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  1. assets/object_usds/custom_usd/ebench_usds/milk_box/43b88b2c6fa6462aa4c9d2d3c5e062a0/.collect.mapping.json +35 -0
  2. assets/object_usds/custom_usd/ebench_usds/milk_box/43b88b2c6fa6462aa4c9d2d3c5e062a0/43b88b2c6fa6462aa4c9d2d3c5e062a0_annotation.json +17 -0
  3. assets/object_usds/custom_usd/ebench_usds/milk_box/8ce748cf2f4a410181650550275650b1/.collect.mapping.json +29 -0
  4. assets/object_usds/custom_usd/ebench_usds/milk_box/8ce748cf2f4a410181650550275650b1/8ce748cf2f4a410181650550275650b1.usd +0 -0
  5. assets/object_usds/custom_usd/ebench_usds/milk_box/8ce748cf2f4a410181650550275650b1/8ce748cf2f4a410181650550275650b1_annotation.json +17 -0
  6. assets/object_usds/custom_usd/ebench_usds/milk_box/daa42e6bfff34b138ceaa99e01da0852/.collect.mapping.json +23 -0
  7. assets/object_usds/custom_usd/ebench_usds/milk_box/daa42e6bfff34b138ceaa99e01da0852/daa42e6bfff34b138ceaa99e01da0852_annotation.json +18 -0
  8. assets/object_usds/custom_usd/ebench_usds/milk_box/e98b63edcc2e04091be527033371dbdc/.collect.mapping.json +41 -0
  9. assets/object_usds/custom_usd/ebench_usds/milk_box/e98b63edcc2e04091be527033371dbdc/SubUSDs/materials/Num5dc94110b1d8ad00019ccbcb.mdl +284 -0
  10. assets/object_usds/custom_usd/ebench_usds/milk_box/e98b63edcc2e04091be527033371dbdc/e98b63edcc2e04091be527033371dbdc.usd +0 -0
  11. assets/object_usds/custom_usd/ebench_usds/milk_box/e98b63edcc2e04091be527033371dbdc/e98b63edcc2e04091be527033371dbdc_annotation.json +15 -0
  12. assets/object_usds/custom_usd/ebench_usds/milk_box/fbe6a051da148dd8730a4c0c9ba50e12/.collect.mapping.json +47 -0
  13. assets/object_usds/custom_usd/ebench_usds/milk_box/fbe6a051da148dd8730a4c0c9ba50e12/SubUSDs/materials/Num5dc94110b1d8ad00019ccbcb.mdl +284 -0
  14. assets/object_usds/custom_usd/ebench_usds/milk_box/fbe6a051da148dd8730a4c0c9ba50e12/fbe6a051da148dd8730a4c0c9ba50e12_annotation.json +15 -0
  15. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box0/.collect.mapping.json +23 -0
  16. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box0/milk_box0.usd +0 -0
  17. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box0/milk_box0_annotation.json +4 -0
  18. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box1/.collect.mapping.json +23 -0
  19. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box1/milk_box1.usd +0 -0
  20. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box1/milk_box1_annotation.json +4 -0
  21. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box2/.collect.mapping.json +17 -0
  22. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box2/milk_box2.usd +0 -0
  23. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box2/milk_box2_annotation.json +4 -0
  24. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box3/.collect.mapping.json +23 -0
  25. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box3/milk_box3_annotation.json +4 -0
  26. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box4/.collect.mapping.json +17 -0
  27. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box4/milk_box4.usd +0 -0
  28. assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box4/milk_box4_annotation.json +4 -0
  29. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/90a56ea0a7004e9a974706e071d673df/.collect.mapping.json +23 -0
  30. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/90a56ea0a7004e9a974706e071d673df/90a56ea0-a700-4e9a-9747-06e071d673df_annotation.json +17 -0
  31. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/92b50f9b-ab51-402a-8475-c20fab8edd98/.collect.mapping.json +23 -0
  32. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/92b50f9b-ab51-402a-8475-c20fab8edd98/92b50f9b-ab51-402a-8475-c20fab8edd98_annotation.json +17 -0
