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ICollectionManager::OnAssetsAdded
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* Names containing full asset paths are deprecated, use OnAssetsAddedToCollection instead.
CollectionManager
[FAssetsAddedEvent](API\Developer\CollectionManager\ICollectionManager\FAssetsAddedEvent) & OnAssetsAdded()
[]
ICollectionManager::OnAssetsRemoved
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* Names containing full asset paths are deprecated, use OnAssetsRemovedFromCollection instead.
CollectionManager
[FAssetsRemovedEvent](API\Developer\CollectionManager\ICollectionManager\FAssetsRemovedEvent) & OnAssetsRemoved()
[]
ICollectionManager::OnCollectionCreated
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FCollectionCreatedEvent](API\Developer\CollectionManager\ICollectionManager\FCollectionCreatedEvent) & OnCollectionCreated()
[]
ICollectionManager::OnAssetsRemovedFromCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FOnAssetsRemovedFromCollection](API\Developer\CollectionManager\ICollectionManager\FOnAssetsRemovedFromCollection) & OnAssetsRemovedFromCollection()
[]
ICollectionManager::OnCollectionDestroyed
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FCollectionDestroyedEvent](API\Developer\CollectionManager\ICollectionManager\FCollectionDestroyedEvent) & OnCollectionDestroyed()
[]
ICollectionManager::OnCollectionRenamed
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FCollectionRenamedEvent](API\Developer\CollectionManager\ICollectionManager\FCollectionRenamedEvent) & OnCollectionRenamed()
[]
ICollectionManager::OnCollectionUpdated
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FCollectionUpdatedEvent](API\Developer\CollectionManager\ICollectionManager\FCollectionUpdatedEvent) & OnCollectionUpdated()
[]
ICollectionManager::OnCollectionReparented
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
[FCollectionReparentedEvent](API\Developer\CollectionManager\ICollectionManager\FCollectionReparentedEvent) & OnCollectionReparented()
[]
ICollectionManager::RemoveFromCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
bool RemoveFromCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, TConstArrayView< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > ObjectPaths, int32 * OutNumRemoved )
[]
ICollectionManager::RemoveFromCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool RemoveFromCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) ObjectPath )
[]
ICollectionManager::RemoveFromCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Removes the asset from the specified collection. true if the remove was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool RemoveFromCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath )
[]
ICollectionManager::RemoveFromCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Deprecated* FNames containing full object paths are deprecated. UseFSoftObjectPathinstead.
CollectionManager
bool RemoveFromCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ObjectPaths, int32 * OutNumRemoved )
[]
ICollectionManager::RenameCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Renames a collection. A .collection file will be added to disk and a .collection file will be removed. true if the rename was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool RenameCollection ( [FName](API\Runtime\Core\UObject\FName) CurrentCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) CurrentShareType, [FName](API\Runtime\Core\UObject\FName) NewCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) NewShareType )
[]
ICollectionManager::ReparentCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Re-parents a collection. The parent collection may be re-saved if it's too old to have a stable GUID. true if the re-parent was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool ReparentCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, [FName](API\Runtime\Core\UObject\FName) ParentCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ParentShareType )
[]
ICollectionManager::SetCollectionColor
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Sets the optional color for the specified collection true if the collection was found, and the color was set. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool SetCollectionColor ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, const [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & NewColor )
[]
ICollectionManager::SaveCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Note: Generally you won't need to save collections manually as the collection manager takes care of that as objects and added/removed, etc. however, you may want to manually save a collection if a previous save attempt failed (and you've since corrected the issue), or if the collection contains redirected object references that you'd like to save to disk. true if the save was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool SaveCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType )
[]
ICollectionManager::SetDynamicQueryText
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Sets the dynamic query text for the specified collection. true if the set was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool SetDynamicQueryText ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, const [FString](API\Runtime\Core\Containers\FString) & InQueryText )
[]
ICollectionManager::TestDynamicQuery
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Tests the dynamic query for the specified collection against the context provided. true if the get was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool TestDynamicQuery ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType, const [ITextFilterExpressionContext](API\Runtime\Core\Misc\ITextFilterExpressionContext) & InContext, bool & OutResult ) const
[]
ICollectionManager::UpdateCollection
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Note: Generally you won't need to update collections manually as the collection manager takes care of that as collections are saved to disk. true if the update was successful. If false, GetLastError will return a human readable string description of the error.
