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FBSPUtils::bspOptGeom
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Optimize a level's Bsp, eliminating T-joints where possible, and building side links. This does not always do a 100% perfect job, mainly due to imperfect levels, however it should never fail or return incorrect results.
BSPUtils
static void bspOptGeom ( [UModel](API\Runtime\Engine\UModel) * Model )
[]
FBSPUtils::bspRepartition
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Repartition Bsp tree
BSPUtils
static void bspRepartition ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, int32 iNode )
[]
FBSPUtils::polyFindBrush
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
returns true if poly not available
BSPUtils
static bool polyFindBrush ( [UModel](API\Runtime\Engine\UModel) * InModel, int32 iSurf, [FPoly](API\Runtime\Engine\Engine\FPoly) & Poly )
[]
FBSPUtils::polyFindMaster
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Deprecated* polyFindMaster is deprecated; please use polyFindBrush instead
BSPUtils
static bool polyFindMaster ( [UModel](API\Runtime\Engine\UModel) * InModel, int32 iSurf, [FPoly](API\Runtime\Engine\Engine\FPoly) & Poly )
[]
FBSPUtils::polyGetLinkedPolys
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Populates a list with all polys that are linked to the specified poly. The resulting list includes the original poly.
BSPUtils
static void polyGetLinkedPolys ( [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush, [FPoly](API\Runtime\Engine\Engine\FPoly) * InPoly, [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InPolyList )
[]
FBSPUtils::polyGetOuterEdgeList
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Takes a list of polygons and returns a list of the outside edges (edges which are not shared by other polys in the list).
BSPUtils
static void polyGetOuterEdgeList ( [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InPolyList, [TArray](API\Runtime\Core\Containers\TArray)< [FEdge](API\Runtime\Core\Math\FEdge) > * InEdgeList )
[]
FBSPUtils::polySetAndClearPolyFlags
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Sets and clears all Bsp node flags. Affects all nodes, even ones that don't really exist.
BSPUtils
static void polySetAndClearPolyFlags ( [UModel](API\Runtime\Engine\UModel) * Model, uint32 SetBits, uint32 ClearBits, bool SelectedOnly, bool UpdateBrush )
[]
FBSPUtils::polySplitOverlappingEdges
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Takes a list of polygons and creates a new list of polys which have no overlapping edges. It splits edges as necessary to achieve this.
BSPUtils
static void polySplitOverlappingEdges ( [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InPolyList, [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * InResult )
[]
FBSPUtils::polyUpdateBrush
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Doesn't do any transaction tracking.
BSPUtils
static void polyUpdateBrush ( [UModel](API\Runtime\Engine\UModel) * Model, int32 iSurf, bool bUpdateTexCoords, bool bOnlyRefreshSurfaceMaterials )
[]
FBSPUtils::polyUpdateMaster
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
Deprecated* polyUpdateMaster is deprecated; please use polyUpdateBrush instead
BSPUtils
static void polyUpdateMaster ( [UModel](API\Runtime\Engine\UModel) * Model, int32 iSurf, bool bUpdateTexCoords, bool bOnlyRefreshSurfaceMaterials )
[]
FBSPUtils
/Engine/Source/Developer/BSPUtils/Public/BSPUtils.h
BSPUtils
class FBSPUtils
[]
Flag
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
enum Flag { Self = 1<<0, Parents = 1<<1, Children = 1<<2, SelfAndParents = Self | Parents, SelfAndChildren = Self | Children, All = Self | Parents | Children, }
[]
Flags
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
typedef uint32 Flags
[]
ECollectionRecursionFlags
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
Controls how the collections manager will recurse when performing work against a given collection
CollectionManager
struct ECollectionRecursionFlags
[]
ECollectionShareType::FromString
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static [Type](API\Developer\CollectionManager\ECollectionShareType\Type) FromString ( const TCHAR * InString, const [Type](API\Developer\CollectionManager\ECollectionShareType\Type) ReturnIfConversionFails )
[]
ECollectionShareType::GetDescription
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static [FText](API\Runtime\Core\Internationalization\FText) GetDescription ( const [Type](API\Developer\CollectionManager\ECollectionShareType\Type) InType )
[]
ECollectionShareType::GetIconStyleName
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static [FName](API\Runtime\Core\UObject\FName) GetIconStyleName ( const [Type](API\Developer\CollectionManager\ECollectionShareType\Type) InType, const TCHAR * InSizeSuffix )
[]
ECollectionShareType::IsValidChildType
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static bool IsValidChildType ( const [Type](API\Developer\CollectionManager\ECollectionShareType\Type) InParentType, const [Type](API\Developer\CollectionManager\ECollectionShareType\Type) InChildType )
[]
ECollectionShareType::ToString
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static const TCHAR * ToString ( const [Type](API\Developer\CollectionManager\ECollectionShareType\Type) InType )
[]
ECollectionShareType::ToText
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static [FText](API\Runtime\Core\Internationalization\FText) ToText ( const [Type](API\Developer\CollectionManager\ECollectionShareType\Type) InType )
