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- Bennett/English(US)/220907_audio.wav +3 -0
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- Bennett/English(US)/221195_audio.wav +3 -0
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- Bennett/English(US)/221488_audio.wav +3 -0
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- Bennett/English(US)/221972_audio.wav +3 -0
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- Bennett/English(US)/221996_audio.wav +3 -0
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- Bennett/English(US)/222275_audio.wav +3 -0
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- Bennett/English(US)/223658_audio.wav +3 -0
- Bennett/English(US)/223658_metadata.json +12 -0
- Bennett/English(US)/224478_audio.wav +3 -0
- Bennett/English(US)/224478_metadata.json +12 -0
- Bennett/English(US)/224746_audio.wav +3 -0
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- Bennett/English(US)/225024_audio.wav +3 -0
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- Bennett/English(US)/227192_audio.wav +3 -0
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- Bennett/English(US)/23576_audio.wav +3 -0
- Bennett/English(US)/23576_metadata.json +12 -0
Bennett/English(US)/218947_audio.wav
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Bennett/English(US)/218947_metadata.json
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"transcription": "Then again, any discount's a bit meaningless without Blanche being here.",
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Bennett/English(US)/220099_audio.wav
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Bennett/English(US)/220099_metadata.json
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"transcription": "And another time, I got knocked out in a field during a thunderstorm, but then I went the whole night without getting struck by lightning...",
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Bennett/English(US)/220514_audio.wav
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Bennett/English(US)/220514_metadata.json
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"transcription": "Okay, let's double-check our supplies. Our priority right now is figuring out how long we can hold out.",
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"language": "English(US)",
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"speaker": "Bennett",
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Bennett/English(US)/220907_audio.wav
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Bennett/English(US)/220907_metadata.json
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"transcription": "A lot of things went down, but mostly it ended because of my bad luck.",
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Bennett/English(US)/221195_audio.wav
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"transcription": "How about we go to the souvenir store?",
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Bennett/English(US)/221488_audio.wav
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Bennett/English(US)/221488_metadata.json
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Bennett/English(US)/221972_audio.wav
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Bennett/English(US)/221972_metadata.json
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"transcription": "No, not really! I mean, I have to be careful to make sure they don't get affected by my bad luck, but apart from that, it's kinda fun taking care of them!",
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"speaker": "Bennett",
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Bennett/English(US)/221996_audio.wav
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Bennett/English(US)/221996_metadata.json
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"transcription": "You made a great point earlier when you said that I should take better care of myself, but right now, this is a life-or-death situation. Hope you can understand.",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Bennett/English(US)/222275_audio.wav
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Bennett/English(US)/222275_metadata.json
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"transcription": "Let's go check it out!",
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"language": "English(US)",
|
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Bennett/English(US)/223402_audio.wav
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Bennett/English(US)/223402_metadata.json
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Bennett/English(US)/223658_audio.wav
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Bennett/English(US)/223658_metadata.json
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},
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"transcription": "Let's go over there and see what that sign says.",
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"language": "English(US)",
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"speaker": "Bennett",
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Bennett/English(US)/224478_audio.wav
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Bennett/English(US)/224478_metadata.json
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"transcription": "Oh yeah, the Prinzessin der Verurteilung from the world beyond! She's amazing. I keep asking her if we can go adventuring in her home world together, but each time I bring it up she sort of avoids the topic... She's probably just worried about my safety. Her home world sounds like a dangerous place, for sure.",
|
7 |
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"language": "English(US)",
|
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"speaker": "Bennett",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_bennett\\vo_bennett_teammate_fischl_01.wem"
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}
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Bennett/English(US)/224746_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/224746_metadata.json
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},
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"transcription": "Get outta here!",
|
7 |
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"language": "English(US)",
|
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"speaker": "Bennett",
|
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"speaker_type": "",
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Bennett/English(US)/225024_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/225024_metadata.json
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"audio": {
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"path": "8b245e128761a9a6.wav",
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"sampling_rate": 48000
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},
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"transcription": "Morning! Where's the adventure at today?",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_bennett\\vo_bennett_dialog_greetingMorning.wem"
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}
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Bennett/English(US)/226477_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 593964
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Bennett/English(US)/226477_metadata.json
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{
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"audio": {
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"path": "8c094041b5f6c19e.wav",
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"sampling_rate": 48000
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},
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"transcription": "Yeah, thanks for understanding. Though, I feel pretty bad leaving you here...",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904304_bennett_21.wem"
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Bennett/English(US)/226503_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/226503_metadata.json
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{
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"audio": {
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"path": "8c0e1a1b577d6815.wav",
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"sampling_rate": 48000
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},
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"transcription": "I'm getting a bit worried... The 50% discount is a big deal, but... compared to Blanche's safety, I mean...",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904203_bennett_15.wem"
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}
