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// GENERATED CODE - DO NOT EDIT
use crate::core::logic::{GameState, CardDatabase, AbilityContext};
pub fn execute_hardcoded_ability(state: &mut GameState, _db: &CardDatabase, card_id: i32, ab_idx: usize, ctx: &AbilityContext) -> bool {
let p_idx = ctx.player_id as usize;
match (card_id, ab_idx) {
(0, 1) => {
state.players[p_idx].live_score_bonus += 3;
true
},
(1, 0) => {
state.players[p_idx].cost_reduction += 1;
true
},
(1, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(2, 0) => {
state.activate_energy(p_idx, 6);
true
},
(2, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(4, 0) => {
state.set_member_tapped(p_idx, 0 as usize, false);
true
},
(5, 0) => {
state.set_member_tapped(p_idx, 0 as usize, false);
true
},
(10, 0) => {
true
},
(12, 0) => {
true
},
(13, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(14, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(15, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(16, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(17, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(18, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(19, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(20, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(41, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(42, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(43, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(44, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(45, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(46, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(47, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(48, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(53, 2) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(54, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(55, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(56, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(57, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(58, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(59, 2) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(60, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(61, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(62, 2) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(63, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(64, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(65, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(66, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(67, 2) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(68, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(102, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(103, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(104, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(105, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(106, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(108, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(109, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(111, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(112, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(113, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(114, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(116, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 2;
true
},
(121, 0) => {
state.activate_energy(p_idx, 2);
true
},
(122, 0) => {
state.activate_energy(p_idx, 2);
true
},
(123, 0) => {
state.activate_energy(p_idx, 2);
true
},
(124, 0) => {
state.activate_energy(p_idx, 2);
true
},
(125, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(131, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(134, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(139, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(157, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(158, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(160, 0) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(163, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(164, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(170, 0) => {
true
},
(170, 2) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(171, 0) => {
true
},
(171, 2) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(172, 0) => {
true
},
(172, 2) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(173, 0) => {
true
},
(173, 2) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(174, 1) => {
state.activate_energy(p_idx, 1);
true
},
(175, 1) => {
state.activate_energy(p_idx, 1);
true
},
(176, 1) => {
state.activate_energy(p_idx, 1);
true
},
(177, 1) => {
state.activate_energy(p_idx, 1);
true
},
(194, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(195, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(196, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(197, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(202, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(203, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(204, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(205, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(210, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(211, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(212, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(213, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(247, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(265, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(266, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(269, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(275, 0) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(276, 0) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(277, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(282, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(283, 0) => {
state.activate_energy(p_idx, 2);
true
},
(284, 0) => {
state.activate_energy(p_idx, 2);
true
},
(285, 0) => {
state.activate_energy(p_idx, 2);
true
},
(286, 0) => {
state.activate_energy(p_idx, 2);
true
},
(292, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(293, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(294, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(295, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(296, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(298, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(299, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(301, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(302, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(303, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(304, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(306, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
state.players[p_idx].live_score_bonus += 1;
true
},
(307, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(308, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(309, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(310, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(311, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(312, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(313, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(314, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(315, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(316, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(317, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(318, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(319, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(320, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(321, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(322, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(323, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(324, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(325, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(326, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(372, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(373, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(374, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(375, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(376, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(378, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(379, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(381, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(382, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(383, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(384, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(386, 1) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(411, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(412, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(413, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(414, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(463, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(464, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(465, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(466, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(503, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(504, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(505, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(506, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(574, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(575, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(576, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(577, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(578, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(579, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(580, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(581, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(582, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(583, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(584, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(585, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(586, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(587, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(588, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(589, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].blade_buffs[0 as usize] += 2;
