Configuration.Encryption { using System; using System.IO; using System.Security.Cryptography; public static class EncryptUtilities { /// <summary> /// Generate k...
using Captura.Models; using Captura.ViewModels; namespace Captura { /// <summary> /// Used as a Static Resource to inject ViewModels into UI. /// </summary> public class ServiceLocator { static ServiceLocator() { ServiceProvider.LoadModule(new MainModule()); } ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
//--------------------------------------------------------- // <auto-generated> // This code was generated by a tool. Changes to this // file may cause incorrect behavior and will be lost // if the code is regenerated. // // Generated on 2020 October 09 05:24:56 UTC // </auto-generated> //--------------...
using System.Collections.Generic; using System.Net; using Microsoft.Azure.Functions.Worker; using Microsoft.Azure.Functions.Worker.Http; using Microsoft.Extensions.Logging; using name_on_core; namespace Company.Function { public static class HttpTrigger1 { [Function("generate")] public static H...
using System; using System.Drawing; using System.IO; using MapHack.Core; using Mono.Options; namespace MapHack.Command { public class Program { public static void Main(string[] args) { var showHelp = false; var options = new ImageProcessorArgs(); var input =...
/************************************************************* * Project: NetCoreCMS * * Web: http://dotnetcorecms.org * * Author: OnnoRokom Software Ltd. * * Website: www.onnorokomsoftware.com * * ...
// // IServerConnection.cs // // Author: // Eric Maupin <me@ermau.com> // // Copyright (c) 2010 Eric Maupin // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, inclu...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.225 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----...
using System; using System.Collections.Specialized; using System.Web; namespace BVNetwork.NotFound.Tests.Base.Http { public class FakeHttpRequest : HttpRequestBase { private const string QueryStringVariable = "QUERY_STRING"; private Uri _uri = new Uri("http://example.com"); public ove...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("25...
// Copyright 2017 the original author or authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
/* * 全局程序集信息 * GlobalAssemblyInfo.cs * * 请把此文件引用到其他的项目中 */ using System.Reflection; using V3C.Client.Properties; [assembly: AssemblyProduct("xxxx")] [assembly: AssemblyCompany("xxxx科技股份有限公司")] [assembly: AssemblyCopyright("Copyright(C) e-xxxx 2000-2020")] [assembly: AssemblyVersion(RevisionClass.FullVersion)] //产...
using System.Web; using System.Web.Mvc; namespace Digital_Signage { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleErrorAttribute()); } } }
using System; using System.Xml.Serialization; using System.Collections.Generic; using Aop.Api.Domain; namespace Aop.Api.Response { /// <summary> /// AlipayCommerceEducateCampuscardQueryResponse. /// </summary> public class AlipayCommerceEducateCampuscardQueryResponse : AopResponse { /// <su...
// Instance generated by TankLibHelper.InstanceBuilder // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0xB445B462, "SDD_TextBlock")] public class SDD_TextBlock : SDD_Base { [STUFieldAttribute(0x8CDC1683)] public float m_8CDC1683; [STUFieldAttribute(0xFBDB2615)] ...
namespace ZSupport { class LinearEquation { public static double getY(double x1, double y1, double x2, double y2, double x) { return (y2 - y1) / (x2 - x1) * (x - x1) + y1; } public static double getX(double x1, double y1, double x2, double y2, double y) { ...
//----------------------------------------------------------------------------- // Copyright (c) 2020 by mbc engineering, CH-6015 Luzern // Licensed under the Apache License, Version 2.0 //----------------------------------------------------------------------------- using System; namespace Mbc.Pcs.Net { [Seriali...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class MotherShip : MonoBehaviour { public GameManager.Teams Team; [SerializeField] float MaxHealth; [SerializeField] float currentHelth; [SerializeField] GameObject Explosion; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CampusLaunch.Linq.BasicQueries { class Program { static void Main(string[] args) { //*** Query Demo *** var queries = new Queries(); queries.Run(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; namespace SuperFancyPants.RazorIdentity { public class Pro...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Text; using System.Diagnostics; namespace System.Xml { // Represents the xml declaration nodes: <?xml version='1.0' ...?> public class XmlDeclarat...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authorization; using Mi...