CollectionManager
bool UpdateCollection ( [FName](API\Runtime\Core\UObject\FName) CollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) ShareType )
[]
ICollectionManager::~ICollectionManager
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
Virtual destructor
CollectionManager
virtual ~ICollectionManager()
[]
ICollectionManager
/Engine/Source/Developer/CollectionManager/Public/ICollectionManager.h
CollectionManager
class ICollectionManager
[]
ICollectionRedirectorFollower::FixupObject
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
Given an object path, will see if it needs to follow any redirectors, and if so, will populate OutNewObjectPath with the new name and return true
CollectionManager
bool FixupObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObjectPath, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OutNewObjectPath )
[]
ICollectionRedirectorFollower::~ICollectionRedirectorFollower
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
virtual ~ICollectionRedirectorFollower()
[]
UCollectionSettings::GetSectionDescription
/Engine/Source/Developer/CollectionManager/Public/CollectionSettings.h
Gets the description for the section, uses the classes ToolTip by default.
CollectionManager
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const
[]
ICollectionRedirectorFollower
/Engine/Source/Developer/CollectionManager/Public/CollectionManagerTypes.h
CollectionManager
class ICollectionRedirectorFollower
[]
UCollectionSettings::GetSectionText
/Engine/Source/Developer/CollectionManager/Public/CollectionSettings.h
Gets the section text, uses the classes DisplayName by default.
CollectionManager
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const
[]
UCollectionSettings
/Engine/Source/Developer/CollectionManager/Public/CollectionSettings.h
CollectionManager
class UCollectionSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[ { "type": "bool", "name": "bAutoCommitOnSave", "description": "When enabled, Shared and Private collections will automatically commit their changes to source control" } ]
ECAQueryMode::Type
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
Enum to describe the mode of query performed
CollisionAnalyzer
namespace ECAQueryMode { enum Type { Test, Single, Multi, } }
[]
ECAQueryShape::Type
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
Enum to describe shape of the query
CollisionAnalyzer
namespace ECAQueryShape { enum Type { Sphere, Box, Capsule, Convex, } }
[]
ECAQueryType::Type
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
Enum to describe type of the query
CollisionAnalyzer
namespace ECAQueryType { enum Type { Raycast, GeomSweep, GeomOverlap, } }
[]
FCollisionAnalyzerModule::Get
/Engine/Source/Developer/CollisionAnalyzer/Public/CollisionAnalyzerModule.h
Gets the debugger singleton or returns NULL
CollisionAnalyzer
static [ICollisionAnalyzer](API\Developer\CollisionAnalyzer\ICollisionAnalyzer) * Get()
[]
FCollisionAnalyzerModule::ShutdownModule
/Engine/Source/Developer/CollisionAnalyzer/Public/CollisionAnalyzerModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
CollisionAnalyzer
virtual void ShutdownModule()
[]
FCollisionAnalyzerModule::StartupModule
/Engine/Source/Developer/CollisionAnalyzer/Public/CollisionAnalyzerModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
CollisionAnalyzer
virtual void StartupModule()
[]
FCollisionAnalyzerModule
/Engine/Source/Developer/CollisionAnalyzer/Public/CollisionAnalyzerModule.h
CollisionAnalyzer
class FCollisionAnalyzerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
ICollisionAnalyzer::CaptureQuery
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
CollisionAnalyzer
void CaptureQuery ( const FVector & Start, const FVector & End, const FQuat & Rot, [ECAQueryType::Type](API\Developer\CollisionAnalyzer\ECAQueryType__Type) QueryType, [ECAQueryShape::Type](API\Developer\CollisionAnalyzer\ECAQueryShape__Type) QueryShape, [ECAQueryMode::Type](API\Developer\CollisionAnalyzer\ECAQueryMode__Type) QueryMode, const FVector & Dims, ECollisionChannel TraceChannel, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & ResponseParams, const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & ObjectParams, const [TArray](API\Runtime\Core\Containers\TArray)< [FHitResult](API\Runtime\Engine\Engine\FHitResult) > & Results, const [TArray](API\Runtime\Core\Containers\TArray)< [FHitResult](API\Runtime\Engine\Engine\FHitResult) > & TouchAllResults, double CPUTime )
[]
ICollisionAnalyzer::IsRecording
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
CollisionAnalyzer
bool IsRecording()
[]
ICollisionAnalyzer::SummonUI
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
Returns a new Collision Analyzer widget.
