wxDai's picture
init
6b1e9f7
import bpy
from .materials import floor_mat
def plot_floor(data, big_plane=True):
# Create a floor
minx, miny, _ = data.min(axis=(0, 1))
maxx, maxy, _ = data.max(axis=(0, 1))
location = ((maxx + minx)/2, (maxy + miny)/2, 0)
# a little bit bigger
scale = (1.08*(maxx - minx)/2, 1.08*(maxy - miny)/2, 1)
bpy.ops.mesh.primitive_plane_add(size=2, enter_editmode=False, align='WORLD', location=location, scale=(1, 1, 1))
bpy.ops.transform.resize(value=scale, orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL',
constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False,
proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False,
use_proportional_projected=False, release_confirm=True)
obj = bpy.data.objects["Plane"]
obj.name = "SmallPlane"
obj.data.name = "SmallPlane"
if not big_plane:
obj.active_material = floor_mat(color=(0.2, 0.2, 0.2, 1))
else:
obj.active_material = floor_mat(color=(0.1, 0.1, 0.1, 1))
if big_plane:
location = ((maxx + minx)/2, (maxy + miny)/2, -0.01)
bpy.ops.mesh.primitive_plane_add(size=2, enter_editmode=False, align='WORLD', location=location, scale=(1, 1, 1))
bpy.ops.transform.resize(value=[2*x for x in scale], orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL',
constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False,
proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False,
use_proportional_projected=False, release_confirm=True)
obj = bpy.data.objects["Plane"]
obj.name = "BigPlane"
obj.data.name = "BigPlane"
obj.active_material = floor_mat(color=(0.2, 0.2, 0.2, 1))
def show_trajectory(coords):
for i, coord in enumerate(coords):
import matplotlib
cmap = matplotlib.cm.get_cmap('Greens')
begin = 0.45
end = 1.0
frac = i / len(coords)
rgb_color = cmap(begin + (end - begin) * frac)
x, y, z = coord
bpy.ops.mesh.primitive_uv_sphere_add(radius=0.04, location=(x, y, z))
obj = bpy.context.active_object
mat = bpy.data.materials.new(name="SphereMaterial")
obj.data.materials.append(mat)
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs['Base Color'].default_value = rgb_color
bpy.ops.object.mode_set(mode='OBJECT')