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Bennett/English(US)/227192_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 572076
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Bennett/English(US)/227192_metadata.json
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{
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"audio": {
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"path": "8c792632c3090172.wav",
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"sampling_rate": 48000
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},
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"transcription": "Ugh... is it over yet... I think I...",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904511_bennett_03.wem"
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}
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Bennett/English(US)/227566_audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:9944bf7cfd50a8ecd48651373d5c7d3c3000336ed0955fe99f150d4c5aa1e851
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size 511020
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Bennett/English(US)/227566_metadata.json
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{
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"audio": {
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"path": "8cb7f4595b37ea3a.wav",
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"sampling_rate": 48000
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},
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"transcription": "Oh, I know this gorgeous place. It's sort of a dandelion-covered meadow.",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904101_bennett_42.wem"
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}
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Bennett/English(US)/228020_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 402220
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Bennett/English(US)/228020_metadata.json
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{
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"audio": {
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"path": "8d012e2d01d0678f.wav",
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"sampling_rate": 48000
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},
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"transcription": "Patience is a virtue for adventurers, too! There's no rush...",
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"language": "English(US)",
|
8 |
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904203_bennett_13.wem"
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}
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Bennett/English(US)/228591_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:448618f9e5f8f2f326800a6586d8e10d29e9a24a97de53974d757a1461ced16f
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size 532524
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Bennett/English(US)/228591_metadata.json
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{
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"audio": {
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"path": "8d5cce5fd42d7bb1.wav",
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"sampling_rate": 48000
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},
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"transcription": "Really!? Well, of course you do. You are a famous adventurer, after all.",
|
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"language": "English(US)",
|
8 |
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904101_bennett_34.wem"
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}
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Bennett/English(US)/230686_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:5b3fd92928b4e2837d5db0952d289af467fad937803a2985eb45efaf7deef9e7
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size 280620
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Bennett/English(US)/230686_metadata.json
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{
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"audio": {
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"path": "8eabb1befa0dc3c0.wav",
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"sampling_rate": 48000
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},
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"transcription": "Over there, another adventurer by the looks of it.",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904407_bennett_01.wem"
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}
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Bennett/English(US)/234359_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 1356076
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Bennett/English(US)/234359_metadata.json
ADDED
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{
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"audio": {
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"path": "90f1cf69653f1112.wav",
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"sampling_rate": 48000
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},
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"transcription": "I like all kinds of things, but most of all, I like adventures! One day, I'm gonna find the most valuable treasure in the whole world, and then my dads can have a better life... and the Mondstadt Adventurers' Guild will be back in business!",
|
7 |
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_bennett\\vo_bennett_pref_hobby.wem"
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}
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Bennett/English(US)/234826_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 567212
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Bennett/English(US)/234826_metadata.json
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{
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"audio": {
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"path": "91393b04382a1d28.wav",
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"sampling_rate": 48000
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},
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"transcription": "Oh no! It looks like all the exits are blocked! Guess I still managed to get the wrong one.",
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7 |
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"language": "English(US)",
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8 |
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904502_bennett_12.wem"
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}
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Bennett/English(US)/235311_audio.wav
ADDED
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1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:f2b103f99453cac82cb12ef866ae2f3a34ba19b6fe3a22dbf27fa6dff69baeb0
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size 673836
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Bennett/English(US)/235311_metadata.json
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{
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"audio": {
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"path": "9180b815ffc2dcd8.wav",
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"sampling_rate": 48000
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},
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"transcription": "Uh... I'm sorry, Royce, we'll have to keep the rest of our supplies for ourselves. But, let's try to find a way out together.",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904404_bennett_22.wem"
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}
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Bennett/English(US)/23576_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 423212
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Bennett/English(US)/23576_metadata.json
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{
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"audio": {
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"path": "0e6c583d46898b77.wav",
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"sampling_rate": 48000
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},
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"transcription": "Hehe, it's okay. It's better than dragging you and Royce down with me.",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904405_bennett_26.wem"
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}
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