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@@ -17,6 +17,8 @@ Tips:
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  You'll want to adjust the hypernetwork strength depending on what style you're trying to put Zelda into. I usually keep it at 80% strength and go from there.
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  Since the hypernetwork is trained on screenshots from the videogame, it imparts a heavy Cel Shading effect [(Example here)](https://huggingface.co/wavymulder/zelda-diffusion-HN/resolve/main/00108-920950.png). You can minimize this by negative prompting "cel". I believe every example posted here uses this.
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  The hypernet can be used either with very simple prompting, as shown above, or a prompt of your favourite artists.
 
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  You'll want to adjust the hypernetwork strength depending on what style you're trying to put Zelda into. I usually keep it at 80% strength and go from there.
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+ This hypernetwork helps make Zelda look more like the BOTW Zelda. You still have to prompt for what you want. Extra weight might sometimes need to be applied to get her to wear costumes. You may also have luck putting her name closer to the end of the prompt than you normally would.
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  Since the hypernetwork is trained on screenshots from the videogame, it imparts a heavy Cel Shading effect [(Example here)](https://huggingface.co/wavymulder/zelda-diffusion-HN/resolve/main/00108-920950.png). You can minimize this by negative prompting "cel". I believe every example posted here uses this.
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  The hypernet can be used either with very simple prompting, as shown above, or a prompt of your favourite artists.