[]
Type
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
enum Type { CST_System, CST_Local, CST_Private, CST_Shared, CST_All, }
[]
ECollectionShareType
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
struct ECollectionShareType
[]
ECollectionStorageMode::FromString
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static [Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) FromString ( const TCHAR * InString, const [Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) ReturnIfConversionFails )
[]
ECollectionStorageMode::GetDescription
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static [FText](API\Runtime\Core\Internationalization\FText) GetDescription ( const [Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) InType )
[]
ECollectionStorageMode::ToString
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static const TCHAR * ToString ( const [Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) InType )
[]
ECollectionStorageMode::ToText
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
static [FText](API\Runtime\Core\Internationalization\FText) ToText ( const [Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) InType )
[]
Type
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
enum Type { Static, Dynamic, }
[]
ECollectionStorageMode
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
struct ECollectionStorageMode
[]
FCollectionManagerModule::Get
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h
CollectionManager
virtual [ICollectionManager](API\Developer\CollectionManager\ICollectionManager) & Get() const
[]
FCollectionManagerModule::GetModule
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
CollectionManager
static [FCollectionManagerModule](API\Developer\CollectionManager\FCollectionManagerModule) & GetModule()
[]
FCollectionManagerModule::IsModuleAvailable
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()if IsAvailable() returns true. True if the module is loaded and ready to use
CollectionManager
static bool IsModuleAvailable()
[]
FCollectionManagerModule::ShutdownModule
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
CollectionManager
virtual void ShutdownModule()
[]
FCollectionManagerModule::StartupModule
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
CollectionManager
virtual void StartupModule()
[]
FCollectionManagerModule
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerModule.h
CollectionManager
class FCollectionManagerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FCollectionNameType::operator==
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
bool operator== ( const [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) & Other ) const
[]
FCollectionNameType::operator!=
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
bool operator!= ( const [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) & Other ) const
[]
FCollectionNameType::FCollectionNameType
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
FCollectionNameType ( [FName](API\Runtime\Core\UObject\FName) InName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) InType )
[]
FCollectionNameType
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
A name/type pair to uniquely identify a collection
CollectionManager
struct FCollectionNameType
[ { "type": "FName", "name": "Name", "description": "" }, { "type": "ECollectionShar...", "name": "Type", "description": "" } ]
FCollectionStatusInfo
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
The status information for a collection
CollectionManager
struct FCollectionStatusInfo
[ { "type": "bool", "name": "bIsDirty", "description": "True if the collection has unsaved changes" }, { "type": "bool", "name": "bIsEmpty", "description": "True if the collection is empty" }, { "type": "bool", "name": "bUseSCC", "description": "True if the collection uses SCC" }, { "type": "int32", "name": "NumObjects", "description": "Number of objects within the collection (static collections only)" }, { "type": "FSourceControlS...", "name": "SCCState", "description": "The current source control state of the collection." } ]
ICollectionManager::AddToCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Adds an asset to the specified collection. true if the add was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool AddToCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath )
[]
ICollectionManager::AddToCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool AddToCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) ObjectPath )
[]
ICollectionManager::AddToCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
bool AddToCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, TConstArrayView< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > ObjectPaths, int32 * OutNumAdded )
[]
ICollectionManager::AddToCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool AddToCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ObjectPaths, int32 * OutNumAdded )
[]
ICollectionManager::CollectionExists
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns true if the collection exists
CollectionManager
bool CollectionExists ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType ) const
[]
ICollectionManager::CreateCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Adds a collection to the asset registry. A .collection file will be added to disk. true if the add was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool CreateCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionStorageMode::Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) StorageMode )
