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using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Te...
// <copyright file="GameConfigurationInitializer.cs" company="MUnique"> // Licensed under the MIT License. See LICENSE file in the project root for full license information. // </copyright> namespace MUnique.OpenMU.Persistence.Initialization.Version075 { using System.Linq; using System.Reflection; using M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TechnoVisionOptical.controller; using MetroFramework.Forms; namespace TechnoVisionOptical.model { class user { public string username; public string password; publ...
// Command.cs // Copyright (c) Nikhil Kothari, 2008. All Rights Reserved. // http://www.nikhilk.net // // Silverlight.FX is an application framework for building RIAs with Silverlight. // This project is licensed under the BSD license. See the accompanying License.txt // file for more information. // For updated proje...
/*<FILE_LICENSE> * NFX (.NET Framework Extension) Unistack Library * Copyright 2003-2018 Agnicore Inc. portions ITAdapter Corp. Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http:/...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================================= ** ** Class: UCOMITypeInfo ** ** Author: David Mortenson (dmortens) ** ** Purpose: UCOMITypeInfo interface definition. ** ** Date: January 17, 2000 ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Reflection; using System.Web; using System.ComponentModel; using System.Web.Mvc; using System.Collections; using DalEf; using DevExpress.XtraReports.UI; namespace AlphaWebCommodityBookkeeping.Areas.Documents.Models { ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Newtonsoft.Json; using VkNet.Exception; using VkNet.Utils; namespace VkNet.Abstractions { /// <summary> /// Вызов методов VkApi /// </summary> public interface IVkApiInvoke { /// <summary> /// Время вызова последнего метода эт...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using RENDERER.MAP; using RENDERER.UTILS.Atlas; using LitJson; namespace EDITOR.EXPORT { public class MapExporter : MonoBehaviour { private string campaignPath = Application.streamingAssetsPath + "/Campaign...
using System; using System.Collections.Generic; namespace MessWala.Data.Models { public partial class UserOrders { public int UserOrderId { get; set; } public int? UserId { get; set; } public int? PlanId { get; set; } public DateTime? DateOfPlan { get; set; } public int...
using System; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using FinanceDataMigrationApi.V1.Infrastructure.Interfaces; namespace FinanceDataMigrationApi.V1.Infrastructure { public class CustomeHttpClient : HttpClient, ICustomeHttpClient { public void AddAuthorizat...
// <auto-generated /> using Abp.Authorization; using Abp.BackgroundJobs; using Abp.Events.Bus.Entities; using Abp.Notifications; using CentersFrontier.Production.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; u...
using Audiochan.Domain.Entities; using Bogus; using Slugify; namespace Audiochan.Tests.Common.Fakers.Audios { public sealed class AudioFaker : Faker<Audio> { public AudioFaker(long userId) { RuleFor(x => x.UserId, userId); RuleFor(x => x.Title, f => f.Random.String2(3, ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using OneTwoOne.Infrastructure.Models; namespace OneTwoOne.Infrastructure.Localization { public class Culture : EntityBaseWithTypedId<string> { public Culture(string id) { Id = id; } [Re...
using RepoDb.Exceptions; using RepoDb.Extensions; using RepoDb.Interfaces; using RepoDb.Requests; using System; using System.Collections.Generic; using System.Data; using System.Linq.Expressions; using System.Threading.Tasks; namespace RepoDb { /// <summary> /// Contains the extension methods for <see cref="I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sanatana.Notifications.DAL; using Sanatana.Notifications.DispatchHandling.Channels; using Sanatana.Notifications.DAL.Entities; namespace Sanatana.Notifications.DispatchHandling.Interrupters { ...
using System.Windows; namespace EarTrumpet.ColorTool { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } } }
// ReSharper disable once CheckNamespace namespace Fluent { using System; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Markup; usin...
