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@@ -19,13 +19,13 @@ This is a Stable Diffusion model fine-tuned on Starcraft terrain images on the S
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  It was trained on 32x32 terrain images from 265 melee maps including original Blizzard maps and those downloaded from Battle.net, scmscx.com and broodwarmaps.net.
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- To run the demo, use this notebook on Colab:
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- https://colab.research.google.com/github/wdcqc/WaveFunctionDiffusion/blob/remaster/colab/WaveFunctionDiffusion_Demo.ipynb
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- Alternatively run it on Huggingface Spaces: (it is slow, recommended to run on Colab)
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- https://huggingface.co/spaces/wdcqc/wfd
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  In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
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  It was trained on 32x32 terrain images from 265 melee maps including original Blizzard maps and those downloaded from Battle.net, scmscx.com and broodwarmaps.net.
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+ Run it on Huggingface Spaces:
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+ https://huggingface.co/spaces/wdcqc/wfd
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+ Or use this notebook on Colab:
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+ https://colab.research.google.com/github/wdcqc/WaveFunctionDiffusion/blob/remaster/colab/WaveFunctionDiffusion_Demo.ipynb
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  In addition to Dreambooth, a custom VAE model (`AutoencoderTile`) is trained to encode and decode the latents to/from tileset probabilities ("waves") and then generated as Starcraft maps.
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