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FCookMetadataPluginEntry::DependencyCount | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | uint16 DependencyCount() const | [] |
|
FCookMetadataPluginEntry | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | The name and dependency information for a plugin that was enabled during cooking. | CookMetadata | struct FCookMetadataPluginEntry | [
{
"type": "uint16",
"name": "DependencyIndexEnd",
"description": ""
},
{
"type": "uint16",
"name": "DependencyIndexStart",
"description": "The dependencies are stored in theFCookMetadataPluginHierarchy::PluginDependenciesarray, and this is an index into it."
},
{
"type": "FString",
"name": "Name",
"description": ""
}
] |
FCookMetadataPluginHierarchy | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | struct FCookMetadataPluginHierarchy | [
{
"type": "TArray< uint16 ...",
"name": "PluginDependencies",
"description": "The list of plugin dependencies."
},
{
"type": "TArray<FCookMe...",
"name": "PluginsEnabledAtCook",
"description": "The list of plugins that were enabled during the cook that generated theFCookMetadataState, pruned to remove plugins that aren't enabled on the cook platform."
},
{
"type": "TArray< uint16 ...",
"name": "RootPlugins",
"description": "The list of root plugins for the project as defined by the Editor.ini file."
}
] |
|
FCookMetadataState::ComputeHashOfDevelopmentAssetRegistry | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | static uint64 ComputeHashOfDevelopmentAssetRegistry ( FMemoryView InSerializedDevelopmentAssetRegistry ) | [] |
|
FCookMetadataState::GetAssociatedDevelopmentAssetRegistryHash | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | uint64 GetAssociatedDevelopmentAssetRegistryHash() const | [] |
|
FCookMetadataState::GetPluginHierarchy | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | const [FCookMetadataPluginHierarchy](API\Developer\CookMetadata\FCookMetadataPluginHierarchy) & GetPluginHierarchy() const | [] |
|
FCookMetadataState::operator= | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & operator= ( const [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & ) | [] |
|
FCookMetadataState::operator= | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & operator= ( [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) && O ) | [] |
|
FCookMetadataState::Serialize | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | bool Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
|
FCookMetadataState::SetAssociatedDevelopmentAssetRegistryHash | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | e.g. uint64 CheckHash =GetAssociatedDevelopmentAssetRegistryHash(); bValidDevAr = ComputeHashOfDevelopmentAssetRegistry(MakeMemoryView(SerializedAssetRegistry)) == CheckHash; | CookMetadata | void SetAssociatedDevelopmentAssetRegistryHash ( uint64 InHash ) | [] |
FCookMetadataState::SetPluginHierarchyInfo | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | Plugin hierarchy information. | CookMetadata | void SetPluginHierarchyInfo ( [FCookMetadataPluginHierarchy](API\Developer\CookMetadata\FCookMetadataPluginHierarchy) && InPluginHierarchy ) | [] |
FCookMetadataState::FCookMetadataState | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | FCookMetadataState() | [] |
|
FCookMetadataState::FCookMetadataState | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | FCookMetadataState ( const [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & ) | [] |
|
FCookMetadataState::FCookMetadataState | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | FCookMetadataState ( [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) && Rhs ) | [] |
|
FCookMetadataState::~FCookMetadataState | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | ~FCookMetadataState() | [] |
|
FCookMetadataState | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | Structure serialized to disk to contain non-asset related metadata about a cook. This should always exist alongside a Development Asset Registry, and to ensure that the pair is not out of sync, users should validate the development asset registry they are using withGetAssociatedDevelopmentAssetRegistryHash(). | CookMetadata | class FCookMetadataState | [] |
UE::Cook::ECookMetadataStateVersion | /Engine/Source/Developer/CookMetadata/Public/CookMetadata.h | CookMetadata | namespace UE { namespace Cook { enum ECookMetadataStateVersion { PluginHierarchy = 1, VersionCount, LatestVersion = VersionCount - 1, } } } | [] |
|