using EasyAbp.AbpHelper.Core.Steps.Common; using EasyAbp.AbpHelper.Core.Workflow.Common; using Elsa.Scripting.JavaScript; using Elsa.Services; namespace EasyAbp.AbpHelper.Core.Workflow.Generate.Crud { public static class MigrationAndUpdateDatabaseWorkflow { public static IActivityBuilder AddMigrationA...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace Sample.Repository.Interface { /// <summary> /// Interface Repository /// </summary> public interface IGenericRepository<TEntity> where TEntity : class { /// <summary> ...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.Runtime.Serialization { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, A...
using SharpenedMinecraft.Types.Items; using System; using System.Collections.Generic; using System.Text; namespace SharpenedMinecraft.Types.Blocks { public class Green_carpetBlock : Block { public override string BlockId => "minecraft:green_carpet"; public override BlockState[] PossibleStates {...
using System.Collections.Generic; namespace Orneholm.SverigesRadio.Api.Models.Response.Episodes { public class EpisodeNewsListResponse : ResponseBase { public List<Episode> Episodes { get; set; } = new List<Episode>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Wonka.MetaData; namespace WonkaSystem.TestHarness { public class WonkaMetadataTestSource : IMetadataRetrievable { public WonkaMetadataTestSource() { } #region Sta...
using Shop.Common.Types; using Shop.Api.Models.Products; using Shop.Api.Queries; using RestEase; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Shop.Api.Services { [SerializationMethods(Query = QuerySerializationMethod.Serialized)] public interface IProductsService ...
using System.Collections.Generic; namespace DynamicMVC.ApplicationMetadataLibrary.Models { /// <summary> /// Holds information about the controllers exactly as they exist in the application /// </summary> public class ApplicationControllerMetadata { public ApplicationControllerMetadata() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; public class DisablePlayerControlsAndEnableDirectorAndDialogue : MonoBehaviour { [Header("Director Object")] public GameObject player; public PlayableDirector director; public bool deactivateOb...
using Ninject.Modules; using Sales.Domain.Entities; using Sales.Domain.Interfaces; using Sales.Infra.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sales.Services { public class DIModule : NinjectModule { publ...
// nVLC // // Author: Roman Ginzburg // // nVLC is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // nVL...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.AwsN...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Collections.Generic; using System.Text.Json.Serialization; namespace Microsoft.Azure.Functions.Worker.Sdk { public class ExtensionsMetadata { ...
namespace FrameDemos; public static class MauiProgram { public static MauiApp CreateMauiApp() { var builder = MauiApp.CreateBuilder(); builder .UseMauiApp<App>() .ConfigureFonts(fonts => { fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular"); }); return builder.Build(); } }
/* Copyright (c) 2014, CTL Global, Inc. Copyright (c) 2012, iD Commerce + Logistics All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain th...
 using System; namespace PBCommon.Validation { public readonly struct ValidationCode : IEquatable<ValidationCode> { public ValidationCode(String name, Int32 code, String message = "") { Name = String.Intern(name); Code = code; Message = String.Intern(message); } public static ValidationCode Empty =...
using System; using System.Data; using System.Data.SqlClient; using FourRoads.TelligentCommunity.Mfa.Interfaces; using FourRoads.TelligentCommunity.Mfa.Model; using Telligent.Evolution.Extensibility; using Telligent.Evolution.Extensibility.Api.Version1; namespace FourRoads.TelligentCommunity.Mfa.DataProvider { pu...
/* * Copyright (C) Sony Computer Entertainment America LLC. * All Rights Reserved. */ using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Xml; using Sce.Atf; using Sce.Atf.Applications; using Sc...
using Microsoft.EntityFrameworkCore.Migrations; namespace RedBrain.Authentication.Migrations.SqlServerMigrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "U...
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects.Systems; namespace Content.Shared.GameObjects.EntitySystems { /// <summary> /// Evicts action states with expired cooldowns. /// </summary> public class SharedActio...
