className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FCookMetadataPluginEntry::DependencyCount
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
uint16 DependencyCount() const
[]
FCookMetadataPluginEntry
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
The name and dependency information for a plugin that was enabled during cooking.
CookMetadata
struct FCookMetadataPluginEntry
[ { "type": "uint16", "name": "DependencyIndexEnd", "description": "" }, { "type": "uint16", "name": "DependencyIndexStart", "description": "The dependencies are stored in theFCookMetadataPluginHierarchy::PluginDependenciesarray, and this is an index into it." }, { "type": "FString", "name": "Name", "description": "" } ]
FCookMetadataPluginHierarchy
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
struct FCookMetadataPluginHierarchy
[ { "type": "TArray< uint16 ...", "name": "PluginDependencies", "description": "The list of plugin dependencies." }, { "type": "TArray<FCookMe...", "name": "PluginsEnabledAtCook", "description": "The list of plugins that were enabled during the cook that generated theFCookMetadataState, pruned to remove plugins that aren't enabled on the cook platform." }, { "type": "TArray< uint16 ...", "name": "RootPlugins", "description": "The list of root plugins for the project as defined by the Editor.ini file." } ]
FCookMetadataState::ComputeHashOfDevelopmentAssetRegistry
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
static uint64 ComputeHashOfDevelopmentAssetRegistry ( FMemoryView InSerializedDevelopmentAssetRegistry )
[]
FCookMetadataState::GetAssociatedDevelopmentAssetRegistryHash
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
uint64 GetAssociatedDevelopmentAssetRegistryHash() const
[]
FCookMetadataState::GetPluginHierarchy
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
const [FCookMetadataPluginHierarchy](API\Developer\CookMetadata\FCookMetadataPluginHierarchy) & GetPluginHierarchy() const
[]
FCookMetadataState::operator=
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
[FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & operator= ( const [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & )
[]
FCookMetadataState::operator=
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
[FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & operator= ( [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) && O )
[]
FCookMetadataState::Serialize
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
bool Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
FCookMetadataState::SetAssociatedDevelopmentAssetRegistryHash
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
e.g. uint64 CheckHash =GetAssociatedDevelopmentAssetRegistryHash(); bValidDevAr = ComputeHashOfDevelopmentAssetRegistry(MakeMemoryView(SerializedAssetRegistry)) == CheckHash;
CookMetadata
void SetAssociatedDevelopmentAssetRegistryHash ( uint64 InHash )
[]
FCookMetadataState::SetPluginHierarchyInfo
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
Plugin hierarchy information.
CookMetadata
void SetPluginHierarchyInfo ( [FCookMetadataPluginHierarchy](API\Developer\CookMetadata\FCookMetadataPluginHierarchy) && InPluginHierarchy )
[]
FCookMetadataState::FCookMetadataState
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
FCookMetadataState()
[]
FCookMetadataState::FCookMetadataState
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
FCookMetadataState ( const [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) & )
[]
FCookMetadataState::FCookMetadataState
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
FCookMetadataState ( [FCookMetadataState](API\Developer\CookMetadata\FCookMetadataState) && Rhs )
[]
FCookMetadataState::~FCookMetadataState
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
~FCookMetadataState()
[]
FCookMetadataState
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
Structure serialized to disk to contain non-asset related metadata about a cook. This should always exist alongside a Development Asset Registry, and to ensure that the pair is not out of sync, users should validate the development asset registry they are using withGetAssociatedDevelopmentAssetRegistryHash().
CookMetadata
class FCookMetadataState
[]
UE::Cook::ECookMetadataStateVersion
/Engine/Source/Developer/CookMetadata/Public/CookMetadata.h
CookMetadata
namespace UE { namespace Cook { enum ECookMetadataStateVersion { PluginHierarchy = 1, VersionCount, LatestVersion = VersionCount - 1, } } }
[]
EDSExportLightmapUV
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data
DatasmithExporter
enum EDSExportLightmapUV { Never, IfNotPresent, Always, }
[]
EDSResizedTexturesPath
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path
DatasmithExporter
enum EDSResizedTexturesPath { OriginalFolder, ExportFolder, }
[]
FDatasmithDirectLink::CloseCurrentSource
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
Close the initialized DirectLink source if any.