EDSExportLightmapUV | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data | DatasmithExporter | enum EDSExportLightmapUV { Never, IfNotPresent, Always, } | [] |
EDSResizedTexturesPath | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path | DatasmithExporter | enum EDSResizedTexturesPath { OriginalFolder, ExportFolder, } | [] |
FDatasmithDirectLink::CloseCurrentSource | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | Close the initialized DirectLink source if any. | DatasmithExporter | void CloseCurrentSource() | [] |
FDatasmithDirectLink::GetEnpoint | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | DatasmithExporter | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [DirectLink::FEndpoint](API\Runtime\DirectLink\FEndpoint), ESPMode::ThreadSafe > GetEnpoint() | [] |
|
FDatasmithDirectLink::Shutdown | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | DatasmithExporter | static bool Shutdown() | [] |
|
FDatasmithDirectLink::InitializeForScene | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | DatasmithExporter | bool InitializeForScene ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithScene](API\Runtime\DatasmithCore\IDatasmithScene) > & Scene ) | [] |
|
FDatasmithDirectLink::UpdateScene | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | DatasmithExporter | bool UpdateScene ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithScene](API\Runtime\DatasmithCore\IDatasmithScene) > & Scene ) | [] |
|
FDatasmithDirectLink::ValidateCommunicationSetup | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | DatasmithExporter | static int32 ValidateCommunicationSetup() | [] |
|
FDatasmithDirectLink::FDatasmithDirectLink | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | DatasmithExporter | FDatasmithDirectLink() | [] |
|
FDatasmithDirectLink | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h | DatasmithExporter | class FDatasmithDirectLink | [] |
|
FInitOptions | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h | DatasmithExporter | struct FInitOptions | [
{
"type": "bool",
"name": "bEnableMessaging",
"description": ""
},
{
"type": "bool",
"name": "bSaveLogToUserDir",
"description": ""
},
{
"type": "bool",
"name": "bSuppressLogs",
"description": ""
},
{
"type": "bool",
"name": "bUseDatasmithExporterUI",
"description": "This setting will enable the datasmith exporter UI Enabling this will require the remote engine dir path to be specified It will set the engine loop in it's own thread so that the ui can run independently from the host program"
},
{
"type": "const TCHAR \u0004...",
"name": "RemoteEngineDirPath",
"description": ""
}
] |
|
FDatasmithExporterManager::Initialize | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h | Needs to be called before starting any export or using any other features of the datasmith export. Must be called once
True if the initialization was successful | DatasmithExporter | static bool Initialize() | [] |
FDatasmithExporterManager::Initialize | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h | Initializes the Datasmith Exporter module.
Needs to be called before starting any export or using any other features of the datasmith export module. Must be called once
True if the initialization was successful | DatasmithExporter | static bool Initialize ( const [FInitOptions](API\Developer\DatasmithExporter\FDatasmithExporterManager\FInitOptions) & InitOptions ) | [] |
FDatasmithExporterManager::RunGarbageCollection | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h | Run the unreal engine garbage collection on the proper thread Exporter code that want to run garbage collection should use this function instead of the standard engine function
whether the Garbage Collection ran. | DatasmithExporter | static bool RunGarbageCollection() | [] |
FDatasmithExporterManager::Shutdown | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h | Shuts down the Datasmith Exporter module. Must be called when the process performing exports exits | DatasmithExporter | static void Shutdown() | [] |
FDatasmithExporterManager | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h | DatasmithExporter | class FDatasmithExporterManager | [] |
|
ColorGamma | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | Gamma of colors, usually 2.2 for Linear Workflow or 1.0 for classic workflow | DatasmithExporter | static float ColorGamma = 2.2f; | [] |
LightmapUV | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | Creation of automatic flatten projection of UVs to be used on lightmaps | DatasmithExporter | static [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV = EDSExportLightmapUV::Always; | [] |