// Copyright (c) 2014-2017 Wolfgang Borgsmüller // All rights reserved. // // This software may be modified and distributed under the terms // of the BSD license. See the License.txt file for details. using System; using System.Collections.Generic; using System.Diagnostics; using Chromium.Remote; namespace Chromium ...
namespace KoanHelpers { public interface IAmThePathToEnlightenment { string ThePath { get; } } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { Vector3 pos = Camera.main.WorldToViewportPoint(transform.position); pos.x = Mathf.Clamp01(pos.x); pos.y = Mathf.Clamp01(pos.y); transform.position = Camera.main.ViewportToWorldPo...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
using System; using System.Collections.Generic; using Robust.Shared.GameObjects; using Robust.Shared.Log; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; using Content.Server.Interfaces; using Content.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; using Con...
// *********************************************************************** // Assembly : MPT.CSI.OOAPI // Author : Mark Thomas // Created : 12-02-2018 // // Last Modified By : Mark Thomas // Last Modified On : 12-02-2018 // ********************************************************************...
// <auto-generated /> using System; using JobPortal.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; n...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; namespace Microsoft.AspNetCore.Server.IIS.Core.IO { internal partial class WebSocketsAsyncIOEngine { ...
using System; using System.Xml.Serialization; namespace Sekta.Admx.Schema { [XmlInclude(typeof(ComboBox))] [XmlInclude(typeof(TextBox))] public abstract partial class DataElement : BaseDataElement { } }
// Copyright 2017, Google LLC All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
namespace MusicHub.Data { public static class Configuration { public static string ConnectionString = @"Server=.\SQLEXPRESS;Database=MusicHub;Trusted_Connection=True"; } }
using System; using Aop.Api.Domain; using System.Collections.Generic; using Aop.Api.Response; namespace Aop.Api.Request { /// <summary> /// AOP API: alipay.open.public.info.modify /// </summary> public class AlipayOpenPublicInfoModifyRequest : IAopRequest<AlipayOpenPublicInfoModifyResponse> { ...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/ShlDisp.h in the Windows SDK for Windows 10.0.22000.0 // Original source is Copyright © Microsoft. All rights reserved. using NUnit.Framework; using Syste...
using System; using System.Threading.Tasks; using System.Windows; namespace FoxTunes.ViewModel { public class TabPlaylist : GridPlaylist { public static readonly DependencyProperty PlaylistProperty = DependencyProperty.Register( "Playlist", typeof(Playlist), typeof(...
using System; using System.Collections.Generic; using System.Linq; using System.Net.WebSockets; using System.Text; using System.Threading; using System.Threading.Tasks; using Baseline; using Microsoft.AspNetCore.Http; namespace StorytellerRunner { public class WebSocketsHandler : IDisposable { private...
// Copyright (C) NeoAxis Group Ltd. 8 Copthall, Roseau Valley, 00152 Commonwealth of Dominica. using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Runtime.InteropServices; using NeoAxis; using NeoAxis.OggVorbisTheora; using Tao.OpenAl; namespace OpenALSoundSystem {...
using TechSmith.Hyde.Common.DataAnnotations; namespace TechSmith.Hyde.IntegrationTest { /// <summary> /// Class with decorated partition and row key properties, for testing purposes. /// </summary> internal class DecoratedItemWithNullableProperty { [PartitionKey] public string Id { ...
//----------------------------------------------------------------------- // <copyright file="SerializationTests.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: https://cslanet.com // </copyright> // <summary>no summary</summary> //--------------------------------------...
//Problem 6. Strings and Objects //Declare two string variables and assign them with Hello and World. //Declare an object variable and assign it with the concatenation of the first two variables (mind adding an interval between). //Declare a third string variable and initialize it with the value of the object variable...
// ReSharper disable VirtualMemberCallInConstructor namespace SocialLife.Data.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Identity; using SocialLife.Data.Common.Models; public class ApplicationUser : Identity...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace UnicodeBrowser.Search { public struct FoundCodePoint { private readonly int _codePoint; public int Value => _codePoint & 0x1FFFFF; public bool IsExactMatch => (_codePoint & ~0x7...
