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Runtime error
Runtime error
vgvm
commited on
Commit
•
222641c
1
Parent(s):
42d94b5
3d object texture is breaking babylon.js and hence gradios (Babylon.js v4.2.2 - WebGL2 babylon.js:16:321072 ; Uncaught TypeError: N[Ge] is undefined ), disabling it for now... sadly
Browse files
app.py
CHANGED
@@ -51,6 +51,8 @@ class face_image_to_face_mesh:
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Saves to OBJ since gltf does not support quad faces. The 3d viewer has Y pointing the opposite direction from Blender, so ya hafta spin it.
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The face depth with Zoe can be a bit much and without it is a bit generic. In blender you can fix this just by snapping to the high poly model.
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""")
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with gr.Row():
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@@ -186,7 +188,7 @@ class face_image_to_face_mesh:
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quadIndex = 0
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for quad in QUADS:
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quadIndex = 1 + quadIndex
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-
if True:
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# is this is breaking babylonjs and hence gradio's 3D component?
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lines.append( "f " + " ".join([f'{vertex}/{vertex}/{quadIndex}' for vertex in quad]) )
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else:
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Saves to OBJ since gltf does not support quad faces. The 3d viewer has Y pointing the opposite direction from Blender, so ya hafta spin it.
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The face depth with Zoe can be a bit much and without it is a bit generic. In blender you can fix this just by snapping to the high poly model.
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+
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Highly recommend and running it locally. The 3D model has texture info but is bugged atm in the gradios viewer (wip)
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""")
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with gr.Row():
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quadIndex = 0
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for quad in QUADS:
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quadIndex = 1 + quadIndex
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if not True:
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# is this is breaking babylonjs and hence gradio's 3D component?
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lines.append( "f " + " ".join([f'{vertex}/{vertex}/{quadIndex}' for vertex in quad]) )
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else:
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