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//layout (location = 0) in vec3 aPos; | |
//layout (location = 1) in vec2 aTexCoords; | |
// | |
//out vec2 TexCoords; | |
// | |
//void main() | |
//{ | |
// TexCoords = aTexCoords; | |
// gl_Position = vec4(aPos, 1.0); | |
//} | |
// | |
// | |
//layout(location = 0) out vec2 uv; | |
out vec2 TexCoords; | |
void main() | |
{ | |
float x = float(((uint(gl_VertexID) + 2u) / 3u)%2u); | |
float y = float(((uint(gl_VertexID) + 1u) / 3u)%2u); | |
gl_Position = vec4(-1.0f + x*2.0f, -1.0f+y*2.0f, 0.0f, 1.0f); | |
TexCoords = vec2(x, y); | |
} | |