Spaces:
Running
on
T4
Running
on
T4
in vec2 uv; | |
out vec4 color; | |
uniform sampler2D text; | |
uniform vec4 text_color; | |
void main() | |
{ | |
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, uv).r); | |
color = text_color * sampled; | |
} | |