<h1>Welcome A Car Dealership!</h1> @foreach(var newCar in Model) { <li>@newCar.GetMakeModel() | @newCar.GetCarInfo() | @newCar.GetPrice() | @newCar.GetMiles()</li> } <a href='/'>Add a new car</a> <a href='/home'></a>
namespace TestOpenTk { partial class TestProgram { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
namespace Cake.ImageMagick { public enum Alpha { Activate, Associate, Deactivate, Disassociate, Set, Opaque, Transparent, Extract, Copy, Shape, Remove, Background } }
using AxeMan.GameSystem.GameDataTag; using System.Collections.Generic; using UnityEngine; namespace AxeMan.GameSystem.PrototypeFactory { public class BlueprintAltar : MonoBehaviour { private int[][] altarPositions; private void Awake() { altarPositions = new int[][] ...
//////////////////////////////////////////////////////////////////////////////////////////////////////// // Part of Injectable Generic Camera System // Copyright(c) 2020, Frans Bouma // All rights reserved. // https://github.com/FransBouma/InjectableGenericCameraSystem // // Redistribution and use in source and binary...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace wuffSonic.Models { [XmlRoot(ElementName = "subsonic-response", Namespace = "http://subsonic.org/restapi")] public class CreatePlaylistResponse { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Windows.Forms; namespace NotesOblitus { class OptionsWindowManager { public class MacroDisplay { public string DisplayText { get; set; } public string Macro { get; set; } public override string...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using Miki.Framework; using Miki.API.Imageboards.Enums; using Miki.API.Imageboards.Interfaces; using Miki.API.Imageboards.Objects; using Newtonsoft.Json; namespace Miki.API.Imageboards...
 using System.Collections.Generic; using System.Linq; using System.Text; using HarmonyLib; using LevelEditorTools; using UnityEngine; namespace Mod.EditorAnnihilator.Harmony { [HarmonyPatch(typeof(AddTurnLightOnNearCarComponentTool), "ValidateObject")] internal static class AddTurnLightOnNearCarComponentTool_...
using Verifiable.BouncyCastle; using Verifiable.Core.Cryptography; using System; using System.Buffers; using System.Text; using Xunit; namespace Verifiable.Core { /// <summary> /// These test specifically BouncyCastle as the cryptographic provider. /// </summary> public class BouncyCastleCryptographicT...
// Copyright Naked Objects Group Ltd, 45 Station Road, Henley on Thames, UK, RG9 1AT // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. // Unless requi...
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>@ViewData["Title"] - Microsoft.eShopOnContainers.WebMVC</title> <environment names="Development"> <link rel="stylesheet" href="~/lib/bootstrap/dist/css/bootstr...
namespace TraverseDirectoryWithXDocument { using System.IO; using System.Xml.Linq; public class TraverseDirectoryWithXDocument { public static void Main() { string directory = @"G:\IT\Projects\11.Databases\02.Processing-XML-in-.NET\09.TraverseDirectoryContentToXML"; ...
// Generated on 06/04/2015 18:45:24 using System; using System.Collections.Generic; using System.Linq; using Symbioz.Utils; namespace Symbioz.DofusProtocol.Types { public class FightResultFighterListEntry : FightResultListEntry { public const short Id = 189; public override short TypeId { get { return Id; } } p...
using System; using System.Numerics; using System.Threading; using System.Threading.Tasks; using Nethereum.Contracts; using Nethereum.Hex.HexTypes; using Nethereum.RPC.Eth.DTOs; namespace Aardweg.ERC20.Function { /// <summary> /// Class for interacting with the ERC20 Approve function. /// </summary> p...
using EasyNetQ.AutoSubscribe; using Microsoft.Extensions.DependencyInjection; using System; using System.Threading; using System.Threading.Tasks; namespace Order.Core { class MessageDispatcher : IAutoSubscriberMessageDispatcher { private readonly IServiceProvider serviceProvider; public MessageDi...
