import torch def compute_locations(h, w, stride, device): shifts_x = torch.arange( 0, w * stride, step=stride, dtype=torch.float32, device=device ) shifts_y = torch.arange( 0, h * stride, step=stride, dtype=torch.float32, device=device ) shift_y, shift_x = torch.meshgrid(shifts_y, shifts_x) shift_x = shift_x.reshape(-1) shift_y = shift_y.reshape(-1) locations = torch.stack((shift_x, shift_y), dim=1) + stride // 2 return locations