namespace LiteByte.Demo { using System; using ProtoBuf; /// <summary> Float Type </summary> [Serializable][ProtoContract] public struct ST_Float32Type { [ProtoMember(1)] public float float32; } }
using FluentMigrator; using System; namespace FMStudio.Lib.Test.Migrations.Migrations { [Migration(5, "Alter stored procedure")] public class AlterStoredProcedure : Migration { public override void Up() { Execute.Sql(@" -- 0005_AlterStoredProcedure.sql "); } pu...
using Reface.AppStarter.Attributes; using Reface.AppStarter.Proxy.Attachments; using Reface.AppStarter.Proxy.Tests.Attributes; using System.Diagnostics; namespace Reface.AppStarter.Proxy.Tests.Proxies { [AttachedProxy] [TypeHasAttribute(typeof(Service))] public class ProxyIfHasServiceAttribute : IProxy ...
//Copyright 2017 Open Science, Engineering, Research and Development Information Systems Open, LLC. (OSRS Open) // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Neo4jClient.Execution { internal class BatchExecutionPolicy : GraphClientBasedExecutionPolicy { public BatchExecutionPolicy(IGraphClient client) : base(client) { } public override T...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Microsoft.Bot.Connector { using Newtonsoft.Json; using System.Collections; using System.Collections.Generic;...
using System; using System.Linq.Expressions; using NHibernate.Criterion; using System.Linq; using NHibernate; namespace QS.Project.Journal.Search { public class SearchHelper { private readonly IJournalSearch journalSearch; public SearchHelper(IJournalSearch journalSearch) { this.journalSearch = journalSea...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Newtonsoft.Json; namespace CrawlIT.Shared { public class Fight : GameState { private Texture2D _quest...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using UnityEngine.Audio; using System; using UnityEngine; using UnityEngine.SceneManagement; public class AudioManager : MonoBehaviour { public Sound[] sounds; void Awake() { foreach(Sound s in sounds) { s.source = gameObject.AddComponent<AudioSource>(); s.source.clip = s.c...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.IO; using System.Runtime.Serialization; using System.Text; using System.Text.RegularExpressions; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Newtonsoft.Json....
using Chloe.Annotations; using System; using System.Collections.Generic; using System.Text; namespace Ace.Entity.System { public enum PermissionType { /// <summary> /// 授权可见的菜单 /// </summary> 权限菜单 = 1, /// <summary> /// 登录即可见的菜单 /// </summary> 公共...
using System; using System.Collections.Generic; using System.Text; namespace Nsiclass.Services.Models { public class AddNewRelItemsServiceModel { public string SrcClassif { get; set; } public string SrcVer { get; set; } public string SrcItemId { get; set; } public string Des...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace HeavyBoot.Api.Model { public class HBDataTable { //[DatabaseGenerated(DatabaseGeneratedOption.Identity)] //public int Id { get; set; } [Key] public string P...
namespace EA.Weee.Web.Areas.Aatf { using Aatf.Controllers; using Infrastructure; using System.Web.Mvc; public class AatfAreaRegistration : AreaRegistration { public override string AreaName => "Aatf"; public override void RegisterArea(AreaRegistrationContext context) { ...
using System; using dotless.Core; using dotless.Core.Importers; using dotless.Core.Loggers; using dotless.Core.Parser; using dotless.Core.Stylizers; using Microsoft.Extensions.FileProviders; namespace Karambolo.AspNetCore.Bundling.Less { public interface ILessEngineFactory { ILessEngine Create(string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; using System.IO; using csdot.Attributes.DataTypes; namespace csdot { public class DotDocument { #region Methods #region LoadDigraph public ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using SmartStocksAPI.Models; namespace SmartStocksAPI.Controllers { public interface IWalletController { Task<ActionResult<Wallet>> DeleteWallet(Guid id); Task<ActionResult<Wallet>> Get...
