UnityGiles
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3868539
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Parent(s):
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clean repo
Browse filesreadd project
lfs track image
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- .gitattributes +2 -0
- .gitignore +72 -3
- Assets/Data.meta +8 -3
- Assets/Data/anchors.csv +896 -3
- Assets/Data/anchors.csv.meta +7 -3
- Assets/Data/pexels-fauxels-3184407.jpg.meta +117 -3
- Assets/FaceDetection.unity +721 -3
- Assets/FaceDetection.unity.meta +7 -3
- Assets/InputSystem_Actions.inputactions +1057 -3
- Assets/InputSystem_Actions.inputactions.meta +14 -3
- Assets/Materials.meta +8 -3
- Assets/Materials/Keypoint.mat +112 -3
- Assets/Materials/Keypoint.mat.meta +8 -3
- Assets/Materials/Line.mat +136 -3
- Assets/Materials/Line.mat.meta +8 -3
- Assets/Materials/ground.mat +138 -3
- Assets/Materials/ground.mat.meta +8 -3
- Assets/Models.meta +8 -3
- Assets/Models/blaze_face_short_range.onnx.meta +10 -3
- Assets/Prefabs.meta +8 -3
- Assets/Prefabs/BoundingBox.prefab +156 -3
- Assets/Prefabs/BoundingBox.prefab.meta +7 -3
- Assets/Prefabs/Face Previews.prefab +0 -0
- Assets/Prefabs/Face Previews.prefab.meta +7 -3
- Assets/Prefabs/Image Preview.prefab +157 -3
- Assets/Prefabs/Image Preview.prefab.meta +7 -3
- Assets/Prefabs/Keypoint.prefab +332 -3
- Assets/Prefabs/Keypoint.prefab.meta +7 -3
- Assets/Prefabs/KeypointLine.prefab +191 -3
- Assets/Prefabs/KeypointLine.prefab.meta +7 -3
- Assets/Resources.meta +3 -3
- Assets/Resources/ComputeShaders.meta +3 -3
- Assets/Resources/ComputeShaders/ImageTransform.compute +33 -3
- Assets/Resources/ComputeShaders/ImageTransform.compute.meta +7 -3
- Assets/Scripts.meta +3 -3
- Assets/Scripts/BlazeUtils.cs +138 -3
- Assets/Scripts/BlazeUtils.cs.meta +3 -3
- Assets/Scripts/BoundingBox.cs +28 -3
- Assets/Scripts/BoundingBox.cs.meta +2 -3
- Assets/Scripts/FaceDetection.cs +132 -3
- Assets/Scripts/FaceDetection.cs.meta +2 -3
- Assets/Scripts/FacePreview.cs +22 -3
- Assets/Scripts/FacePreview.cs.meta +2 -3
- Assets/Scripts/ImagePreview.cs +14 -3
- Assets/Scripts/ImagePreview.cs.meta +2 -3
- Assets/Scripts/Keypoint.cs +40 -3
- Assets/Scripts/Keypoint.cs.meta +2 -3
- Assets/Settings.meta +8 -3
- Assets/Settings/DefaultVolumeProfile.asset +983 -3
- Assets/Settings/DefaultVolumeProfile.asset.meta +8 -3
.gitattributes
CHANGED
@@ -33,3 +33,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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+
images/* filter=lfs diff=lfs merge=lfs -text
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+
Assets/Data/*.jpg filter=lfs diff=lfs merge=lfs -text
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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+
#
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+
/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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Assets/Data.meta
