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import trimesh |
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import numpy as np |
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from copy import deepcopy |
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from PIL import Image |
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from . import color_mappings |
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def line(p1, p2, c=(255,0,0), resolution=10, radius=0.05): |
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'''draws a 3d cylinder along the line (p1, p2)''' |
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if len(c) == 1: |
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c = [c[0]]*4 |
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elif len(c) == 3: |
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c = [*c, 255] |
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elif len(c) != 4: |
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raise ValueError(f'{c} is not a valid color (must have 1,3, or 4 elements).') |
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p1, p2 = np.asarray(p1), np.asarray(p2) |
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l = np.linalg.norm(p2-p1) |
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direction = (p2 - p1) / l |
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T = np.eye(4) |
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T[:3, 2] = direction |
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T[:3, 3] = (p1+p2)/2 |
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b0, b1 = T[:3, 0], T[:3, 1] |
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if np.abs(np.dot(b0, direction)) < np.abs(np.dot(b1, direction)): |
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T[:3, 1] = -np.cross(b0, direction) |
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else: |
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T[:3, 0] = np.cross(b1, direction) |
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mesh = trimesh.primitives.Cylinder(radius=radius, height=l, transform=T) |
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mesh.visual.vertex_colors = np.ones_like(mesh.visual.vertex_colors)*c |
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return mesh |
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def show_wf(row, radius=10): |
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EDGE_CLASSES = ['eave', |
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'ridge', |
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'step_flashing', |
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'rake', |
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'flashing', |
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'post', |
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'valley', |
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'hip', |
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'transition_line'] |
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return [line(a,b, radius=radius, c=color_mappings.gestalt_color_mapping[EDGE_CLASSES[cls_id]]) for (a,b), cls_id in zip(np.stack([*row['wf_vertices']])[np.stack(row['wf_edges'])], row['edge_semantics'])] |
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def show_grid(edges, meshes=None, row_length=5): |
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''' |
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edges: list of list of meshes |
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meshes: optional corresponding list of meshes |
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row_length: number of meshes per row |
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returns trimesh.Scene() |
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''' |
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T = np.eye(4) |
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out = [] |
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edges = [sum(e[1:], e[0]) for e in edges] |
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row_height = 1.1 * max((e.extents for e in edges), key=lambda e: e[1])[1] |
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col_width = 1.1 * max((e.extents for e in edges), key=lambda e: e[0])[0] |
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if meshes is None: |
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meshes = [None]*len(edges) |
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for i, (gt, mesh) in enumerate(zip(edges, meshes), start=0): |
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mesh = deepcopy(mesh) |
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gt = deepcopy(gt) |
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if i%row_length != 0: |
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T[0, 3] += col_width |
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else: |
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T[0, 3] = 0 |
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T[1, 3] += row_height |
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if mesh is not None: |
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mesh.apply_transform(T) |
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out.append(mesh) |
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gt.apply_transform(T) |
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out.append(gt) |
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out.extend([mesh, gt]) |
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return trimesh.Scene(out) |
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def visualize_order_images(row_order): |
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return create_image_grid(row_order['ade20k'] + row_order['gestalt'] + [visualize_depth(dm) for dm in row_order['depthcm']], num_per_row=len(row_order['ade20k'])) |
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def create_image_grid(images, target_length=312, num_per_row=2): |
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first_img = images[0] |
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aspect_ratio = first_img.width / first_img.height |
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new_width = int((target_length ** 2 * aspect_ratio) ** 0.5) |
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new_height = int((target_length ** 2 / aspect_ratio) ** 0.5) |
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resized_images = [img.resize((new_width, new_height), Image.Resampling.LANCZOS) for img in images] |
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num_rows = (len(resized_images) + num_per_row - 1) // num_per_row |
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grid_width = new_width * num_per_row |
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grid_height = new_height * num_rows |
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grid_img = Image.new('RGB', (grid_width, grid_height)) |
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for i, img in enumerate(resized_images): |
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x_offset = (i % num_per_row) * new_width |
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y_offset = (i // num_per_row) * new_height |
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grid_img.paste(img, (x_offset, y_offset)) |
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return grid_img |
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import matplotlib |
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def visualize_depth(depth, min_depth=None, max_depth=None, cmap='rainbow'): |
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depth = np.array(depth) |
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if min_depth is None: |
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min_depth = np.min(depth) |
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if max_depth is None: |
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max_depth = np.max(depth) |
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depth = (depth - min_depth) / (max_depth - min_depth) |
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depth = np.clip(depth, 0, 1) |
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cmap = matplotlib.cm.get_cmap(cmap) |
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depth_image = (cmap(depth) * 255).astype(np.uint8) |
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depth_image = Image.fromarray(depth_image) |
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return depth_image |