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init
6b1e9f7
import numpy as np
from .materials import body_material
# Orange
GEN_SMPL = body_material(0.658, 0.214, 0.0114)
# Green
GT_SMPL = body_material(0.035, 0.415, 0.122)
class Meshes:
def __init__(self, data, gt, mode, trajectory, faces_path, always_on_floor, oldrender=True):
data, trajectory = prepare_meshes(data, trajectory, always_on_floor=always_on_floor)
self.faces = np.load(faces_path)
print(faces_path)
self.data = data
self.mode = mode
self.oldrender = oldrender
self.N = len(data)
# self.trajectory = data[:, :, [0, 1]].mean(1)
self.trajectory = trajectory
if gt:
self.mat = GT_SMPL
else:
self.mat = GEN_SMPL
def get_sequence_mat(self, frac):
import matplotlib
# cmap = matplotlib.cm.get_cmap('Blues')
cmap = matplotlib.cm.get_cmap('Oranges')
# begin = 0.60
# end = 0.90
begin = 0.50
end = 0.90
rgb_color = cmap(begin + (end-begin)*frac)
mat = body_material(*rgb_color, oldrender=self.oldrender)
return mat
def get_root(self, index):
return self.data[index].mean(0)
def get_mean_root(self):
return self.data.mean((0, 1))
def load_in_blender(self, index, mat):
vertices = self.data[index]
faces = self.faces
name = f"{str(index).zfill(4)}"
from .tools import load_numpy_vertices_into_blender
load_numpy_vertices_into_blender(vertices, faces, name, mat)
return name
def __len__(self):
return self.N
def prepare_meshes(data, trajectory, always_on_floor=False):
# Swap axis (gravity=Z instead of Y)
data = data[..., [2, 0, 1]]
if trajectory is not None:
trajectory = trajectory[..., [2, 0, 1]]
mask = trajectory.sum(-1) != 0
trajectory = trajectory[mask]
# Remove the floor
height_offset = data[..., 2].min()
data[..., 2] -= height_offset
if trajectory is not None:
trajectory[..., 2] -= height_offset
# Put all the body on the floor
if always_on_floor:
data[..., 2] -= data[..., 2].min(1)[:, None]
return data, trajectory