CHANGED
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fileFormatVersion: 2
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guid: e2d2aa9b4771e1741884556ef22d00ce
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Data/anchors.csv
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+
outWeight: 0.33333334
|
148 |
+
m_PreInfinity: 2
|
149 |
+
m_PostInfinity: 2
|
150 |
+
m_RotationOrder: 4
|
151 |
+
colorGradient:
|
152 |
+
serializedVersion: 2
|
153 |
+
key0: {r: 1, g: 1, b: 1, a: 1}
|
154 |
+
key1: {r: 1, g: 1, b: 1, a: 1}
|
155 |
+
key2: {r: 0, g: 0, b: 0, a: 0}
|
156 |
+
key3: {r: 0, g: 0, b: 0, a: 0}
|
157 |
+
key4: {r: 0, g: 0, b: 0, a: 0}
|
158 |
+
key5: {r: 0, g: 0, b: 0, a: 0}
|
159 |
+
key6: {r: 0, g: 0, b: 0, a: 0}
|
160 |
+
key7: {r: 0, g: 0, b: 0, a: 0}
|
161 |
+
ctime0: 0
|
162 |
+
ctime1: 65535
|
163 |
+
ctime2: 0
|
164 |
+
ctime3: 0
|
165 |
+
ctime4: 0
|
166 |
+
ctime5: 0
|
167 |
+
ctime6: 0
|
168 |
+
ctime7: 0
|
169 |
+
atime0: 0
|
170 |
+
atime1: 65535
|
171 |
+
atime2: 0
|
172 |
+
atime3: 0
|
173 |
+
atime4: 0
|
174 |
+
atime5: 0
|
175 |
+
atime6: 0
|
176 |
+
atime7: 0
|
177 |
+
m_Mode: 0
|
178 |
+
m_ColorSpace: -1
|
179 |
+
m_NumColorKeys: 2
|
180 |
+
m_NumAlphaKeys: 2
|
181 |
+
numCornerVertices: 0
|
182 |
+
numCapVertices: 0
|
183 |
+
alignment: 0
|
184 |
+
textureMode: 0
|
185 |
+
textureScale: {x: 1, y: 1}
|
186 |
+
shadowBias: 0.5
|
187 |
+
generateLightingData: 1
|
188 |
+
m_MaskInteraction: 0
|
189 |
+
m_UseWorldSpace: 1
|
190 |
+
m_Loop: 0
|
191 |
+
m_ApplyActiveColorSpace: 1
|
Assets/Prefabs/KeypointLine.prefab.meta
CHANGED
@@ -1,3 +1,7 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: a55db4d583df47e489aeffbbcd9726e1
|
3 |
+
PrefabImporter:
|
4 |
+
externalObjects: {}
|
5 |
+
userData:
|
6 |
+
assetBundleName:
|
7 |
+
assetBundleVariant:
|
Assets/Resources.meta
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 7d532a1de11f40bca665c3adef7acd4e
|
3 |
+
timeCreated: 1725359528
|
Assets/Resources/ComputeShaders.meta
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 336e5f14fb92456bb85c2833492259f1
|
3 |
+
timeCreated: 1725359537
|
Assets/Resources/ComputeShaders/ImageTransform.compute
CHANGED
@@ -1,3 +1,33 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
#pragma kernel ImageSample
|
2 |
+
|
3 |
+
Texture2D X_tex2D;
|
4 |
+
SamplerState LinearClampSampler;
|
5 |
+
RWStructuredBuffer<float> Optr;
|
6 |
+
|
7 |
+
uint O_width;
|
8 |
+
uint O_height;
|
9 |
+
uint O_channels;
|
10 |
+
uint X_width;
|
11 |
+
uint X_height;
|
12 |
+
float4x4 affineMatrix;
|
13 |
+
|
14 |
+
[numthreads(8, 8, 1)]
|
15 |
+
void ImageSample(uint3 dispatchThreadID : SV_DispatchThreadID)
|
16 |
+
{
|
17 |
+
uint2 O_pos = dispatchThreadID.yx;
|
18 |
+
|
19 |
+
if (O_pos.x >= O_width || O_pos.y >= O_height)
|
20 |
+
return;
|
21 |
+
|
22 |
+
float4 uv = mul(affineMatrix, float4(O_pos.x, O_pos.y, 1, 1)) / float4(X_width, X_height, 1, 1);
|
23 |
+
|
24 |
+