MaxTextureSize | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | Maximum texture size allowed, this will be used in conjuction with ResizeTexturesMode | DatasmithExporter | static int32 MaxTextureSize = 4096; | [] |
MaxUnrealSupportedTextureSize | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | DatasmithExporter | static const int32 MaxUnrealSupportedTextureSize = 8192; | [] |
|
PathTexturesMode | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | It sets where the resized textures will be stored | DatasmithExporter | static [EDSResizedTexturesPath](API\Developer\DatasmithExporter\EDSResizedTexturesPath) PathTexturesMode = EDSResizedTexturesPath::ExportFolder; | [] |
ResizeTexturesMode | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | Policy to create GPU friendly texture sizes | DatasmithExporter | static EDSResizeTextureMode ResizeTexturesMode = EDSResizeTextureMode::NearestPowerOfTwo; | [] |
FDatasmithExportOptions | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h | DatasmithExporter | class FDatasmithExportOptions | [] |
|
FDatasmithLogger::AddGeneralError | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | void AddGeneralError ( const TCHAR * InError ) | [] |
|
FDatasmithLogger::AddMissingAssetError | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | void AddMissingAssetError ( const TCHAR * InError ) | [] |
|
FDatasmithLogger::AddTextureError | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | void AddTextureError ( const TCHAR * InError ) | [] |
|
FDatasmithLogger::GetGeneralError | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | const TCHAR * GetGeneralError ( int32 Index ) const | [] |
|
FDatasmithLogger::GetGeneralErrorsCount | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | int32 GetGeneralErrorsCount() | [] |
|
FDatasmithLogger::GetMissingAssetError | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | const TCHAR * GetMissingAssetError ( int32 Index ) const | [] |
|
FDatasmithLogger::GetMissingAssetErrorsCount | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | int32 GetMissingAssetErrorsCount() | [] |
|
FDatasmithLogger::GetTextureError | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | const TCHAR * GetTextureError ( int32 Index ) const | [] |
|
FDatasmithLogger::GetTextureErrorsCount | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | int32 GetTextureErrorsCount() | [] |
|
FDatasmithLogger::ResetGeneralErrors | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | void ResetGeneralErrors() | [] |
|
FDatasmithLogger::ResetMissingAssetErrors | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | void ResetMissingAssetErrors() | [] |
|
FDatasmithLogger::ResetTextureErrors | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | void ResetTextureErrors() | [] |
|
FDatasmithLogger::FDatasmithLogger | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | FDatasmithLogger() | [] |
|
FDatasmithLogger::~FDatasmithLogger | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | DatasmithExporter | virtual ~FDatasmithLogger() | [] |
|
FDatasmithLogger | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h | Logger that holds the errors during the export process. The user plugin should display the list of errors at the end of the export. | DatasmithExporter | class FDatasmithLogger | [
{
"type": "FDatasmithLogge...",
"name": "Impl",
"description": ""
}
] |
FDatasmithMeshExporter::ExportCloth | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h | DatasmithExporter | bool ExportCloth ( class [FDatasmithCloth](API\Runtime\DatasmithCore\FDatasmithCloth) & Cloth, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDatasmithClothElement](API\Runtime\DatasmithCore\IDatasmithClothElement) > & ClothElement, const TCHAR * FilePath, const TCHAR * AssetsOutputPath ) const | [] |
|
FDatasmithMeshExporter::ExportToUObject | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h | Exports the DatasmithMesh as aUObject.
AIDatasmithMeshElementthat refers to the exported file | DatasmithExporter | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithMeshElement](API\Runtime\DatasmithCore\IDatasmithMeshElement) > ExportToUObject ( const TCHAR * Filepath, const TCHAR * Filename, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) & Mesh, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) * CollisionMesh, [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV ) | [] |
FDatasmithMeshExporter::ExportToUObject | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h | Exports aFDatasmithMeshas aUObjectand link it to the given IDatasmithMeshElementElement.
