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import numpy as np
from PIL import Image
def format_color_vector(value, length):
"""Format a color vector.
"""
if isinstance(value, int):
value = value / 255.0
if isinstance(value, float):
value = np.repeat(value, length)
if isinstance(value, list) or isinstance(value, tuple):
value = np.array(value)
if isinstance(value, np.ndarray):
value = value.squeeze()
if np.issubdtype(value.dtype, np.integer):
value = (value / 255.0).astype(np.float32)
if value.ndim != 1:
raise ValueError('Format vector takes only 1-D vectors')
if length > value.shape[0]:
value = np.hstack((value, np.ones(length - value.shape[0])))
elif length < value.shape[0]:
value = value[:length]
else:
raise ValueError('Invalid vector data type')
return value.squeeze().astype(np.float32)
def format_color_array(value, shape):
"""Format an array of colors.
"""
# Convert uint8 to floating
value = np.asanyarray(value)
if np.issubdtype(value.dtype, np.integer):
value = (value / 255.0).astype(np.float32)
# Match up shapes
if value.ndim == 1:
value = np.tile(value, (shape[0],1))
if value.shape[1] < shape[1]:
nc = shape[1] - value.shape[1]
value = np.column_stack((value, np.ones((value.shape[0], nc))))
elif value.shape[1] > shape[1]:
value = value[:,:shape[1]]
return value.astype(np.float32)
def format_texture_source(texture, target_channels='RGB'):
"""Format a texture as a float32 np array.
"""
# Pass through None
if texture is None:
return None
# Convert PIL images into numpy arrays
if isinstance(texture, Image.Image):
if texture.mode == 'P' and target_channels in ('RGB', 'RGBA'):
texture = np.array(texture.convert(target_channels))
else:
texture = np.array(texture)
# Format numpy arrays
if isinstance(texture, np.ndarray):
if np.issubdtype(texture.dtype, np.floating):
texture = np.array(texture * 255.0, dtype=np.uint8)
elif np.issubdtype(texture.dtype, np.integer):
texture = texture.astype(np.uint8)
else:
raise TypeError('Invalid type {} for texture'.format(
type(texture)
))
# Format array by picking out correct texture channels or padding
if texture.ndim == 2:
texture = texture[:,:,np.newaxis]
if target_channels == 'R':
texture = texture[:,:,0]
texture = texture.squeeze()
elif target_channels == 'RG':
if texture.shape[2] == 1:
texture = np.repeat(texture, 2, axis=2)
else:
texture = texture[:,:,(0,1)]
elif target_channels == 'GB':
if texture.shape[2] == 1:
texture = np.repeat(texture, 2, axis=2)
elif texture.shape[2] > 2:
texture = texture[:,:,(1,2)]
elif target_channels == 'RGB':
if texture.shape[2] == 1:
texture = np.repeat(texture, 3, axis=2)
elif texture.shape[2] == 2:
raise ValueError('Cannot reformat 2-channel texture into RGB')
else:
texture = texture[:,:,(0,1,2)]
elif target_channels == 'RGBA':
if texture.shape[2] == 1:
texture = np.repeat(texture, 4, axis=2)
texture[:,:,3] = 255
elif texture.shape[2] == 2:
raise ValueError('Cannot reformat 2-channel texture into RGBA')
elif texture.shape[2] == 3:
tx = np.empty((texture.shape[0], texture.shape[1], 4), dtype=np.uint8)
tx[:,:,:3] = texture
tx[:,:,3] = 255
texture = tx
else:
raise ValueError('Invalid texture channel specification: {}'
.format(target_channels))
else:
raise TypeError('Invalid type {} for texture'.format(type(texture)))
return texture