bool mask = uv.x >= 0 && uv.x <= 1 && uv.y >= 0 && uv.y <= 1;
|
25 |
+
float4 c = mask * X_tex2D.SampleLevel(LinearClampSampler, uv.xy, 0);
|
26 |
+
// SRGB conversion
|
27 |
+
bool3 maskRGB = c.rgb > 0.0031308f;
|
28 |
+
c.rgb = lerp(12.92f * c.rgb, 1.055f * (pow(abs(c.rgb), 0.41666666666f) - 0.055f), maskRGB);
|
29 |
+
|
30 |
+
Optr[(O_pos.y * O_width + O_pos.x) * O_channels + 0] = c.x;
|
31 |
+
Optr[(O_pos.y * O_width + O_pos.x) * O_channels + 1] = c.y;
|
32 |
+
Optr[(O_pos.y * O_width + O_pos.x) * O_channels + 2] = c.z;
|
33 |
+
}
|
Assets/Resources/ComputeShaders/ImageTransform.compute.meta
CHANGED
@@ -1,3 +1,7 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 6845bfbc8c1f92d418243ec293491ca2
|
3 |
+
ComputeShaderImporter:
|
4 |
+
externalObjects: {}
|
5 |
+
userData:
|
6 |
+
assetBundleName:
|
7 |
+
assetBundleVariant:
|
Assets/Scripts.meta
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 921f2a51d5b14e768ef65e62421d59f2
|
3 |
+
timeCreated: 1725463634
|
Assets/Scripts/BlazeUtils.cs
CHANGED
@@ -1,3 +1,138 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using System;
|
2 |
+
using System.Globalization;
|
3 |
+
using Unity.Mathematics;
|
4 |
+
using Unity.Sentis;
|
5 |
+
using UnityEngine;
|
6 |
+
|
7 |
+
public static class BlazeUtils
|
8 |
+
{
|
9 |
+
// matrix utility
|
10 |
+
public static float2x3 mul(float2x3 a, float2x3 b)
|
11 |
+
{
|
12 |
+
return new float2x3(
|
13 |
+
a[0][0] * b[0][0] + a[1][0] * b[0][1],
|
14 |
+
a[0][0] * b[1][0] + a[1][0] * b[1][1],
|
15 |
+
a[0][0] * b[2][0] + a[1][0] * b[2][1] + a[2][0],
|
16 |
+
a[0][1] * b[0][0] + a[1][1] * b[0][1],
|
17 |
+
a[0][1] * b[1][0] + a[1][1] * b[1][1],
|
18 |
+
a[0][1] * b[2][0] + a[1][1] * b[2][1] + a[2][1]
|
19 |
+
);
|
20 |
+
}
|
21 |
+
|
22 |
+
public static float2 mul(float2x3 a, float2 b)
|
23 |
+
{
|
24 |
+
return new float2(
|
25 |
+
a[0][0] * b.x + a[1][0] * b.y + a[2][0],
|
26 |
+
a[0][1] * b.x + a[1][1] * b.y + a[2][1]
|
27 |
+
);
|
28 |
+
}
|
29 |
+
|
30 |
+
public static float2x3 RotationMatrix(float theta)
|
31 |
+
{
|
32 |
+
var sinTheta = math.sin(theta);
|
33 |
+
var cosTheta = math.cos(theta);
|
34 |
+
return new float2x3(
|
35 |
+
cosTheta, -sinTheta, 0,
|
36 |
+
sinTheta, cosTheta, 0
|
37 |
+
);
|
38 |
+
}
|
39 |
+
|
40 |
+
public static float2x3 TranslationMatrix(float2 delta)
|
41 |
+
{
|
42 |
+
return new float2x3(
|
43 |
+
1, 0, delta.x,
|
44 |
+
0, 1, delta.y
|
45 |
+
);
|
46 |
+
}
|
47 |
+
|
48 |
+
public static float2x3 ScaleMatrix(float2 scale)
|
49 |
+
{
|
50 |
+
return new float2x3(
|
51 |
+
scale.x, 0, 0,
|
52 |
+
0, scale.y, 0
|
53 |
+
);
|
54 |
+
}
|
55 |
+
|
56 |
+
// model filtering utility
|
57 |
+
static FunctionalTensor ScoreFiltering(FunctionalTensor rawScores, float scoreThreshold)
|
58 |
+
{
|
59 |
+
return Functional.Sigmoid(Functional.Clamp(rawScores, -scoreThreshold, scoreThreshold));
|
60 |
+
}
|
61 |
+
|
62 |
+
