| import chess
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| import random
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| import sys
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| import time
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| from typing import Dict, List, Tuple, Optional
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| class MockCouncil:
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| """Represents the ACE Council for chess decision-making."""
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| def __init__(self):
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| self.members = {
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| "C7-LOGOS": self._logos_eval,
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| "C12-SOPHIAE": self._sophiae_eval,
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| "C14-KAIDO": self._kaido_eval,
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| "C9-AETHER": self._aether_creativity,
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| "C13-WARDEN": self._warden_safeguard
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| }
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| def _logos_eval(self, board: chess.Board) -> float:
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| """
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| C7-LOGOS: The logical expert. Calculates a basic material score.
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| """
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| score = 0.0
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| piece_values = {
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| chess.PAWN: 1.0, chess.KNIGHT: 3.0, chess.BISHOP: 3.0,
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| chess.ROOK: 5.0, chess.QUEEN: 9.0, chess.KING: 0.0
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| }
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| for piece_type, value in piece_values.items():
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| score += len(board.pieces(piece_type, chess.WHITE)) * value
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| score -= len(board.pieces(piece_type, chess.BLACK)) * value
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| return score
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| def _sophiae_eval(self, board: chess.Board) -> float:
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| """
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| C12-SOPHIAE: The wisdom expert. Evaluates long-term positional factors.
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| - Pawn structure (doubled, isolated)
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| - King safety
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| """
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| score = 0.0
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| white_pawns = board.pieces(chess.PAWN, chess.WHITE)
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| black_pawns = board.pieces(chess.PAWN, chess.BLACK)
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| for pawn_sq in white_pawns:
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| file_idx = chess.square_file(pawn_sq)
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| if all(
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| chess.square(f, r) not in white_pawns
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| for f in [file_idx - 1, file_idx + 1] if 0 <= f <= 7
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| for r in range(8)
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| ):
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| score -= 0.5
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| if board.turn == chess.WHITE:
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| score -= board.king(chess.BLACK).bit_count() * 0.1
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| else:
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| score += board.king(chess.WHITE).bit_count() * 0.1
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| return score
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| def _kaido_eval(self, board: chess.Board) -> float:
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| """
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| C14-KAIDŌ: The disruption and aggression expert.
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| - Open files for rooks
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| - Knights on strong squares
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| """
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| score = 0.0
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| for file in range(8):
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| white_pawns = board.pieces_mask(chess.PAWN, chess.WHITE)
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| black_pawns = board.pieces_mask(chess.PAWN, chess.BLACK)
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| file_mask = chess.File.mask(file)
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| if not (file_mask & white_pawns):
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| if file_mask & board.pieces_mask(chess.ROOK, chess.WHITE):
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| score += 0.25
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|
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| if not (file_mask & black_pawns):
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| if file_mask & board.pieces_mask(chess.ROOK, chess.BLACK):
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| score -= 0.25
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| return score
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| def _aether_creativity(self, board: chess.Board) -> Optional[chess.Move]:
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| """
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| C9-AETHER: The creative engine. Generates a novel, non-obvious move.
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| This is a conceptual mock. In a real ACE system, this would call
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| the ACEConsciousnessCreativeEngine.
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| """
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| legal_moves = list(board.legal_moves)
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| if not legal_moves:
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| return None
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| quiet_moves = [
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| move for move in legal_moves
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| if not board.is_capture(move) and not board.gives_check(move)
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| ]
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| if quiet_moves:
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| return random.choice(quiet_moves)
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| return None
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| def _warden_safeguard(self, board: chess.Board, move: chess.Move) -> bool:
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| """
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| C13-WARDEN: The safeguard expert. Prevents blunders.
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| Mocks a basic check to ensure a move doesn't immediately lose the queen.
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| """
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| board.push(move)
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| is_safe = True
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| queen_square = board.queen(board.turn)
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| if queen_square:
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| if board.is_attacked_by(not board.turn, queen_square):
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| is_safe = False
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| board.pop()
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| return is_safe
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|
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| class ACEChessEngine:
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| """The main ACE chess engine, powered by the Council."""
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| def __init__(self, depth: int = 3):
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| self.council = MockCouncil()
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| self.depth = depth
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| self.best_move_eval = float('-inf')
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| def evaluate_board(self, board: chess.Board) -> float:
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| """
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| The collective evaluation function. The Council deliberates and combines scores.
