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orcs-in-the-forest
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orcs-in-the-forest
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History:
8 commits
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feat(hud): implement hitmarker functionality with visual feedback on enemy hits
fe3647a
about 20 hours ago
audio.js
Safe
14.3 kB
feat(audio): add background music functionality with volume and tempo settings
1 day ago
casings.js
Safe
3.84 kB
Initial commit: Orcs In The Forest
2 days ago
clouds.js
Safe
6.23 kB
Initial commit: Orcs In The Forest
2 days ago
combat.js
Safe
4.61 kB
feat(hud): implement hitmarker functionality with visual feedback on enemy hits
about 20 hours ago
config.js
Safe
7.36 kB
feat(hud): implement hitmarker functionality with visual feedback on enemy hits
about 20 hours ago
daynight.js
Safe
4.15 kB
Initial commit: Orcs In The Forest
2 days ago
enemies.js
Safe
21.5 kB
feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system
2 days ago
events.js
Safe
3.42 kB
feat(player): enhance movement mechanics with sliding, jump buffering, and wall bounce features
1 day ago
fx.js
Safe
8.7 kB
feat(grenades): implement grenade mechanics including throwing, explosion effects, and HUD integration
1 day ago
globals.js
Safe
2.43 kB
feat(hud): implement hitmarker functionality with visual feedback on enemy hits
about 20 hours ago
grenades.js
Safe
8.48 kB
feat(grenades): implement grenade mechanics including throwing, explosion effects, and HUD integration
1 day ago
helmets.js
Safe
3.37 kB
Initial commit: Orcs In The Forest
2 days ago
hud.js
Safe
8.13 kB
feat(hud): implement hitmarker functionality with visual feedback on enemy hits
about 20 hours ago
lighting.js
Safe
3.34 kB
feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system
2 days ago
main.js
Safe
7.25 kB
feat(hud): implement hitmarker functionality with visual feedback on enemy hits
about 20 hours ago
mountains.js
Safe
4.28 kB
Initial commit: Orcs In The Forest
2 days ago
pickups.js
Safe
4.44 kB
feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system
2 days ago
player.js
Safe
6.36 kB
feat(player): enhance movement mechanics with sliding, jump buffering, and wall bounce features
1 day ago
projectiles.js
Safe
7.25 kB
feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system
2 days ago
utils.js
Safe
318 Bytes
Initial commit: Orcs In The Forest
2 days ago
waves.js
Safe
2.1 kB
feat(grenades): implement grenade mechanics including throwing, explosion effects, and HUD integration
1 day ago
weapon.js
Safe
8.39 kB
feat(player): add crouch functionality with speed and aim adjustments
1 day ago
world.js
Safe
34.5 kB
feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system
2 days ago