[]
ICollectionManager::CreateUniqueCollectionName
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Creates a unique collection name for the given type taking the form BaseName+(unique number)
CollectionManager
void CreateUniqueCollectionName ( const [FName](API\Runtime\Core\UObject\FName) & BaseName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) & OutCollectionName ) const
[]
ICollectionManager::DestroyCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Removes a collection to the asset registry. A .collection file will be deleted from disk. true if the remove was successful
CollectionManager
bool DestroyCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType )
[]
ICollectionManager::EmptyCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Removes all assets from the specified collection. true if the clear was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool EmptyCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType )
[]
FAddToCollectionCheckinDescriptionEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
When a collection checkin happens, use this event to add additional text to the changelist description
CollectionManager
class FAddToCollectionCheckinDescriptionEvent : public TBaseMulticastDelegate_TwoParams< void, const FName &, TArray< FText > & >
[]
FAssetsAddedEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
class FAssetsAddedEvent : public TBaseMulticastDelegate_TwoParams< void, const FCollectionNameType &, const TArray< FName > & >
[]
FCollectionCreatedEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Event for when collections are created
CollectionManager
class FCollectionCreatedEvent : public TBaseMulticastDelegate_OneParam< void, const FCollectionNameType & >
[]
FAssetsRemovedEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
class FAssetsRemovedEvent : public TBaseMulticastDelegate_TwoParams< void, const FCollectionNameType &, const TArray< FName > & >
[]
FCollectionDestroyedEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Event for when collections are destroyed
CollectionManager
class FCollectionDestroyedEvent : public TBaseMulticastDelegate_OneParam< void, const FCollectionNameType & >
[]
FCollectionRenamedEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Event for when collections are renamed
CollectionManager
class FCollectionRenamedEvent : public TBaseMulticastDelegate_TwoParams< void, const FCollectionNameType &, const FCollectionNameType & >
[]
FCollectionReparentedEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Event for when collections are re-parented (params: Collection, OldParent, NewParent)
CollectionManager
class FCollectionReparentedEvent : public TBaseMulticastDelegate_ThreeParams< void, const FCollectionNameType &, const TOptional< FCollectionNameType > &, const TOptional< FCollectionNameType > & >
[]
FCollectionUpdatedEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Event for when collections is updated, or otherwise changed and we can't tell exactly how (eg, after updating from source control and merging)
CollectionManager
class FCollectionUpdatedEvent : public TBaseMulticastDelegate_OneParam< void, const FCollectionNameType & >
[]
FOnAssetsAddedToCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Event for when assets are added to a collection
CollectionManager
typedef TMulticastDelegate_TwoParams< void, const [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) &, TConstArrayView< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > > FOnAssetsAddedToCollection
[]
FOnAssetsRemovedFromCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Event for when assets are removed from a collection
CollectionManager
typedef TMulticastDelegate_TwoParams< void, const [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) &, TConstArrayView< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > > FOnAssetsRemovedFromCollection
[]
ICollectionManager::GetAssetsInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns a list of asset paths found in the specified collection and share type
CollectionManager
bool GetAssetsInCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & OutAssetPaths, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetAssetsInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool GetAssetsInCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutAssetPaths, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetChildCollectionNames
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the list of child collections of the given collection that are also of the specified share type
CollectionManager
void GetChildCollectionNames ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ChildShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CollectionNames ) const
[]
ICollectionManager::GetChildCollections
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the list of child collections of the given collection
CollectionManager
void GetChildCollections ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > & OutCollections ) const
[]
ICollectionManager::GetClassesInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns a list of class paths found in the specified collection and share type
CollectionManager
bool GetClassesInCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & ClassPaths, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetClassesInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing class paths are deprecated. UseFTopLevelAssetPathinstead.