  33. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/cc2c46d6-4b02-44d6-8d1a-f5076a897e47/.collect.mapping.json +23 -0
  34. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/cc2c46d6-4b02-44d6-8d1a-f5076a897e47/cc2c46d6-4b02-44d6-8d1a-f5076a897e47_annotation.json +18 -0
  35. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/d5497e00-97c2-4556-b732-beb6ae566c79/.collect.mapping.json +23 -0
  36. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/e6582085-eee0-4380-b4a3-8d461ad18ef2/.collect.mapping.json +23 -0
  37. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/e6582085-eee0-4380-b4a3-8d461ad18ef2/e6582085-eee0-4380-b4a3-8d461ad18ef2_annotation.json +17 -0
  38. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/e710c0ceb48df47a45de627fbd17e4d6/SubUSDs/materials/Num5cede1060340ad24b4d886a0.mdl +307 -0
  39. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/e710c0ceb48df47a45de627fbd17e4d6/e710c0ceb48df47a45de627fbd17e4d6_annotation.json +15 -0
  40. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/08e00bce62c2401ab9b360e4083512b3/.collect.mapping.json +29 -0
  41. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/08e00bce62c2401ab9b360e4083512b3/08e00bce62c2401ab9b360e4083512b3_annotation.json +18 -0
  42. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/08e00bce62c2401ab9b360e4083512b3c/.collect.mapping.json +29 -0
  43. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/08e00bce62c2401ab9b360e4083512b3c/08e00bce62c2401ab9b360e4083512b3_annotation.json +18 -0
  44. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/29251535bd2e438d954729aca09b5d85/.collect.mapping.json +29 -0
  45. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/29251535bd2e438d954729aca09b5d85/29251535bd2e438d954729aca09b5d85.usd +0 -0
  46. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/29251535bd2e438d954729aca09b5d85/29251535bd2e438d954729aca09b5d85_annotation.json +17 -0
  47. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/29251535bd2e438d954729aca09b5d85c/.collect.mapping.json +29 -0
  48. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/29251535bd2e438d954729aca09b5d85c/29251535bd2e438d954729aca09b5d85_annotation.json +17 -0
  49. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/29251535bd2e438d954729aca09b5d85c/29251535bd2e438d954729aca09b5d85c.usd +0 -0
  50. assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/5bc1fdefc02d428f822de5afa4920255/.collect.mapping.json +23 -0
assets/object_usds/custom_usd/ebench_usds/milk_box/43b88b2c6fa6462aa4c9d2d3c5e062a0/.collect.mapping.json ADDED
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+ "target_url": "./SubUSDs/textures/black.png",
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+ "target_hash": "7b09d4b3105cb797126274858771bd75d608b0d7"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/textures/normal.png",
24
+ "source_hash": "26f59c253d36533ca4445b8cb4fa38adebe8ebe2",
25
+ "target_url": "./SubUSDs/textures/normal.png",
26
+ "target_hash": "2c36db314c5d339aaa3329edba617e8952f32eec"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/textures/white.png",
30
+ "source_hash": "339ae985bf7c6f035bc79ddf873d78a45ae4d4d3",
31
+ "target_url": "./SubUSDs/textures/white.png",
32
+ "target_hash": "df4d83eddfb674b1fc8e181197230d2adf721d82"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/Num5dc94110b1d8ad00019ccbcb.mdl",
36
+ "source_hash": "a70d0d8ef345af85cda8a057e962ad58c7d2fea8",
37
+ "target_url": "./SubUSDs/materials/Num5dc94110b1d8ad00019ccbcb.mdl",
38
+ "target_hash": "cb684eeccd1650699b09321917a46158a0f7a63f"
39
+ }
40
+ ]
41
+ }
assets/object_usds/custom_usd/ebench_usds/milk_box/e98b63edcc2e04091be527033371dbdc/SubUSDs/materials/Num5dc94110b1d8ad00019ccbcb.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5dc94110b1d8ad00019ccbcb(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/milk_box/e98b63edcc2e04091be527033371dbdc/e98b63edcc2e04091be527033371dbdc.usd ADDED
