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IAsyncDriverElement::Click | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a click with the left mouse button
whether the click was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Click() | [] |
IAsyncDriverElement::Click | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a click with the specified mouse button
whether the click was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Click ( [EMouseButtons::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseButtons__Type) MouseButton ) | [] |
IAsyncDriverElement::DoubleClick | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a double click with the left mouse button
whether the double click was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > DoubleClick() | [] |
IAsyncDriverElement::DoubleClick | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a double click with the specified mouse button
whether the double click was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > DoubleClick ( [EMouseButtons::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseButtons__Type) MouseButton ) | [] |
IAsyncDriverElement::Exists | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently exists | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Exists() const | [] |
IAsyncDriverElement::Focus | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element for the default user
whether the focus change was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Focus() | [] |
IAsyncDriverElement::Focus | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element for the specified user
whether the focus change was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Focus ( uint32 UserIndex ) | [] |
IAsyncDriverElement::GetAbsolutePosition | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | the screen space absolute position of the element's top left corner | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< FVector2D > GetAbsolutePosition() const | [] |
IAsyncDriverElement::GetSize | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | the screen size of the element | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< FVector2D > GetSize() const | [] |
IAsyncDriverElement::GetText | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | the text displayed by the element; if the element does not display text itself, then if there is only a single descendant of the element that displays text, then that descendants text will be returned | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< [FText](API\Runtime\Core\Internationalization\FText) > GetText() const | [] |
IAsyncDriverElement::HasFocusedDescendants | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently in the parent hierarchy of the focus of the default user | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > HasFocusedDescendants() const | [] |
IAsyncDriverElement::HasFocusedDescendants | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently in the parent hierarchy of the focus of the specified user | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > HasFocusedDescendants ( uint32 UserIndex ) const | [] |
IAsyncDriverElement::Hover | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, triggering any hover cue the element may have
whether the cursor move was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Hover() | [] |
IAsyncDriverElement::IsChecked | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently checked; will return false if the element is uncheckable | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsChecked() const | [] |
IAsyncDriverElement::IsFocused | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently the focus for the default user | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsFocused() const | [] |
IAsyncDriverElement::IsFocused | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently the focus for the specified user | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsFocused ( uint32 UserIndex ) const | [] |
IAsyncDriverElement::IsHovered | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element believes it is currently being hovered by the cursor | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsHovered() const | [] |
IAsyncDriverElement::IsInteractable | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently interactable; the element must be on screen | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsInteractable() const | [] |
IAsyncDriverElement::IsScrollable | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is scrollable; an element is considered scrollable if it has any scrollable descendants | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsScrollable() const | [] |
IAsyncDriverElement::IsScrolledToBeginning | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | is true if the element is scrollable and at the beginning position | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsScrolledToBeginning() const | [] |
IAsyncDriverElement::IsScrolledToEnd | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | is true if the element is scrollable and at the end position | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsScrolledToEnd() const | [] |
IAsyncDriverElement::IsVisible | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently visible; the element must be on screen | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > IsVisible() const | [] |
IAsyncDriverElement::Press | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified character. The character will not be released, nor will their be repeat character events issued for holding the character.
whether the press was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Press ( TCHAR Character ) | [] |
IAsyncDriverElement::Press | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified key. The key will not be released, nor will their be repeat key events issued for holding the key.
whether the press was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Press ( [FKey](API\Runtime\InputCore\FKey) Key ) | [] |
IAsyncDriverElement::Press | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke mouse input for pressing the specified button. The button will not be released.
whether the press was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Press ( [EMouseButtons::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseButtons__Type) MouseButton ) | [] |
IAsyncDriverElement::PressChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. They will not be released.
whether the press chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > PressChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2 ) | [] |
IAsyncDriverElement::PressChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. They will not be released.
whether the press chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > PressChord ( [FKey](API\Runtime\InputCore\FKey) Key1, TCHAR Character ) | [] |
IAsyncDriverElement::PressChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. They will not be released.
whether the press chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > PressChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2, [FKey](API\Runtime\InputCore\FKey) Key3 ) | [] |
IAsyncDriverElement::PressChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N. They will not be released.
whether the press chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > PressChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2, TCHAR Character ) | [] |
IAsyncDriverElement::Release | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified character. The character will not be pressed if it is not currently being pressed.
whether the release was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Release ( TCHAR Character ) | [] |
IAsyncDriverElement::Release | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for releasing the specified key. The key will not be pressed if it is not currently being pressed.
whether the release was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Release ( [FKey](API\Runtime\InputCore\FKey) Key ) | [] |
IAsyncDriverElement::Release | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke mouse input for releasing the specified button. The button will not be pressed if it is not currently pressed.
