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Generate_human_motion
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Generate_human_motion
/
pyrender
/
pyrender
/
shaders
/
text.vert
vumichien
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b4c8bc3
over 1 year ago
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No virus
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#version 330 core
layout
(
location
=
0
)
in
vec4
vertex;
out
vec2
uv;
uniform
mat4
projection;
void
main()
{
gl_Position
= projection *
vec4
(vertex.xy,
0.0
,
1.0
);
uv = vertex.zw;
}