handcrafted_baseline_submission / handcrafted_solution.py
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remove edge semantics
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# Description: This file contains the handcrafted solution for the task of wireframe reconstruction
import io
from PIL import Image as PImage
import numpy as np
from collections import defaultdict
import cv2
from typing import Tuple, List
from scipy.spatial.distance import cdist
from hoho.read_write_colmap import read_cameras_binary, read_images_binary, read_points3D_binary
from hoho.color_mappings import gestalt_color_mapping, ade20k_color_mapping
def empty_solution():
'''Return a minimal valid solution, i.e. 2 vertices and 1 edge.'''
return np.zeros((2,3)), [(0, 1)], [0]
def convert_entry_to_human_readable(entry):
out = {}
already_good = ['__key__', 'wf_vertices', 'wf_edges', 'edge_semantics', 'mesh_vertices', 'mesh_faces', 'face_semantics', 'K', 'R', 't']
for k, v in entry.items():
if k in already_good:
out[k] = v
continue
if k == 'points3d':
out[k] = read_points3D_binary(fid=io.BytesIO(v))
if k == 'cameras':
out[k] = read_cameras_binary(fid=io.BytesIO(v))
if k == 'images':
out[k] = read_images_binary(fid=io.BytesIO(v))
if k in ['ade20k', 'gestalt']:
out[k] = [PImage.open(io.BytesIO(x)).convert('RGB') for x in v]
if k == 'depthcm':
out[k] = [PImage.open(io.BytesIO(x)) for x in entry['depthcm']]
return out
def get_vertices_and_edges_from_segmentation(gest_seg_np, edge_th = 50.0):
'''Get the vertices and edges from the gestalt segmentation mask of the house'''
vertices = []
connections = []
# Apex
apex_color = np.array(gestalt_color_mapping['apex'])
apex_mask = cv2.inRange(gest_seg_np, apex_color-0.5, apex_color+0.5)
if apex_mask.sum() > 0:
output = cv2.connectedComponentsWithStats(apex_mask, 8, cv2.CV_32S)
(numLabels, labels, stats, centroids) = output
stats, centroids = stats[1:], centroids[1:]
for i in range(numLabels-1):
vert = {"xy": centroids[i], "type": "apex"}
vertices.append(vert)
eave_end_color = np.array(gestalt_color_mapping['eave_end_point'])
eave_end_mask = cv2.inRange(gest_seg_np, eave_end_color-0.5, eave_end_color+0.5)
if eave_end_mask.sum() > 0:
output = cv2.connectedComponentsWithStats(eave_end_mask, 8, cv2.CV_32S)
(numLabels, labels, stats, centroids) = output
stats, centroids = stats[1:], centroids[1:]
for i in range(numLabels-1):
vert = {"xy": centroids[i], "type": "eave_end_point"}
vertices.append(vert)
# Connectivity
apex_pts = []
apex_pts_idxs = []
for j, v in enumerate(vertices):
apex_pts.append(v['xy'])
apex_pts_idxs.append(j)
apex_pts = np.array(apex_pts)
# Ridge connects two apex points
for edge_class in ['eave', 'ridge', 'rake', 'valley']:
edge_color = np.array(gestalt_color_mapping[edge_class])
mask = cv2.morphologyEx(cv2.inRange(gest_seg_np,
edge_color-0.5,
edge_color+0.5),
cv2.MORPH_DILATE, np.ones((11, 11)))
line_img = np.copy(gest_seg_np) * 0
if mask.sum() > 0:
output = cv2.connectedComponentsWithStats(mask, 8, cv2.CV_32S)
(numLabels, labels, stats, centroids) = output
stats, centroids = stats[1:], centroids[1:]
edges = []
for i in range(1, numLabels):
y,x = np.where(labels == i)
xleft_idx = np.argmin(x)
x_left = x[xleft_idx]
y_left = y[xleft_idx]
xright_idx = np.argmax(x)
x_right = x[xright_idx]
y_right = y[xright_idx]
edges.append((x_left, y_left, x_right, y_right))
cv2.line(line_img, (x_left, y_left), (x_right, y_right), (255, 255, 255), 2)
edges = np.array(edges)
if (len(apex_pts) < 2) or len(edges) <1:
continue
pts_to_edges_dist = np.minimum(cdist(apex_pts, edges[:,:2]), cdist(apex_pts, edges[:,2:]))
connectivity_mask = pts_to_edges_dist <= edge_th
edge_connects = connectivity_mask.sum(axis=0)
for edge_idx, edgesum in enumerate(edge_connects):
if edgesum>=2:
connected_verts = np.where(connectivity_mask[:,edge_idx])[0]
for a_i, a in enumerate(connected_verts):
for b in connected_verts[a_i+1:]:
connections.append((a, b))
return vertices, connections
def get_uv_depth(vertices, depth):
'''Get the depth of the vertices from the depth image'''
uv = []
for v in vertices:
uv.append(v['xy'])
uv = np.array(uv)
uv_int = uv.astype(np.int32)
H, W = depth.shape[:2]
uv_int[:, 0] = np.clip( uv_int[:, 0], 0, W-1)
uv_int[:, 1] = np.clip( uv_int[:, 1], 0, H-1)
vertex_depth = depth[(uv_int[:, 1] , uv_int[:, 0])]
return uv, vertex_depth
def merge_vertices_3d(vert_edge_per_image, th=0.1):