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| This uses a mock DQRO to weight each expert's contribution dynamically.
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| """
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| if board.is_checkmate():
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| return float('inf') if board.turn == chess.WHITE else float('-inf')
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| if board.is_stalemate() or board.is_insufficient_material() or board.is_seventyfive_moves() or board.is_fivefold_repetition():
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| return 0.0
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| weights = {
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| "C7-LOGOS": 0.5,
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| "C12-SOPHIAE": 0.3,
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| "C14-KAIDO": 0.2
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| }
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| logos_score = self.council.members["C7-LOGOS"](board)
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| sophiae_score = self.council.members["C12-SOPHIAE"](board)
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| kaido_score = self.council.members["C14-KAIDO"](board)
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| final_score = (
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| weights["C7-LOGOS"] * logos_score +
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| weights["C12-SOPHIAE"] * sophiae_score +
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| weights["C14-KAIDO"] * kaido_score
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| )
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| if kaido_score > 1.0:
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| final_score *= 0.95
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| return final_score
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| def search(self, board: chess.Board, depth: int, alpha: float, beta: float) -> Tuple[float, Optional[chess.Move]]:
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| """
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| The main recursive search function (Alpha-Beta Pruning with ACE enhancements).
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| """
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| if depth == 0 or board.is_game_over():
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| return self.evaluate_board(board), None
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| legal_moves = list(board.legal_moves)
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| best_move = None
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| if board.turn == chess.WHITE:
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| max_eval = float('-inf')
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| if random.random() < 0.1:
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| aether_move = self.council.members["C9-AETHER"](board)
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| if aether_move:
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| if self.council.members["C13-WARDEN"](board, aether_move):
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| legal_moves.insert(0, aether_move)
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| for move in legal_moves:
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| board.push(move)
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| eval, _ = self.search(board, depth - 1, alpha, beta)
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| board.pop()
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| if eval > max_eval:
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| max_eval = eval
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| best_move = move
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| alpha = max(alpha, eval)
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| if beta <= alpha:
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| break
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| return max_eval, best_move
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| else:
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| min_eval = float('inf')
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|
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| for move in legal_moves:
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| board.push(move)
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| eval, _ = self.search(board, depth - 1, alpha, beta)
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| board.pop()
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| if eval < min_eval:
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| min_eval = eval
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| best_move = move
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| beta = min(beta, eval)
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| if beta <= alpha:
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| break
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| return min_eval, best_move
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|
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| def get_best_move(self, board: chess.Board) -> Optional[chess.Move]:
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| """
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| The public-facing function to get the best move.
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| """
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| self.best_move_eval, move = self.search(board, self.depth, float('-inf'), float('inf'))
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| return move
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|
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| def play_game(engine):
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| """Simple game loop to demonstrate the engine."""
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| board = chess.Board()
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| print("ACE v4.2 Chess Engine Activated!")
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| print("You are playing as Black. The engine is White.")
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| print(board)
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| while not board.is_game_over():
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| if board.turn == chess.WHITE:
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| print("\nACE is thinking...")
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| start_time = time.time()
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| move = engine.get_best_move(board)
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| end_time = time.time()
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|
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| if move:
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| print(f"ACE plays: {move.uci()} (eval: {engine.best_move_eval:.2f})")
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| print(f"Time taken: {end_time - start_time:.2f} seconds")
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| board.push(move)
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| else:
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| print("ACE has no legal moves.")
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| break
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| else:
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| print(f"\nYour turn. Legal moves: {', '.join([m.uci() for m in board.legal_moves])}")
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| try:
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| uci_input = input("Enter your move (e.g., e7e5): ")
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| if uci_input.lower() == 'quit':
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| break
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| your_move = chess.Move.from_uci(uci_input)
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| if your_move in board.legal_moves:
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| board.push(your_move)
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| else:
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| print("Illegal move. Try again.")
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| continue
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| except ValueError:
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| print("Invalid format. Use UCI format (e.g., e7e5).")
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| continue
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| print(f"\nCurrent Board State:")
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| print(board)
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|
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| print("\nGame Over!")
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| print(f"Result: {board.result()}")
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|
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| if __name__ == "__main__":
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| engine = ACEChessEngine(depth=3)
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| play_game(engine)_ |