fastvlm-webgpu / src /components /LoadingScreen.tsx
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import { useEffect, useState } from "react";
import { useVLMContext } from "../context/useVLMContext";
import GlassContainer from "./GlassContainer";
import { GLASS_EFFECTS } from "../constants";
interface LoadingScreenProps {
onComplete: () => void;
}
export default function LoadingScreen({ onComplete }: LoadingScreenProps) {
const [progress, setProgress] = useState(0);
const [currentStep, setCurrentStep] = useState("Initializing...");
const [isError, setIsError] = useState(false);
const [hasStartedLoading, setHasStartedLoading] = useState(false);
const { loadModel, isLoaded, isLoading } = useVLMContext();
useEffect(() => {
// Prevent multiple loading attempts
if (hasStartedLoading || isLoading || isLoaded) return;
const loadModelAndProgress = async () => {
setHasStartedLoading(true);
try {
setCurrentStep("Checking WebGPU support...");
setProgress(5);
// Check for WebGPU support first
if (!navigator.gpu) {
setCurrentStep("WebGPU not available in this browser");
setIsError(true);
return;
}
// Load the actual AI model
await loadModel((message) => {
setCurrentStep(message);
if (message.includes("Loading processor")) {
setProgress(10);
} else if (message.includes("Processor loaded")) {
setProgress(20);
} else if (message.includes("Model loaded")) {
setProgress(80);
}
});
setCurrentStep("Ready to start!");
setProgress(100);
// Small delay before completing
await new Promise((resolve) => setTimeout(resolve, 300));
onComplete();
} catch (error) {
console.error("Error loading model:", error);
setCurrentStep(`Error loading model: ${error instanceof Error ? error.message : String(error)}`);
setIsError(true);
}
};
loadModelAndProgress();
}, [hasStartedLoading, isLoading, isLoaded, loadModel, onComplete]);
// Handle case where model is already loaded
useEffect(() => {
if (isLoaded && !hasStartedLoading) {
setProgress(100);
setCurrentStep("Model already loaded!");
setTimeout(onComplete, 300);
}
}, [isLoaded, hasStartedLoading, onComplete]);
return (
<div className="absolute inset-0 text-white flex items-center justify-center p-8" style={{ opacity: 1 }}>
<GlassContainer
className="max-w-md w-full rounded-3xl shadow-2xl"
bgColor={isError ? GLASS_EFFECTS.COLORS.ERROR_BG : GLASS_EFFECTS.COLORS.DEFAULT_BG}
>
<div className="p-8 text-center space-y-8">
<div className="space-y-4">
<div className="w-16 h-16 mx-auto">
{isError ? (
<div className="w-16 h-16 rounded-full bg-red-500/20 flex items-center justify-center">
<svg className="w-8 h-8 text-red-400" fill="currentColor" viewBox="0 0 20 20">
<path
fillRule="evenodd"
d="M10 18a8 8 0 100-16 8 8 0 000 16zM8.707 7.293a1 1 0 00-1.414 1.414L8.586 10l-1.293 1.293a1 1 0 101.414 1.414L10 11.414l1.293 1.293a1 1 0 001.414-1.414L11.414 10l1.293-1.293a1 1 0 00-1.414-1.414L10 8.586 8.707 7.293z"
clipRule="evenodd"
/>
</svg>
</div>
) : (
<div className="animate-spin rounded-full h-16 w-16 border-4 border-blue-500 border-t-transparent"></div>
)}
</div>
<h2 className="text-2xl font-bold text-gray-100">{isError ? "Loading Failed" : "Loading AI Model"}</h2>
<p className={`${isError ? "text-red-400" : "text-gray-400"}`}>{currentStep}</p>
</div>
{!isError && (
<div className="space-y-2">
<div className="w-full bg-gray-800/50 rounded-full h-3 overflow-hidden backdrop-blur-sm border border-gray-700/30">
<div
className="h-full bg-gradient-to-r from-blue-500 to-blue-600 rounded-full transition-all duration-300 ease-out"
style={{ width: `${progress}%` }}
/>
</div>
<p className="text-sm text-gray-500">{Math.round(progress)}% complete</p>
</div>
)}
{isError && (
<div className="mt-4">
<button
onClick={() => window.location.reload()}
className="px-6 py-2 bg-red-600 hover:bg-red-700 rounded-lg text-white font-medium transition-colors"
>
Reload Page
</button>
</div>
)}
</div>
</GlassContainer>
</div>
);
}