public static (FunctionalTensor, FunctionalTensor, FunctionalTensor) NMSFiltering(FunctionalTensor rawBoxes, FunctionalTensor rawScores, FunctionalTensor anchors, float inputSize, float iouThreshold, float scoreThreshold)
|
63 |
+
{
|
64 |
+
var xCenter = rawBoxes[0, .., 0] + anchors[.., 0] * inputSize;
|
65 |
+
var yCenter = rawBoxes[0, .., 1] + anchors[.., 1] * inputSize;
|
66 |
+
|
67 |
+
var widthHalf = 0.5f * rawBoxes[0, .., 2];
|
68 |
+
var heightHalf = 0.5f * rawBoxes[0, .., 3];
|
69 |
+
|
70 |
+
var nmsBoxes = Functional.Stack(new[]
|
71 |
+
{
|
72 |
+
yCenter - heightHalf,
|
73 |
+
xCenter - widthHalf,
|
74 |
+
yCenter + heightHalf,
|
75 |
+
xCenter + widthHalf
|
76 |
+
}, 1);
|
77 |
+
|
78 |
+
var nmsScores = Functional.Squeeze(ScoreFiltering(rawScores, 100f));
|
79 |
+
var selectedIndices = Functional.NMS(nmsBoxes, nmsScores, iouThreshold, scoreThreshold); // (N);
|
80 |
+
|
81 |
+
var selectedBoxes = Functional.IndexSelect(rawBoxes, 1, selectedIndices).Unsqueeze(0); // (1, N, 16)
|
82 |
+
var selectedScores = Functional.IndexSelect(rawScores, 1, selectedIndices).Unsqueeze(0); // (1, N, 1)
|
83 |
+
|
84 |
+
return (selectedIndices, selectedScores, selectedBoxes);
|
85 |
+
}
|
86 |
+
|
87 |
+
// image transform utility
|
88 |
+
static ComputeShader s_ImageTransformShader = Resources.Load<ComputeShader>("ComputeShaders/ImageTransform");
|
89 |
+
static int s_ImageSample = s_ImageTransformShader.FindKernel("ImageSample");
|
90 |
+
static int s_Optr = Shader.PropertyToID("Optr");
|
91 |
+
static int s_X_tex2D = Shader.PropertyToID("X_tex2D");
|
92 |
+
static int s_O_height = Shader.PropertyToID("O_height");
|
93 |
+
static int s_O_width = Shader.PropertyToID("O_width");
|
94 |
+
static int s_O_channels = Shader.PropertyToID("O_channels");
|
95 |
+
static int s_X_height = Shader.PropertyToID("X_height");
|
96 |
+
static int s_X_width = Shader.PropertyToID("X_width");
|
97 |
+
static int s_affineMatrix = Shader.PropertyToID("affineMatrix");
|
98 |
+
|
99 |
+
static int IDivC(int v, int div)
|
100 |
+
{
|
101 |
+
return (v + div - 1) / div;
|
102 |
+
}
|
103 |
+
|
104 |
+
public static void SampleImageAffine(Texture srcTexture, Tensor<float> dstTensor, float2x3 M)
|
105 |
+
{
|
106 |
+
var tensorData = ComputeTensorData.Pin(dstTensor, false);
|
107 |
+
|
108 |
+
s_ImageTransformShader.SetTexture(s_ImageSample, s_X_tex2D, srcTexture);
|
109 |
+
s_ImageTransformShader.SetBuffer(s_ImageSample, s_Optr, tensorData.buffer);
|
110 |
+
|
111 |
+
s_ImageTransformShader.SetInt(s_O_height, dstTensor.shape[1]);
|
112 |
+
s_ImageTransformShader.SetInt(s_O_width, dstTensor.shape[2]);
|
113 |
+
s_ImageTransformShader.SetInt(s_O_channels, dstTensor.shape[3]);
|
114 |
+
s_ImageTransformShader.SetInt(s_X_height, srcTexture.height);
|
115 |
+
s_ImageTransformShader.SetInt(s_X_width, srcTexture.width);
|
116 |
+
|
117 |
+
s_ImageTransformShader.SetMatrix(s_affineMatrix, new Matrix4x4(new Vector4(M[0][0], M[0][1]), new Vector4(M[1][0], M[1][1]), new Vector4(M[2][0], M[2][1]), Vector4.zero));
|
118 |
+
|
119 |
