| | import os |
| | import cv2 |
| | import numpy as np |
| | from mpl_toolkits.mplot3d import Axes3D |
| | import matplotlib.pyplot as plt |
| | import matplotlib as mpl |
| | import os |
| | os.environ["PYOPENGL_PLATFORM"] = "egl" |
| | import pyrender |
| | import trimesh |
| | from config import cfg |
| |
|
| | def vis_keypoints_with_skeleton(img, kps, kps_lines, kp_thresh=0.4, alpha=1): |
| | |
| | cmap = plt.get_cmap('rainbow') |
| | colors = [cmap(i) for i in np.linspace(0, 1, len(kps_lines) + 2)] |
| | colors = [(c[2] * 255, c[1] * 255, c[0] * 255) for c in colors] |
| |
|
| | |
| | kp_mask = np.copy(img) |
| |
|
| | |
| | for l in range(len(kps_lines)): |
| | i1 = kps_lines[l][0] |
| | i2 = kps_lines[l][1] |
| | p1 = kps[0, i1].astype(np.int32), kps[1, i1].astype(np.int32) |
| | p2 = kps[0, i2].astype(np.int32), kps[1, i2].astype(np.int32) |
| | if kps[2, i1] > kp_thresh and kps[2, i2] > kp_thresh: |
| | cv2.line( |
| | kp_mask, p1, p2, |
| | color=colors[l], thickness=2, lineType=cv2.LINE_AA) |
| | if kps[2, i1] > kp_thresh: |
| | cv2.circle( |
| | kp_mask, p1, |
| | radius=3, color=colors[l], thickness=-1, lineType=cv2.LINE_AA) |
| | if kps[2, i2] > kp_thresh: |
| | cv2.circle( |
| | kp_mask, p2, |
| | radius=3, color=colors[l], thickness=-1, lineType=cv2.LINE_AA) |
| |
|
| | |
| | return cv2.addWeighted(img, 1.0 - alpha, kp_mask, alpha, 0) |
| |
|
| | def vis_keypoints(img, kps, alpha=1, radius=3, color=None): |
| | |
| | cmap = plt.get_cmap('rainbow') |
| | if color is None: |
| | colors = [cmap(i) for i in np.linspace(0, 1, len(kps) + 2)] |
| | colors = [(c[2] * 255, c[1] * 255, c[0] * 255) for c in colors] |
| |
|
| | |
| | kp_mask = np.copy(img) |
| |
|
| | |
| | for i in range(len(kps)): |
| | p = kps[i][0].astype(np.int32), kps[i][1].astype(np.int32) |
| | if color is None: |
| | cv2.circle(kp_mask, p, radius=radius, color=colors[i], thickness=-1, lineType=cv2.LINE_AA) |
| | else: |
| | cv2.circle(kp_mask, p, radius=radius, color=color, thickness=-1, lineType=cv2.LINE_AA) |
| |
|
| | |
| | return cv2.addWeighted(img, 1.0 - alpha, kp_mask, alpha, 0) |
| |
|
| | def vis_mesh(img, mesh_vertex, alpha=0.5): |
| | |
| | cmap = plt.get_cmap('rainbow') |
| | colors = [cmap(i) for i in np.linspace(0, 1, len(mesh_vertex))] |
| | colors = [(c[2] * 255, c[1] * 255, c[0] * 255) for c in colors] |
| |
|
| | |
| | mask = np.copy(img) |
| |
|
| | |
| | for i in range(len(mesh_vertex)): |
| | p = mesh_vertex[i][0].astype(np.int32), mesh_vertex[i][1].astype(np.int32) |
| | cv2.circle(mask, p, radius=1, color=colors[i], thickness=-1, lineType=cv2.LINE_AA) |
| |
|
| | |
| | return cv2.addWeighted(img, 1.0 - alpha, mask, alpha, 0) |
| |
|
| | def vis_3d_skeleton(kpt_3d, kpt_3d_vis, kps_lines, filename=None): |
| |
|
| | fig = plt.figure() |
| | ax = fig.add_subplot(111, projection='3d') |
| |
|
| | |
| | cmap = plt.get_cmap('rainbow') |
| | colors = [cmap(i) for i in np.linspace(0, 1, len(kps_lines) + 2)] |
| | colors = [np.array((c[2], c[1], c[0])) for c in colors] |
| |
|
| | for l in range(len(kps_lines)): |
| | i1 = kps_lines[l][0] |
| | i2 = kps_lines[l][1] |
| | x = np.array([kpt_3d[i1,0], kpt_3d[i2,0]]) |
| | y = np.array([kpt_3d[i1,1], kpt_3d[i2,1]]) |
| | z = np.array([kpt_3d[i1,2], kpt_3d[i2,2]]) |