CollisionAnalyzer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SummonUI()
[]
ICollisionAnalyzer::TickAnalyzer
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
CollisionAnalyzer
void TickAnalyzer ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
[]
ICollisionAnalyzer::~ICollisionAnalyzer
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
Virtual destructor
CollisionAnalyzer
virtual ~ICollisionAnalyzer()
[]
ICollisionAnalyzer
/Engine/Source/Developer/CollisionAnalyzer/Public/ICollisionAnalyzer.h
CollisionAnalyzer
class ICollisionAnalyzer
[]
FIniCookedEditorPackageManager::AllowAssetToBeGathered
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Allows the subclass to disallow some assets to be gathered during AddPackagesFromPath, for instance This is similar to AllowObjectToBeCooked, but it can help with, for instance, removing maps from subdirectories, while still allowing the normal maps that come from the standard cooking process
CookedEditor
virtual bool AllowAssetToBeGathered ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
FIniCookedEditorPackageManager::AllowEnginePluginContentToBeCooked
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Should the given enabled engine plugin be cooked?
CookedEditor
virtual bool AllowEnginePluginContentToBeCooked ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > ) const
[]
FIniCookedEditorPackageManager::AllowObjectToBeCooked
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Allows the subclass to exclude specific objects in packages discovered during the cook.Bydefault, will disallowUBlueprintobjects
CookedEditor
virtual bool AllowObjectToBeCooked ( const class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj ) const
[]
FIniCookedEditorPackageManager::AllowProjectPluginContentToBeCooked
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Should the given enabled project plugin be cooked?
CookedEditor
virtual bool AllowProjectPluginContentToBeCooked ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > ) const
[]
FIniCookedEditorPackageManager::FilterGatheredPackages
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Allow a subclass to remove packages found in GatherAllPackages
CookedEditor
virtual void FilterGatheredPackages ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames ) const
[]
FIniCookedEditorPackageManager::GatherAllPackages
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Gathers the packages this PackageManager wants to manage (ie cook)
CookedEditor
virtual void GatherAllPackages ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) const
[]
FIniCookedEditorPackageManager::GetProjectPackagesToCook
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Override to add project specific packages to cook
CookedEditor
virtual void GetProjectPackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCook ) const
[]
FIniCookedEditorPackageManager::FIniCookedEditorPackageManager
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
CookedEditor
FIniCookedEditorPackageManager ( bool bIsCookedCooker )
[]
FIniCookedEditorPackageManager
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
An implentation ofICookedEditorPackageManagerthat uses BaseGame.ini / DefaultGame.ini to control cooked editor packaging setup
CookedEditor
class FIniCookedEditorPackageManager : public [ICookedEditorPackageManager](API\Developer\CookedEditor\ICookedEditorPackageManager)
[]
FWindowsEditorTargetPlatformParent
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
CookedEditor
typedef TGenericWindowsTargetPlatform< FWindowsPlatformProperties< false, false, false > > FWindowsEditorTargetPlatformParent
[]
ICookedEditorPackageManager::AddPackagesFromPath
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Use the asset registry to find packages to be cooked
CookedEditor
void AddPackagesFromPath ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Packages, const TCHAR * Path, [EPackageSearchMode](API\Developer\CookedEditor\ICookedEditorPackageManager\EPackageSearchMode) SearchMode ) const
[]
ICookedEditorPackageManager::AllowAssetToBeGathered
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Allows the subclass to disallow some assets to be gathered during AddPackagesFromPath, for instance This is similar to AllowObjectToBeCooked, but it can help with, for instance, removing maps from subdirectories, while still allowing the normal maps that come from the standard cooking process
CookedEditor
bool AllowAssetToBeGathered ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
FIniCookedEditorPackageManager::GetEnginePackagesToCook
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Override to control engine packages to cook
CookedEditor
virtual void GetEnginePackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCook ) const
[]
ICookedEditorPackageManager::AllowEnginePluginContentToBeCooked
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Should the given enabled engine plugin be cooked?