+
s_ImageTransformShader.Dispatch(s_ImageSample, IDivC(dstTensor.shape[1], 8), IDivC(dstTensor.shape[1], 8), 1);
|
120 |
+
}
|
121 |
+
|
122 |
+
public static float[,] LoadAnchors(string csv, int numAnchors)
|
123 |
+
{
|
124 |
+
var anchors = new float[numAnchors, 4];
|
125 |
+
var anchorLines = csv.Split('\n');
|
126 |
+
|
127 |
+
for (var i = 0; i < numAnchors; i++)
|
128 |
+
{
|
129 |
+
var anchorValues = anchorLines[i].Split(',');
|
130 |
+
for (var j = 0; j < 4; j++)
|
131 |
+
{
|
132 |
+
anchors[i, j] = float.Parse(anchorValues[j], CultureInfo.InvariantCulture);
|
133 |
+
}
|
134 |
+
}
|
135 |
+
|
136 |
+
return anchors;
|
137 |
+
}
|
138 |
+
}
|
Assets/Scripts/BlazeUtils.cs.meta
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 5413dc54f071410282a92bdc03cb0d09
|
3 |
+
timeCreated: 1725358930
|
Assets/Scripts/BoundingBox.cs
CHANGED
@@ -1,3 +1,28 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using System;
|
2 |
+
using UnityEngine;
|
3 |
+
|
4 |
+
public class BoundingBox : MonoBehaviour
|
5 |
+
{
|
6 |
+
public LineRenderer lineRenderer;
|
7 |
+
public Color color;
|
8 |
+
public float width;
|
9 |
+
|
10 |
+
void Start()
|
11 |
+
{
|
12 |
+
lineRenderer.startColor = color;
|
13 |
+
lineRenderer.endColor = color;
|
14 |
+
lineRenderer.startWidth = width;
|
15 |
+
lineRenderer.endWidth = width;
|
16 |
+
}
|
17 |
+
|
18 |
+
public void Set(bool active, Vector3 position, Vector2 size)
|
19 |
+
{
|
20 |
+
gameObject.SetActive(active);
|
21 |
+
lineRenderer.positionCount = 4;
|
22 |
+
lineRenderer.SetPosition(0, position + new Vector3(-0.5f * size.x, -0.5f * size.y, 0));
|
23 |
+
lineRenderer.SetPosition(1, position + new Vector3(-0.5f * size.x, +0.5f * size.y, 0));
|
24 |
+
lineRenderer.SetPosition(2, position + new Vector3(+0.5f * size.x, +0.5f * size.y, 0));
|
25 |
+
lineRenderer.SetPosition(3, position + new Vector3(+0.5f * size.x, -0.5f * size.y, 0));
|
26 |
+
lineRenderer.loop = true;
|
27 |
+
}
|
28 |
+
}
|
Assets/Scripts/BoundingBox.cs.meta
CHANGED
@@ -1,3 +1,2 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
size 60
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 975be3afbfa88af469b74fd354c1ac4b
|
|
Assets/Scripts/FaceDetection.cs
CHANGED
@@ -1,3 +1,132 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
1 |
+
using System;
|
2 |
+
using Unity.Mathematics;
|
3 |
+
using Unity.Sentis;
|
4 |
+
using UnityEngine;
|
5 |
+
|
6 |
+
public class FaceDetection : MonoBehaviour
|
7 |
+
{
|
8 |
+
public FacePreview[] facePreviews;
|
9 |
+
public ImagePreview imagePreview;
|
10 |
+
public Texture2D imageTexture;
|
11 |
+
public ModelAsset faceDetector;
|
12 |
+
public TextAsset anchorsCSV;
|
13 |
+
|
14 |
+
public float iouThreshold = 0.3f;
|
15 |
+
public float scoreThreshold = 0.5f;
|
16 |
+
|
17 |
+
const int k_NumAnchors = 896;
|
18 |
+
float[,] m_Anchors;
|
19 |
+
|
20 |
+
const int k_NumKeypoints = 6;
|
21 |
+
const int detectorInputSize = 128;
|
22 |
+
|
23 |
+
