flash-attention / block_info.h
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/******************************************************************************
* Copyright (c) 2023, Tri Dao.
******************************************************************************/
#pragma once
namespace flash {
////////////////////////////////////////////////////////////////////////////////////////////////////
template<bool Varlen=true>
struct BlockInfo {
template<typename Params>
__device__ BlockInfo(const Params &params, const int bidb)
: sum_s_q(!Varlen || params.cu_seqlens_q == nullptr ? -1 : params.cu_seqlens_q[bidb])
, sum_s_k(!Varlen || params.cu_seqlens_k == nullptr || !params.is_seqlens_k_cumulative ? -1 : params.cu_seqlens_k[bidb])
, actual_seqlen_q(!Varlen || params.cu_seqlens_q == nullptr ? params.seqlen_q : params.cu_seqlens_q[bidb + 1] - sum_s_q)
// If is_seqlens_k_cumulative, then seqlen_k is cu_seqlens_k[bidb + 1] - cu_seqlens_k[bidb].
// Otherwise it's cu_seqlens_k[bidb], i.e., we use cu_seqlens_k to store the sequence lengths of K.
, seqlen_k_cache(!Varlen || params.cu_seqlens_k == nullptr ? params.seqlen_k : (params.is_seqlens_k_cumulative ? params.cu_seqlens_k[bidb + 1] - sum_s_k : params.cu_seqlens_k[bidb]))
, actual_seqlen_k(params.seqused_k ? params.seqused_k[bidb] : seqlen_k_cache + (params.knew_ptr == nullptr ? 0 : params.seqlen_knew))
{
}
template <typename index_t>
__forceinline__ __device__ index_t q_offset(const index_t batch_stride, const index_t row_stride, const int bidb) const {
return sum_s_q == -1 ? bidb * batch_stride : uint32_t(sum_s_q) * row_stride;
}
template <typename index_t>
__forceinline__ __device__ index_t k_offset(const index_t batch_stride, const index_t row_stride, const int bidb) const {
return sum_s_k == -1 ? bidb * batch_stride : uint32_t(sum_s_k) * row_stride;
}
const int sum_s_q;
const int sum_s_k;
const int actual_seqlen_q;
// We have to have seqlen_k_cache declared before actual_seqlen_k, otherwise actual_seqlen_k is set to 0.
const int seqlen_k_cache;
const int actual_seqlen_k;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace flash