using TUNING; using UnityEngine; public class IceMachineConfig : IBuildingConfig { public const string ID = "IceMachine"; private const float WATER_STORAGE = 30f; private const float ICE_STORAGE = 150f; private const float WATER_INPUT_RATE = 0.5f; private const float ICE_OUTPUT_RATE = 0.5f; private const fl...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// SPDX-License-Identifier: Apache-2.0 // Licensed to the Ed-Fi Alliance under one or more agreements. // The Ed-Fi Alliance licenses this file to you under the Apache License, Version 2.0. // See the LICENSE and NOTICES files in the project root for more information. using System; using System.Linq; using MappingEdu...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace RVHD.Models { public class CategorySubItems :BaseModel { [Key] [Display(Name = "Mã chủ đề"...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Re...
@using Abp.Localization @inherits Afonsoft.Ranking.Web.Views.RankingRazorPage<TModel> @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers @addTagHelper *, Afonsoft.Ranking.Web.Mvc
using System; namespace P03.Mediator { public class StartUp { public static void Main() { Logger combatLogger = new CombatLogger(); Logger eventLogger = new EventLogger(); combatLogger.SetSuccessor(eventLogger); Warrior firstWarrior = new Warri...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Runtime.Serialization; namespace Loon.Models { [Serializable] public class ObservableHashSet<T> : HashSet<T>, INotifyCollectionChanged { public event NotifyCollectionChangedEventHandler? CollectionCha...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using Jint.Native; using Jint.Native.Object; using Jint.Runtime.Interop; namespace Jint { public sealed class Options { private readonly List<IConstraint> _constraints = new List<ICo...
// // IFunctionOverloader.cs // // Copyright (C) 2019 OpenTK // // This software may be modified and distributed under the terms // of the MIT license. See the LICENSE file for details. // using System.Collections.Generic; using System.Text; using Bind.XML.Signatures.Functions; using JetBrains.Annotations; namespace ...
using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; namespace MagicTheGatheringArenaDeckMaster2 { public static class ExtensionMethods { #region ICollection<T> /// <summary>Adds the elements of the specified enumerable to the end of the collection...
namespace PortingAssistantExtensionServer.Common { public static class PALanguageServerConfiguration { private static bool _enabledContinuousAssessment { get; set; } private static bool _enabledMetrics { get; set; } private static string _awsProfileName { get; set; } private ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Linq; using System; namespace IATK { [System.Serializable] public class SerializableCreationConfiguration { public string UID; public string VisualisationType; // The type of ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
using System; namespace iSukces.DrawingPanel.Paths { [Flags] public enum SegmentFlags { None = 0, HasStartVector = 1, HasEndVector = 2, HasReferencePoints = 4, BothVectors = HasStartVector | HasEndVector } }
using System; using System.Diagnostics; namespace YAF.Lucene.Net.Util.Packed { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. #nullable enable using System.Collections.Generic; using System.Collections.Immutable; using Microsoft.CodeAnalysis.Text; namespace Microsoft.CodeAnalysis ...
using MyDAL.Core.Bases; using MyDAL.Impls; using MyDAL.Impls.ImplAsyncs; using MyDAL.Impls.ImplSyncs; using MyDAL.Interfaces; using MyDAL.Interfaces.IAsyncs; using MyDAL.Interfaces.ISyncs; using MyDAL.Interfaces.Segments; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Thread...
@using Syncfusion.EJ2 @using EJ2MVCSampleBrowser.Models @using Syncfusion.EJ2.PivotView @section Meta{ <meta name="description" content="This demo for Essential JS2 ASP.NET MVC Pivot Table control shows virtual scrolling option available vertically and horizontally to load large records" /> } @section ControlsSecti...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Xml.Linq; using WpfMath.Atoms; namespace WpfMath { // Parse definitions of symbols from XML files. internal class TexSymbolParser { private static readonly string resourceName = TexUtilities.Resou...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...