CookedEditor
bool AllowEnginePluginContentToBeCooked ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > ) const
[]
ICookedEditorPackageManager::AllowObjectToBeCooked
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Allows the subclass to exclude specific objects in packages discovered during the cook.Bydefault, will disallowUBlueprintobjects
CookedEditor
bool AllowObjectToBeCooked ( const class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj ) const
[]
ICookedEditorPackageManager::AllowProjectPluginContentToBeCooked
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Should the given enabled project plugin be cooked?
CookedEditor
bool AllowProjectPluginContentToBeCooked ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > ) const
[]
EPackageSearchMode
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
CookedEditor
enum EPackageSearchMode { TopDirectoryOnly, Recurse, }
[]
ICookedEditorPackageManager::FactoryForTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Construct a package manager for the given TP
CookedEditor
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ICookedEditorPackageManager](API\Developer\CookedEditor\ICookedEditorPackageManager) > FactoryForTargetPlatform ( [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TP, bool bIsCookedCooker )
[]
ICookedEditorPackageManager::FilterGatheredPackages
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Allow a subclass to remove packages found in GatherAllPackages
CookedEditor
virtual void FilterGatheredPackages ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames ) const
[]
ICookedEditorPackageManager::GatherAllPackagesExceptDisabled
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Meat of this class, this calls other functions that generally will be overridden - subclass needs to pass in disabled plugins
CookedEditor
void GatherAllPackagesExceptDisabled ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & DisabledPlugins ) const
[]
ICookedEditorPackageManager::GatherAllPackages
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Gathers the packages this PackageManager wants to manage (ie cook)
CookedEditor
void GatherAllPackages ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) const
[]
ICookedEditorPackageManager::GetEnginePackagesToCook
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Override to control engine packages to cook
CookedEditor
void GetEnginePackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCook ) const
[]
ICookedEditorPackageManager::GetProjectPackagesToCook
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
Override to add project specific packages to cook
CookedEditor
void GetProjectPackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCook ) const
[]
ICookedEditorPackageManager::~ICookedEditorPackageManager
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
CookedEditor
virtual ~ICookedEditorPackageManager()
[]
ICookedEditorPackageManager
/Engine/Source/Developer/CookedEditor/Public/CookedEditorPackageManager.h
You likely can use just this class without needing to subclassTCookedEditorTargetPlatformat all, but you can do that if needed.
CookedEditor
class ICookedEditorPackageManager
[]
TCookedCookerTargetPlatform::AllowAudioVisualData
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool AllowAudioVisualData() const
[]
TCookedCookerTargetPlatform::AllowObject
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool AllowObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj ) const
[]
TCookedCookerTargetPlatform::AllowsDevelopmentObjects
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool AllowsDevelopmentObjects() const
[]
TCookedCookerTargetPlatform::AllowsEditorObjects
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool AllowsEditorObjects() const
[]
TCookedCookerTargetPlatform::CookingDeviceProfileName
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual [FString](API\Runtime\Core\Containers\FString) CookingDeviceProfileName() const
[]
TCookedCookerTargetPlatform::GetAllDevices
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetAllDevices ( [TArray](API\Runtime\Core\Containers\TArray)< [ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) > & OutDevices ) const
[]
TCookedCookerTargetPlatform::GetAllPossibleShaderFormats
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
Disabling stuff since it's just a cooker.
