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# distutils:language=c++
# cython:language_level=3
from libcpp.vector cimport vector
cdef extern from "../common_lib/cminimax.cpp":
pass
cdef extern from "../common_lib/cminimax.h" namespace "tools":
cdef cppclass CMinMaxStats:
CMinMaxStats() except +
float maximum, minimum, value_delta_max
void set_delta(float value_delta_max)
void update(float value)
void clear()
float normalize(float value)
cdef cppclass CMinMaxStatsList:
CMinMaxStatsList() except +
CMinMaxStatsList(int num) except +
int num
vector[CMinMaxStats] stats_lst
void set_delta(float value_delta_max)
cdef extern from "lib/cnode.cpp":
pass
cdef extern from "lib/cnode.h" namespace "tree":
cdef cppclass CNode:
CNode() except +
CNode(float prior, vector[int] &legal_actions) except +
int visit_count, to_play, current_latent_state_index, batch_index, best_action
float value_prefixs, prior, value_sum, parent_value_prefix
void expand(int to_play, int current_latent_state_index, int batch_index, float value_prefixs, vector[float] policy_logits)
void add_exploration_noise(float exploration_fraction, vector[float] noises)
float compute_mean_q(int isRoot, float parent_q, float discount_factor)
int expanded()
float value()
vector[int] get_trajectory()
vector[int] get_children_distribution()
CNode* get_child(int action)
cdef cppclass CRoots:
CRoots() except +
CRoots(int root_num, vector[vector[int]] legal_actions_list) except +
int root_num
vector[CNode] roots
void prepare(float root_noise_weight, const vector[vector[float]] &noises, const vector[float] &value_prefixs, const vector[vector[float]] &policies, vector[int] to_play_batch)
void prepare_no_noise(const vector[float] &value_prefixs, const vector[vector[float]] &policies, vector[int] to_play_batch)
void clear()
vector[vector[int]] get_trajectories()
vector[vector[int]] get_distributions()
vector[float] get_values()
cdef cppclass CSearchResults:
CSearchResults() except +
CSearchResults(int num) except +
int num
vector[int] latent_state_index_in_search_path, latent_state_index_in_batch, last_actions, search_lens
vector[int] virtual_to_play_batchs
vector[CNode*] nodes
cdef void cbackpropagate(vector[CNode*] &search_path, CMinMaxStats &min_max_stats, int to_play, float value, float discount_factor)
void cbatch_backpropagate(int current_latent_state_index, float discount_factor, vector[float] value_prefixs, vector[float] values, vector[vector[float]] policies,
CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, vector[int] &to_play_batch)
void cbatch_traverse(CRoots *roots, int pb_c_base, float pb_c_init, float discount_factor, CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, vector[int] &virtual_to_play_batch)