whether the release was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Release ( [EMouseButtons::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseButtons__Type) MouseButton ) | [] |
IAsyncDriverElement::ReleaseChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. They will not be pressed if it is not currently being pressed.
whether the release chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ReleaseChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2 ) | [] |
IAsyncDriverElement::ReleaseChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. They will not be pressed if it is not currently being pressed.
whether the release chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ReleaseChord ( [FKey](API\Runtime\InputCore\FKey) Key1, TCHAR Character ) | [] |
IAsyncDriverElement::ReleaseChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. They will not be pressed if it is not currently being pressed.
whether the release chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ReleaseChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2, [FKey](API\Runtime\InputCore\FKey) Key3 ) | [] |
IAsyncDriverElement::ReleaseChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from N to 1. They will not be pressed if it is not currently being pressed.
whether the release chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ReleaseChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2, TCHAR Character ) | [] |
IAsyncDriverElement::ScrollBy | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta. Most average user scrolling is limited to a range of -5 to 5.
whether the scroll by delta was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ScrollBy ( float Delta ) | [] |
IAsyncDriverElement::ScrollToBeginning | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning
whether the scroll to beginning was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ScrollToBeginning() | [] |
IAsyncDriverElement::ScrollToBeginning | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the beginning
whether the scroll to beginning was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ScrollToBeginning ( float Amount ) | [] |
IAsyncDriverElement::ScrollToBeginningUntil | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the beginning is reached
whether the scroll to beginning until was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ScrollToBeginningUntil ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & DesiredElementLocator ) | [] |
IAsyncDriverElement::ScrollToEnd | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll, scrolling the element until it reaches the beginning
whether the scroll to end was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ScrollToEnd() | [] |
IAsyncDriverElement::ScrollToEnd | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll by the specified delta amount, scrolling the element until it reaches the end
whether the scroll to end was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ScrollToEnd ( float Amount ) | [] |
IAsyncDriverElement::ScrollToEndUntil | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a mouse wheel scroll until the specified locator is locates the desired element or the end is reached
whether the scroll to end until was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > ScrollToEndUntil ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & DesiredElementLocator ) | [] |
IAsyncDriverElement::Type | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. Not all control and modifier keys are supported with this method of typing.
whether the type was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Type ( const TCHAR * Text ) | [] |
IAsyncDriverElement::Type | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each character specified. Not all control and modifier keys are supported with this method of typing.
whether the type was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Type ( [FString](API\Runtime\Core\Containers\FString) Text ) | [] |
IAsyncDriverElement::Type | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified character.
whether the type was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Type ( [FKey](API\Runtime\InputCore\FKey) Key ) | [] |
IAsyncDriverElement::Type | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for the specified key. Not all control and modifier keys are supported with this method of typing.
whether the type was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Type ( TCHAR Character ) | [] |
IAsyncDriverElement::Type | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each key specified.
whether the type was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Type ( const [TArray](API\Runtime\Core\Containers\TArray)< [FKey](API\Runtime\InputCore\FKey) > & Keys ) | [] |
IAsyncDriverElement::TypeChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
whether the type chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > TypeChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2 ) | [] |
IAsyncDriverElement::TypeChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
whether the type chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > TypeChord ( [FKey](API\Runtime\InputCore\FKey) Key1, TCHAR Character ) | [] |
IAsyncDriverElement::TypeChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
whether the type chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > TypeChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2, [FKey](API\Runtime\InputCore\FKey) Key3 ) | [] |
IAsyncDriverElement::TypeChord | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for each argument in order from 1 to N and then releasing those keys in order from N to 1 Chord typing is intended to ease the to execution keyboard shortcuts, such as, CTRL + SHIFT + S
whether the type chord was successful | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > TypeChord ( [FKey](API\Runtime\InputCore\FKey) Key1, [FKey](API\Runtime\InputCore\FKey) Key2, TCHAR Character ) | [] |
IAsyncDriverElementCollection::GetElements | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | the elements discovered by the locator at this current moment; calling this multiple times may return different elements | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAsyncDriverElement](API\Developer\AutomationDriver\IAsyncDriverElement), ESPMode::ThreadSafe > > > GetElements() | [] |
IAsyncDriverElement | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Represents the async API for a potential application element | AutomationDriver | class IAsyncDriverElement : public [IElementLocator](API\Developer\AutomationDriver\IElementLocator) | [] |
IAsyncDriverElementCollection | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Represents a potential collection of elements | AutomationDriver | class IAsyncDriverElementCollection | [] |
IAsyncDriverSequence::Actions | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h | the sequence of actions this driver sequence represents; any actions called on this are queued for execution on the next Perform call | AutomationDriver | [IAsyncActionSequence](API\Developer\AutomationDriver\IAsyncActionSequence) & Actions() | [] |
IAsyncDriverSequence::Perform | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h | Executes all the actions that have been queued for this sequence. Additional actions cannot be queued while the sequence is being performed | AutomationDriver | [TAsyncResult](API\Runtime\Core\Async\TAsyncResult)< bool > Perform() | [] |
IAsyncDriverSequence | /Engine/Source/Developer/AutomationDriver/Public/IDriverSequence.h | Represents a sequence of actions that can be performed as a single unit by the automation driver associted with this sequence | AutomationDriver | class IAsyncDriverSequence | [] |
IAutomationDriver::CreateSequence | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | a new driver sequence which can be used to issue a series of commands to the driver | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDriverSequence](API\Developer\AutomationDriver\IDriverSequence), ESPMode::ThreadSafe > CreateSequence() | [] |
IAutomationDriver::FindElement | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | This doesn't invoke the locator until some action is performed on the element. You will need to invoke the Exists() method on the element to confirm the elements existence if that is what you want to do.