DatasmithExporter
void CloseCurrentSource()
[]
FDatasmithDirectLink::GetEnpoint
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
DatasmithExporter
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [DirectLink::FEndpoint](API\Runtime\DirectLink\FEndpoint), ESPMode::ThreadSafe > GetEnpoint()
[]
FDatasmithDirectLink::Shutdown
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
DatasmithExporter
static bool Shutdown()
[]
FDatasmithDirectLink::InitializeForScene
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
DatasmithExporter
bool InitializeForScene ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithScene](API\Runtime\DatasmithCore\IDatasmithScene) > & Scene )
[]
FDatasmithDirectLink::UpdateScene
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
DatasmithExporter
bool UpdateScene ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithScene](API\Runtime\DatasmithCore\IDatasmithScene) > & Scene )
[]
FDatasmithDirectLink::ValidateCommunicationSetup
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
DatasmithExporter
static int32 ValidateCommunicationSetup()
[]
FDatasmithDirectLink::FDatasmithDirectLink
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
DatasmithExporter
FDatasmithDirectLink()
[]
FDatasmithDirectLink
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h
DatasmithExporter
class FDatasmithDirectLink
[]
FInitOptions
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h
DatasmithExporter
struct FInitOptions
[ { "type": "bool", "name": "bEnableMessaging", "description": "" }, { "type": "bool", "name": "bSaveLogToUserDir", "description": "" }, { "type": "bool", "name": "bSuppressLogs", "description": "" }, { "type": "bool", "name": "bUseDatasmithExporterUI", "description": "This setting will enable the datasmith exporter UI Enabling this will require the remote engine dir path to be specified It will set the engine loop in it's own thread so that the ui can run independently from the host program" }, { "type": "const TCHAR \u0004...", "name": "RemoteEngineDirPath", "description": "" } ]
FDatasmithExporterManager::Initialize
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h
Needs to be called before starting any export or using any other features of the datasmith export. Must be called once True if the initialization was successful
DatasmithExporter
static bool Initialize()
[]
FDatasmithExporterManager::Initialize
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h
Initializes the Datasmith Exporter module. Needs to be called before starting any export or using any other features of the datasmith export module. Must be called once True if the initialization was successful
DatasmithExporter
static bool Initialize ( const [FInitOptions](API\Developer\DatasmithExporter\FDatasmithExporterManager\FInitOptions) & InitOptions )
[]
FDatasmithExporterManager::RunGarbageCollection
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h
Run the unreal engine garbage collection on the proper thread Exporter code that want to run garbage collection should use this function instead of the standard engine function whether the Garbage Collection ran.
DatasmithExporter
static bool RunGarbageCollection()
[]
FDatasmithExporterManager::Shutdown
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h
Shuts down the Datasmith Exporter module. Must be called when the process performing exports exits
DatasmithExporter
static void Shutdown()
[]
FDatasmithExporterManager
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h
DatasmithExporter
class FDatasmithExporterManager
[]
ColorGamma
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
Gamma of colors, usually 2.2 for Linear Workflow or 1.0 for classic workflow
DatasmithExporter
static float ColorGamma = 2.2f;
[]
LightmapUV
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
Creation of automatic flatten projection of UVs to be used on lightmaps
DatasmithExporter
static [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV = EDSExportLightmapUV::Always;
[]
MaxTextureSize
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
Maximum texture size allowed, this will be used in conjuction with ResizeTexturesMode
DatasmithExporter
static int32 MaxTextureSize = 4096;
[]
MaxUnrealSupportedTextureSize
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
DatasmithExporter
static const int32 MaxUnrealSupportedTextureSize = 8192;
[]
PathTexturesMode
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
It sets where the resized textures will be stored
DatasmithExporter
static [EDSResizedTexturesPath](API\Developer\DatasmithExporter\EDSResizedTexturesPath) PathTexturesMode = EDSResizedTexturesPath::ExportFolder;
[]
ResizeTexturesMode
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
Policy to create GPU friendly texture sizes
DatasmithExporter
static EDSResizeTextureMode ResizeTexturesMode = EDSResizeTextureMode::NearestPowerOfTwo;
