| import torch |
| from torch import Tensor |
|
|
| def get_normal_map(depth_map: torch.Tensor, intrinsic: torch.Tensor) -> torch.Tensor: |
| """ |
| Convert a depth map to camera coordinates. |
| |
| Args: |
| depth_map (torch.Tensor): Depth map of shape (H, W). |
| intrinsic (torch.Tensor): Camera intrinsic matrix of shape (3, 3). |
| |
| Returns: |
| tuple[torch.Tensor, torch.Tensor]: Camera coordinates (H, W, 3) |
| """ |
| B, H, W = depth_map.shape |
| assert intrinsic.shape == (B, 3, 3), "Intrinsic matrix must be Bx3x3" |
| assert (intrinsic[:, 0, 1] == 0).all() and (intrinsic[:, 1, 0] == 0).all(), "Intrinsic matrix must have zero skew" |
|
|
| |
| fu = intrinsic[:, 0, 0] * W |
| fv = intrinsic[:, 1, 1] * H |
| cu = intrinsic[:, 0, 2] * W |
| cv = intrinsic[:, 1, 2] * H |
|
|
| |
| u = torch.arange(W, device=depth_map.device)[None, None, :].expand(B, H, W) |
| v = torch.arange(H, device=depth_map.device)[None, :, None].expand(B, H, W) |
|
|
| |
| x_cam = (u - cu[:, None, None]) * depth_map / fu[:, None, None] |
| y_cam = (v - cv[:, None, None]) * depth_map / fv[:, None, None] |
| z_cam = depth_map |
| |
| |
| cam_coords = torch.stack((x_cam, y_cam, z_cam), dim=-1).to(dtype=torch.float32) |
|
|
| output = torch.zeros_like(cam_coords) |
| |
| dx = cam_coords[:, 2:, 1:-1] - cam_coords[:, :-2, 1:-1] |
| |
| dy = cam_coords[:, 1:-1, 2:] - cam_coords[:, 1:-1, :-2] |
| |
| normal_map = torch.nn.functional.normalize(torch.cross(dx, dy, dim=-1), dim=-1) |
| |
| output[:, 1:-1, 1:-1, :] = normal_map |
|
|
| return output |