| |
|
| | if kpt_3d_vis[i1,0] > 0 and kpt_3d_vis[i2,0] > 0: |
| | ax.plot(x, z, -y, c=colors[l], linewidth=2) |
| | if kpt_3d_vis[i1,0] > 0: |
| | ax.scatter(kpt_3d[i1,0], kpt_3d[i1,2], -kpt_3d[i1,1], c=colors[l], marker='o') |
| | if kpt_3d_vis[i2,0] > 0: |
| | ax.scatter(kpt_3d[i2,0], kpt_3d[i2,2], -kpt_3d[i2,1], c=colors[l], marker='o') |
| |
|
| | x_r = np.array([0, cfg.input_shape[1]], dtype=np.float32) |
| | y_r = np.array([0, cfg.input_shape[0]], dtype=np.float32) |
| | z_r = np.array([0, 1], dtype=np.float32) |
| | |
| | if filename is None: |
| | ax.set_title('3D vis') |
| | else: |
| | ax.set_title(filename) |
| |
|
| | ax.set_xlabel('X Label') |
| | ax.set_ylabel('Z Label') |
| | ax.set_zlabel('Y Label') |
| | ax.legend() |
| |
|
| | plt.show() |
| | cv2.waitKey(0) |
| |
|
| | def save_obj(v, f, file_name='output.obj'): |
| | obj_file = open(file_name, 'w') |
| | for i in range(len(v)): |
| | obj_file.write('v ' + str(v[i][0]) + ' ' + str(v[i][1]) + ' ' + str(v[i][2]) + '\n') |
| | for i in range(len(f)): |
| | obj_file.write('f ' + str(f[i][0]+1) + '/' + str(f[i][0]+1) + ' ' + str(f[i][1]+1) + '/' + str(f[i][1]+1) + ' ' + str(f[i][2]+1) + '/' + str(f[i][2]+1) + '\n') |
| | obj_file.close() |
| |
|
| |
|
| | def perspective_projection(vertices, cam_param): |
| | |
| | |
| | fx, fy= cam_param['focal'] |
| | cx, cy = cam_param['princpt'] |
| | vertices[:, 0] = vertices[:, 0] * fx / vertices[:, 2] + cx |
| | vertices[:, 1] = vertices[:, 1] * fy / vertices[:, 2] + cy |
| | return vertices |
| |
|
| |
|
| | def render_mesh(img, mesh, face, cam_param, mesh_as_vertices=False): |
| | if mesh_as_vertices: |
| | |
| | vertices_2d = perspective_projection(mesh, cam_param) |
| | img = vis_keypoints(img, vertices_2d, alpha=0.8, radius=2, color=(0, 0, 255)) |
| | else: |
| | |
| | mesh = trimesh.Trimesh(mesh, face) |
| | rot = trimesh.transformations.rotation_matrix( |
| | np.radians(180), [1, 0, 0]) |
| | mesh.apply_transform(rot) |
| | material = pyrender.MetallicRoughnessMaterial(metallicFactor=0.0, alphaMode='OPAQUE', baseColorFactor=(1.0, 1.0, 0.9, 1.0)) |
| | mesh = pyrender.Mesh.from_trimesh(mesh, material=material, smooth=False) |
| | scene = pyrender.Scene(ambient_light=(0.3, 0.3, 0.3)) |
| | scene.add(mesh, 'mesh') |
| |
|
| | focal, princpt = cam_param['focal'], cam_param['princpt'] |
| | camera = pyrender.IntrinsicsCamera(fx=focal[0], fy=focal[1], cx=princpt[0], cy=princpt[1]) |
| | scene.add(camera) |
| |
|
| | |
| | renderer = pyrender.OffscreenRenderer(viewport_width=img.shape[1], viewport_height=img.shape[0], point_size=1.0) |
| |
|
| | |
| | light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=0.8) |
| | light_pose = np.eye(4) |
| | light_pose[:3, 3] = np.array([0, -1, 1]) |
| | scene.add(light, pose=light_pose) |
| | light_pose[:3, 3] = np.array([0, 1, 1]) |
| | scene.add(light, pose=light_pose) |
| | light_pose[:3, 3] = np.array([1, 1, 2]) |
| | scene.add(light, pose=light_pose) |
| |
|
| | |
| | rgb, depth = renderer.render(scene, flags=pyrender.RenderFlags.RGBA) |
| | rgb = rgb[:,:,:3].astype(np.float32) |
| | valid_mask = (depth > 0)[:,:,None] |
| |
|
| | |
| | img = rgb * valid_mask + img * (1-valid_mask) |
| |
|
| | return img |
| |
|