[]
FDatasmithExportOptions
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h
DatasmithExporter
class FDatasmithExportOptions
[]
FDatasmithLogger::AddGeneralError
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
void AddGeneralError ( const TCHAR * InError )
[]
FDatasmithLogger::AddMissingAssetError
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
void AddMissingAssetError ( const TCHAR * InError )
[]
FDatasmithLogger::AddTextureError
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
void AddTextureError ( const TCHAR * InError )
[]
FDatasmithLogger::GetGeneralError
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
const TCHAR * GetGeneralError ( int32 Index ) const
[]
FDatasmithLogger::GetGeneralErrorsCount
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
int32 GetGeneralErrorsCount()
[]
FDatasmithLogger::GetMissingAssetError
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
const TCHAR * GetMissingAssetError ( int32 Index ) const
[]
FDatasmithLogger::GetMissingAssetErrorsCount
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
int32 GetMissingAssetErrorsCount()
[]
FDatasmithLogger::GetTextureError
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
const TCHAR * GetTextureError ( int32 Index ) const
[]
FDatasmithLogger::GetTextureErrorsCount
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
int32 GetTextureErrorsCount()
[]
FDatasmithLogger::ResetGeneralErrors
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
void ResetGeneralErrors()
[]
FDatasmithLogger::ResetMissingAssetErrors
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
void ResetMissingAssetErrors()
[]
FDatasmithLogger::ResetTextureErrors
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
void ResetTextureErrors()
[]
FDatasmithLogger::FDatasmithLogger
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
FDatasmithLogger()
[]
FDatasmithLogger::~FDatasmithLogger
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
DatasmithExporter
virtual ~FDatasmithLogger()
[]
FDatasmithLogger
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
Logger that holds the errors during the export process. The user plugin should display the list of errors at the end of the export.
DatasmithExporter
class FDatasmithLogger
[ { "type": "FDatasmithLogge...", "name": "Impl", "description": "" } ]
FDatasmithMeshExporter::ExportCloth
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
DatasmithExporter
bool ExportCloth ( class [FDatasmithCloth](API\Runtime\DatasmithCore\FDatasmithCloth) & Cloth, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDatasmithClothElement](API\Runtime\DatasmithCore\IDatasmithClothElement) > & ClothElement, const TCHAR * FilePath, const TCHAR * AssetsOutputPath ) const
[]
FDatasmithMeshExporter::ExportToUObject
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
Exports the DatasmithMesh as aUObject. AIDatasmithMeshElementthat refers to the exported file
DatasmithExporter
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithMeshElement](API\Runtime\DatasmithCore\IDatasmithMeshElement) > ExportToUObject ( const TCHAR * Filepath, const TCHAR * Filename, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) & Mesh, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) * CollisionMesh, [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV )
[]
FDatasmithMeshExporter::ExportToUObject
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
Exports aFDatasmithMeshas aUObjectand link it to the given IDatasmithMeshElementElement. True if export was successful.
DatasmithExporter
bool ExportToUObject ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithMeshElement](API\Runtime\DatasmithCore\IDatasmithMeshElement) > & MeshElement, const TCHAR * Filepath, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) & Mesh, [FDatasmithMesh](API\Runtime\DatasmithCore\FDatasmithMesh) * CollisionMesh, [EDSExportLightmapUV](API\Developer\DatasmithExporter\EDSExportLightmapUV) LightmapUV )
[]
FDatasmithMeshExporter::GetLastError
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
The error that happened during the last export, if any
DatasmithExporter
[FString](API\Runtime\Core\Containers\FString) GetLastError() const
[]
FDatasmithMeshExporter::FDatasmithMeshExporter
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
DatasmithExporter
FDatasmithMeshExporter()
[]
FDatasmithMeshExporter::~FDatasmithMeshExporter
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
DatasmithExporter
virtual ~FDatasmithMeshExporter()
[]
FDatasmithMeshExporter
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithMeshExporter.h
DatasmithExporter
class FDatasmithMeshExporter
[]
FDatasmithSceneExporter::Export
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Exports the entire scene. It will create the scene file as well as the resized textures (in case of resize is enabled).