Binary file (27.1 kB). View file
 
assets/object_usds/custom_usd/ebench_usds/milk_box/e98b63edcc2e04091be527033371dbdc/e98b63edcc2e04091be527033371dbdc_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "e98b63edcc2e04091be527033371dbdc",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.10 * 0.25 * 0.10",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 0.25373077392578125,
11
+ "usd_size": 0.3580360412597656,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/milk_box/fbe6a051da148dd8730a4c0c9ba50e12/.collect.mapping.json ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/GRScenes_assets/bottle/fbe6a051da148dd8730a4c0c9ba50e12/usd/fbe6a051da148dd8730a4c0c9ba50e12.usd",
6
+ "source_hash": "b38a3398c05321eea269fce2024cfac56502c517",
7
+ "target_url": "./fbe6a051da148dd8730a4c0c9ba50e12.usd",
8
+ "target_hash": "578ddd7ebd56b25267d41cebc83b74fe2a954965"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/textures/6529141e95a9ba0001837047_color.png",
12
+ "source_hash": "66e45735609d4701d4ce4b6c404c8f6210db4546",
13
+ "target_url": "./SubUSDs/textures/6529141e95a9ba0001837047_color.png",
14
+ "target_hash": "d470e9ec85ff8d8a53497c723b7d7fcdb13ed40e"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/textures/6529141e95a9ba0001837047_metallic.png",
18
+ "source_hash": "5762b4a3c732520d470f20904fccc629668c5fe8",
19
+ "target_url": "./SubUSDs/textures/6529141e95a9ba0001837047_metallic.png",
20
+ "target_hash": "e3bc904f38512d95cbef9001a4b0435c045ed07e"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/textures/normal.png",
24
+ "source_hash": "26f59c253d36533ca4445b8cb4fa38adebe8ebe2",
25
+ "target_url": "./SubUSDs/textures/normal.png",
26
+ "target_hash": "38d464bfdc37168e3b9b191fc785a6fb081a7647"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/textures/white.png",
30
+ "source_hash": "339ae985bf7c6f035bc79ddf873d78a45ae4d4d3",
31
+ "target_url": "./SubUSDs/textures/white.png",
32
+ "target_hash": "5dcbd1094e040caf39eda79579a61f9900cab953"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/Num5dc94110b1d8ad00019ccbcb.mdl",
36
+ "source_hash": "a70d0d8ef345af85cda8a057e962ad58c7d2fea8",
37
+ "target_url": "./SubUSDs/materials/Num5dc94110b1d8ad00019ccbcb.mdl",
38
+ "target_hash": "f93a9cd5ce279231c02888c844871d3757db4479"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/GRScenes/Material/mdl/textures/black.png",
42
+ "source_hash": "bb2aef524b5e86cce0bbd3b0a994fe727ac1368a",
43
+ "target_url": "./SubUSDs/textures/black.png",
44
+ "target_hash": "6ed5c005fa1878867d82242e39ce3ca7f7db2e18"
45
+ }
46
+ ]
47
+ }
assets/object_usds/custom_usd/ebench_usds/milk_box/fbe6a051da148dd8730a4c0c9ba50e12/SubUSDs/materials/Num5dc94110b1d8ad00019ccbcb.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5dc94110b1d8ad00019ccbcb(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/milk_box/fbe6a051da148dd8730a4c0c9ba50e12/fbe6a051da148dd8730a4c0c9ba50e12_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "fbe6a051da148dd8730a4c0c9ba50e12",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.24 * 0.07 * 0.11",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 2.0781173706054688,
11
+ "usd_size": 2.576997756958008,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box0/.collect.mapping.json ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/milk_box0/usd/milk_box0.usd",
6
+ "source_hash": "b3aad98bbb077d4e898530ac1c42560da11346a8",
7
+ "target_url": "./milk_box0.usd",
8
+ "target_hash": "2628c49f3246534d0e4a9cb272a161ba745a6f57"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/milk_box0/usd/textures/milk_box0_texture0.png",
12
+ "source_hash": "1b2099023d4746ac0a60516a7ea121eedb74a59d",
13
