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Mono path[0] = '/home/victor/pythonprojects/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/Managed' |
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Mono config path = '/home/victor/pythonprojects/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/MonoBleedingEdge/etc' |
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Preloaded 'lib_burst_generated.so' |
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Preloaded 'libgrpc_csharp_ext.x64.so' |
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Display 0 'XWAYLAND0': 2560x1080 (primary device). |
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Display 1 'XWAYLAND1 27"': 1920x1080 (secondary device). |
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PlayerPrefs - Creating folder: /home/victor/.config/unity3d/Hugging Face |
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PlayerPrefs - Creating folder: /home/victor/.config/unity3d/Hugging Face/SnowballTarget |
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Unable to load player prefs |
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Desktop is 2560 x 1080 @ 60 Hz |
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Initialize engine version: 2021.3.14f1 (eee1884e7226) |
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[Subsystems] Discovering subsystems at path /home/victor/pythonprojects/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/UnitySubsystems |
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GfxDevice: creating device client; threaded=1; jobified=1 |
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Renderer: D3D12 (NVIDIA GeForce RTX 2060) |
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Vendor: Microsoft Corporation |
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Version: 4.2 (Core Profile) Mesa 23.0.4-0ubuntu1~22.04.1 |
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GLES: 0 |
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GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL |
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ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer |
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_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_ve |
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rtex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc |
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OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2> ; Context handle 35055248 |
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Begin MonoManager ReloadAssembly |
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- Completed reload, in 0.061 seconds |
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Default vsync count 1 |
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requesting resize 2560 x 1080 |
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Using native desktop resolution 2560 x 1080 |
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requesting fullscreen 2560 x 1080 at 0 Hz |
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Desktop is 2560 x 1080 @ 60 Hz |
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Desktop is 2560 x 1080 @ 60 Hz |
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UnloadTime: 1.202800 ms |
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requesting resize 84 x 84 |
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resizing window to 84 x 84 |
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Desktop is 2560 x 1080 @ 60 Hz |
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Setting up 4 worker threads for Enlighten. |
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Memory Statistics: |
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[ALLOC_TEMP_TLS] TLS Allocator |
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StackAllocators : |
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[ALLOC_TEMP_MAIN] |
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Peak usage frame count: [8.0 KB-16.0 KB]: 554 frames, [16.0 KB-32.0 KB]: 9 frames, [2.0 MB-4.0 MB]: 1 frames |
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Overflow Count 0 |
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[ALLOC_TEMP_Loading.AsyncRead] |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 236 B |
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[ALLOC_TEMP_Loading.PreloadManager] |
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Initial Block Size 256.0 KB |
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Current Block Size 304.0 KB |
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Peak Allocated Bytes 228.9 KB |
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Overflow Count 4 |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 6] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 20.3 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 0] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 10] |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 9] |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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[ALLOC_TEMP_Job.Worker 5] |
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[ALLOC_TEMP_Job.Worker 4] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 12.1 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 3] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 12.1 KB |
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Overflow Count 0 |
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Overflow Count 0 |
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[ALLOC_TEMP_EnlightenWorker] x 4 |
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[ALLOC_TEMP_Background Job.Worker 15] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 2] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 7] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_UnityGfxDeviceWorker] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 45.6 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 |
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Initial Block Size 64.0 KB |
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[ALLOC_TEMP_Background Job.Worker 5] |
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Initial Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 1] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 12.1 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 2] |
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Initial Block Size 256.0 KB |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Initial Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_BatchDeleteObjects] |
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Peak Allocated Bytes 0 B |
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[ALLOC_DEFAULT] Dual Thread Allocator |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.3 MB |
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[ALLOC_DEFAULT_MAIN] |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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[ALLOC_DEFAULT_THREAD] |
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[ALLOC_TEMP_JOB_1_FRAME] |
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Initial Block Size 2.0 MB |
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Overflow Count (full) 0 |
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] |
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Initial Block Size 2.0 MB |
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Overflow Count (full) 0 |
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[ALLOC_TEMP_JOB_ASYNC (Background)] |
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Initial Block Size 1.0 MB |
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Overflow Count (too large) 0 |
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[ALLOC_GFX] Dual Thread Allocator |
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Peak main deferred allocation count 1 |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.3 MB |
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[ALLOC_GFX_MAIN] |
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Peak usage frame count: [32.0 KB-64.0 KB]: 31 frames, [64.0 KB-128.0 KB]: 532 frames, [2.0 MB-4.0 MB]: 1 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 2.7 MB |
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Peak Large allocation bytes 0 B |
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[ALLOC_GFX_THREAD] |
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Peak usage frame count: [1.0 MB-2.0 MB]: 173 frames, [2.0 MB-4.0 MB]: 391 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 2.4 MB |
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Peak Allocated bytes 1.3 MB |
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[ALLOC_CACHEOBJECTS_MAIN] |
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Requested Block Size 4.0 MB |
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Peak Allocated memory 1.2 MB |
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[ALLOC_CACHEOBJECTS_THREAD] |
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Peak usage frame count: [2.0 MB-4.0 MB]: 563 frames, [4.0 MB-8.0 MB]: 1 frames |
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Requested Block Size 4.0 MB |
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Peak Block count 2 |
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Peak Allocated memory 5.2 MB |
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Peak Large allocation bytes 0 B |
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[ALLOC_TYPETREE] Dual Thread Allocator |
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Peak main deferred allocation count 0 |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.3 MB |
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[ALLOC_TYPETREE_MAIN] |
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Peak usage frame count: [0-1.0 KB]: 564 frames |
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Requested Block Size 2.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 1.0 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_TYPETREE_THREAD] |
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Peak usage frame count: [1.0 KB-2.0 KB]: 564 frames |
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Requested Block Size 2.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 1.7 KB |
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Peak Large allocation bytes 0 B |
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