a driver element representing a single element located by the specified locator | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDriverElement](API\Developer\AutomationDriver\IDriverElement), ESPMode::ThreadSafe > FindElement ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator ) | [] |
IAutomationDriver::FindElements | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | This doesn't invoke the locator until some action is performed on the element. You will need to invoke the GetElements() method on the collection to confirm the existence of any elements.
a driver element collection representing multiple elements potentially located by the specified locator | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDriverElementCollection](API\Developer\AutomationDriver\IDriverElementCollection), ESPMode::ThreadSafe > FindElements ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IElementLocator](API\Developer\AutomationDriver\IElementLocator), ESPMode::ThreadSafe > & ElementLocator ) | [] |
IAutomationDriver::GetConfiguration | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | the driver's configuration details | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDriverConfiguration](API\Developer\AutomationDriver\FDriverConfiguration), ESPMode::ThreadSafe > GetConfiguration() const | [] |
IAutomationDriver::GetCursorPosition | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | the current position of the cursor | AutomationDriver | FVector2D GetCursorPosition() const | [] |
IAutomationDriver::GetModifierKeys | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | the current state of modifier keys for the application | AutomationDriver | [FModifierKeysState](API\Runtime\ApplicationCore\GenericPlatform\FModifierKeysState) GetModifierKeys() const | [] |
IAutomationDriver::Wait | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | Performs an wait no shorter than for the specified Timespan
true after at least the specified amount of time has elasped; may return false if the wait is forcibly interrupted | AutomationDriver | bool Wait ( [FTimespan](API\Runtime\Core\Misc\FTimespan) Timespan ) | [] |
IAutomationDriver::Wait | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | Performs an wait until the specified DriverWaitDelegate returns a PASSED or FAILED response
true if the delegate ultimately returned PASSED; otherwise false | AutomationDriver | bool Wait ( const [FDriverWaitDelegate](API\Developer\AutomationDriver\FDriverWaitDelegate) & Delegate ) | [] |
IAutomationDriver | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriver.h | The AutomationDriver can create sequences and locate elements to simulate input for. | AutomationDriver | class IAutomationDriver | [] |
IAutomationDriverModule::CreateAsyncDriver | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | a new async automation driver that can be used to simulate input | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAsyncAutomationDriver](API\Developer\AutomationDriver\IAsyncAutomationDriver), ESPMode::ThreadSafe > CreateAsyncDriver() const | [] |
IAutomationDriverModule::CreateAsyncDriver | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | a new async automation driver that can be used to simulate input; using the specified configuration | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAsyncAutomationDriver](API\Developer\AutomationDriver\IAsyncAutomationDriver), ESPMode::ThreadSafe > CreateAsyncDriver ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDriverConfiguration](API\Developer\AutomationDriver\FDriverConfiguration), ESPMode::ThreadSafe > & Configuration ) const | [] |
IAutomationDriverModule::CreateDriver | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | a new automation driver that can be used to simulate input | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAutomationDriver](API\Developer\AutomationDriver\IAutomationDriver), ESPMode::ThreadSafe > CreateDriver() const | [] |
IAutomationDriverModule::CreateDriver | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | a new automation driver that can be used to simulate input; using the specified configuration | AutomationDriver | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAutomationDriver](API\Developer\AutomationDriver\IAutomationDriver), ESPMode::ThreadSafe > CreateDriver ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDriverConfiguration](API\Developer\AutomationDriver\FDriverConfiguration), ESPMode::ThreadSafe > & Configuration ) const | [] |
IAutomationDriverModule::Disable | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | Disables the automation driver. Disabling the automation driver module restores the platform specific messaging so they are once again received by the application. | AutomationDriver | void Disable() | [] |
IAutomationDriverModule::Enable | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | Enables the automation driver. Enabling the automation driver module causes most traditional input messages from the platform to stop being received, and instead only input simulated via an actual automation driver is received. | AutomationDriver | void Enable() | [] |
IAutomationDriverModule::Get | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | AutomationDriver | static [IAutomationDriverModule](API\Developer\AutomationDriver\IAutomationDriverModule) & Get() | [] |
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IAutomationDriverModule::IsEnabled | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | whether the automation driver module is actively enabled | AutomationDriver | bool IsEnabled() const | [] |
