ZJF-Thunder
添加文件
e26e560
import torch
def compute_locations(h, w, stride, device):
shifts_x = torch.arange(
0, w * stride, step=stride,
dtype=torch.float32, device=device
)
shifts_y = torch.arange(
0, h * stride, step=stride,
dtype=torch.float32, device=device
)
shift_y, shift_x = torch.meshgrid(shifts_y, shifts_x)
shift_x = shift_x.reshape(-1)
shift_y = shift_y.reshape(-1)
locations = torch.stack((shift_x, shift_y), dim=1) + stride // 2
return locations