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import {JSX, useEffect, useRef, useState} from 'react';
import robotoFontFamilyJson from '../assets/RobotoMono-Regular-msdf.json?url';
import robotoFontTexture from '../assets/RobotoMono-Regular.png';
import ThreeMeshUIText, {ThreeMeshUITextType} from './ThreeMeshUIText';
import {getURLParams} from '../URLParams';
import {CURSOR_BLINK_INTERVAL_MS} from '../cursorBlinkInterval';
const NUM_LINES = 3;
export const CHARS_PER_LINE = 37;
const MAX_WIDTH = 0.89;
const CHAR_WIDTH = 0.0235;
const Y_COORD_START = -0.38;
const Z_COORD = -1.3;
const LINE_HEIGHT = 0.062;
const BLOCK_SPACING = 0.02;
const FONT_SIZE = 0.038;
const SCROLL_Y_DELTA = 0.001;
// Overlay an extra block for padding due to inflexibilities of native padding
const OFFSET = 0.01;
const OFFSET_WIDTH = OFFSET * 3;
type Props = {
content: string;
// The actual position or end position when animating
y: number;
// The start position when animating
startY: number;
width: number;
height: number;
textOpacity: number;
backgroundOpacity: number;
// Use this to keep track of sentence + line position for animation
index: string;
enableAnimation: boolean;
};
function TextBlock({
content,
y,
startY,
width,
height,
textOpacity,
backgroundOpacity,
index,
enableAnimation,
}: Props) {
const [scrollY, setScrollY] = useState<number>(y);
// We are reusing text blocks so this keeps track of when we changed rows so we can restart animation
const lastIndex = useRef<string>(index);
useEffect(() => {
if (index != lastIndex.current) {
lastIndex.current = index;
enableAnimation && setScrollY(startY);
} else if (scrollY < y) {
setScrollY((prev) => prev + SCROLL_Y_DELTA);
}
}, [enableAnimation, index, scrollY, setScrollY, startY, y]);
// This is needed to update text content (doesn't work if we just update the content prop)
const textRef = useRef<ThreeMeshUITextType>();
useEffect(() => {
if (textRef.current != null) {
textRef.current.set({content});
}
}, [content, textRef, y, startY]);
// Width starts from 0 and goes 1/2 in each direction
const xPosition = width / 2 - MAX_WIDTH / 2 + OFFSET_WIDTH;
return (
<>
<block
args={[
{
backgroundOpacity,
width: width + OFFSET_WIDTH,
height: height,
borderRadius: 0,
},
]}
position={[-OFFSET_WIDTH + xPosition, scrollY, Z_COORD]}></block>
<block
args={[{padding: 0, backgroundOpacity: 0, width, height}]}
position={[xPosition, scrollY + OFFSET, Z_COORD]}>
<block
args={[
{
width,
height,
fontSize: FONT_SIZE,
textAlign: 'left',
backgroundOpacity: 0,
// TODO: support more language charsets
// This renders using MSDF format supported in WebGL. Renderable characters are defined in the "charset" json
// Currently supports most default keyboard inputs but this would exclude many non latin charset based languages.
// You can use https://msdf-bmfont.donmccurdy.com/ for easily generating these files
// fontFamily: '/src/assets/Roboto-msdf.json',
// fontTexture: '/src/assets/Roboto-msdf.png'
fontFamily: robotoFontFamilyJson,
fontTexture: robotoFontTexture,
},
]}>
<ThreeMeshUIText ref={textRef} content="" fontOpacity={textOpacity} />
</block>
</block>
</>
);
}
// Background behind the text so it covers any missing spaces
function TranscriptionPanel() {
const panelHeight = LINE_HEIGHT * NUM_LINES + 2 * BLOCK_SPACING + 2 * OFFSET;
const xPosition = OFFSET_WIDTH;
return (
<block
args={[
{
backgroundOpacity: 1,
width:
MAX_WIDTH * ((CHARS_PER_LINE + 2) / CHARS_PER_LINE) +
2 * OFFSET_WIDTH,
height: panelHeight,
borderRadius: 0,
},
]}
position={[
-OFFSET + xPosition,
Y_COORD_START + panelHeight / 2 - 2 * OFFSET,
Z_COORD,
]}></block>
);
}
export default function TextBlocks({
sentences,
blinkCursor,
}: {
sentences: string[][];
blinkCursor: boolean;
}) {
const showTranscriptionPanel =
getURLParams().ARTranscriptionType === 'lines_with_background';
const textBlocks: JSX.Element[] = [];
const [cursorBlinkOn, setCursorBlinkOn] = useState(false);
useEffect(() => {
if (blinkCursor) {
const interval = setInterval(() => {
setCursorBlinkOn((prev) => !prev);
}, CURSOR_BLINK_INTERVAL_MS);
return () => clearInterval(interval);
} else {
setCursorBlinkOn(false);
}
}, [blinkCursor]);
// Start from bottom and populate most recent sentences by line until we fill max lines.
let currentY = Y_COORD_START;
for (let i = sentences.length - 1; i >= 0; i--) {
const sentenceLines = sentences[i];
for (let j = sentenceLines.length - 1; j >= 0; j--) {
if (textBlocks.length == NUM_LINES) {
if (showTranscriptionPanel) {
textBlocks.push(<TranscriptionPanel key={textBlocks.length} />);
}
return textBlocks;
}
const isBottomSentence = i === sentences.length - 1;
const isBottomLine = isBottomSentence && textBlocks.length === 0;
const y = currentY + LINE_HEIGHT / 2;
let textBlockLine = sentenceLines[j];
const numChars = textBlockLine.length;
if (cursorBlinkOn && isBottomLine) {
textBlockLine = textBlockLine + '|';
}
// Accounting for potential cursor for block width (the +1)
const blockWidth =
(numChars + (isBottomLine ? 1.1 : 0) + (numChars < 10 ? 1 : 0)) *
CHAR_WIDTH;
const textOpacity = 1 - 0.1 * textBlocks.length;
textBlocks.push(
<TextBlock
key={textBlocks.length}
y={y}
startY={currentY}
index={`${sentences.length - i},${j}`}
textOpacity={textOpacity}
backgroundOpacity={0.98}
height={LINE_HEIGHT}
width={blockWidth}
// content={"BLOCK " + textBlocks.length + ": " + content}
content={textBlockLine}
enableAnimation={!isBottomLine}
/>,
);
currentY = y + LINE_HEIGHT / 2;
}
currentY += showTranscriptionPanel ? BLOCK_SPACING / 3 : BLOCK_SPACING;
}
const numRemainingBlocks = textBlocks.length - NUM_LINES;
if (numRemainingBlocks > 0) {
Array.from({length: numRemainingBlocks}).forEach(() => {
// Push in non display blocks because mesh UI crashes if elements are add / removed from screen.
textBlocks.push(
<TextBlock
key={textBlocks.length}
y={Y_COORD_START}
startY={0}
index="0,0"
textOpacity={0}
backgroundOpacity={0}
enableAnimation={false}
width={MAX_WIDTH}
height={LINE_HEIGHT}
content=""
/>,
);
});
}
if (showTranscriptionPanel) {
textBlocks.push(<TranscriptionPanel key={textBlocks.length} />);
}
return textBlocks;
}