CollectionManager
bool GetClassesInCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ClassPaths, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetCollectionColor
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Gets the optional color for the specified collection true if the collection was found, and the color was optionally filled in. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool GetCollectionColor ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & OutColor ) const
[]
ICollectionManager::GetCollectionNames
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the list of collection names of the specified share type
CollectionManager
void GetCollectionNames ( [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CollectionNames ) const
[]
ICollectionManager::GetCollections
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the list of collections with the given name
CollectionManager
void GetCollections ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > & OutCollections ) const
[]
ICollectionManager::GetCollections
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the list of collections
CollectionManager
void GetCollections ( [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > & OutCollections ) const
[]
ICollectionManager::GetCollectionsContainingObjects
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
void GetCollectionsContainingObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ObjectPaths, [TMap](API\Runtime\Core\Containers\TMap)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType), [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) >> & OutCollectionsAndMatchedObjects, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetCollectionsContainingObjects
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns a list of collections in which any of the specified objects exist
CollectionManager
void GetCollectionsContainingObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & ObjectPaths, [TMap](API\Runtime\Core\Containers\TMap)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType), [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) >> & OutCollectionsAndMatchedObjects, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetCollectionsContainingObject
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns a list of collections in which the specified object exists of the specified share type
CollectionManager
void GetCollectionsContainingObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutCollectionNames, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetCollectionsContainingObject
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns a list of collections in which the specified object exists
CollectionManager
void GetCollectionsContainingObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > & OutCollections, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetCollectionsContainingObject
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
void GetCollectionsContainingObject ( [FName](API\Runtime\Core\UObject\FName) ObjectPath, [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > & OutCollections, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
[]
ICollectionManager::GetCollectionsStringForObject
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
[FString](API\Runtime\Core\Containers\FString) GetCollectionsStringForObject ( [FName](API\Runtime\Core\UObject\FName) ObjectPath, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode, bool bFullPaths ) const
[]
ICollectionManager::GetCollectionsContainingObject
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
void GetCollectionsContainingObject ( [FName](API\Runtime\Core\UObject\FName) ObjectPath, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutCollectionNames, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
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ICollectionManager::GetCollectionsStringForObject
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns a string containing a comma separated list of collections in which the specified object exists of the specified share type
CollectionManager
[FString](API\Runtime\Core\Containers\FString) GetCollectionsStringForObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode, bool bFullPaths ) const
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ICollectionManager::GetCollectionStorageMode
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Gets the method by which the specified collection stores its objects (static or dynamic) true if the status info was filled in. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool GetCollectionStorageMode ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionStorageMode::Type](API\Developer\CollectionManager\ECollectionStorageMode\Type) & OutStorageMode ) const
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ICollectionManager::GetCollectionStatusInfo
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Gets the status info for the specified collection true if the status info was filled in. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool GetCollectionStatusInfo ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FCollectionStatusInfo](API\Developer\CollectionManager\FCollectionStatusInfo) & OutStatusInfo ) const
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ICollectionManager::GetDynamicQueryText
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Gets the dynamic query text for the specified collection. true if the get was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool GetDynamicQueryText ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FString](API\Runtime\Core\Containers\FString) & OutQueryText ) const
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ICollectionManager::GetLastError
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the most recent error.
