Spaces:
Sleeping
Sleeping
| use crate::core::gpu_state::GpuGameState; | |
| fn test_state_size() { | |
| println!("GpuGameState size: {}", std::mem::size_of::<GpuGameState>()); | |
| // Size is 1904 bytes: 2 * 672 (GpuPlayerState) + 320 (game state fields + trigger queue) + 240 (interaction stack) | |
| assert_eq!(std::mem::size_of::<GpuGameState>(), 1936); | |
| } | |