Worker m_FaceDetectorWorker;
|
24 |
+
Tensor<float> m_DetectorInput;
|
25 |
+
Awaitable m_DetectAwaitable;
|
26 |
+
|
27 |
+
float m_TextureWidth;
|
28 |
+
float m_TextureHeight;
|
29 |
+
|
30 |
+
public async void Start()
|
31 |
+
{
|
32 |
+
m_Anchors = BlazeUtils.LoadAnchors(anchorsCSV.text, k_NumAnchors);
|
33 |
+
|
34 |
+
var faceDetectorModel = ModelLoader.Load(faceDetector);
|
35 |
+
|
36 |
+
// post process the model to filter scores + nms select the best faces
|
37 |
+
var graph = new FunctionalGraph();
|
38 |
+
var input = graph.AddInput(faceDetectorModel, 0);
|
39 |
+
var outputs = Functional.Forward(faceDetectorModel, 2 * input - 1);
|
40 |
+
var boxes = outputs[0]; // (1, 896, 16)
|
41 |
+
var scores = outputs[1]; // (1, 896, 1)
|
42 |
+
var anchorsData = new float[k_NumAnchors * 4];
|
43 |
+
Buffer.BlockCopy(m_Anchors, 0, anchorsData, 0, anchorsData.Length * sizeof(float));
|
44 |
+
var anchors = Functional.Constant(new TensorShape(k_NumAnchors, 4), anchorsData);
|
45 |
+
var idx_scores_boxes = BlazeUtils.NMSFiltering(boxes, scores, anchors, detectorInputSize, iouThreshold, scoreThreshold);
|
46 |
+
faceDetectorModel = graph.Compile(idx_scores_boxes.Item1, idx_scores_boxes.Item2, idx_scores_boxes.Item3);
|
47 |
+
|
48 |
+
m_FaceDetectorWorker = new Worker(faceDetectorModel, BackendType.GPUCompute);
|
49 |
+
|
50 |
+
m_DetectorInput = new Tensor<float>(new TensorShape(1, detectorInputSize, detectorInputSize, 3));
|
51 |
+
|
52 |
+
while (true)
|
53 |
+
{
|
54 |
+
try
|
55 |
+
{
|
56 |
+
m_DetectAwaitable = Detect(imageTexture);
|
57 |
+
await m_DetectAwaitable;
|
58 |
+
}
|
59 |
+
catch (OperationCanceledException)
|
60 |
+
{
|
61 |
+
break;
|
62 |
+
}
|
63 |
+
}
|
64 |
+
|
65 |
+
m_FaceDetectorWorker.Dispose();
|
66 |
+
m_DetectorInput.Dispose();
|
67 |
+
}
|
68 |
+
|
69 |
+
Vector3 ImageToWorld(Vector2 position)
|
70 |
+
{
|
71 |
+
return (position - 0.5f * new Vector2(m_TextureWidth, m_TextureHeight)) / m_TextureHeight;
|
72 |
+
}
|
73 |
+
|
74 |
+
async Awaitable Detect(Texture texture)
|
75 |
+
{
|
76 |
+
m_TextureWidth = texture.width;
|
77 |
+
m_TextureHeight = texture.height;
|
78 |
+
imagePreview.SetTexture(texture);
|
79 |
+
|
80 |
+
var size = Mathf.Max(texture.width, texture.height);
|
81 |
+
|
82 |
+
// The affine transformation matrix to go from tensor coordinates to image coordinates
|
83 |
+
var scale = size / (float)detectorInputSize;
|
84 |
+
var M = BlazeUtils.mul(BlazeUtils.TranslationMatrix(0.5f * (new Vector2(texture.width, texture.height) + new Vector2(-size, size))), BlazeUtils.ScaleMatrix(new Vector2(scale, -scale)));
|
85 |
+
BlazeUtils.SampleImageAffine(texture, m_DetectorInput, M);
|
86 |
+
|
87 |
+
m_FaceDetectorWorker.Schedule(m_DetectorInput);
|
88 |
+
|
89 |
+
var outputIndicesAwaitable = (m_FaceDetectorWorker.PeekOutput(0) as Tensor<int>).ReadbackAndCloneAsync();
|
90 |
+
var outputScoresAwaitable = (m_FaceDetectorWorker.PeekOutput(1) as Tensor<float>).ReadbackAndCloneAsync();