DatasmithExporter
void Export ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithScene](API\Runtime\DatasmithCore\IDatasmithScene) > DatasmithScene, bool bCleanupUnusedElements )
[]
FDatasmithSceneExporter::GetAssetsOutputPath
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Gets the path to the assets output folder. This is where we output the mesh files, textures, etc.
DatasmithExporter
const TCHAR * GetAssetsOutputPath() const
[]
FDatasmithSceneExporter::GetName
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Gets the name of the scene to export.
DatasmithExporter
const TCHAR * GetName() const
[]
FDatasmithSceneExporter::GetOutputPath
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
DatasmithExporter
const TCHAR * GetOutputPath() const
[]
FDatasmithSceneExporter::PreExport
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Indicates that we're starting the export process. Starts the export metrics.
DatasmithExporter
void PreExport()
[]
FDatasmithSceneExporter::SetLogger
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Sets the logger to store the summary of the export process
DatasmithExporter
void SetLogger ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDatasmithLogger](API\Developer\DatasmithExporter\FDatasmithLogger) > & InLogger )
[]
FDatasmithSceneExporter::SetName
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Sets the name of the scene to export. The resulting file and folder will use this name.
DatasmithExporter
void SetName ( const TCHAR * InName )
[]
FDatasmithSceneExporter::SetOutputPath
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Sets the output path to where this scene will be exported.
DatasmithExporter
void SetOutputPath ( const TCHAR * InOutputPath )
[]
FDatasmithSceneExporter::Reset
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Resets all the settings on the scene
DatasmithExporter
void Reset()
[]
FDatasmithSceneExporter::SetProgressManager
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
Sets the progress manager for visual feedback on exporting
DatasmithExporter
void SetProgressManager ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithProgressManager](API\Developer\DatasmithExporter\IDatasmithProgressManager) > & InProgressManager )
[]
FDatasmithSceneExporter::FDatasmithSceneExporter
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
DatasmithExporter
FDatasmithSceneExporter()
[]
FDatasmithSceneExporter::~FDatasmithSceneExporter
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
DatasmithExporter
~FDatasmithSceneExporter()
[]
FDatasmithSceneExporter
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithSceneExporter.h
This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process.
DatasmithExporter
class FDatasmithSceneExporter
[]
IDatasmithProgressManager::ProgressEvent
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithProgressManager.h
Method called when progress is made during an export.
DatasmithExporter
void ProgressEvent ( float InProgressRatio, const TCHAR * InProgressString )
[]
IDatasmithProgressManager::~IDatasmithProgressManager
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithProgressManager.h
DatasmithExporter
virtual ~IDatasmithProgressManager()
[]
IDatasmithProgressManager
/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithProgressManager.h
Interface that is called during export time to update the progression. Implement for your specific DCC.
DatasmithExporter
class IDatasmithProgressManager
[]
EDerivedDataCacheStatus
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheUsageStats.h
DerivedDataCache
enum EDerivedDataCacheStatus { None = 0, Information, Warning, Error, Deactivation, }
[]
FAnsiSharedString
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataSharedStringFwd.h
DerivedDataCache
typedef [TSharedString](API\Runtime\CoreUObject\Serialization\TSharedString)< ANSICHAR > FAnsiSharedString
[]
FBuildAction::GetBuildSystemVersion
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Returns the version of the build system required to build this action.
DerivedDataCache
const [FGuid](API\Runtime\Core\Misc\FGuid) & GetBuildSystemVersion() const
[]
FBuildAction::GetFunction
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Returns the name of the build function with which to build this action.
DerivedDataCache
const [FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & GetFunction() const
[]
FBuildAction::GetFunctionVersion
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Returns the version of the build function with which to build this action.
