Spaces:
Sleeping
Sleeping
// Inputs | |
layout(location = 0) in vec3 position; | |
layout(location = NORMAL_LOC) in vec3 normal; | |
layout(location = INST_M_LOC) in mat4 inst_m; | |
// Output data | |
out VS_OUT { | |
vec3 position; | |
vec3 normal; | |
mat4 mvp; | |
} vs_out; | |
// Uniform data | |
uniform mat4 M; | |
uniform mat4 V; | |
uniform mat4 P; | |
// Render loop | |
void main() { | |
vs_out.mvp = P * V * M * inst_m; | |
vs_out.position = position; | |
vs_out.normal = normal; | |
gl_Position = vec4(position, 1.0); | |
} | |