CookedEditor
virtual void GetAllPossibleShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]
TCookedCookerTargetPlatform::GetAllTargetedShaderFormats
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetAllTargetedShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]
TCookedCookerTargetPlatform::GetAllTextureFormats
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetAllTextureFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]
TCookedCookerTargetPlatform::GetExtraPackagesToCook
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetExtraPackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames ) const
[]
TCookedCookerTargetPlatform::GetDefaultDevice
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual [ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) GetDefaultDevice() const
[]
TCookedCookerTargetPlatform::GetTextureFormats
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetTextureFormats ( const class [UTexture](API\Runtime\Engine\Engine\UTexture) * InTexture, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > > & OutFormats ) const
[]
TCookedCookerTargetPlatform::GetVariantPriority
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual float GetVariantPriority() const
[]
TCookedCookerTargetPlatform::IsRunningPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool IsRunningPlatform() const
[]
TCookedCookerTargetPlatform::PlatformName
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual [FString](API\Runtime\Core\Containers\FString) PlatformName() const
[]
TCookedCookerTargetPlatform::SupportsFeature
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool SupportsFeature ( [ETargetPlatformFeatures](API\Developer\TargetPlatform\Interfaces\ETargetPlatformFeatures) Feature ) const
[]
TCookedCookerTargetPlatform::SupportsVariants
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool SupportsVariants() const
[]
TCookedCookerTargetPlatform::TCookedCookerTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
TCookedCookerTargetPlatform()
[]
TCookedCookerTargetPlatform::TCookedCookerTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
TCookedCookerTargetPlatform ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ICookedEditorPackageManager](API\Developer\CookedEditor\ICookedEditorPackageManager) > && ExistingManager )
[]
TCookedCookerTargetPlatform::~TCookedCookerTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
~TCookedCookerTargetPlatform()
[]
TCookedCookerTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
template<typename Base> class TCookedCookerTargetPlatform : public Base
[ { "type": "TUniquePtr<ICo...", "name": "PackageManager", "description": "" } ]
TCookedEditorTargetPlatform::AllowObject
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool AllowObject ( const class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj ) const
[]
TCookedEditorTargetPlatform::AllowsEditorObjects
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
If you override this to return false, you will have to stage uncooked assets to allow the editor to run properly
CookedEditor
virtual bool AllowsEditorObjects() const
[]
TCookedEditorTargetPlatform::CookingDeviceProfileName
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual [FString](API\Runtime\Core\Containers\FString) CookingDeviceProfileName() const
[]
TCookedEditorTargetPlatform::GetAllDevices
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetAllDevices ( [TArray](API\Runtime\Core\Containers\TArray)< [ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) > & OutDevices ) const
[]
TCookedEditorTargetPlatform::GetDefaultDevice
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual [ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) GetDefaultDevice() const
[]
TCookedEditorTargetPlatform::GetExtraPackagesToCook
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetExtraPackagesToCook ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNames ) const
[]
TCookedEditorTargetPlatform::GetReflectionCaptureFormats
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual void GetReflectionCaptureFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
[]
TCookedEditorTargetPlatform::GetVariantPriority
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual float GetVariantPriority() const
[]
TCookedEditorTargetPlatform::IsRunningPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual bool IsRunningPlatform() const
[]
TCookedEditorTargetPlatform::PlatformName
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
virtual [FString](API\Runtime\Core\Containers\FString) PlatformName() const
[]
TCookedEditorTargetPlatform::TCookedEditorTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
TCookedEditorTargetPlatform()
[]
TCookedEditorTargetPlatform::TCookedEditorTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
Allows for a custom target platform module to initialize this TargetPlatform with an existing PackageManager instead of going through the standard factory function
CookedEditor
TCookedEditorTargetPlatform ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ICookedEditorPackageManager](API\Developer\CookedEditor\ICookedEditorPackageManager) > && ExistingManager )
[]
TCookedEditorTargetPlatform::~TCookedEditorTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
CookedEditor
~TCookedEditorTargetPlatform()
[]
TCookedEditorTargetPlatform
/Engine/Source/Developer/CookedEditor/Public/CookedEditorTargetPlatform.h
The majority of the functionality is performed in an instance of aICookedEditorPackageManagersubclass. See that class for more information.
CookedEditor
template<typename Base> class TCookedEditorTargetPlatform : public Base
[ { "type": "TUniquePtr<ICo...", "name": "PackageManager", "description": "" } ]