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Update app.py
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app.py
CHANGED
@@ -9,6 +9,9 @@ ANIMATED_SNOW_PER_LIMB = 10
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ANIMATED_SNOW_SMASH_HEAD_TORSO = 10
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ANIMATED_SNOW_SMASH_PER_LIMB = 5
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# Define app UI
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app_ui = ui.page_fluid(
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ui.h1("☃️ Snow Golem Crafting Optimizer for MouseHunt (GWH 2023) ☃️"),
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@@ -52,28 +55,28 @@ def server(input, output, session):
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def user_golem_heads():
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if input.golem_heads() is None:
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return
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return f"🙂 Head(s): {int(input.golem_heads()) if (input.golem_heads() >= 0 and input.golem_heads() <=
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@output
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@render.text
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def user_golem_torsos():
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if input.golem_torsos() is None:
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return
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return f"👕 Torso(s): {int(input.golem_torsos()) if (input.golem_torsos() >= 0 and input.golem_torsos() <=
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@output
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@render.text
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def user_golem_limbs():
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if input.golem_limbs() is None:
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return
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return f"🦵 Limb(s): {int(input.golem_limbs()) if (input.golem_limbs() >= 0 and input.golem_limbs() <=
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@output
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@render.text
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def user_ani_snow():
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if input.ani_snow() is None:
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return
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return f"❄️ Anim. Snow: {int(input.ani_snow()) if (input.ani_snow() >= 0 and input.ani_snow() <=
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# Perform the calculation for the maximum number of snow golems possible
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ANIMATED_SNOW_SMASH_HEAD_TORSO = 10
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ANIMATED_SNOW_SMASH_PER_LIMB = 5
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# Maximum number of each resource that user can input
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RESOURCE_CAP = 100000
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# Define app UI
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app_ui = ui.page_fluid(
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ui.h1("☃️ Snow Golem Crafting Optimizer for MouseHunt (GWH 2023) ☃️"),
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def user_golem_heads():
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if input.golem_heads() is None:
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return
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return f"🙂 Head(s): {int(input.golem_heads()) if (input.golem_heads() >= 0 and input.golem_heads() <= RESOURCE_CAP) else 'Invalid'}"
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@output
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@render.text
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def user_golem_torsos():
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if input.golem_torsos() is None:
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return
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return f"👕 Torso(s): {int(input.golem_torsos()) if (input.golem_torsos() >= 0 and input.golem_torsos() <= RESOURCE_CAP) else 'Invalid'}"
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@output
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@render.text
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def user_golem_limbs():
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if input.golem_limbs() is None:
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return
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return f"🦵 Limb(s): {int(input.golem_limbs()) if (input.golem_limbs() >= 0 and input.golem_limbs() <= RESOURCE_CAP) else 'Invalid'}"
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@output
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@render.text
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def user_ani_snow():
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if input.ani_snow() is None:
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return
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return f"❄️ Anim. Snow: {int(input.ani_snow()) if (input.ani_snow() >= 0 and input.ani_snow() <= RESOURCE_CAP) else 'Invalid'}"
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# Perform the calculation for the maximum number of snow golems possible
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