+ "target_url": "./SubUSDs/textures/milk_box0_texture0.png",
14
+ "target_hash": "e27bd3ee2425f7f2f8026bc35ab85b0d1166a93a"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/milk_box0/usd/textures/milk_box0_texture1.png",
18
+ "source_hash": "d2c8ed5178518846876ddf8eaf6c03668c4db7ff",
19
+ "target_url": "./SubUSDs/textures/milk_box0_texture1.png",
20
+ "target_hash": "b2e5795253c697ef3245030246cb3f145a48d87b"
21
+ }
22
+ ]
23
+ }
assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box0/milk_box0.usd ADDED
Binary file (65.6 kB). View file
 
assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box0/milk_box0_annotation.json ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ {
2
+ "dimensions": "0.11 * 0.23 * 0.11",
3
+ "category": "milk_box"
4
+ }
assets/object_usds/custom_usd/ebench_usds/milk_box/milk_box1/.collect.mapping.json ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/milk_box/milk_box1/usd/milk_box1.usd",
6
+ "source_hash": "19dde10b2518a932154c0690881dec8e9987b82f",
7
+ "target_url": "./milk_box1.usd",
8
+ "target_hash": "3465963c169551dbfbe88e0d26d80eb183e09b30"
9
+ },
10
+ {
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+ "usd_material_softlink": false,
15
+ "source": "blenderkit",
16
+ "internal": true
17
+ }
assets/object_usds/custom_usd/ebench_usds/perfume_bottle/e710c0ceb48df47a45de627fbd17e4d6/SubUSDs/materials/Num5cede1060340ad24b4d886a0.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5cede1060340ad24b4d886a0(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/perfume_bottle/e710c0ceb48df47a45de627fbd17e4d6/e710c0ceb48df47a45de627fbd17e4d6_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "e710c0ceb48df47a45de627fbd17e4d6",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.08 * 0.16 * 0.07",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 3.5426673889160156,
11
+ "usd_size": 3.5418262481689453,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/08e00bce62c2401ab9b360e4083512b3/.collect.mapping.json ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/perfume_bottle/08e00bce62c2401ab9b360e4083512b3/usd/08e00bce62c2401ab9b360e4083512b3.usd",
6
+ "source_hash": "b72cd8c05ecc1a5a85ed5b4c9c755576e430aed7",
7
+ "target_url": "./08e00bce62c2401ab9b360e4083512b3.usd",
8
+ "target_hash": "64a607ee80daf06765f27ffa5e527f35565fdbe4"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/perfume_bottle/08e00bce62c2401ab9b360e4083512b3/usd/textures/08e00bce62c2401ab9b360e4083512b3_texture0.png",
12
+ "source_hash": "a95274e5eba97d29ddeb00b0e41a6e107acbc830",
13
+ "target_url": "./SubUSDs/textures/08e00bce62c2401ab9b360e4083512b3_texture0.png",
14
+ "target_hash": "4f702b48e19bfd90c6f410e1288d3bf60ffa4ba1"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/perfume_bottle/08e00bce62c2401ab9b360e4083512b3/usd/textures/08e00bce62c2401ab9b360e4083512b3_texture1.png",
18
+ "source_hash": "4168e9cefbfea837b72181c10eb4e3d8f14d9d1c",
19
+ "target_url": "./SubUSDs/textures/08e00bce62c2401ab9b360e4083512b3_texture1.png",
20
+ "target_hash": "a21e01b9176a9c73476def7f952ede1bec9c4462"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/perfume_bottle/08e00bce62c2401ab9b360e4083512b3/usd/textures/08e00bce62c2401ab9b360e4083512b3_texture2.png",
24
+ "source_hash": "a29423bec774fd38fe22bbf5bffe4ebf27012a25",
25
+ "target_url": "./SubUSDs/textures/08e00bce62c2401ab9b360e4083512b3_texture2.png",
26
+ "target_hash": "ac5de9bf2f7198f9a533ee83860e4f46d5db8181"
27
+ }
28
+ ]
29
+ }
assets/object_usds/custom_usd/ebench_usds/perfume_bottle/ready/08e00bce62c2401ab9b360e4083512b3/08e00bce62c2401ab9b360e4083512b3_annotation.json ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "08e00bce62c2401ab9b360e4083512b3",
3
+ "category": "body-care_products",
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