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/ads/googleads/v5/services/feed_placeholder_view_service.proto // </auto-generated> // Original file comments: // Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // yo...
using System; namespace DSharpPlus.SlashCommands.Attributes { /// <summary> /// Defines a method as the default command for a command grouping. /// </summary> [AttributeUsage(AttributeTargets.Method)] public class SlashSubcommandAttribute : Attribute { public string Name { get; init; }...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StartMenu : MonoBehaviour { public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void QuitGame() { Debug.Log("Quit...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AaronLuna.AsyncSocketServer.CLI.Menus.CommonMenuItems; using AaronLuna.Common.Console.Menu; using AaronLuna.Common.Result; namespace AaronLuna.AsyncSocketServer.CLI.Menus.ServerConfigurationMenus.LocalServerSettingsMenuItems { cla...
namespace Ristorante.Demo { using System; using Messages; using Newtonsoft.Json.Linq; public class Waiter : IHandle<DeliverOrder>, IHandle<TakeOrder> { public Waiter(string name, IPublish publisher) { Name = name; Publisher = publisher; } p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Collections; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; n...
// Copyright (c) .NET Core Community. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using DotNetCore.CAP; using DotNetCore.CAP.Internal; using DotNetCore.CAP.Processor; using DotNetCore.CAP.Serialization; using DotNetCore.CAP.Transpo...
// This file is auto-generated, don't edit it. Thanks. using System; using System.Collections.Generic; using System.IO; using Tea; namespace AlibabaCloud.SDK.Dingtalkconference_1_0.Models { public class QueryConferenceInfoBatchResponse : TeaModel { [NameInMap("headers")] [Validation(Required=true...
 using ChipmunkSharp; using CocosSharp; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; #if USE_PHYSICS #else using Box2D.Common; using Box2D.Dynamics.Joints; using Box2D.Dynamics; #endif namespace CocosSharp { public class CCMouse { p...
//////////////////////////////////////////////////////////////////////////////// //NUnit tests for "EF Core Provider for LCPI OLE DB" // IBProvider and Contributors. 02.05.2021. using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.S...
namespace RoslynMemberSorter.Enums; /// <summary> /// Indicates how to sort a given member quality. /// </summary> public enum Order { /// <summary> /// This quality is not taken into account when sorting members. /// </summary> Default, /// <summary> /// Members with this quality should come first. /// </summ...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("AWSSDK.EKS")] [assembly: AssemblyDescripti...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Composition; using StarkPlatform.CodeAnalysis.CodeFixes; using StarkPlatform.CodeAnalysis.CodeFixes.ImplementAbstractClass; using StarkPlatform....
using System; namespace sweet_and_salty { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); SweetAndSalty sns = new SweetAndSalty(); sns.Run(); } } }
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Add_Movie_Form { class MovieCSclass { public string Title; public string Genre; public string Tags; public string Writers; public string StarAct...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using WebsiteTemplate.Utilities; namespace WebsiteTemplate.Menus.InputItems { public class ListSelectionInput : InputField { public override InputType InputType { g...
using ObjectManagementSystem; public class SampleManagedObject : ManagedObject<SampleObjectBehaviour> { }
using AllGreen.Lib; using System.Collections.Generic; using Wox.Workspacer.AllGreen.Helper; namespace Wox.Workspacer.AllGreen.Fixture { public class Wox_results_fixture : FixtureBase<WorkspacerContext> { public class Result { public string Title { get; set; } public st...
 using HoloToolkitExtensions.RemoteAssets; using System.Collections; using UnityEngine; public class MapTile : DynamicTextureDownloader { public IMapUrlBuilder MapBuilder { get; set; } private TileInfo _tileData; public MapTile() { MapBuilder = MapBuilder != null ? MapBuilder : new OpenStre...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Microsoft.Extensions.Fi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace SDC_Web.Models { public partial class JobType { public JobType() { Employee = new HashSet<Employee>(); } [Required] public int JobId { get; set; } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using NUnit.Framework; using NServiceKit.Common.Extensions; using NServiceKit.Text; namespace NServiceKit.Redis.Tests.Examples { /// <summary> /// A complete, self-contained example showing how to create a basic blog applic...