true
},
(626, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(627, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(628, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(629, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(630, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(631, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(632, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(633, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(634, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(635, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(636, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(637, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(638, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(639, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(640, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(641, 1) => {
state.set_member_tapped(p_idx, 1 as usize, false);
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(670, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(674, 0) => {
true
},
(680, 0) => {
true
},
(718, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(718, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(719, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(719, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(720, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(720, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(721, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(721, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(722, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(722, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(723, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(723, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(724, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(724, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(725, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(725, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(726, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(726, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(727, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(727, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(728, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(728, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(729, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(729, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(730, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(730, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(731, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(731, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(732, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(732, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(733, 1) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 2;
true
},
(733, 2) => {
state.activate_energy(p_idx, 1);
state.activate_energy(p_idx, 1);
true
},
(774, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(775, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(776, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(777, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(778, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(794, 0) => {
true
},
(794, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(795, 0) => {
true
},
(795, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(796, 0) => {
true
},
(796, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(797, 0) => {
true
},
(797, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(802, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(803, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(804, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(805, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(810, 0) => {
state.activate_energy(p_idx, 1);
true
},
(811, 0) => {
state.activate_energy(p_idx, 1);
true
},
(812, 0) => {
state.activate_energy(p_idx, 1);
true
},
(813, 0) => {
state.activate_energy(p_idx, 1);
true
},
(814, 0) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(815, 0) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(816, 0) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(817, 0) => {
state.players[p_idx].heart_buffs[1 as usize][0] += 1;
true
},
(822, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].heart_buffs[1 as usize][0] += 3;
true
},
(823, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].heart_buffs[1 as usize][0] += 3;
true
},
(824, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].heart_buffs[1 as usize][0] += 3;
true
},
(825, 0) => {
state.draw_cards(p_idx, 1 as u32);
state.players[p_idx].heart_buffs[1 as usize][0] += 3;
true
},
(830, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(831, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(832, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(833, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(901, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(905, 0) => {
state.activate_energy(p_idx, 2);
true
},
(907, 1) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(922, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(925, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(928, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(929, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(930, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 1;
true
},
(940, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 3;
true
},
(941, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 3;
true
},
(942, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 3;
true
},
(943, 0) => {
state.players[p_idx].blade_buffs[0 as usize] += 3;
true
},
(948, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(949, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(950, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(951, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(976, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(977, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(978, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(979, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(980, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(981, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(982, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(983, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(984, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(985, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(986, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(987, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(988, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(989, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(990, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(991, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1021, 1) => {
true
},
(1022, 1) => {
true
},
(1023, 1) => {
true
},
(1024, 1) => {
true
},
(1025, 1) => {
true
},
(1026, 1) => {
true
},
(1027, 1) => {
true
},
(1028, 1) => {
true
},
(1029, 1) => {
true
},
(1030, 1) => {
true
},
(1031, 1) => {
true
},
(1032, 1) => {
true
},
(1033, 1) => {
true
},
(1034, 1) => {
true
},
(1035, 1) => {
true
},
(1036, 1) => {
true
},
(1041, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1041, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1042, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1042, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1043, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1043, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1044, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1044, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1045, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1045, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1046, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1046, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1047, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1047, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1048, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1048, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1049, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1049, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1050, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1050, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1051, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1051, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1052, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1052, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1053, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1053, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1054, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1054, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1055, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1055, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1056, 0) => {
state.draw_cards(p_idx, 3 as u32);
true
},
(1056, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1061, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1062, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1063, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1064, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1093, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(1094, 0) => {
state.set_member_tapped(p_idx, 1 as usize, false);
true
},
(1099, 0) => {
state.players[p_idx].cost_reduction += -1;
true
},
(1100, 0) => {
true
},
(1106, 1) => {
true
},
(1107, 1) => {
true
},
(1108, 1) => {
true
},
(1109, 1) => {
true
},