IAutomationDriverModule | /Engine/Source/Developer/AutomationDriver/Public/IAutomationDriverModule.h | AutomationDriver | class IAutomationDriverModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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IDriverElement::CanFocus | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element can be focused | AutomationDriver | bool CanFocus() const | [] |
IDriverElement::Click | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a click with the left mouse button
whether the click was successful | AutomationDriver | bool Click() | [] |
IDriverElement::Click | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a click with the specified mouse button
whether the click was successful | AutomationDriver | bool Click ( [EMouseButtons::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseButtons__Type) MouseButton ) | [] |
IDriverElement::DoubleClick | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a double click with the left mouse button
whether the double click was successful | AutomationDriver | bool DoubleClick() | [] |
IDriverElement::DoubleClick | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, then triggers the series of events to invoke a double click with the specified mouse button
whether the double click was successful | AutomationDriver | bool DoubleClick ( [EMouseButtons::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseButtons__Type) MouseButton ) | [] |
IDriverElement::Exists | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently exists | AutomationDriver | bool Exists() const | [] |
IDriverElement::Focus | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element for the default user
whether the focus change was successful | AutomationDriver | bool Focus() | [] |
IDriverElement::Focus | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element for the specified user
whether the focus change was successful | AutomationDriver | bool Focus ( uint32 UserIndex ) | [] |
IDriverElement::GetAbsolutePosition | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | the screen space absolute position of the element's top left corner | AutomationDriver | FVector2D GetAbsolutePosition() const | [] |
IDriverElement::GetSize | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | the screen size of the element | AutomationDriver | FVector2D GetSize() const | [] |
IDriverElement::GetText | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | the text displayed by the element; if the element does not display text itself, then if there is only a single descendant of the element that displays text, then that descendants text will be returned | AutomationDriver | [FText](API\Runtime\Core\Internationalization\FText) GetText() const | [] |
IDriverElement::HasFocusedDescendants | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently in the parent hierarchy of the focus of the default user | AutomationDriver | bool HasFocusedDescendants() const | [] |
IDriverElement::HasFocusedDescendants | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently in the parent hierarchy of the focus of the specified user | AutomationDriver | bool HasFocusedDescendants ( uint32 UserIndex ) const | [] |
IDriverElement::Hover | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves the cursor over the element, triggering any hover cue the element may have
whether the cursor move was successful | AutomationDriver | bool Hover() | [] |
IDriverElement::IsChecked | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently checked; will return false if the element is uncheckable | AutomationDriver | bool IsChecked() const | [] |
IDriverElement::IsFocused | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently the focus for the default user | AutomationDriver | bool IsFocused() const | [] |
IDriverElement::IsFocused | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently the focus for the specified user | AutomationDriver | bool IsFocused ( uint32 UserIndex ) const | [] |
IDriverElement::IsHovered | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element believes it is currently being hovered by the cursor | AutomationDriver | bool IsHovered() const | [] |
IDriverElement::IsInteractable | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently interactable; the element must be on screen | AutomationDriver | bool IsInteractable() const | [] |
IDriverElement::IsScrollable | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is scrollable; an element is considered scrollable if it has any scrollable descendants | AutomationDriver | bool IsScrollable() const | [] |
IDriverElement::IsScrolledToEnd | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | is true if the element is scrollable and at the end position | AutomationDriver | bool IsScrolledToEnd() const | [] |
IDriverElement::IsVisible | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | whether the element is currently visible; the element must be on screen | AutomationDriver | bool IsVisible() const | [] |
IDriverElement::Press | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified character. The character will not be released, nor will their be repeat character events issued for holding the character.
whether the press was successful | AutomationDriver | bool Press ( TCHAR Character ) | [] |
IDriverElement::Press | /Engine/Source/Developer/AutomationDriver/Public/IDriverElement.h | Moves focus to the element, then triggers the series of events to invoke keyboard input for pressing the specified key. The key will not be released, nor will their be repeat key events issued for holding the key.
whether the press was successful | AutomationDriver | bool Press ( [FKey](API\Runtime\InputCore\FKey) Key ) | [] |
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