|
91 |
+
var outputBoxesAwaitable = (m_FaceDetectorWorker.PeekOutput(2) as Tensor<float>).ReadbackAndCloneAsync();
|
92 |
+
|
93 |
+
using var outputIndices = await outputIndicesAwaitable;
|
94 |
+
using var outputScores = await outputScoresAwaitable;
|
95 |
+
using var outputBoxes = await outputBoxesAwaitable;
|
96 |
+
|
97 |
+
var numFaces = outputIndices.shape.length;
|
98 |
+
|
99 |
+
for (var i = 0; i < facePreviews.Length; i++)
|
100 |
+
{
|
101 |
+
var active = i < numFaces;
|
102 |
+
facePreviews[i].SetActive(active);
|
103 |
+
if (!active)
|
104 |
+
continue;
|
105 |
+
|
106 |
+
var idx = outputIndices[i];
|
107 |
+
|
108 |
+
var anchorPosition = detectorInputSize * new float2(m_Anchors[idx, 0], m_Anchors[idx, 1]);
|
109 |
+
|
110 |
+
var box_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBoxes[0, i, 0], outputBoxes[0, i, 1]));
|
111 |
+
var boxTopRight_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBoxes[0, i, 0] + 0.5f * outputBoxes[0, i, 2], outputBoxes[0, i, 1] + 0.5f * outputBoxes[0, i, 3]));
|
112 |
+
|
113 |
+
var boxSize = 2f * (boxTopRight_ImageSpace - box_ImageSpace);
|
114 |
+
facePreviews[i].SetBoundingBox(true, ImageToWorld(box_ImageSpace), boxSize / texture.height);
|
115 |
+
|
116 |
+
for (var j = 0; j < k_NumKeypoints; j++)
|
117 |
+
{
|
118 |
+
var position_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBoxes[0, i, 4 + 2 * j + 0], outputBoxes[0, i, 4 + 2 * j + 1]));
|
119 |
+
facePreviews[i].SetKeypoint(j, true, ImageToWorld(position_ImageSpace));
|
120 |
+
}
|
121 |
+
}
|
122 |
+
|
123 |
+
// if no faces are recognized then the awaitable outputs return synchronously so we need to add an extra frame await here to allow the main thread to run
|
124 |
+
if (numFaces == 0)
|
125 |
+
await Awaitable.NextFrameAsync();
|
126 |
+
}
|
127 |
+
|
128 |
+
void OnDestroy()
|
129 |
+
{
|
130 |
+
m_DetectAwaitable.Cancel();
|
131 |
+
}
|
132 |
+
}
|
Assets/Scripts/FaceDetection.cs.meta
CHANGED
@@ -1,3 +1,2 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
size 60
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: ae2eb443caa7ad94aad55b4a8a8fb4ea
|
|
Assets/Scripts/FacePreview.cs
CHANGED
@@ -1,3 +1,22 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using UnityEngine;
|
2 |
+
|
3 |
+
public class FacePreview : MonoBehaviour
|
4 |
+
{
|
5 |
+
public BoundingBox boundingBox;
|
6 |
+
public Keypoint[] keypoints;
|
7 |
+
|
8 |
+
public void SetActive(bool active)
|
9 |
+
{
|
10 |
+
gameObject.SetActive(active);
|
11 |
+
}
|
12 |
+
|
13 |
+
public void SetBoundingBox(bool active, Vector3 position, Vector2 size)
|
14 |
+
{
|
15 |
+
boundingBox.Set(active, position, size);
|
16 |
+
}
|
17 |
+
|
18 |
+
public void SetKeypoint(int index, bool active, Vector3 position)
|
19 |
+
{
|
20 |
+
keypoints[index].Set(active, position);
|
21 |
+
}
|
22 |
+
}
|
Assets/Scripts/FacePreview.cs.meta
CHANGED
@@ -1,3 +1,2 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
size 59