'''Merge vertices that are close to each other in 3D space and are of same types'''
all_3d_vertices = []
connections_3d = []
all_indexes = []
cur_start = 0
types = []
for cimg_idx, (vertices, connections, vertices_3d) in vert_edge_per_image.items():
types += [int(v['type']=='apex') for v in vertices]
all_3d_vertices.append(vertices_3d)
connections_3d+=[(x+cur_start,y+cur_start) for (x,y) in connections]
cur_start+=len(vertices_3d)
all_3d_vertices = np.concatenate(all_3d_vertices, axis=0)
#print (connections_3d)
distmat = cdist(all_3d_vertices, all_3d_vertices)
types = np.array(types).reshape(-1,1)
same_types = cdist(types, types)
mask_to_merge = (distmat <= th) & (same_types==0)
new_vertices = []
new_connections = []
to_merge = sorted(list(set([tuple(a.nonzero()[0].tolist()) for a in mask_to_merge])))
to_merge_final = defaultdict(list)
for i in range(len(all_3d_vertices)):
for j in to_merge:
if i in j:
to_merge_final[i]+=j
for k, v in to_merge_final.items():
to_merge_final[k] = list(set(v))
already_there = set()
merged = []
for k, v in to_merge_final.items():
if k in already_there:
continue
merged.append(v)
for vv in v:
already_there.add(vv)
old_idx_to_new = {}
count=0
for idxs in merged:
new_vertices.append(all_3d_vertices[idxs].mean(axis=0))
for idx in idxs:
old_idx_to_new[idx] = count
count +=1
#print (connections_3d)
new_vertices=np.array(new_vertices)
#print (connections_3d)
for conn in connections_3d:
new_con = sorted((old_idx_to_new[conn[0]], old_idx_to_new[conn[1]]))
if new_con[0] == new_con[1]:
continue
if new_con not in new_connections:
new_connections.append(new_con)
#print (f'{len(new_vertices)} left after merging {len(all_3d_vertices)} with {th=}')
return new_vertices, new_connections
def prune_not_connected(all_3d_vertices, connections_3d):
'''Prune vertices that are not connected to any other vertex'''
connected = defaultdict(list)
for c in connections_3d:
connected[c[0]].append(c)
connected[c[1]].append(c)
new_indexes = {}
new_verts = []
connected_out = []
for k,v in connected.items():
vert = all_3d_vertices[k]
if tuple(vert) not in new_verts:
new_verts.append(tuple(vert))
new_indexes[k]=len(new_verts) -1
for k,v in connected.items():
for vv in v:
connected_out.append((new_indexes[vv[0]],new_indexes[vv[1]]))
connected_out=list(set(connected_out))
return np.array(new_verts), connected_out
def predict(entry, visualize=False) -> Tuple[np.ndarray, List[int]]:
good_entry = convert_entry_to_human_readable(entry)
vert_edge_per_image = {}
for i, (gest, depth, K, R, t) in enumerate(zip(good_entry['gestalt'],
good_entry['depthcm'],
good_entry['K'],
good_entry['R'],
good_entry['t']
)):
gest_seg = gest.resize(depth.size)
gest_seg_np = np.array(gest_seg).astype(np.uint8)
# Metric3D
depth_np = np.array(depth) / 2.5 # 2.5 is the scale estimation coefficient
vertices, connections = get_vertices_and_edges_from_segmentation(gest_seg_np, edge_th = 20.)
if (len(vertices) < 2) or (len(connections) < 1):
print (f'Not enough vertices or connections in image {i}')
vert_edge_per_image[i] = np.empty((0, 2)), [], np.empty((0, 3))
continue
uv, depth_vert = get_uv_depth(vertices, depth_np)
# Normalize the uv to the camera intrinsics
xy_local = np.ones((len(uv), 3))
xy_local[:, 0] = (uv[:, 0] - K[0,2]) / K[0,0]
xy_local[:, 1] = (uv[:, 1] - K[1,2]) / K[1,1]
# Get the 3D vertices
vertices_3d_local = depth_vert[...,None] * (xy_local/np.linalg.norm(xy_local, axis=1)[...,None])
world_to_cam = np.eye(4)
world_to_cam[:3, :3] = R
world_to_cam[:3, 3] = t.reshape(-1)
cam_to_world = np.linalg.inv(world_to_cam)
vertices_3d = cv2.transform(cv2.convertPointsToHomogeneous(vertices_3d_local), cam_to_world)
vertices_3d = cv2.convertPointsFromHomogeneous(vertices_3d).reshape(-1, 3)
vert_edge_per_image[i] = vertices, connections, vertices_3d
all_3d_vertices, connections_3d = merge_vertices_3d(vert_edge_per_image, 3.0)
all_3d_vertices_clean, connections_3d_clean = prune_not_connected(all_3d_vertices, connections_3d)
if (len(all_3d_vertices_clean) < 2) or len(connections_3d_clean) < 1:
print (f'Not enough vertices or connections in the 3D vertices')
return (good_entry['__key__'], *empty_solution())
if visualize:
from hoho.viz3d import plot_estimate_and_gt
plot_estimate_and_gt(all_3d_vertices_clean, connections_3d_clean, good_entry['wf_vertices'],
good_entry['wf_edges'])
return good_entry['__key__'], all_3d_vertices_clean, connections_3d_clean