DerivedDataCache
const [FGuid](API\Runtime\Core\Misc\FGuid) & GetFunctionVersion() const
[]
FBuildAction::GetKey
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Returns the key that uniquely identifies this build action.
DerivedDataCache
const [FBuildActionKey](API\Developer\DerivedDataCache\FBuildActionKey) & GetKey() const
[]
FBuildAction::GetName
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Returns the name by which to identify this action for logging and profiling.
DerivedDataCache
const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & GetName() const
[]
FBuildAction::HasConstants
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Returns whether the action has any constants.
DerivedDataCache
bool HasConstants() const
[]
FBuildAction::IterateConstants
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Visits every constant in order by key. The key view is valid for the lifetime of the action.
DerivedDataCache
void IterateConstants ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(FUtf8StringView Key, [FCbObject](API\Runtime\Core\Serialization\FCbObject) &&Value)> Visitor ) const
[]
FBuildAction::HasInputs
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Returns whether the action has any inputs.
DerivedDataCache
bool HasInputs() const
[]
FBuildAction::IterateInputs
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Visits every input in order by key. The key view is valid for the lifetime of the action.
DerivedDataCache
void IterateInputs ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(FUtf8StringView Key, const [FIoHash](API\Runtime\Core\IO\FIoHash) &RawHash, uint64 RawSize)> Visitor ) const
[]
FBuildAction::Load
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Load a build action from compact binary. A valid build action, or null on error.
DerivedDataCache
static [FOptionalBuildAction](API\Developer\DerivedDataCache\FOptionalBuildAction) Load ( const [FSharedString](API\Runtime\CoreUObject\Serialization\FSharedString) & Name, [FCbObject](API\Runtime\Core\Serialization\FCbObject) && Action )
[]
FBuildAction::Save
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Saves the build action to a compact binary object. Calls BeginObject and EndObject.
DerivedDataCache
void Save ( [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer ) const
[]
FBuildActionBuilder::AddConstant
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Add a constant object with a key that is unique within this action.
DerivedDataCache
void AddConstant ( FUtf8StringView Key, const [FCbObject](API\Runtime\Core\Serialization\FCbObject) & Value )
[]
FBuildAction
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
FBuildSession
DerivedDataCache
class FBuildAction
[]
FBuildActionBuilder::AddInput
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Add an input with a key that is unique within this action.
DerivedDataCache
void AddInput ( FUtf8StringView Key, const [FIoHash](API\Runtime\Core\IO\FIoHash) & RawHash, uint64 RawSize )
[]
FBuildActionBuilder::Build
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
Build a build action, which makes this builder subsequently unusable.
DerivedDataCache
[FBuildAction](API\Developer\DerivedDataCache\FBuildAction) Build()
[]
FBuildActionBuilder
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildAction.h
FBuildAction
DerivedDataCache
class FBuildActionBuilder
[]
Empty
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildKey.h
A key with a zero hash.
DerivedDataCache
static const [FBuildActionKey](API\Developer\DerivedDataCache\FBuildActionKey) Empty;
[]
FBuildActionKey
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildKey.h
A key that uniquely identifies a build action.
DerivedDataCache
struct FBuildActionKey
[ { "type": "FIoHash", "name": "Hash", "description": "" } ]
FBuildCompleteParams
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildTypes.h
Parameters for the completion callback for build requests.
DerivedDataCache
struct FBuildCompleteParams
[ { "type": "EBuildStatus", "name": "BuildStatus", "description": "Detailed status of the build request." }, { "type": "constFCacheKey...", "name": "CacheKey", "description": "Key for the build in the cache. Empty if the build completes before the key is assigned." }, { "type": "FBuildOutput&&", "name": "Output", "description": "Output for the build request that completed or was canceled." }, { "type": "EStatus", "name": "Status", "description": "Basic status of the build request." } ]
FBuildConfigContext::AddMessage
/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildFunction.h
Adds the message to the build output. Must be deterministic and based only on inputs.
DerivedDataCache
void AddMessage ( FStringView Message )
[]