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: a13d9ed61ce25fa4caf885d6c7222b9d
|
|
Assets/Scripts/ImagePreview.cs
CHANGED
@@ -1,3 +1,14 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using System;
|
2 |
+
using UnityEngine;
|
3 |
+
|
4 |
+
public class ImagePreview : MonoBehaviour
|
5 |
+
{
|
6 |
+
public GameObject imageQuad;
|
7 |
+
|
8 |
+
public void SetTexture(Texture texture)
|
9 |
+
{
|
10 |
+
imageQuad.GetComponent<MeshRenderer>().material.mainTexture = texture;
|
11 |
+
var aspectRatio = texture.width / (float)texture.height;
|
12 |
+
imageQuad.transform.localScale = new Vector3(aspectRatio, 1f, 1f);
|
13 |
+
}
|
14 |
+
}
|
Assets/Scripts/ImagePreview.cs.meta
CHANGED
@@ -1,3 +1,2 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
size 59
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 880a785bdfd105f4da5848e8712cb65f
|
|
Assets/Scripts/Keypoint.cs
CHANGED
@@ -1,3 +1,40 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
using UnityEngine;
|
2 |
+
|
3 |
+
public class Keypoint : MonoBehaviour
|
4 |
+
{
|
5 |
+
public LineRenderer outerCircle;
|
6 |
+
public LineRenderer innerCircle;
|
7 |
+
bool m_IsActive;
|
8 |
+
Vector3 m_Position;
|
9 |
+
|
10 |
+
public bool IsActive => m_IsActive;
|
11 |
+
public Vector3 Position => m_Position;
|
12 |
+
|
13 |
+
public Color outerColor;
|
14 |
+
public Color innerColor;
|
15 |
+
public float outerWidth;
|
16 |
+
public float innerWidth;
|
17 |
+
|
18 |
+
public void Start()
|
19 |
+
{
|
20 |
+
outerCircle.startColor = outerColor;
|
21 |
+
outerCircle.endColor = outerColor;
|
22 |
+
outerCircle.startWidth = outerWidth;
|
23 |
+
outerCircle.endWidth = outerWidth;
|
24 |
+
innerCircle.startColor = innerColor;
|
25 |
+
innerCircle.endColor = innerColor;
|
26 |
+
innerCircle.startWidth = innerWidth;
|
27 |
+
innerCircle.endWidth = innerWidth;
|
28 |
+
}
|
29 |
+
|
30 |
+
public void Set(bool active, Vector3 position)
|
31 |
+
{
|
32 |
+
m_IsActive = active;
|
33 |
+
m_Position = position;
|
34 |
+
gameObject.SetActive(active);
|
35 |
+
outerCircle.SetPosition(0, position);
|
36 |
+
outerCircle.SetPosition(1, position);
|
37 |
+
innerCircle.SetPosition(0, position);
|
38 |
+
innerCircle.SetPosition(1, position);
|
39 |
+
}
|
40 |
+
}
|
Assets/Scripts/Keypoint.cs.meta
CHANGED
@@ -1,3 +1,2 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
size 59
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 6d7450ac35d9abe4db1c44c1ca309974
|
|
Assets/Settings.meta
CHANGED
@@ -1,3 +1,8 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
fileFormatVersion: 2
|
2 |
+
guid: 29bed16732312f845a7561bf5707015a
|
3 |
+
folderAsset: yes
|
4 |
+
DefaultImporter:
|
5 |
+
externalObjects: {}
|
6 |
+
userData:
|
7 |
+
assetBundleName:
|
8 |
+
assetBundleVariant:
|
Assets/Settings/DefaultVolumeProfile.asset
CHANGED
@@ -1,3 +1,983 @@
|
|
1 |
-
|
2 |
-
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
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