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from dreamcoder.program import * |
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class TowerState: |
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def __init__(self, hand=0, orientation=1, history=None): |
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self.history = history |
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self.hand = hand |
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self.orientation = orientation |
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def __str__(self): return f"S(h={self.hand},o={self.orientation})" |
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def __repr__(self): return str(self) |
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def left(self, n): |
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return TowerState(hand=self.hand - n, orientation=self.orientation, |
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history=self.history if self.history is None \ |
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else self.history + [self]) |
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def right(self, n): return TowerState(hand=self.hand + n, orientation=self.orientation, |
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history=self.history if self.history is None \ |
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else self.history + [self]) |
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def reverse(self): return TowerState(hand=self.hand, orientation=-1*self.orientation, |
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history=self.history if self.history is None \ |
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else self.history + [self]) |
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def move(self, n): return TowerState(hand=self.hand + n*self.orientation, orientation=self.orientation, |
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history=self.history if self.history is None \ |
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else self.history + [self]) |
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def recordBlock(self, b): |
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if self.history is None: return self |
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return TowerState(hand=self.hand, |
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orientation=self.orientation, |
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history=self.history + [b]) |
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def _empty_tower(h): return (h,[]) |
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def _left(d): |
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return lambda k: lambda s: k(s.left(d)) |
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def _right(d): |
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return lambda k: lambda s: k(s.right(d)) |
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def _loop(n): |
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def f(start, stop, body, state): |
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if start >= stop: return state,[] |
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state, thisIteration = body(start)(state) |
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state, laterIterations = f(start + 1, stop, body, state) |
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return state, thisIteration + laterIterations |
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def sequence(b,k,h): |
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h,bodyBlocks = f(0,n,b,h) |
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h,laterBlocks = k(h) |
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return h,bodyBlocks+laterBlocks |
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return lambda b: lambda k: lambda h: sequence(b,k,h) |
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def _simpleLoop(n): |
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def f(start, body, k): |
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if start >= n: return k |
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return body(start)(f(start + 1, body, k)) |
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return lambda b: lambda k: f(0,b,k) |
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def _embed(body): |
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def f(k): |
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def g(hand): |
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bodyHand, bodyActions = body(_empty_tower)(hand) |
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if hand.history is not None: |
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hand = TowerState(hand=hand.hand, |
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orientation=hand.orientation, |
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history=bodyHand.history) |
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hand, laterActions = k(hand) |
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return hand, bodyActions + laterActions |
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return g |
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return f |
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def _moveHand(n): |
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return lambda k: lambda s: k(s.move(n)) |
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def _reverseHand(k): |
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return lambda s: k(s.reverse()) |
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class TowerContinuation(object): |
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def __init__(self, x, w, h): |
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self.x = x |
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self.w = w*2 |
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self.h = h*2 |
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def __call__(self, k): |
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def f(hand): |
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thisAction = [(self.x + hand.hand,self.w,self.h)] |
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hand = hand.recordBlock(thisAction[0]) |
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hand, rest = k(hand) |
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return hand, thisAction + rest |
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return f |
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blocks = { |
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"3x1": (3, 1), |
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"1x3": (1, 3), |
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} |
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ttower = baseType("tower") |
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common_primitives = [ |
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Primitive("tower_loopM", arrow(tint, arrow(tint, ttower, ttower), ttower, ttower), _simpleLoop), |
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Primitive("tower_embed", arrow(arrow(ttower,ttower), ttower, ttower), _embed), |
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] + [Primitive(name, arrow(ttower,ttower), TowerContinuation(0, w, h)) |
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for name, (w, h) in blocks.items()] + \ |
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[Primitive(str(j), tint, j) for j in range(1,9) ] |
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primitives = common_primitives + [ |
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Primitive("left", arrow(tint, ttower, ttower), _left), |
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Primitive("right", arrow(tint, ttower, ttower), _right) |
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] |
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new_primitives = common_primitives + [ |
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Primitive("moveHand", arrow(tint, ttower, ttower), _moveHand), |
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Primitive("reverseHand", arrow(ttower, ttower), _reverseHand) |
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] |
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def executeTower(p, timeout=None): |
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try: |
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return runWithTimeout(lambda : p.evaluate([])(_empty_tower)(TowerState())[1], |
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timeout=timeout) |
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except RunWithTimeout: return None |
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except: return None |
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def animateTower(exportPrefix, p): |
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print(exportPrefix, p) |
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from dreamcoder.domains.tower.tower_common import renderPlan |
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state,actions = p.evaluate([])(_empty_tower)(TowerState(history=[])) |
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print(actions) |
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trajectory = state.history + [state] |
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print(trajectory) |
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print() |
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assert tuple(z for z in trajectory if not isinstance(z, TowerState) ) == tuple(actions) |
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def hd(n): |
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h = 0 |
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for state in trajectory[:n]: |
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if isinstance(state, TowerState): |
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h = state.hand |
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return h |
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animation = [renderPlan([b for b in trajectory[:n] if not isinstance(b, TowerState)], |
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pretty=True, Lego=True, |
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drawHand=hd(n), |
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masterPlan=actions, |
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randomSeed=hash(exportPrefix)) |
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for n in range(0,len(trajectory) + 1)] |
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import scipy.misc |
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import random |
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r = random.random() |
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paths = [] |
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for n in range(len(animation)): |
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paths.append(f"{exportPrefix}_{n}.png") |
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scipy.misc.imsave(paths[-1], animation[n]) |
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os.system(f"convert -delay 10 -loop 0 {' '.join(paths)} {exportPrefix}.gif") |
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