True if export was successful. | DatasmithExporter | bool ExportToUObject ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithMeshElement](API\Runtime\DatasmithCore\IDatasmithMeshElement) > & MeshElement, const TCHAR * Filepath, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) & Mesh, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) * CollisionMesh, [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV ) | [] |
FDatasmithMeshExporter::GetLastError | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h | The error that happened during the last export, if any | DatasmithExporter | [FString](API\Runtime\Core\Containers\FString) GetLastError() const | [] |
FDatasmithMeshExporter::FDatasmithMeshExporter | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h | DatasmithExporter | FDatasmithMeshExporter() | [] |
|
FDatasmithMeshExporter::~FDatasmithMeshExporter | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h | DatasmithExporter | virtual ~FDatasmithMeshExporter() | [] |
|
FDatasmithMeshExporter | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h | DatasmithExporter | class FDatasmithMeshExporter | [] |
|
FDatasmithSceneExporter::Export | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Exports the entire scene. It will create the scene file as well as the resized textures (in case of resize is enabled). | DatasmithExporter | void Export ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithScene](API\Runtime\DatasmithCore\IDatasmithScene) > DatasmithScene, bool bCleanupUnusedElements ) | [] |
FDatasmithSceneExporter::GetAssetsOutputPath | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Gets the path to the assets output folder. This is where we output the mesh files, textures, etc. | DatasmithExporter | const TCHAR * GetAssetsOutputPath() const | [] |
FDatasmithSceneExporter::GetName | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Gets the name of the scene to export. | DatasmithExporter | const TCHAR * GetName() const | [] |
FDatasmithSceneExporter::GetOutputPath | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | DatasmithExporter | const TCHAR * GetOutputPath() const | [] |
|
FDatasmithSceneExporter::PreExport | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Indicates that we're starting the export process. Starts the export metrics. | DatasmithExporter | void PreExport() | [] |
FDatasmithSceneExporter::SetLogger | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Sets the logger to store the summary of the export process | DatasmithExporter | void SetLogger ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDatasmithLogger](API\Developer\DatasmithExporter\FDatasmithLogger) > & InLogger ) | [] |
FDatasmithSceneExporter::SetName | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Sets the name of the scene to export. The resulting file and folder will use this name. | DatasmithExporter | void SetName ( const TCHAR * InName ) | [] |
FDatasmithSceneExporter::SetOutputPath | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Sets the output path to where this scene will be exported. | DatasmithExporter | void SetOutputPath ( const TCHAR * InOutputPath ) | [] |
FDatasmithSceneExporter::Reset | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Resets all the settings on the scene | DatasmithExporter | void Reset() | [] |
FDatasmithSceneExporter::SetProgressManager | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | Sets the progress manager for visual feedback on exporting | DatasmithExporter | void SetProgressManager ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithProgressManager](API\Developer\DatasmithExporter\IDatasmithProgressManager) > & InProgressManager ) | [] |
FDatasmithSceneExporter::FDatasmithSceneExporter | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | DatasmithExporter | FDatasmithSceneExporter() | [] |
|
FDatasmithSceneExporter::~FDatasmithSceneExporter | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | DatasmithExporter | ~FDatasmithSceneExporter() | [] |
|
FDatasmithSceneExporter | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h | This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process. | DatasmithExporter | class FDatasmithSceneExporter | [] |
IDatasmithProgressManager::ProgressEvent | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithProgressManager.h | Method called when progress is made during an export. | DatasmithExporter | void ProgressEvent ( float InProgressRatio, const TCHAR * InProgressString ) | [] |
IDatasmithProgressManager::~IDatasmithProgressManager | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithProgressManager.h | DatasmithExporter | virtual ~IDatasmithProgressManager() | [] |
|
IDatasmithProgressManager | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithProgressManager.h | Interface that is called during export time to update the progression. Implement for your specific DCC. | DatasmithExporter | class IDatasmithProgressManager | [] |
EDerivedDataCacheStatus | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheUsageStats.h | DerivedDataCache | enum EDerivedDataCacheStatus { None = 0, Information, Warning, Error, Deactivation, } | [] |
|
FAnsiSharedString | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataSharedStringFwd.h | DerivedDataCache | typedef [TSharedString](API\Runtime\CoreUObject\Serialization\TSharedString)< ANSICHAR > FAnsiSharedString | [] |
|
