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Generate_human_motion
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Generate_human_motion
/
pyrender
/
pyrender
/
shaders
/
mesh_depth.frag
vumichien
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b4c8bc3
over 1 year ago
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#version 330 core
out
vec4 frag_color;
void
main
()
{
frag_color = vec4(
1.0
);
}