(1126, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1127, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1128, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1129, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1134, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1135, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1136, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1137, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1144, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1145, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1146, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1147, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1148, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1150, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1151, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1153, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
state.draw_cards(p_idx, 1 as u32);
true
},
(1154, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1155, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
state.draw_cards(p_idx, 1 as u32);
true
},
(1156, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
state.draw_cards(p_idx, 1 as u32);
true
},
(1157, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1162, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1163, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1164, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1165, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1166, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1167, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1168, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1169, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1170, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1171, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1172, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1173, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1174, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1175, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1176, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1177, 0) => {
state.draw_cards(p_idx, 2 as u32);
true
},
(1178, 1) => {
true
},
(1179, 1) => {
true
},
(1180, 1) => {
true
},
(1181, 1) => {
true
},
(1182, 1) => {
true
},
(1183, 1) => {
true
},
(1184, 1) => {
true
},
(1185, 1) => {
true
},
(1186, 1) => {
true
},
(1187, 1) => {
true
},
(1188, 1) => {
true
},
(1189, 1) => {
true
},
(1190, 1) => {
true
},
(1191, 1) => {
true
},
(1192, 1) => {
true
},
(1193, 1) => {
true
},
(1194, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 5;
true
},
(1195, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 5;
true
},
(1196, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 5;
true
},
(1197, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 5;
true
},
(1202, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1203, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1204, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1205, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1250, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1308, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1309, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1310, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1311, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1312, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1313, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1314, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1315, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1316, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1317, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1318, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1319, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1320, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1321, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1322, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1323, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1351, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1354, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1355, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1356, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1357, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1358, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1363, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1364, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1365, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1366, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1383, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1383, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1384, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1384, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1385, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1385, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1386, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1386, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1387, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1387, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1388, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1388, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1389, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1389, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1390, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1390, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1391, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1391, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1392, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1392, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1393, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1393, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1394, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1394, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1395, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1395, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1396, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1396, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1397, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1397, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1398, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1398, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1407, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1408, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1409, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1410, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1411, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1412, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1413, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1414, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1415, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1416, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1417, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1418, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1419, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1420, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1421, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1422, 1) => {
state.activate_energy(p_idx, 2);
true
},
(1423, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1424, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1425, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1426, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 3;
true
},
(1431, 0) => {
true
},
(1432, 0) => {
true
},
(1433, 0) => {
true
},
(1434, 0) => {
true
},
(1435, 0) => {
true
},
(1436, 0) => {
true
},
(1437, 0) => {
true
},
(1438, 0) => {
true
},
(1439, 0) => {
true
},
(1440, 0) => {
true
},
(1441, 0) => {
true
},
(1442, 0) => {
true
},
(1443, 0) => {
true
},
(1444, 0) => {
true
},
(1445, 0) => {
true
},
(1446, 0) => {
true
},
(1447, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(1451, 0) => {
state.players[p_idx].heart_buffs[0 as usize][0] += 1;
true
},
(1452, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1455, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1457, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 1;
true
},
(1458, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1459, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1460, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1461, 1) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1462, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1463, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1464, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1465, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1470, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1470, 1) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1471, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1471, 1) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1472, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1472, 1) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1473, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1473, 1) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1474, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1475, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1476, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1477, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1478, 0) => {
true
},
(1478, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1479, 0) => {
true
},
(1479, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1480, 0) => {
true
},
(1480, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1481, 0) => {
true
},
(1481, 1) => {
state.players[p_idx].blade_buffs[1 as usize] += 2;
true
},
(1482, 0) => {
state.activate_energy(p_idx, 2);
true
},
(1483, 0) => {
state.activate_energy(p_idx, 2);
true
},
(1484, 0) => {
state.activate_energy(p_idx, 2);
true
},
(1485, 0) => {
state.activate_energy(p_idx, 2);
true
},
(1510, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1513, 0) => {
state.draw_cards(p_idx, 1 as u32);
true
},
(1515, 0) => {
state.players[p_idx].blade_buffs[1 as usize] += 5;
true
},
(1521, 0) => {
state.players[p_idx].live_score_bonus += 1;
true
},
(1526, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
(1528, 0) => {
state.draw_energy_cards(p_idx, 1);
true
},
_ => false,
}
}