FBuildAction::GetBuildSystemVersion | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Returns the version of the build system required to build this action. | DerivedDataCache | const [FGuid](API\Runtime\Core\Misc\FGuid) & GetBuildSystemVersion() const | [] |
FBuildAction::GetFunction | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Returns the name of the build function with which to build this action. | DerivedDataCache | const [FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & GetFunction() const | [] |
FBuildAction::GetFunctionVersion | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Returns the version of the build function with which to build this action. | DerivedDataCache | const [FGuid](API\Runtime\Core\Misc\FGuid) & GetFunctionVersion() const | [] |
FBuildAction::GetKey | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Returns the key that uniquely identifies this build action. | DerivedDataCache | const [FBuildActionKey](API\Developer\DerivedDataCache\FBuildActionKey) & GetKey() const | [] |
FBuildAction::GetName | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Returns the name by which to identify this action for logging and profiling. | DerivedDataCache | const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & GetName() const | [] |
FBuildAction::HasConstants | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Returns whether the action has any constants. | DerivedDataCache | bool HasConstants() const | [] |
FBuildAction::IterateConstants | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Visits every constant in order by key. The key view is valid for the lifetime of the action. | DerivedDataCache | void IterateConstants ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(FUtf8StringView Key, [FCbObject](API\Runtime\Core\Serialization\FCbObject) &&Value)> Visitor ) const | [] |
FBuildAction::HasInputs | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Returns whether the action has any inputs. | DerivedDataCache | bool HasInputs() const | [] |
FBuildAction::IterateInputs | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Visits every input in order by key. The key view is valid for the lifetime of the action. | DerivedDataCache | void IterateInputs ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(FUtf8StringView Key, const [FIoHash](API\Runtime\Core\IO\FIoHash) &RawHash, uint64 RawSize)> Visitor ) const | [] |
FBuildAction::Load | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Load a build action from compact binary.
A valid build action, or null on error. | DerivedDataCache | static [FOptionalBuildAction](API\Developer\DerivedDataCache\FOptionalBuildAction) Load ( const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & Name, [FCbObject](API\Runtime\Core\Serialization\FCbObject) && Action ) | [] |
FBuildAction::Save | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Saves the build action to a compact binary object. Calls BeginObject and EndObject. | DerivedDataCache | void Save ( [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer ) const | [] |
FBuildActionBuilder::AddConstant | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Add a constant object with a key that is unique within this action. | DerivedDataCache | void AddConstant ( FUtf8StringView Key, const [FCbObject](API\Runtime\Core\Serialization\FCbObject) & Value ) | [] |
FBuildAction | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | FBuildSession | DerivedDataCache | class FBuildAction | [] |
FBuildActionBuilder::AddInput | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Add an input with a key that is unique within this action. | DerivedDataCache | void AddInput ( FUtf8StringView Key, const [FIoHash](API\Runtime\Core\IO\FIoHash) & RawHash, uint64 RawSize ) | [] |
FBuildActionBuilder::Build | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | Build a build action, which makes this builder subsequently unusable. | DerivedDataCache | [FBuildAction](API\Developer\DerivedDataCache\FBuildAction) Build() | [] |
FBuildActionBuilder | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h | FBuildAction | DerivedDataCache | class FBuildActionBuilder | [] |
Empty | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildKey.h | A key with a zero hash. | DerivedDataCache | static const [FBuildActionKey](API\Developer\DerivedDataCache\FBuildActionKey) Empty; | [] |
FBuildActionKey | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildKey.h | A key that uniquely identifies a build action. | DerivedDataCache | struct FBuildActionKey | [
{
"type": "FIoHash",
"name": "Hash",
"description": ""
}
] |
FBuildCompleteParams | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildTypes.h | Parameters for the completion callback for build requests. | DerivedDataCache | struct FBuildCompleteParams | [
{
"type": "EBuildStatus",
"name": "BuildStatus",
"description": "Detailed status of the build request."
},
{
"type": "constFCacheKey...",
"name": "CacheKey",
"description": "Key for the build in the cache. Empty if the build completes before the key is assigned."
},
{
"type": "FBuildOutput&&",
"name": "Output",
"description": "Output for the build request that completed or was canceled."
},
{
"type": "EStatus",
"name": "Status",
"description": "Basic status of the build request."
}
] |
FBuildConfigContext::AddMessage | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildFunction.h | Adds the message to the build output. Must be deterministic and based only on inputs. | DerivedDataCache | void AddMessage ( FStringView Message ) | [] |
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