CollectionManager
[FText](API\Runtime\Core\Internationalization\FText) GetLastError() const
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ICollectionManager::GetObjectsInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns a list of object paths found in the specified collection and share type
CollectionManager
bool GetObjectsInCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & ObjectPaths, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
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ICollectionManager::GetObjectsInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool GetObjectsInCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ObjectPaths, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
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ICollectionManager::GetParentCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the parent collection of the given collection, or an unset value if there is no parent set
CollectionManager
[TOptional](API\Runtime\Core\IO\TOptional)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > GetParentCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType ) const
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ICollectionManager::GetRootCollectionNames
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the list of root-level collection names of the specified share type
CollectionManager
void GetRootCollectionNames ( [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CollectionNames ) const
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ICollectionManager::GetRootCollections
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns the list of root-level collections
CollectionManager
void GetRootCollections ( [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > & OutCollections ) const
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ICollectionManager::HandleFixupRedirectors
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Called to notify the collections that they should fix-up their object references so that they no longer contain any redirectors References are only updated in-memory, and won't be saved to disk until a redirector is deleted (which forces our hand), or the collection is saved for any other reason
CollectionManager
void HandleFixupRedirectors ( [ICollectionRedirectorFollower](API\Developer\CollectionManager\ICollectionRedirectorFollower) & InRedirectorFollower )
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ICollectionManager::HandleObjectDeleted
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Called to notify the collections that an object has been deleted
CollectionManager
void HandleObjectDeleted ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath )
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ICollectionManager::HandleObjectDeleted
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
void HandleObjectDeleted ( const [FName](API\Runtime\Core\UObject\FName) & ObjectPath )
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ICollectionManager::HandleObjectRenamed
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Called to notify the collections that an object has been renamed or moved
CollectionManager
void HandleObjectRenamed ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OldObjectPath, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & NewObjectPath )
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ICollectionManager::HandleObjectRenamed
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
void HandleObjectRenamed ( const [FName](API\Runtime\Core\UObject\FName) & OldObjectPath, const [FName](API\Runtime\Core\UObject\FName) & NewObjectPath )
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ICollectionManager::HandleRedirectorDeleted
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Called to notify the collections that a redirector has been deleted and that they should ensure their on-disk representation is re-saved with the fixed up in-memory version true if all of the collections that were referencing this redirector could be re-saved, false otherwise
CollectionManager
bool HandleRedirectorDeleted ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath )
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ICollectionManager::HandleRedirectorDeleted
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool HandleRedirectorDeleted ( const [FName](API\Runtime\Core\UObject\FName) & ObjectPath )
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ICollectionManager::HasCollectionColors
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Checks whether any collections have a custom color set, optionally retrieving the list of in-use colors true if there are any custom colors in use, false otherwise.
CollectionManager
bool HasCollectionColors ( [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > * OutColors ) const
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ICollectionManager::HasCollections
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns whether or not the collection manager contains any collections
CollectionManager
bool HasCollections() const
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ICollectionManager::IsObjectInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Check to see if the given object exists in the given collection true if the object is in the collection.
CollectionManager
bool IsObjectInCollection ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
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ICollectionManager::IsObjectInCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool IsObjectInCollection ( [FName](API\Runtime\Core\UObject\FName) ObjectPath, [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [ECollectionRecursionFlags::Flags](API\Developer\CollectionManager\ECollectionRecursionFlags\Flags) RecursionMode ) const
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ICollectionManager::IsValidCollectionName
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Returns whether or not the given collection name is valid. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool IsValidCollectionName ( const [FString](API\Runtime\Core\Containers\FString) & CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType ) const
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ICollectionManager::IsValidParentCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Check to see if the given collection is valid to be used as the parent of another collection. A collection may not be parented to itself, nor any of its current children. true if the parent is considered valid for this collection. If false, GetLastError will return a human readable string describing why the parent is invalid.
CollectionManager
bool IsValidParentCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) ParentCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ParentShareType ) const
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ICollectionManager::OnAddToCollectionCheckinDescriptionEvent
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FAddToCollectionCheckinDescriptionEvent](API\Developer\CollectionManager\ICollectionManager\FAddToCollection-) & OnAddToCollectionCheckinDescriptionEvent()
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ICollectionManager::OnAssetsAddedToCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FOnAssetsAddedToCollection](API\Developer\CollectionManager\ICollectionManager\FOnAssetsAddedToCollection) & OnAssetsAddedToCollection()
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